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  1. #16
    toninhoo's Avatar
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    how can i use this?

  2. #17
    master131's Avatar
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    Updated again, all offsets have shifted backwards by 0x2DF8. The armour pattern has changed too.
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    Minion Since: 13th January 2011
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  3. #18
    iXtreme Luke's Avatar
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    Good find dude


    VAC BANNED ? = Nope - 3 Years going strong!






  4. #19
    master131's Avatar
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    Updated once again with some DVARs that might be useful in a trainer If you want an address for any DVAR, let me know.

    Just a note, when testing sv_znear, try setting it to 30
    Last edited by master131; 02-15-2012 at 05:21 AM.

  5. #20
    Slirpa's Avatar
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    How i can search Rapid fire? xD

  6. #21
    master131's Avatar
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    Quote Originally Posted by Slirpa View Post
    How i can search Rapid fire? xD
    I haven't figured that out yet. I did find perk_weapRateMultiplier but you need the perk for it which I'm not sure how to activate.
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  7. #22
    Jorndel's Avatar
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    Quote Originally Posted by master131 View Post
    I haven't figured that out yet. I did find perk_weapRateMultiplier but you need the perk for it which I'm not sure how to activate.
    Well, if you look in the memory view near the Weapons "section" / "area".
    Then you see that each time you fire there is like 3 hex values changing.
    But then the problem for me is that I can't "freeze" em.
    Mostly like because it have to be used something like ASM or so.

     
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  8. #23
    master131's Avatar
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    @Jorndel. I found the address where the perks are checked, the problem is that everytime you try to change it, it goes back to 0 so you have to freeze it. After you do that, the perks work but they're screwed up. For example, if you set perk_weapReloadMultiplier to 0.1, it -kinda- works. When the reload animation plays, it plays quickly (like we want) and freezes for the same amount of time it would normally take to reload and goes back to normal.

    EDIT - Found something nifty, try writing the following into 0x4DBAB1 and you'll be in for a surprise: E9 5F 01 00 00 90

    If you're lazy to do it yourself (highlight the following):
    When you fire, weapons will have no recoil and bullets will be invisible, you'll only see the bullet impacts. You won't be able to hear the weapon firing either :3
    Last edited by master131; 02-16-2012 at 05:12 AM.
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  9. #24
    Slirpa's Avatar
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    Quote Originally Posted by master131 View Post
    @Jorndel. I found the address where the perks are checked, the problem is that everytime you try to change it, it goes back to 0 so you have to freeze it. After you do that, the perks work but they're screwed up. For example, if you set perk_weapReloadMultiplier to 0.1, it -kinda- works. When the reload animation plays, it plays quickly (like we want) and freezes for the same amount of time it would normally take to reload and goes back to normal.

    EDIT - Found something nifty, try writing the following into 0x4DBAB1 and you'll be in for a surprise: E9 5F 01 00 00 90

    If you're lazy to do it yourself (highlight the following):
    When you fire, weapons will have no recoil and bullets will be invisible, you'll only see the bullet impacts. You won't be able to hear the weapon firing either :3
    I have the adresses for rapid fire but i need the adress for health

  10. #25
    Jorndel's Avatar
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    Quote Originally Posted by Slirpa View Post
    I have the adresses for rapid fire but i need the adress for health
    X,x

    Not that hard is it?
    Open CE.
    Choose IW5SP.exe
    Type in 100 (After the game have started you you have received 0 damage.)
    Then die. And then type 0 and press Enter.

    Do this again unless you got like 4 Green addresses.
    Then try to change some of em and see who is the health.

    PS: When the addresses are Green means they are "sticky". (Forgot the real word...)

     
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  11. #26
    Slirpa's Avatar
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    Quote Originally Posted by Jorndel View Post
    X,x

    Not that hard is it?
    Open CE.
    Choose IW5SP.exe
    Type in 100 (After the game have started you you have received 0 damage.)
    Then die. And then type 0 and press Enter.

    Do this again unless you got like 4 Green addresses.
    Then try to change some of em and see who is the health.

    PS: When the addresses are Green means they are "sticky". (Forgot the real word...)
    how can i search for no recoil?

  12. #27
    barata55's Avatar
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    The real word would be "Static" address, it doesnt change upon restart, the other addresses are dynamic.

    Thanks Barata...
    Last edited by barata55; 02-16-2012 at 10:43 AM.

  13. #28
    master131's Avatar
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    For no recoil, please refer to the bottom of the 1st post on this thread:
    http://www.mpgh.net/forum/586-call-d...l-ollydbg.html

    Appatently the game crashes when you restart the round, I'll look into that later as I am on my phone and have school later.
    Last edited by master131; 02-16-2012 at 02:34 PM.

  14. #29
    Slirpa's Avatar
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    Quote Originally Posted by master131 View Post
    For no recoil, please refer to the bottom of the 1st post on this thread:
    http://www.mpgh.net/forum/586-call-d...l-ollydbg.html

    Appatently the game crashes when you restart the round, I'll look into that later as I am on my phone and have school later.
    Ok when u are at home can u make me a code please? i dont check it XD

    ---------- Post added at 02:51 PM ---------- Previous post was at 02:49 PM ----------

    Quote Originally Posted by master131 View Post
    For no recoil, please refer to the bottom of the 1st post on this thread:
    http://www.mpgh.net/forum/586-call-d...l-ollydbg.html

    Appatently the game crashes when you restart the round, I'll look into that later as I am on my phone and have school later.
    Ok when u are at home can u make me a code please? i dont check it XD

    ---------- Post added at 02:59 PM ---------- Previous post was at 02:51 PM ----------

    lol now i saw ur post down ok Thanks Master

  15. #30
    master131's Avatar
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    Added some more DVARs as well as how to use Explosive Bullets! You can use bg_bulletExplRadius to adjust how far to spread the explosive bullets (maximum value is 10000) and bg_bulletExplDmgFactor to adjust the damage (maximum value is 100). Combining the maximum damage with a really high explosion radius can make you kill yourself :3

    Of course, you don't have to stick with the maximum values (they're just the maximum values for usage in the console or GSC scripting), you can actually set the values even higher and it will work even MORE.
    Last edited by master131; 02-24-2012 at 06:09 PM.
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