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  1. #166
    Jorndel's Avatar
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    View Angle:


    It seems to be read only but, haven't tested to change it...

    Credits: @Jorndel

     
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  3. #167
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    not writeable

  4. #168
    gteuk's Avatar
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    Force Host Player ammo and magazine Ammo

    offset between players is 0x38EC


    I just need to find the player ID / name to match then up
    Attached Thumbnails Attached Thumbnails
    playerammo_magazines.jpg  


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  6. #169
    Horror's Avatar
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    Quote Originally Posted by gteuk View Post


    Force Host Player ammo and magazine Ammo

    offset between players is 0x38EC


    I just need to find the player ID / name to match then up
    Use [IMG]url[/IMG] for your screenshot or just type them out
    Srry, delete once changed
     

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    Previously known as "Isaakske".

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  8. #170
    gteuk's Avatar
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    Quote Originally Posted by Isaakske View Post
    Use [IMG]url[/IMG] for your screenshot or just type them out
    Srry, delete once changed
    Unable to edit but here are the player primary ammunition addresses for use in forced host

    Code:
     Dim p1pa As Integer = &H1D02968 'Player 1 primary ammo
        Dim p2pa As Integer = &H1D06254 'Player 2 primary ammo
        Dim p3pa As Integer = &H1D09B40 'Player 3 primary ammo
        Dim p4pa As Integer = &H1D0D42C 'Player 4 primary ammo
        Dim p5pa As Integer = &H1D10D18 'Player 5 primary ammo
        Dim p6pa As Integer = &H1D14604 'Player 6 primary ammo
        Dim p7pa As Integer = &H1D17EF0 'Player 7 primary ammo
        Dim p8pa As Integer = &H1D1B7DC 'Player 8 primary ammo
        Dim p9pa As Integer = &H1D1F0C8 'Player 9 primary ammo
        Dim p10pa As Integer = &H1D229B8 'Player 10 primary ammo
        Dim p11pa As Integer = &H1D262A0 'Player 11 primary ammo
        Dim p12pa As Integer = &H1D29BC8 'Player 12 primary ammo
        Dim p13pa As Integer = &H1D2D478 'Player 13 primary ammo
        Dim p14pa As Integer = &H1D30D64 'Player 14 primary ammo
        Dim p15pa As Integer = &H1D35650 'Player 15 primary ammo
        Dim p16pa As Integer = &H1D37F3C 'Player 16 primary ammo
        Dim p17pa As Integer = &H1D3B828 'Player 17 primary ammo
        Dim p18pa As Integer = &H1D3F114 'Player 18 primary ammo
    Any chance of someone helping with the writable health addresses, 1 will be fine as at least that will give me a start point

    I will post other addresses for secondary and nades, flash etc, but they are all offsets

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  10. #171
    rawr im a tiger's Avatar
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    Quote Originally Posted by Jorndel View Post
    View Angle:


    It seems to be read only but, haven't tested to change it...

    Credits: @Jorndel
    Don't forget roll! It's a Vector3, not 2.

    Now, time for me to add something. For engine boxes, hook 0x540D6D and set the byte at 0x9D6230 to 10h (16d) and the dword at 0x9D6224 to 0. You can also check the word at 0x9D6230 for being 1000h to get isplaying if you get strange spectating bugs. Was going to release it, but it's too small.
    Last edited by rawr im a tiger; 10-06-2012 at 10:39 PM. Reason: d != h

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  12. #172
    Jorndel's Avatar
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    Quote Originally Posted by gteuk View Post
    Unable to edit but here are the player primary ammunition addresses for use in forced host

    Code:
     Dim p1pa As Integer = &H1D02968 'Player 1 primary ammo
        Dim p2pa As Integer = &H1D06254 'Player 2 primary ammo
        Dim p3pa As Integer = &H1D09B40 'Player 3 primary ammo
        Dim p4pa As Integer = &H1D0D42C 'Player 4 primary ammo
        Dim p5pa As Integer = &H1D10D18 'Player 5 primary ammo
        Dim p6pa As Integer = &H1D14604 'Player 6 primary ammo
        Dim p7pa As Integer = &H1D17EF0 'Player 7 primary ammo
        Dim p8pa As Integer = &H1D1B7DC 'Player 8 primary ammo
        Dim p9pa As Integer = &H1D1F0C8 'Player 9 primary ammo
        Dim p10pa As Integer = &H1D229B8 'Player 10 primary ammo
        Dim p11pa As Integer = &H1D262A0 'Player 11 primary ammo
        Dim p12pa As Integer = &H1D29BC8 'Player 12 primary ammo
        Dim p13pa As Integer = &H1D2D478 'Player 13 primary ammo
        Dim p14pa As Integer = &H1D30D64 'Player 14 primary ammo
        Dim p15pa As Integer = &H1D35650 'Player 15 primary ammo
        Dim p16pa As Integer = &H1D37F3C 'Player 16 primary ammo
        Dim p17pa As Integer = &H1D3B828 'Player 17 primary ammo
        Dim p18pa As Integer = &H1D3F114 'Player 18 primary ammo
    Any chance of someone helping with the writable health addresses, 1 will be fine as at least that will give me a start point

    I will post other addresses for secondary and nades, flash etc, but they are all offsets
    Here you have an easier way of doing this:
    Code:
    Enum PlayerAmmo
            Player1 = &H1D02968
            Player2 = Player1 + &H38EC
            Player3 = Player2 + &H38EC
            Player4 = Player3 + &H38EC
            Player5 = Player4 + &H38EC
            Player6 = Player5 + &H38EC
            Player7 = Player6 + &H38EC
            Player8 = Player7 + &H38EC
            Player9 = Player8 + &H38EC
            Player10 = Player9 + &H38EC
            Player11 = Player10 + &H38EC
            Player12 = Player11 + &H38EC
            Player13 = Player12 + &H38EC
            Player14 = Player13 + &H38EC
            Player15 = Player14 + &H38EC
            Player16 = Player15 + &H38EC
            Player17 = Player16 + &H38EC
            Player18 = Player17 + &H38EC
        End Enum
    All you need to do now is mainly update the First Address
    And if it would become wrong, you find the ammo for player 1 and 2. Then you take player 2 - player 1.
    And you have the DifVal and you can use it as I have done here.

    EDIT:
    In the code you can use it like this:
    [code]WriteInteger(PlayerAmmo.Player1, 500)

    __________________

    EDIT:

    Code:
    Function SetAmmo(ByRef PlayerIndex As Integer)
            If (PlayerIndex > 17) Then Return 0
    
            Return &H1CFF07C + (&H38EC * PlayerIndex)
        End Function
    Usage Like:
    Code:
    WriteInteger(SetAmmo(0), 100)




    Edit to my TP code.
    Code:
    void TP(int Player, float cX, float, cY, float cZ)
    {
    	int pX = 0x1CFEC70 + (0x38EC * Player);
    	int pY = 0x1CFEC74 + (0x38EC * Player);
    	int pZ = 0x1CFEC78 + (0x38EC * Player);
    	
    	WriteFloat(pX, cX);
    	WriteFloat(pY, cY);
    	WriteFloat(pZ, cZ);
    }
    Last edited by Jorndel; 10-07-2012 at 08:35 AM.

     
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  14. #173
    Jorndel's Avatar
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    Update value: +3300 (Hex)

    ---------- Post added at 08:44 PM ---------- Previous post was at 08:35 PM ----------

     
    Level
    1DBD238

    Prestige
    1DBD448

    Tokens
    1DBF2A7

    Custom Classes
    1DBF2AF

    Weapons Level
    1DBD240

    Pro Perks
    1DBE1D2

    Challenges
    1DBDFC5

    Accolades
    1DBC7AC

    Emblems
    1DBF06C

    Titles
    1DBF0EC

    Double XP
    1DBF2FD

    Double Wep XP
    1DBF305

     
    Score
    1DBD450

    Wins
    1DBD4AC

    Losses
    1DBD4B0

    Ties
    1DBD4B4

    Kills
    1DBD478

    Deaths
    1DBD480

    Assists
    1DBD488

    Killstreak
    1DBD47C

    Winstreak
    1DBD4B8

    Headshots
    1DBD48C

    Barrack Play Time
    1DBD498

    Leaderboard Play Time
    1DBD4A4

     
    Primary Weapon:
    1DBD7D0
    1DBD832
    1DBD894
    1DBD8F6
    1DBD958
    1DBD9BA
    1DBDA1C
    1DBDA7E
    1DBDAE0
    1DBDB42
    1DBDBA4
    1DBDC06
    1DBDC68
    1DBDCCA
    1DBDD2C
    1DBDD8E
    1DBDDF0
    1DBDE52
    1DBDEB4
    1DBDF16

    Secondary Weapon:
    1DBD7DC
    1DBD83E
    1DBD8A0
    1DBD902
    1DBD964
    1DBD9C6
    1DBDA28
    1DBDA8A
    1DBDAEC
    1DBDB4E
    1DBDBB0
    1DBDC12
    1DBDC74
    1DBDCD6
    1DBDD38
    1DBDD9A
    1DBDDFC
    1DBDE5E
    1DBDEC0
    1DBDF22

    Primary Prof:
    1DBD7D8
    1DBD83A
    1DBD89C
    1DBD8FE
    1DBD960
    1DBD9C2
    1DBDA24
    1DBDA86
    1DBDAE8
    1DBDB4A
    1DBDBAC
    1DBDC0E
    1DBDC70
    1DBDCD2
    1DBDD34
    1DBDD96
    1DBDDF8
    1DBDE5A
    1DBDEBC
    1DBDF1E

    Secondary Prof:
    1DBD7E4
    1DBD846
    1DBD8A8
    1DBD90A
    1DBD96C
    1DBD9CE
    1DBDA30
    1DBDA92
    1DBDAF4
    1DBDB56
    1DBDBB8
    1DBDC1A
    1DBDC7C
    1DBDCDE
    1DBDD40
    1DBDDA2
    1DBDE04
    1DBDE66
    1DBDEC8
    1DBDF2A

    Primary Attachment-1:
    1DBD7D2
    1DBD834
    1DBD896
    1DBD8F8
    1DBD95A
    1DBD9BC
    1DBDA1E
    1DBDA80
    1DBDAE2
    1DBDB44
    1DBDBA6
    1DBDC08
    1DBDC6A
    1DBDCCC
    1DBDD2E
    1DBDD90
    1DBDDF2
    1DBDE54
    1DBDEB6
    1DBDF18

    Secondary Attachment-1:
    1DBD7DE
    1DBD840
    1DBD8A2
    1DBD904
    1DBD966
    1DBD9C8
    1DBDA2A
    1DBDA8C
    1DBDAEE
    1DBDB50
    1DBDBB2
    1DBDC14
    1DBDC76
    1DBDCD8
    1DBDD3A
    1DBDD9C
    1DBDDFE
    1DBDE60
    1DBDEC2
    1DBDF24

    Primary Attachment-2:
    1DBD7D4
    1DBD836
    1DBD898
    1DBD8FA
    1DBD95C
    1DBD9BE
    1DBDA20
    1DBDA82
    1DBDAE4
    1DBDB46
    1DBDBA8
    1DBDC0A
    1DBDC6C
    1DBDCCE
    1DBDD30
    1DBDD92
    1DBDDF4
    1DBDE56
    1DBDEB8
    1DBDF1A

    Secondary Attachment-2:
    1DBD7E0
    1DBD842
    1DBD8A4
    1DBD906
    1DBD968
    1DBD9CA
    1DBDA2C
    1DBDA8E
    1DBDAF0
    1DBDB52
    1DBDBB4
    1DBDC16
    1DBDC78
    1DBDCDA
    1DBDD3C
    1DBDD9E
    1DBDE00
    1DBDE62
    1DBDEC4
    1DBDF26

    Primary Ret:
    1DBD7DA
    1DBD83C
    1DBD89E
    1DBD900
    1DBD962
    1DBD9C4
    1DBDA26
    1DBDA88
    1DBDAEA
    1DBDB4C
    1DBDBAE
    1DBDC10
    1DBDC72
    1DBDCD4
    1DBDD36
    1DBDD98
    1DBDDFA
    1DBDE5C
    1DBDEBE
    1DBDF20

    Primary Camo:
    1DBD7D6
    1DBD838
    1DBD89A
    1DBD8FC
    1DBD95E
    1DBD9C0
    1DBDA22
    1DBDA84
    1DBDAE6
    1DBDB48
    1DBDBAA
    1DBDC0C
    1DBDC6E
    1DBDCD0
    1DBDD32

    Secondary Camo:
    1DBD7E2
    1DBD844
    1DBD8A6
    1DBD908
    1DBD96A
    1DBDA2E
    1DBDA90
    1DBDAF2
    1DBDB54
    1DBDBB6
    1DBDC18
    1DBDC7A
    1DBDCDC
    1DBDD3E
    1DBDDA0

     
    Assault:
    1DBD260
    1DBD268
    1DBD274
    1DBD27C
    1DBD25C
    1DBD270
    1DBD258
    1DBD26C
    1DBD264
    1DBD278

    Sub & Light:
    1DBD290
    1DBD280
    1DBD28C
    1DBD288
    1DBD284
    1DBD294
    1DBD2D0
    1DBD2CC
    1DBD2C8
    1DBD2C4

    Sniper:
    1DBD2D8
    1DBD2EC
    1DBD2E4
    1DBD2E8
    1DBD2E0
    1DBD2DC

    Shotguns:
    1DBD2B8
    1DBD2BC
    1DBD2C0
    1DBD2AC
    1DBD2B0
    1DBD2B4

    Secondary Weapons:
    1DBD240
    1DBD250
    1DBD244
    1DBD248
    1DBD254
    1DBD24C
    1DBD298
    1DBD2A0
    1DBD2A4
    1DBD29C

    Riot Shield:
    1DBD338

    Launchers:
    1DBD318
    1DBD310
    1DBD314
    1DBD344
    1DBD31C
    1DBD2F4


    ---------- Post added at 08:48 PM ---------- Previous post was at 08:44 PM ----------

    Constant UAV:
    5AC6E34
    '1-Byte
    Last edited by Jorndel; 10-10-2012 at 02:21 PM.

     
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  16. #174
          ( ° ͜ʖ͡°)╭∩╮
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    MarkHC's Avatar
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    1.9.453
    Code:
    --------------[Auto Generated by -InSaNe- Scanner]---------------
    ---------------[Process: iw5mp.exe | Oct 10 2012]----------------
    //Classes and Variables
    RefDef...................0x00A44530
    CG.......................0x009D9320
    CGS......................0x009D4DA0
    ViewMatrix...............0x0113DF6C
    Entity...................0x00AE2940
    Entity_Size..............0x000001F8
    ClientInfo...............0x00AD69F8
    ClientInfo_Size..........0x00000564
    Input....................0x0113E010
    IsInGame.................0x009D9330
    Advanced UAV.............0x009D9524
    Zoom.....................0x0113AB10
    FullBright...............0x06098CEC
    NoFog....................0x06098CF0
    MagicNumber..............0x010CF7B0
    GetWeaponName............0x00ADE5CC
    ClanTag_Byte.............0x014039AB
    ClanTag_Text.............0x014039C0
    Title_Byte...............0x014039AC
    Title_Text...............0x014039AD
    Title....................0x014039C8
    
    //Functions
    RegisterFont.............0x00496D90
    RegisterShader...........0x0049B130
    EngineText...............0x0043C490
    StrWidth.................0x005099A0
    StrHeight................0x004F1AB0
    CG_Trace.................0x00506110
    IsVisible................0x00415450
    GetPlayerTag.............0x0058A4E0
    RegisterTag..............0x00401B30
    NoRecoil.................0x00522E49
    GetScreenMatrix..........0x00405C30
    WorldToScreen............0x005A41B0
    CG_Draw2D ...............0x0048C940
    UI.ShowList..............0x0065F250
    SendCommandToConsole.....0x00575880
    DrawRotatedPic...........0x004D3E50
    ProcessCommand...........0x00575880
    BulletPenetration........0x005C4290
    BulletPenetrationCheck...0x005C1840
    DisableBulletImpacts.....0x005C41C0
    No-Recoil2................0x005C99B7
    Gun Laser................0x005C20F7
    Credits: Me, g0dly, @killstreak, @barata55, @NightmareTX, @master131 and BaberZz
    Last edited by MarkHC; 10-10-2012 at 03:01 PM.


    CoD Minion from 09/19/2012 to 01/10/2013

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  18. #175
    Jorndel's Avatar
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    FoV:
    5AC11E0
    'Float


    Title Text:
    014039AD
    'String

    Unlock Title:
    014039AC
    '1-Byte

    Set Title Image:
    014039C8
    'Bytes

    ________________


    Clan Tag Text:
    014039CC
    'String (4 Length)

    Unlock Clan Tag:
    014039AB
    '1-Byte


    ---------- Post added at 09:06 PM ---------- Previous post was at 08:59 PM ----------

    Force Host:
    5AB6BA0
    'Integer

    Max Players (Force Host Dvar):
    ReadInteger(140C124 + 0xC)
    'Integer


    ---------- Post added at 09:09 PM ---------- Previous post was at 09:06 PM ----------

    Player Names: (Host Needed!)
    Code:
    enum Players
            {
                Player1 = 0x1d08c50,
                Player2 = Player1 + 0x38EC,
                Player3 = Player2 + 0x38EC,
                Player4 = Player3 + 0x38EC,
                Player5 = Player4 + 0x38EC,
                Player6 = Player5 + 0x38EC,
                Player7 = Player6 + 0x38EC,
                Player8 = Player7 + 0x38EC,
                Player9 = Player8 + 0x38EC,
                Player10 = Player9 + 0x38EC,
                Player11 = Player10 + 0x38EC,
                Player12 = Player11 + 0x38EC,
                Player13 = Player12 + 0x38EC,
                Player14 = Player13 + 0x38EC,
                Player15 = Player14 + 0x38EC,
                Player16 = Player15 + 0x38EC,
                Player17 = Player16 + 0x38EC,
                Player18 = Player17 + 0x38EC
            }


    ---------- Post added at 09:14 PM ---------- Previous post was at 09:09 PM ----------

    Third-Person View:
    5AC2318 (Fixed)
    '1-Byte

    Third-Person Range:
    5AC2234
    'Float

    Third-Person Angle:
    5AC2280
    'Float
    Last edited by Jorndel; 10-10-2012 at 03:28 PM.

     
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  20. #176
    killstreak's Avatar
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    Why don't you use client_t to get player names?
    Code:
    typedef struct { 
         int Valid; //0x0 (0xAD69F8) 
         char _0x0004[0x8]; //0x4 
         char Name[16]; //0xC (0xAD6A04) 
         int Team; //0x1C (0xAD6A14) 
         char _0x0020[0x4]; //0x20 
         int Rank; //0x24 (0xAD6A1C) 
         char _0x0028[0x10]; //0x28 
         int Perk; //0x38 (0xAD6A30)
         char _0x003C[0x8]; //0x3C 
         int Score; //0x44 (0xAD6A3C) 
         char _0x0048[0x458]; //0x48 
         int Attacking; //0x4A0 (0xAD6E98) 
         char _0x04A4[0x4]; //0x4A4 
         int Zooming; //0x4A8 (0xAD6EA0) 
         char _0x04AC[0xB8]; //0x4AC 
    }client_t; //[Addr: 0xAD69F8] [Size: 0x564]
    So you just read the 0x00AD69F8 + 0x564 * clientnum and get the name from there
    Last edited by MarkHC; 10-11-2012 at 12:43 AM.

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  22. #177
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    Code:
    Game Version.............1.9.453
    Version Build Date.......Mon Oct 01 21:28:16 2012
    
    -------- Classes --------
    Refdef...................0x00A44530
    CG.......................0x009D9320
    CGS......................0x009D4DA0
    Entity...................0x00AE2940
    Entity Size..............0x000001F8
    ClientInfo...............0x00AD69F8
    ClientInfo Size..........0x00000564
    ViewMatrix...............0x0113DF28
    
    -------- Variables --------
    IsInGame.................0x009D9330
    Refdef ViewAngles........0x00A4905C
    ServerSet................0x01B3F228
    PlayerSnap...............0x009D9320
    KButtons.................0x00C14630
    CvarList.................0x05AAA200
    CvarList Size............0x05AA51D8
    MapLighting (Fullbright).0x06098CEC
    ViewAngleX...............0x0113E008
    ViewAngleY...............0x0113E004
    WeaponViewAngleX.........0x00A49098
    WeaponViewAngleY.........0x00A4909C
    GetWeaponName............0x00ADE5CC
    GetWeapon................0x009B7D50
    UserCmd Input............0x0113E010
    UserCmd Size.............0x0000002C
    
    -------- Functions --------
    ProcessCommand...........0x00575880
    CG_Trace.................0x005C66E0
    CG_Init..................0x004D1160
    CG_Obituary..............0x005A5FF0
    RenderDevice.............0x06099328
    RegisterFont.............0x00496D90
    RegisterShader...........0x0049B130
    DrawEngineText...........0x0043C490
    DrawStretchPic...........0x004BC980
    DrawRotatedPic...........0x004D3E50
    GetScreenMatrix..........0x00405C30
    StrWidth.................0x005099A0
    WritePacket..............0x00489E10
    GetSnapshot..............0x00493320
    Thermal Overlay..........0x00461110
    Adavanced UAV............0x01D057E4
    DrawEngineRadar..........0x00455810
    OverlayPackage...........0x0055C280
    OverlayEnemy.............0x00477F60
    OverlayFriendly..........0x004A8350
    OverlayTurret............0x00551A40
    OverlayHeli..............0x004D7040
    OverlayLocal.............0x004FF0A0
    OverlayPlane.............0x0042F3E0
    Com_Error................0x0041D280
    Com_Notice...............0x0049C120
    MsgManager...............0x00436170
    GetPlayerTag/GetBonePos..0x004865E0
    GetTagPointer............0x0049AD10
    RegisterTag..............0x00505680
    IsVisible................0x00415450
    BulletPenetrationCheck...0x005C1840
    GetCurrentWeapon.........0x00415490
    GetWeaponSpread..........0x0043E850
    GetRandomFloat...........0x005FAE30
    
    -------- Other/Unknown --------
    KeyCatcher...............0x0113A96C
    Aim Assist...............0x0058A4E0
    Console..................0x00575880
    Fonts....................0x004D1334
    KillIcons................0x004D1433
    Com_HashKey..............0x00443830
    ServerCommandsSequence...0x00C37BF4
    ServerCommands...........0x00C37BFC
    CurrentCmdNumberAddr.....0x0113F610
    CSnapshot................0x01147EE8
    Credits to CypherPresents, godly, King-Orgy, raiders, cardoow, poink, Hooch, BaberZz, Chod and myself, master131.
    Last edited by master131; 10-11-2012 at 01:02 AM.
    Donate:
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    Name: Advanced UAV
    Address: 9D9524
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    AUG HBAR Custom Class #1
    Address: 1DBD7D0
    Bytes: 5A 00 00 00 00 00 08

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    1.9.453:
    g_gravity:
    0x0048DE96

    g_speed:
    0x0056C9AA

    @Isaakske
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


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    Minion Since: 13th January 2011
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    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
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