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  1. #91
    Jorndel's Avatar
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    Updated - All for new Patch.
    (Haven't tested all but most seems to work )

     
    Contributor 01.27.2012 - N/A
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    [MPGH]MarkHC (06-21-2012)

  3. #92
          ( ° ͜ʖ͡°)╭∩╮
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    Just some offsets for 1.9.433.

     

    Code:
    Client........................0xAD28F8
    Client_Size...................0x000564
    Entity........................0xADE828
    Entity_Size...................0x0001F8
    CG............................0x9D5220
    CGS...........................0x9D0CA0
    Refdef........................0xA40430
    ViewMatrix....................0x1139E48
    RefViewAngles.................0xA44F5C
    DiplayInfo....................0x59C31C0
    KButtons......................0xC10518
    SetZoom.......................0x11369F8
    GetCurrentWeapon..............0x546560
    
    RegisterFont..................0x4308B0
    RegisterShader................0x525E70
    DrawStretchPic................0x413D70
    DrawRotatedPic................0x4B58C0
    GetScreenMatrix...............0x4DBD30
    DrawEngineText................0x515B70
    StrWidth......................0x42F4B0
    Trace.........................0x53CDF0
    AimAssist.....................0x58CEB0
    RegisterTag...................0x45A450
    
    GetWeapon.....................0x9B3BE0
    GetWeaponName.................0xADA4CC
    
    DisableIngameMouse............0x5B68785
    
    BulletPenetration.............0x5C62A0
    BulletPenetrationCheck........0x5C3C30
    DrawBulletImpacts.............0x5C61D0
    DrawBulletTrails..............0x481F70
    
    DrawEngineRadar...............0x53F140
    OverlayLocal..................0x4A4490
    OverlayFriendly...............0x4323E0
    OverlayEnemy..................0x55F890
    OverlayPlane..................0x4F7DF0
    OverlayHeli...................0x4D3B00
    OverlayTurret.................0x4E4240
    OverlayPackage................0x4DC910
    GetRadarBounds................0x44E2E0
    WorldToRadar..................0x471840
    RadarShader...................0xA4C3C0
    
    Ingame........................0x9D5230
    
    AdvancedUAV...................0x1D00F64
    DrawNameTag...................0x5A3F00


    No credits to me... I just found.

    Credits:
    Goldy, cardoow, CypherPresents, InUrFace, JackD
    Last edited by MarkHC; 06-23-2012 at 04:32 PM.


    CoD Minion from 09/19/2012 to 01/10/2013

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    jerry51 (06-24-2012),rawr im a tiger (08-06-2012)

  5. #93
    Jorndel's Avatar
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    Quote Originally Posted by Slowline View Post
    Who is the new Bytelist ?
    Same old, didn't see the need to add them but....



    Edit:

    -Byte Lists Added (Own Spoiler)
    -Removed Oldest Offsets (Post got to long)
    Last edited by Jorndel; 06-27-2012 at 01:36 PM.

     
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  6. #94
    Jorndel's Avatar
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    FOV:
    5ABB9EC

    Enjoy now

     
    Contributor 01.27.2012 - N/A
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    strangerdanger (07-03-2012)

  8. #95
    rawr im a tiger's Avatar
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    Code:
    Base:                      0x00401400
    Create Console:        0x0054F700
    FOV:                       0x05ABB9EC
    Set Cursor Position:   0x0082941C
    Get Cursor Position:   0x00829428
    Bind:                       0x00713BBC
    That's about all I can see that hasn't been posted yet.

  9. #96
    Jorndel's Avatar
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    Quote Originally Posted by rawr im a tiger View Post
    Code:
    Base:                      0x00401400
    Create Console:        0x0054F700
    FOV:                       0x05ABB9EC
    Set Cursor Position:   0x0082941C
    Get Cursor Position:   0x00829428
    Bind:                       0x00713BBC
    That's about all I can see that hasn't been posted yet.
    Much that haven't been posted yet :P
    (But not of need for trainers :P)

    Credits:
    Goldy
    Cardow
    CP
    InUrFace
    Barata
    Code:
    typedef struct
    {
    	char _0x0000[0x2];                               //0x0
    	short Valid;                                     //0x2 (0xADE82A)
    	char _0x0004[0x10];                              //0x4
    	Vector Origin;                                   //0x14 (0xADE83C)
    	Vector Angles;                                   //0x20 (0xADE848)
    	char _0x002C[0x3C];                              //0x2C
    	int Flags;                                       //0x68 (0xADE890)
    	char _0x006C[0xC];                               //0x6C
    	Vector OldOrigin;                                //0x78 (0xADE8A0)
    	char _0x0084[0x18];                              //0x84
    	Vector OldAngles;                                //0x9C (0xADE8C4)
    	char _0x00A8[0x28];                              //0xA8
    	int ClientNum;                                   //0xD0 (0xADE8F8)
    	short Type;                                      //0xD4 (0xADE8FC)
    	char _0x00D6[0x12];                              //0xD6
    	Vector NewOrigin;                                //0xE8 (0xADE910)
    	char _0x00F4[0x1C];                              //0xF4
    	Vector NewAngles;                                //0x110 (0xADE938)
    	char _0x011C[0x7C];                              //0x11C
    	byte WeaponID;                                   //0x198 (0xADE9C0)
    	char _0x0199[0x37];                              //0x199
    	int IsAlive;                                     //0x1D0 (0xADE9F8)
    	char _0x01D4[0x24];                              //0x1D4
    }entity_t; //[Addr: 0xADE828] [Size: 0x1F8]
    
    typedef struct
    {
    	int Valid;                                       //0x0 (0xAD28F8)
    	char _0x0004[0x8];                               //0x4
    	char Name[16];                                   //0xC (0xAD2904)
    	int Team;                                        //0x1C (0xAD2914)
    	char _0x0020[0x4];                               //0x20
    	int Rank;                                        //0x24 (0xAD291C)
    	char _0x0028[0x10];                              //0x28
    	int Perk;                                        //0x38 (0xAD2930)
    	char _0x003C[0x8];                               //0x3C
    	int Score;                                       //0x44 (0xAD293C)
    	char _0x0048[0x458];                             //0x48
    	int Attacking;                                   //0x4A0 (0xAD2D98)
    	char _0x04A4[0x4];                               //0x4A4
    	int Zooming;                                     //0x4A8 (0xAD2DA0)
    	char _0x04AC[0xB8];                              //0x4AC
    }client_t; //[Addr: 0xAD28F8] [Size: 0x564]
    
    typedef struct
    {
    	char _0x0000[0x8];                               //0x0
    	int Width;                                       //0x8 (0xA40438)
    	int Height;                                      //0xC (0xA4043C)
    	int FovX;                                        //0x10 (0xA40440)
    	int FovY;                                        //0x14 (0xA40444)
    	Vector ViewOrg;                                  //0x18 (0xA40448)
    	Vector ViewAxis[3];                              //0x24 (0xA40454)
    	char _0x0048[0x24];                              //0x48
    	float ZoomProgress;                              //0x6C (0xA4049C)
    	char _0x0070[0x4ABC];                            //0x70
    	float RefViewAngleY;                             //0x4B2C (0xA44F5C)
    	float RefViewAngleX;                             //0x4B30 (0xA44F60)
    	char _0x4B34[0x34];                              //0x4B34
    	float WeaponViewAngleX;                          //0x4B68 (0xA44F98)
    	float WeaponViewAngleY;                          //0x4B6C (0xA44F9C)
    }refdef_t; //[Addr: 0xA40430] [Size: 0x4B70]
    
    typedef struct
    {
    	int ServerTime;                                  //0x0 (0x9D5220)
    	int PlayerState;                                 //0x4 (0x9D5224)
    	int StaminaTimer;                                //0x8 (0x9D5228)
    	unsigned short PlayerStance;                     //0xC (0x9D522C)
    	char _0x000E[0x2];                               //0xE
    	int IsIngame;                                    //0x10 (0x9D5230)
    	char _0x0014[0x4];                               //0x14
    	int iVelocity;                                   //0x18 (0x9D5238)
    	Vector Origin;                                   //0x1C (0x9D523C)
    	Vector Velocity;                                 //0x28 (0x9D5248)
    	char _0x0034[0x2C];                              //0x34
    	float RefViewAngleY;                             //0x60 (0x9D5280)
    	float RefViewAngleX;                             //0x64 (0x9D5284)
    	char _0x0068[0xE8];                              //0x68
    	int ClientNum;                                   //0x150 (0x9D5370)
    	char _0x0154[0x4];                               //0x154
    	float ViewAngleY;                                //0x158 (0x9D5378)
    	float ViewAngleX;                                //0x15C (0x9D537C)
    	char _0x0160[0x3C];                              //0x160
    	int Health;                                      //0x19C (0x9D53BC)
    	char _0x01A0[0x1C];                              //0x1A0
    	int MaxEntities;                                 //0x1BC (0x9D53DC)
    	char _0x01C0[0x44];                              //0x1C0
    	int AdvancedUAV;                                 //0x204 (0x9D5424)
    	char _0x0208[0x38];                              //0x208
    	int NextAttack;                                  //0x240 (0x9D5460)
    	char _0x0244[0x12C];                             //0x244
    	int WeaponID;                                    //0x370 (0x9D5590)
    	unsigned short EquipmentState;                   //0x374 (0x9D5594)
    	unsigned short WeaponSwapState;                  //0x376 (0x9D5596)
    	float WeaponZoom;                                //0x378 (0x9D5598)
    	float MovementSpreadMultiplier;                  //0x37C (0x9D559C)
    	char _0x0380[0x16C];                             //0x380
    	byte PerkSlot3;                                  //0x4EC (0x9D570C)
    	char _0x04ED[0x6ACFF];                           //0x4ED
    	int Seed;                                        //0x6B1EC (0xA4040C)
    	char _0x6B1F0[0x20];                             //0x6B1F0
    	refdef_t RefDef;                                 //0x6B210 (0xA40430)
    	char _0x6FD80[0x8D958];                          //0x6FD80
    	client_t Client[18];                             //0xFD6D8 (0xAD28F8)
    	char _0x1037E0[0x1148];                          //0x1037E0
    	float SpreadMultiplier;                          //0x104928 (0xAD9B48)
    	char _0x10492C[0x4CDC];                          //0x10492C
    	entity_t Entity[2048];                           //0x109608 (0xADE828)
    }cg_t; //[Addr: 0x9D5220] [Size: 0x205608]
    
    typedef struct
    {
    	char _0x0000[0x8];                               //0x0
    	int Width;                                       //0x8 (0x9D0CA8)
    	int Height;                                      //0xC (0x9D0CAC)
    	char _0x0010[0x14];                              //0x10
    	char GameType[4];                                //0x24 (0x9D0CC4)
    	char _0x0028[0x1C];                              //0x28
    	char HostName[64];                               //0x44 (0x9D0CE4)
    	char _0x0084[0xC4];                              //0x84
    	int MaxClients;                                  //0x148 (0x9D0DE8)
    	char _0x014C[0x4];                               //0x14C
    	char MapName[64];                                //0x150 (0x9D0DF0)
    	char _0x0190[0x43F0];                            //0x190
    	cg_t CGame;                                      //0x4580 (0x9D5220)
    }cgs_t; //[Addr: 0x9D0CA0] [Size: 0x45C0]
    
    typedef struct
    {
    	Vector Recoil;                                   //0x0 (0x1139E48)
    	Vector Origin;                                   //0xC (0x1139E54)
    	char _0x0018[0x80];                              //0x18
    	float ViewAngleY;                                //0x98 (0x1139EE0)
    	float ViewAngleX;                                //0x9C (0x1139EE4)
    }viewmatrix_t; //[Addr: 0x1139E48] [Size: 0xA0]

     
    Contributor 01.27.2012 - N/A
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    barata55 (07-01-2012),strangerdanger (07-03-2012)

  11. #97
    Eidolon's Avatar
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    Well @Jorndel if we're gonna do it that way....
    Code:
    //Classes
    #define OFFS_Client 0xAD28F8
    #define OFFS_ClientSize 0x564
    #define OFFS_Entity 0xADE828
    #define OFFS_EntitySize 0x1F8
    #define OFFS_ViewMatrix 0x1139E48
    #define OFFS_RefDef 0xA40430
    #define OFFS_CGS 0x9D0CA0
    #define OFFS_CG 0x9D5220
    #define OFFS_Input 0x1139EEC
    
    //Variables
    #define OFFS_MagicNumber 0x10CB698
    #define OFFS_Seed 0xA4040C
    #define OFFS_SpreadMultiplier 0xAD9B48
    #define OFFS_CSnapShot 0x1143DC4
    #define OFFS_CurrentCmdNumberPtr 0x113B4EC
    #define OFFS_ServerCommand 0xC33AE4
    #define OFFS_ServerCommandSequence 0xC33ADC
    #define OFFS_IsIngame 0x9D5230
    #define OFFS_KeyCatcher 0x1136854
    #define OFFS_Keys 0xC109C8
    #define OFFS_KButtons 0xC10518
    #define OFFS_D3DRenderer 0x608CF28
    #define OFFS_ViewAngleY 0x1139EE0
    #define OFFS_ViewAngleX 0x1139EE4
    #define OFFS_WeaponViewAngleX 0xA44F98
    #define OFFS_WeaponViewAngleY 0xA44F9C
    #define OFFS_RefViewAngles 0xA44F5C
    #define OFFS_DisableIngameMouse 0x5B68785
    #define OFFS_GetWeapon 0x9B3BE0
    #define OFFS_GetWeaponName 0xADA4CC
    #define OFFS_SetZoom 0x11369F8
    #define OFFS_AdvancedUAV 0x9D5424
    #define OFFS_CompassShowEnemies 0x1D00F64
    #define OFFS_CVarList 0x5AA5768
    #define OFFS_CVarListSize 0x5AA0740
    #define OFFS_PunchAngles 0xA4C33C
    
    //Functions
    #define OFFS_GetCVar 0x6640A0
    #define OFFS_GetCVarValue 0x557E40
    #define OFFS_BulletPenetrationCheck 0x5C3C30
    #define OFFS_BulletTrajectory 0x5C62A0
    #define OFFS_GetCurrentWeapon 0x546560
    #define OFFS_GetWeaponSpread 0x491980
    #define OFFS_GetRandomFloat 0x5FBCE0
    #define OFFS_ProcessCommand 0x52BC60
    #define OFFS_Console 0x52BC60
    #define OFFS_COM_HashKey 0x42B5D0
    #define OFFS_COM_Error 0x4E8CA0
    #define OFFS_COM_Notice 0x4AFCB0
    #define OFFS_GetSnapshot 0x538770
    #define OFFS_AimAssist 0x58CEB0
    #define OFFS_IsVisible 0x433760
    #define OFFS_CG_Trace 0x53CDF0
    #define OFFS_StrWidth 0x42F4B0
    #define OFFS_StrHeight 0x7D4100
    #define OFFS_DrawEngineText 0x515B70
    #define OFFS_GetScreenMatrix 0x4F22E0
    #define OFFS_DrawRotatedPic 0x4B58C0
    #define OFFS_DrawStretchPic 0x413D70
    #define OFFS_RegisterShader 0x525E70
    #define OFFS_RegisterFont 0x4308B0
    #define OFFS_RegisterTag 0x41E1B0
    #define OFFS_WorldToScreen 0x5155D0
    #define OFFS_DrawEngineRadar 0x53F140
    #define OFFS_OverlayFriendly 0x4323E0
    #define OFFS_OverlayEnemy 0x55F890
    #define OFFS_OverlayChopper 0x4D3B00
    #define OFFS_OverlayTurret 0x4E4240
    #define OFFS_OverlayCarePackage 0x4DC910
    #define OFFS_OverlayLocalPlayer 0x4A4490
    #define OFFS_OverlayPlane 0x4F7DF0
    
    //Functions 2
    #define OFFS_Rank 0x460210
    #define OFFS_NoRecoil 0x44B9D9
    #define OFFS_CG_Init 0x4C5310
    #define OFFS_WritePacket 0x555720
    #define OFFS_CG_Obituary 0x5A84F0
    
    //Draw Exception
    #define OFFS_cg_drawDamageDirection_DVar 0x9D5214
    #define OFFS_cg_drawDamageDirection_DVarValue 0x5ABBDBC
    #define OFFS_cg_drawDamageDirection_ExceptionAddr 0x536C49
    //Draw Exception
    #define OFFS_cg_hudChatPosition_DVar 0x9D0BFC
    #define OFFS_cg_hudChatPosition_DVarValue 0x5AAD464
    #define OFFS_cg_hudChatPosition_ExceptionAddr 0x5A3A57
    //IN_CreateCmd Exception
    #define OFFS_cl_pitchspeed_DVar 0xC10514
    #define OFFS_cl_pitchspeed_DVarValue 0x5AAE2A4
    #define OFFS_cl_pitchspeed_ExceptionAddr 0x5CAC97
    #define OFFS_cl_pitchspeed_ExceptionAddr2 0x5CACBB
    //WritePacket Exception
    #define OFFS_cl_packetdup_DVar 0x11367D0
    #define OFFS_cl_packetdup_DVarValue 0x5AAE258
    #define OFFS_cl_packetdup_ExceptionAddr 0x55583A
    
    //=======================================================
    
    //Entity Types
    #define ET_GENERAL 0
    #define ET_PLAYER 1
    #define ET_PLAYER_CORPSE 2
    #define ET_ITEM 3
    #define ET_MISSILE 4
    #define ET_INVISIBLE 5
    #define ET_SCRIPTMOVER 6
    #define ET_SOUND_BLEND 7
    #define ET_FX 8
    #define ET_LOOP_FX 9
    #define ET_PRIMARY_LIGHT 10
    #define ET_TURRET 11
    #define ET_HELICOPTER 12
    #define ET_PLANE 13
    #define ET_VEHICLE 14
    #define ET_VEHICLE_COLLMAP 15
    #define ET_VEHICLE_CORPSE 16
    #define ET_VEHICLE_SPAWNER 17
    
    //Events
    #define EV_NONE 0
    #define EV_FOLIAGE_SOUND 1
    #define EV_STOP_WEAPON_SOUND 2
    #define EV_SOUND_ALIAS 3
    #define EV_SOUND_ALIAS_AS_MASTER 4
    #define EV_STOPSOUNDS 5
    #define EV_STANCE_FORCE_STAND 6
    #define EV_STANCE_FORCE_CROUCH 7
    #define EV_STANCE_FORCE_PRONE 8
    #define EV_STANCE_INVALID 9
    #define EV_ITEM_PICKUP 10
    #define EV_AMMO_PICKUP 11
    #define EV_NOAMMO 12
    #define EV_EMPTYCLIP 13
    #define EV_EMPTY_OFFHAND_PRIMARY 14
    #define EV_EMPTY_OFFHAND_SECONDARY 15
    #define EV_OFFHAND_END_NOTIFY 16
    #define EV_RESET_ADS 17
    #define EV_RELOAD 18
    #define EV_RELOAD_FROM_EMPTY 19
    #define EV_RELOAD_START 20
    #define EV_RELOAD_END 21
    #define EV_RELOAD_START_NOTIFY 22
    #define EV_RELOAD_ADDAMMO 23
    #define EV_RAISE_WEAPON 24
    #define EV_FIRST_RAISE_WEAPON 25
    #define EV_PUTAWAY_WEAPON 26
    #define EV_WEAPON_ALT 27
    #define EV_WEAPON_SWITCH_STARTED 28
    #define EV_PULLBACK_WEAPON 29
    #define EV_FIRE_WEAPON 30
    #define EV_FIRE_WEAPON_LASTSHOT 31
    #define EV_FIRE_RICOCHET 32
    #define EV_RECHAMBER_WEAPON 33
    #define EV_EJECT_BRASS 34
    #define EV_FIRE_WEAPON_LEFT 35
    #define EV_FIRE_WEAPON_LASTSHOT_LEFT 36
    #define EV_EJECT_BRASS_LEFT 37
    #define EV_HITCLIENT_FIRE_WEAPON 38
    #define EV_HITCLIENT_FIRE_WEAPON_LASTSHOT 39
    #define EV_HITCLIENT_FIRE_WEAPON_LEFT 40
    #define EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT 41
    #define EV_SV_FIRE_WEAPON 42
    #define EV_SV_FIRE_WEAPON_LASTSHOT 43
    #define EV_SV_FIRE_WEAPON_LEFT 44
    #define EV_SV_FIRE_WEAPON_LASTSHOT_LEFT 45
    #define EV_MELEE_SWIPE 46
    #define EV_FIRE_MELEE 47
    #define EV_PREP_OFFHAND 48
    #define EV_USE_OFFHAND 49
    #define EV_SWITCH_OFFHAND 50
    #define EV_MELEE_HIT 51
    #define EV_MELEE_MISS 52
    #define EV_MELEE_BLOOD 53
    #define EV_SV_FIRE_TURRET 54
    #define EV_FIRE_TURRET 55
    #define EV_FIRE_SENTRY 56
    #define EV_FIRE_QUADBARREL_1 57
    #define EV_FIRE_QUADBARREL_2 58
    #define EV_BULLET_HIT 59
    #define EV_BULLET_HIT_SHIELD 60
    #define EV_BULLET_HIT_EXPLODE 61
    #define EV_BULLET_HIT_CLIENT_SMALL 62
    #define EV_BULLET_HIT_CLIENT_LARGE 63
    #define EV_BULLET_HIT_CLIENT_EXPLODE 64
    #define EV_BULLET_HIT_CLIENT_SHIELD 65
    #define EV_BULLET_DESTROY_CLIENT_SHIELD 66
    #define EV_EXPLOSIVE_IMPACT_ON_SHIELD 67
    #define EV_EXPLOSIVE_SPLASH_ON_SHIELD 68
    #define EV_GRENADE_BOUNCE 69
    #define EV_GRENADE_STICK 70
    #define EV_GRENADE_REST 71
    #define EV_GRENADE_ROLL 72
    #define EV_GRENADE_EXPLODE 73
    #define EV_GRENADE_PICKUP 74
    #define EV_GRENADE_LETGO 75
    #define EV_ROCKET_EXPLODE 76
    #define EV_ROCKET_EXPLODE_NOMARKS 77
    #define EV_FLASHBANG_EXPLODE 78
    #define EV_CUSTOM_EXPLODE 79
    #define EV_CUSTOM_EXPLODE_NOMARKS 80
    #define EV_CHANGE_TO_DUD 81
    #define EV_DUD_EXPLODE 82
    #define EV_DUD_IMPACT 83
    #define EV_TROPHY_EXPLODE 84
    #define EV_BULLET 85
    #define EV_PLAY_FX 86
    #define EV_PLAY_FX_ON_TAG 87
    #define EV_STOP_FX_ON_TAG 88
    #define EV_PLAY_FX_ON_TAG_FOR_CLIENTS 89
    #define EV_PHYS_EXPLOSION_SPHERE 90
    #define EV_PHYS_EXPLOSION_CYLINDER 91
    #define EV_PHYS_EXPLOSION_JOLT 92
    #define EV_RADIUSDAMAGE 93
    #define EV_PHYS_JITTER 94
    #define EV_EARTHQUAKE 95
    #define EV_GRENADE_SUICIDE 96
    #define EV_DETONATE 97
    #define EV_NIGHTVISION_WEAR 98
    #define EV_NIGHTVISION_REMOVE 99
    #define EV_MISSILE_REMOTE_BOOST 100
    #define EV_VARIABLE_ZOOM_CHANGE 101
    #define EV_OBITUARY 102
    #define EV_NO_PRIMARY_GRENADE_HINT 103
    #define EV_NO_SECONDARY_GRENADE_HINT 104
    #define EV_TARGET_TOO_CLOSE_HINT 105
    #define EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT 106
    #define EV_LOCKON_REQUIRED_HINT 107
    #define EV_VEHICLE_COLLISION 108
    #define EV_VEHICLE_SUSPENSION_SOFT 109
    #define EV_VEHICLE_SUSPENSION_HARD 110
    #define EV_FOOTSTEP_SPRINT 111
    #define EV_FOOTSTEP_RUN 112
    #define EV_FOOTSTEP_WALK 113
    #define EV_FOOTSTEP_PRONE 114
    #define EV_JUMP 115
    #define EV_LANDING_DEFAULT 116
    #define EV_LANDING_BARK 117
    #define EV_LANDING_BRICK 118
    #define EV_LANDING_CARPET 119
    #define EV_LANDING_CLOTH 120
    #define EV_LANDING_CONCRETE 121
    #define EV_LANDING_DIRT 122
    #define EV_LANDING_FLESH 123
    #define EV_LANDING_FOLIAGE 124
    #define EV_LANDING_GLASS 125
    #define EV_LANDING_GRASS 126
    #define EV_LANDING_GRAVEL 127
    #define EV_LANDING_ICE 128
    #define EV_LANDING_METAL 129
    #define EV_LANDING_MUD 130
    #define EV_LANDING_PAPER 131
    #define EV_LANDING_PLASTER 132
    #define EV_LANDING_ROCK 133
    #define EV_LANDING_SAND 134
    #define EV_LANDING_SNOW 135
    #define EV_LANDING_WATER 136
    #define EV_LANDING_WOOD 137
    #define EV_LANDING_ASPHALT 138
    #define EV_LANDING_CERAMIC 139
    #define EV_LANDING_PLASTIC 140
    #define EV_LANDING_RUBBER 141
    #define EV_LANDING_CUSHION 142
    #define EV_LANDING_FRUIT 143
    #define EV_LANDING_PAINTEDMETAL 144
    #define EV_LANDING_RIOTSHIELD 145
    #define EV_LANDING_SLUSH 146
    #define EV_LANDING_PAIN_DEFAULT 147
    #define EV_LANDING_PAIN_BARK 148
    #define EV_LANDING_PAIN_BRICK 149
    #define EV_LANDING_PAIN_CARPET 150
    #define EV_LANDING_PAIN_CLOTH 151
    #define EV_LANDING_PAIN_CONCRETE 152
    #define EV_LANDING_PAIN_DIRT 153
    #define EV_LANDING_PAIN_FLESH 154
    #define EV_LANDING_PAIN_FOLIAGE 155
    #define EV_LANDING_PAIN_GLASS 156
    #define EV_LANDING_PAIN_GRASS 157
    #define EV_LANDING_PAIN_GRAVEL 158
    #define EV_LANDING_PAIN_ICE 159
    #define EV_LANDING_PAIN_METAL 160
    #define EV_LANDING_PAIN_MUD 161
    #define EV_LANDING_PAIN_PAPER 162
    #define EV_LANDING_PAIN_PLASTER 163
    #define EV_LANDING_PAIN_ROCK 164
    #define EV_LANDING_PAIN_SAND 165
    #define EV_LANDING_PAIN_SNOW 166
    #define EV_LANDING_PAIN_WATER 167
    #define EV_LANDING_PAIN_WOOD 168
    #define EV_LANDING_PAIN_ASPHALT 169
    #define EV_LANDING_PAIN_CERAMIC 170
    #define EV_LANDING_PAIN_PLASTIC 171
    #define EV_LANDING_PAIN_RUBBER 172
    #define EV_LANDING_PAIN_CUSHION 173
    #define EV_LANDING_PAIN_FRUIT 174
    #define EV_LANDING_PAIN_PAINTEDMETAL 175
    #define EV_LANDING_PAIN_RIOTSHIELD 176
    #define EV_LANDING_PAIN_SLUSH 177
    #define EV_MANTLE 178
    Credits to godly, @master131, Alexak92, cardoow, raiders, kingorgy, CypherPresents, b2k5,shaunm2, Sfab1 from UC

    Wonder who's gonna use this....
    Do not ask if you dont know!
    Last edited by Eidolon; 07-07-2012 at 08:45 AM.




    Yet, you are a pathetic human.

    Contributor since: 7.26.2012 - ended
    Donator since: 7.14.2012


  12. #98
    Horror's Avatar
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    Been messing around with adresses (trying to code some stuff again )
    Something i found along the way :
    -Force Host : 05AB20BC(change value to 1) (NOT SURE LOL, just found out it changes ...)

    Now searching for Adresses of all players life (wether theyr dead or alive ), no succes so far
    Last edited by Horror; 07-24-2012 at 12:26 PM.
     

    Minion+ : February 2014 - January 2015
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    Previously known as "Isaakske".

  13. #99
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    Quote Originally Posted by Isaakske View Post
    So if i get structs to work, i can read name of host ... And give him godmode etc with hotkeys ... Too bad i fail at structs
    I suppose you can.. But if you want just the Host Name, You don't need to read all the struct, read just the 0x9D0CE4 (where the name is)


    CoD Minion from 09/19/2012 to 01/10/2013

  14. #100
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    I'm not quite sure if this is the right place for this.. anyways, i just thought that its was a good idea to post some offsets for TeknoMW3

    Offsets for 1.4.382 (TeknoMW3)
    Code:
    Game Version.............1.4.382
    Version Build Date.......Thu Jan 19 2012 11:09:49AM
    No Recoil................0x0054F8F9
    Refdef...................0x0096A280
    CG.......................0x008FF100
    CGS......................0x008FABA0
    Entity...................0x00A08630
    Entity Size..............0x000001F8
    ClientInfo...............0x009FC748
    ClientInfo Size..........0x00000560
    Maxtrix..................0x010637BC
    PlayerSnap...............0x008FF100
    KButtons.................0x00B39EE0
    RenderDevice.............0x05F96FA8
    RegisterFont.............0x004FB960
    RegisterShader...........0x0041B6B0
    DrawEngineText...........0x0042C970
    DrawStretchPic...........0x004DF3C0
    DrawRotatedPic...........0x0042F420
    GetScreenMatrix..........0x004B6350
    StrWidth.................0x00431750
    ViewAngleX...............0x0106389C
    ViewAngleY...............0x01063898
    WeaponViewAngleX.........0x0096EDE8
    WeaponViewAngleY.........0x0096EDEC
    WritePacket..............0x00420AB0
    GetSnapshot..............0x004BD0A0
    Obituary.................0x0058D1D0
    DrawEngineRadar..........0x00476870
    OverlayPackage...........0x0054BD70
    OverlayEnemy.............0x004CD2B0
    OverlayFriendly..........0x004370C0
    OverlayTurret............0x00561BF0
    OverlayHeli..............0x004C3FB0
    OverlayLocal.............0x004FD740
    OverlayPlane.............0x0052A6C0
    Com_Error................0x004A2720
    Com_Notice...............0x0048C7D0
    MsgManager...............0x004A6660
    Zoom.....................0x010603B0
    Keys.....................0x00B3A390
    KeyCatcher...............0x06BD1CF8
    CG_Trace.................0x004FE440
    GetPlayerTag/GetBonePos..0x00571790
    RegisterTag..............0x004922E0
    Aim Assist...............0x00571790
    Refdef ViewAngles........0x0096EDAC
    GetWeaponName............0x00A042D4
    GetWeapon................0x008DDB50
    CG_Init..................0x00476FF0
    IsInGame.................0x008FF110
    Console..................0x004C1030
    IsVisible................0x0054E6D0
    Fonts....................0x004771C4
    KillIcons................0x004772C3
    Com_HashKey..............0x004235C0
    ServerCommandsSequence...0x00B5D4A4
    ServerCommands...........0x00B5D4AC
    UserCmd Input............0x010638A4
    UserCmd Size.............0x0000002C
    CurrentCmdNumberPtr......0x01064EA4
    CSnapshot................0x0106D77C
    Rank.....................0x0046C6C0	
    WorldToScreen............0x004E5FC0	
    GetCalc..................0x004B6350	
    Shader...................0x00A03E14
    Credits to CypherPresents, g0dly, King-Orgy, raiders, cardoow, poink, and master131.


    CoD Minion from 09/19/2012 to 01/10/2013

  15. #101
    Jorndel's Avatar
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    Update value:
    +1600 (Hex)


    ---------- Post added at 08:38 PM ---------- Previous post was at 08:33 PM ----------

    Updates:

     
    Level
    1DB9FB8

    Prestige
    1DBA1C8

    Tokens
    1DBC027

    Custom Classes
    1DBC02F

    Weapons Level
    1DB9FC0

    Pro Perks
    1DBAF52

    Challenges
    1DBAD45

    Accolades
    1DB952C

    Emblems
    1DBBDEC

    Titles
    1DBBE6C

    Double XP
    1DBC07D

    Double Wep XP
    1DBC085




     
    Score
    1DBA1D0

    Wins
    1DBA22C

    Losses
    1DBA230

    Ties
    1DBA234

    Kills
    1DBA1F8

    Deaths
    1DBA200

    Assists
    1DBA208

    Killstreak
    1DBA1FC

    Winstreak
    1DBA238

    Headshots
    1DBA20C

    Barrack Play Time
    1DBA218

    Leaderboard Play Time
    1DBA224


     
    Primary Weapon:
    1DBA550
    1DBA5B2
    1DBA614
    1DBA676
    1DBA6D8
    1DBA73A
    1DBA79C
    1DBA7FE
    1DBA860
    1DBA8C2
    1DBA924
    1DBA986
    1DBA9E8
    1DBAA4A
    1DBAAAC
    1DBAB0E
    1DBAB70
    1DBABD2
    1DBAC34
    1DBAC96

    Secondary Weapon:
    1DBA55C
    1DBA5BE
    1DBA620
    1DBA682
    1DBA6E4
    1DBA746
    1DBA7A8
    1DBA80A
    1DBA86C
    1DBA8CE
    1DBA930
    1DBA992
    1DBA9F4
    1DBAA56
    1DBAAB8
    1DBAB1A
    1DBAB7C
    1DBABDE
    1DBAC40
    1DBACA2

    Primary Prof:
    1DBA558
    1DBA5BA
    1DBA61C
    1DBA67E
    1DBA6E0
    1DBA742
    1DBA7A4
    1DBA806
    1DBA868
    1DBA8CA
    1DBA92C
    1DBA98E
    1DBA9F0
    1DBAA52
    1DBAAB4
    1DBAB16
    1DBAB78
    1DBABDA
    1DBAC3C
    1DBAC9E

    Secondary Prof:
    1DBA564
    1DBA5C6
    1DBA628
    1DBA68A
    1DBA6EC
    1DBA74E
    1DBA7B0
    1DBA812
    1DBA874
    1DBA8D6
    1DBA938
    1DBA99A
    1DBA9FC
    1DBAA5E
    1DBAAC0
    1DBAB22
    1DBAB84
    1DBABE6
    1DBAC48
    1DBACAA

    Primary Attachment-1:
    1DBA552
    1DBA5B4
    1DBA616
    1DBA678
    1DBA6DA
    1DBA73C
    1DBA79E
    1DBA800
    1DBA862
    1DBA8C4
    1DBA926
    1DBA988
    1DBA9EA
    1DBAA4C
    1DBAAAE
    1DBAB10
    1DBAB72
    1DBABD4
    1DBAC36
    1DBAC98

    Secondary Attachment-1:
    1DBA55E
    1DBA5C0
    1DBA622
    1DBA684
    1DBA6E6
    1DBA748
    1DBA7AA
    1DBA80C
    1DBA86E
    1DBA8D0
    1DBA932
    1DBA994
    1DBA9F6
    1DBAA58
    1DBAABA
    1DBAB1C
    1DBAB7E
    1DBABE0
    1DBAC42
    1DBACA4

    Primary Attachment-2:
    1DBA554
    1DBA5B6
    1DBA618
    1DBA67A
    1DBA6DC
    1DBA73E
    1DBA7A0
    1DBA802
    1DBA864
    1DBA8C6
    1DBA928
    1DBA98A
    1DBA9EC
    1DBAA4E
    1DBAAB0
    1DBAB12
    1DBAB74
    1DBABD6
    1DBAC38
    1DBAC9A

    Secondary Attachment-2:
    1DBA560
    1DBA5C2
    1DBA624
    1DBA686
    1DBA6E8
    1DBA74A
    1DBA7AC
    1DBA80E
    1DBA870
    1DBA8D2
    1DBA934
    1DBA996
    1DBA9F8
    1DBAA5A
    1DBAABC
    1DBAB1E
    1DBAB80
    1DBABE2
    1DBAC44
    1DBACA6

    Primary Ret:
    1DBA55A
    1DBA5BC
    1DBA61E
    1DBA680
    1DBA6E2
    1DBA744
    1DBA7A6
    1DBA808
    1DBA86A
    1DBA8CC
    1DBA92E
    1DBA990
    1DBA9F2
    1DBAA54
    1DBAAB6
    1DBAB18
    1DBAB7A
    1DBABDC
    1DBAC3E
    1DBACA0

    Primary Camo:
    1DBA556
    1DBA5B8
    1DBA61A
    1DBA67C
    1DBA6DE
    1DBA740
    1DBA7A2
    1DBA804
    1DBA866
    1DBA8C8
    1DBA92A
    1DBA98C
    1DBA9EE
    1DBAA50
    1DBAAB2

    Secondary Camo:
    1DBA562
    1DBA5C4
    1DBA626
    1DBA688
    1DBA6EA
    1DBA7AE
    1DBA810
    1DBA872
    1DBA8D4
    1DBA936
    1DBA998
    1DBA9FA
    1DBAA5C
    1DBAABE
    1DBAB20


     
    KS 1:
    1DBA595
    1DBA5F7
    1DBA659
    1DBA6BB
    1DBA71D
    1DBA77F
    1DBA7E1
    1DBA843
    1DBA8A5
    1DBA907
    1DBA969
    1DBA9CB
    1DBAA2D
    1DBAA8F
    1DBAAF1

    KS 2:
    1DBA597
    1DBA5F9
    1DBA65B
    1DBA6BD
    1DBA71F
    1DBA781
    1DBA7E3
    1DBA845
    1DBA8A7
    1DBA909
    1DBA96B
    1DBA9CD
    1DBAA2F
    1DBAA91
    1DBAAF3

    KS 3:
    1DBA599
    1DBA5FB
    1DBA65D
    1DBA6BF
    1DBA721
    1DBA783
    1DBA7E5
    1DBA847
    1DBA8A9
    1DBA90B
    1DBA96D
    1DBA9CF
    1DBAA31
    1DBAA93
    1DBAAF5


    KS 1-P:
    1DBAB53
    1DBABB5
    1DBAC17
    1DBAC79
    1DBACDB

    KS 2-P:
    1DBAB55
    1DBABB7
    1DBAC19
    1DBAC7B
    1DBACDD

    KS 3-P:
    1DBAB57
    1DBABB9
    1DBAC1B
    1DBAC7D
    1DBACDF


     
    Assault:
    1DB9FE0
    1DB9FE8
    1DB9FF4
    1DB9FFC
    1DB9FDC
    1DB9FF0
    1DB9FD8
    1DB9FEC
    1DB9FE4
    1DB9FF8

    Sub & Light:
    1DBA010
    1DBA000
    1DBA00C
    1DBA008
    1DBA004
    1DBA014
    1DBA050
    1DBA04C
    1DBA048
    1DBA044

    Sniper:
    1DBA058
    1DBA06C
    1DBA064
    1DBA068
    1DBA060
    1DBA05C

    Shotguns:
    1DBA038
    1DBA03C
    1DBA040
    1DBA02C
    1DBA030
    1DBA034

    Secondary Weapons:
    1DB9FC0
    1DB9FD0
    1DB9FC4
    1DB9FC8
    1DB9FD4
    1DB9FCC
    1DBA018
    1DBA020
    1DBA024
    1DBA01C

    Riot Shield:
    1DBA0B8

    Launchers:
    1DBA098
    1DBA090
    1DBA094
    1DBA0C4
    1DBA09C
    1DBA074


    ---------- Post added at 08:45 PM ---------- Previous post was at 08:38 PM ----------

    Update Provided by: http://www.mpgh.net/forum/404-call-d...er-update.html
    Last edited by Jorndel; 08-17-2012 at 01:40 PM.

     
    Contributor 01.27.2012 - N/A
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    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

  16. #102
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    Some offsets that I'm using on my Hack
    Code:
    RegisterFont : 0x53C340
    RegisterShader : 0x456100
    EngineText : 0x4635C0
    StrWidth : 0x4043F0
    CG_Trace : 0x4A82D0
    CG_GetPlayerTag : 0x58B440
    RegisterTag : 0x404B17
    NoRecoil : 0x572DC9
    GetScreenMatrix : 0x5561C0
    W2S : 0x546D70
    GetCalc : 0x5561C0
    Draw2D : 0x471740
    WritePacket : 0x4F6280
    uiShowList : 0x65E22D
    SendCommandToConsole : 0x44E000
    Haven't tested.. but should be correct

    Credits: Me
    Last edited by MarkHC; 08-17-2012 at 05:14 PM. Reason: Add more


    CoD Minion from 09/19/2012 to 01/10/2013

  17. The Following User Says Thank You to MarkHC For This Useful Post:

    pittline (08-30-2012)

  18. #103
    master131's Avatar
    Join Date
    Apr 2010
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    male
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    Melbourne, Australia
    Posts
    8,802
    Reputation
    3165
    Thanks
    73,331
    My Mood
    Breezy
    Code:
    Game Version.............1.9.441
    Version Build Date.......Wed Aug 08 11:52:07 2012
    
    -------- Classes --------
    Refdef...................0x00A414B0
    CG.......................0x009D62A0
    CGS......................0x009D1D20
    Entity...................0x00ADF8C0
    Entity Size..............0x000001F8
    ClientInfo...............0x00AD3978
    ClientInfo Size..........0x00000564
    ViewMatrix...............0x0113AE9C
    
    -------- Variables --------
    IsInGame.................0x009D62B0
    Refdef ViewAngles........0x00A45FDC
    ServerSet................0x01B3BFA8
    PlayerSnap...............0x009D62A0
    KButtons.................0x00C115B0
    CvarList.................0x05AA6D68
    CvarList Size............0x05AA1D40
    MapLighting (Fullbright).0x0608DF2C
    ViewAngleX...............0x0113AF7C
    ViewAngleY...............0x0113AF78
    WeaponViewAngleX.........0x00A46018
    WeaponViewAngleY.........0x00A4601C
    GetWeaponName............0x00ADB54C
    GetWeapon................0x009B4C60
    UserCmd Input............0x0113AF84
    UserCmd Size.............0x0000002C
    
    -------- Functions --------
    ProcessCommand...........0x0044E000
    CG_Trace.................0x004A82D0
    CG_Init..................0x00492930
    CG_Obituary..............0x005A6F50
    RenderDevice.............0x0608E5A8
    RegisterFont.............0x0053C340
    RegisterShader...........0x00456100
    DrawEngineText...........0x004635C0
    DrawStretchPic...........0x005338D0
    DrawRotatedPic...........0x004E55C0
    GetScreenMatrix..........0x005561C0
    StrWidth.................0x004043F0
    WritePacket..............0x004F6280
    GetSnapshot..............0x004FC8D0
    Thermal Overlay..........0x0044E880
    Adavanced UAV............0x01D02564
    DrawEngineRadar..........0x00432B50
    OverlayPackage...........0x00479A80
    OverlayEnemy.............0x004A1BB0
    OverlayFriendly..........0x005128D0
    OverlayTurret............0x0056A5E0
    OverlayHeli..............0x00466A40
    OverlayLocal.............0x00458040
    OverlayPlane.............0x0056D890
    Com_Error................0x00483800
    Com_Notice...............0x00525440
    MsgManager...............0x00510280
    GetPlayerTag/GetBonePos..0x00450890
    GetTagPointer............0x0044DDA0
    RegisterTag..............0x00488EF0
    IsVisible................0x0051EBA0
    BulletPenetrationCheck...0x005C2700
    GetCurrentWeapon.........0x004FB790
    GetWeaponSpread..........0x004A3570
    GetRandomFloat...........0x005C2A70
    
    -------- Other/Unknown --------
    KeyCatcher...............0x06CDA460
    Aim Assist...............0x0058B440
    Console..................0x0044E000
    Fonts....................0x00492B04
    KillIcons................0x00492C03
    Com_HashKey..............0x0054CC80
    ServerCommandsSequence...0x00C34B74
    ServerCommands...........0x00C34B7C
    CurrentCmdNumberAddr.....0x0113C584
    CSnapshot................0x01144E5C
    Credits to CypherPresents, godly, King-Orgy, raiders, cardoow, poink, Hooch, BaberZz, Chod and myself, master131.
    Last edited by master131; 08-17-2012 at 08:59 PM.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.6.1 *NEW* Windows 10 compatible!
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  19. The Following 2 Users Say Thank You to master131 For This Useful Post:

    pittline (08-30-2012),rawr im a tiger (08-17-2012)

  20. #104
    NightmareTX_RETIRED's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Posts
    1,240
    Reputation
    57
    Thanks
    15,075
    My Mood
    Fine
    NoFlash

    Code:
    NoFlash:  0x004FACB5
    
    Original Array Of Bytes: C7 05 88 D4 A4 00 01 00 00 00
    
    Patched Array Of Bytes (Activated): C7 05 88 D4 A4 00 00 00 00 00

  21. #105
    Eidolon's Avatar
    Join Date
    Sep 2011
    Gender
    male
    Location
    Vanished
    Posts
    822
    Reputation
    54
    Thanks
    4,034
    My Mood
    Angelic
    Enough for ESP and the console, for IW5M [could be TEKNO as well]
    Credits if you use em
    Code:
    AutoGenerated Offsets for Modern Warfare 3 [1.4.382] by Anonymouss
    
    OFFS_CG
    8FF100
    
    OFFS_CGS
    8FABA0
    
    OFFS_RefDef
    82DAEF
    
    OFFS_Client
    83EEF0
    
    OFFS_Entity
    A08630
    
    OFFS_Matrix
    1063800
    
    OFFS_Console
    4C1030
    
    OFFS_AimAssist
    571790
    
    OFFS_RegisterTag
    5E7C80
    
    OFFS_GetScreenMatrix
    4B6350
    
    OFFS_WorldToScreen
    4E5FC0
    
    
    Headers
    
    #define OFFS_CG 			 0x8FF100
    #define OFFS_CGS 			 0x8FABA0
    #define OFFS_RefDef 			 0x82DAEF
    #define OFFS_Client 			 0x83EEF0
    #define OFFS_Entity 			 0xA08630
    #define OFFS_Matrix 			 0x1063800
    
    #define OFFS_Console 			 0x4C1030
    #define OFFS_AimAssist 			 0x571790
    #define OFFS_RegisterTag 			 0x5E7C80
    #define OFFS_GetScreenMatrix 			 0x4B6350
    #define OFFS_WorldToScreen 			 0x4E5FC0




    Yet, you are a pathetic human.

    Contributor since: 7.26.2012 - ended
    Donator since: 7.14.2012


  22. The Following 2 Users Say Thank You to Eidolon For This Useful Post:

    inmate (08-25-2012),pittline (08-30-2012)

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