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  1. #181
    Geometrical's Avatar
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    Quote Originally Posted by master131 View Post
    1.9.453:
    g_gravity:
    0x0048DE96

    g_speed:
    0x0056C9AA

    @Isaakske
    g_speed seems to be crashing the game, and yes, I'm using 1.9.453

  2. #182
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    Quote Originally Posted by Geomatrical View Post
    g_speed seems to be crashing the game, and yes, I'm using 1.9.453
    I don't know, I haven't tested it but I'm pretty sure it's the right address.
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  3. #183
    Horror's Avatar
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    Quote Originally Posted by master131 View Post
    I don't know, I haven't tested it but I'm pretty sure it's the right address.
    Confirmed to be crashing
     

    Minion+ : February 2014 - January 2015
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    Previously known as "Isaakske".

  4. #184
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    Today I was trying to find the addresses for a telekill hack and I took some extra time to reverse the struct... this might be useful for those people wanting to make Server Control hacks more easily. There're still alot stuff on it that i didn't bother to find out what it was.. Feel free to find them

    Base Address is 0x1D0585C.

    C++
    Code:
    class Player_t
    {
    public:
    	Vec3 SetOrigin; //0x0000  //For TeleKill and Teleport...
    	char Unk1[880]; //0x000C 
    	__int32 SecondaryClip; //0x037C 
    	char Unk2[12]; //0x0380 
    	__int32 PrimaryClip; //0x038C 
    	char Unk3[100]; //0x0390 
    	__int32 SecondaryMag; //0x03F4 
    	char Unk4[8]; //0x03F8 
    	__int32 LethalEquip; //0x0400 
    	char Unk5[8]; //0x0404 
    	__int32 PrimaryMag; //0x040C 
    	char Unk6[8]; //0x0410 
    	__int32 TacticalEquip; //0x0418 
    	char Unk7[156]; //0x041C 
    	__int32 ConnectionTime; //0x04B8 
    	char Unk8[12]; //0x04BC 
    	__int32 MaxEntities; //0x04C8 //Not Sure...
    	char Unk9[12072]; //0x04CC 
    	char Name[16]; //0x33F4 
    	char Unk10[456]; //0x3404 
    	Vec3 Origin; //0x35CC 
    	Vec3 ViewAngles; //0x35D8 
    	char Unk11[776]; //0x35E4 
    };//Size=0x38EC [Address: 0x1D0585C]


    CoD Minion from 09/19/2012 to 01/10/2013

  5. #185
    gteuk's Avatar
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    Quote Originally Posted by Isaakske View Post
    Confirmed to be crashing
    Even crashes in cheat engine, spent hours today looking but cannot find alternative, thought I found one but it is like high speed freezing

  6. #186
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    Quote Originally Posted by -InSaNe- View Post
    Today I was trying to find the addresses for a telekill hack and I took some extra time to reverse the struct... this might be useful for those people wanting to make Server Control hacks more easily. There're still alot stuff on it that i didn't bother to find out what it was.. Feel free to find them

    Base Address is 0x1D0585C.

    C++
    Code:
    class Player_t
    {
    public:
    	Vec3 SetOrigin; //0x0000  //For TeleKill and Teleport...
    	char Unk1[880]; //0x000C 
    	__int32 SecondaryClip; //0x037C 
    	char Unk2[12]; //0x0380 
    	__int32 PrimaryClip; //0x038C 
    	char Unk3[100]; //0x0390 
    	__int32 SecondaryMag; //0x03F4 
    	char Unk4[8]; //0x03F8 
    	__int32 LethalEquip; //0x0400 
    	char Unk5[8]; //0x0404 
    	__int32 PrimaryMag; //0x040C 
    	char Unk6[8]; //0x0410 
    	__int32 TacticalEquip; //0x0418 
    	char Unk7[156]; //0x041C 
    	__int32 ConnectionTime; //0x04B8 
    	char Unk8[12]; //0x04BC 
    	__int32 MaxEntities; //0x04C8 //Not Sure...
    	char Unk9[12072]; //0x04CC 
    	char Name[16]; //0x33F4 
    	char Unk10[456]; //0x3404 
    	Vec3 Origin; //0x35CC 
    	Vec3 ViewAngles; //0x35D8 
    	char Unk11[776]; //0x35E4 
    };//Size=0x38EC [Address: 0x1D0585C]
    Isn't this just cg_t?

  7. #187
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    Quote Originally Posted by killstreak View Post
    Isn't this just cg_t?
    Nope. It is waay bigger than CG_T. And only works when you're host, you can actually change player data inside it. As I said.. good for Server Controls or something like that.


    CoD Minion from 09/19/2012 to 01/10/2013

  8. #188
    hoschi111's Avatar
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    Code:
    class Player_t
    {
    public:
    	Vec3 SetOrigin; //0x0000  //For TeleKill and Teleport...
    	char Unk1[880]; //0x000C 
    	__int32 SecondaryClip; //0x037C 
    	char Unk2[12]; //0x0380 
    	__int32 PrimaryClip; //0x038C 
    	char Unk3[100]; //0x0390 
    	__int32 SecondaryMag; //0x03F4
            __int32 SecondaryMagAkimbo; //0x03F8 
    	char Unk4[8]; //0x03F8 
    	__int32 LethalEquip; //0x0400 
    	char Unk5[8]; //0x0404 
    	__int32 PrimaryMag; //0x040C 
    	char Unk6[8]; //0x0410 
    	__int32 TacticalEquip; //0x0418 
    	char Unk7[156]; //0x041C 
    	__int32 ConnectionTime; //0x04B8 
    	char Unk8[12]; //0x04BC 
    	__int32 MaxEntities; //0x04C8 //Not Sure...
    	char Unk9[12072]; //0x04CC 
    	char Name[16]; //0x33F4 
    	char Unk10[456]; //0x3404 
    	Vec3 Origin; //0x35CC 
    	Vec3 ViewAngles; //0x35D8 
    	char Unk11[776]; //0x35E4 
    };//Size=0x38EC [Address: 0x1D0585C]
    Your "char Unk4[8]; //0x03F8" is the second AkimboMag.
    Just replaced it.
    If you like my posts, i'm thankful for every Rep or Thanks.

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  10. #189
    hoschi111's Avatar
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    Code:
    class Player_t
    {
    public:
    	Vec3 SetOrigin; //0x0000  //For TeleKill and Teleport...
    	char Unk1[880]; //0x000C 
    	__int32 SecondaryClip; //0x037C 
    	char Unk2[12]; //0x0380 
    	__int32 PrimaryClip; //0x038C 
    	char Unk3[100]; //0x0390 
    	__int32 SecondaryMag; //0x03F4
            __int32 SecondaryMagAkimbo; //0x03F8 
    	char Unk4[8]; //0x03F8 
    	__int32 LethalEquip; //0x0400 
    	char Unk5[8]; //0x0404 
    	__int32 PrimaryMag; //0x040C 
    	char Unk6[8]; //0x0410 
    	__int32 TacticalEquip; //0x0418 
    	char Unk7[156]; //0x041C 
            __int32 ModdedAkimboAmmo1; //0x0430
            __int32 ModdedAkimboAmmo2; //0x0434
    	__int32 ConnectionTime; //0x04B8 
    	char Unk8[12]; //0x04BC 
    	__int32 MaxEntities; //0x04C8 //Not Sure...
    	char Unk9[12072]; //0x04CC 
    	char Name[16]; //0x33F4 
    	char Unk10[456]; //0x3404 
    	Vec3 Origin; //0x35CC 
    	Vec3 ViewAngles; //0x35D8 
    	char Unk11[776]; //0x35E4 
    };//Size=0x38EC [Address: 0x1D0585C]
    Found two additional Ammo-Addresses:
    If you're modding you current weapon, you need another Ammo-Address for Akimbo. (the red marked)

    Edit:
    The red ones seems to be for Killstreak-Amount as well.
    Last edited by hoschi111; 10-18-2012 at 04:51 PM.
    If you like my posts, i'm thankful for every Rep or Thanks.

  11. #190
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    1.9.457
    Code:
    --------------[Auto Generated by -InSaNe- Scanner]---------------
    ---------------[Process: iw5mp.exe | Oct 23 2012]----------------
    //Classes and Variables
    RefDef...................0x00A46530
    CG.......................0x009DB320
    CGS......................0x009D6DA0
    ViewMatrix...............0x0113FF6C
    Entity...................0x00AE4940
    Entity_Size..............0x000001F8
    ClientInfo...............0x00AD89F8
    ClientInfo_Size..........0x00000564
    Input....................0x01140010
    IsInGame.................0x009DB330
    Advanced UAV.............0x009DB524
    Advanced UAV_CVAR........0x01D077E4
    Zoom.....................0x0113CB10
    FullBright...............0x0609ACEC
    NoFog....................0x0609ACF0
    MagicNumber..............0x010D17B0
    GetWeaponName............0x00AE05CC
    
    //Functions
    RegisterFont.............0x00483C30
    RegisterShader...........0x004A60A0
    EngineText...............0x00517700
    StrWidth.................0x00445D20
    StrHeight................0x0049FA40
    CG_Trace.................0x00562FA0
    IsVisible................0x004A3E60
    GetPlayerTag.............0x00590470
    RegisterTag..............0x00465FE0
    NoRecoil.................0x0041AF59
    GetScreenMatrix..........0x00460DD0
    WorldToScreen............0x004C0310
    CG_Draw2D ...............0x00408D60
    UI.ShowList..............0x00663570
    SendCommandToConsole.....0x0041B580
    DrawRotatedPic...........0x004E4980
    ProcessCommand...........0x0041B580
    BulletPenetration........0x005C99F0
    BulletPenetrationCheck...0x005C7300
    DisableBulletImpacts.....0x005C9920
    
    Credits: Me, g0dly, killstreak, barata55, NightmareTX, master131, BaberZz
    Code:
    ClanTag_Byte.............0x014059AB
    ClanTag_Text.............0x014059C0
    Title_Byte...............0x014059AC
    Title_Text...............0x014059AD
    Title....................0x014059C8
    Code:
    Gun Laser................0x0042C7A7


    CoD Minion from 09/19/2012 to 01/10/2013

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  13. #191
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    for those that need to get in a map to see the changes I would suggest force host as that is probably the only way you going to get into a map

    force host seems to be one of the targets pointer I get is now

    [code]
    3386aa4c
    offset 1: 54
    offset 2: 14c
    offset 3: 24
    offset 4: 80

    end result for me : 059b5650

  14. #192
    NightmareTX_RETIRED's Avatar
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    NoFlash

    Code:
    Address: 0x004D4C55
    
    Switch -> C7 05 08 25 A5 00 01
    
    To This -> C7 05 08 25 A5 00 00

  15. #193
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    reverted back to 1.9.453

    All original addresses

  16. #194
    Geomatrical 0's Avatar
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    Rename the Custom Classes, classes 1-15. For version 1.9.453 on Steam.

    Custom Class 1: 1DBD7F8
    Custom Class 2: 1dbd85a
    Custom Class 3: 1dbd8bc
    Custom Class 4: 1dbd91e
    Custom Class 5: 1dbd980
    Custom Class 6: 1dbd9e2
    Custom Class 7: 1dbda44
    Custom Class 8: 1dbdaa6
    Custom Class 9: 1dbdb08
    Custom Class 10: 1dbdb6a
    Custom Class 11: 1dbdbcc
    Custom Class 12: 1dbdc2e
    Custom Class 13: 1dbdc90
    Custom Class 14: 1dbdcf2
    Custom Class 15: 1dbdd54
    Last edited by Geomatrical 0; 11-03-2012 at 07:58 AM.

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  18. #195
    Jorndel's Avatar
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    Quote Originally Posted by Geomatrical 0 View Post
    Rename the Custom Classes, classes 1-15. For version 1.9.453 on Steam.
    And here you have some simple functions to do the "hard" work for you

    C#
    Code:
    int ClassName(int ClassIndex)
    {
    	return 0x1DBD7F8 + (0x62 * ClassIndex);
    }
    VB.Net
    Code:
    Function ClassName(ByRef ClassIndex As Integer) As Integer
            Return &H1DBD7F8 + (&H62 * ClassIndex)
    End Function

     
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