Thread: Help Please

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  1. #1
    Phusic's Avatar
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    Help Please

    Well im trying to make a trainer but im missing the source codes / addresses for Kills, Deaths, Killstreak, Winstreak, Ties, Wins, Losses, Headshots, Assist, and Score.

    I would greatly appreciate the source codes / addresses for those.


    @Jorndel
    Im also having a problem with Accolades, I want it to change all of the accolades to 1k - 10k but when i do that it just makes the first one the number that i picked and the others just 1
    Here is the codes


    Button
    Code:
            MW3.Hack("iw5mp")
            MW3.SetByte(&H1CD81C8, Accolades)
            MW3.SetInt(&H1CD81C8, AccoladesNumbers(ComboBox2.SelectedIndex))
            MsgBox("All Accolades changed to chosen number")
    Byte
    Code:
        Private Accolades As Byte() = {&H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1}
    Int
    Code:
        Private AccoladesNumbers As Integer() = {1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 1337}
    Last edited by Jorndel; 03-21-2012 at 04:13 PM.

  2. #2
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    Quote Originally Posted by Phusic View Post
    Well im trying to make a trainer but im missing the source codes / addresses for Kills, Deaths, Killstreak, Winstreak, Ties, Wins, Losses, Headshots, Assist, and Score.

    I would greatly appreciate the source codes / addresses for those.


    @Jorndel
    Im also having a problem with Accolades, I want it to change all of the accolades to 1k - 10k but when i do that it just makes the first one the number that i picked and the others just 1
    Here is the codes


    Button
    Code:
            MW3.Hack("iw5mp")
            MW3.SetByte(&H1CD81C8, Accolades)
            MW3.SetInt(&H1CD81C8, AccoladesNumbers(ComboBox2.SelectedIndex))
            MsgBox("All Accolades changed to chosen number")
    Byte
    Code:
        Private Accolades As Byte() = {&H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1, &H0, &H0, &H0, &H1}
    Int
    Code:
        Private AccoladesNumbers As Integer() = {1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 1337}
    Erm...

    Try to do like:

    Hide the RichtextBoxses so the user don't see them.

    Then you can easy change the values.


    Sorry, g2g now.

     
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  3. #3
    Phusic's Avatar
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    Quote Originally Posted by Jorndel View Post
    Erm...

    Try to do like:

    Hide the RichtextBoxses so the user don't see them.

    Then you can easy change the values.


    Sorry, g2g now.
    Ok I did that but i still get the same, How would i be able to get it so all of the accolades change to 10000 i did this but i only got 144 on each accolade

    Code:
    &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90

  4. #4
    Jorndel's Avatar
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    Quote Originally Posted by Phusic View Post
    Ok I did that but i still get the same, How would i be able to get it so all of the accolades change to 10000 i did this but i only got 144 on each accolade

    Code:
    &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90, &H0, &H0, &H0, &H90
    In bytes / hex values the max is: FF = 255

     
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  5. #5
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    Quote Originally Posted by Jorndel View Post
    In bytes / hex values the max is: FF = 255
    So would it be like &HFF?

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    Quote Originally Posted by Phusic View Post
    So would it be like &HFF?
    Yes.
    It would be that

     
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    Quote Originally Posted by Jorndel View Post
    Yes.
    It would be that
    ok thank you for that problem

    at the top of this topic i asked for the barracks stats addresses so can you maybe give me the addresses please

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    Quote Originally Posted by Phusic View Post
    ok thank you for that problem

    at the top of this topic i asked for the barracks stats addresses so can you maybe give me the addresses please
    http://www.mpgh.net/forum/604-call-d...ss-thread.html
    Hope you get it.

     
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    Quote Originally Posted by Jorndel View Post
    I found one but it does not work 1CD8E6C

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