Thread: Coding Help

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  1. #1
    NightmareTX_RETIRED's Avatar
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    Exclamation Coding Help

    I've been playing with General Shepard in a private match to find a way to get the 1 Kill 1 moab to work everytime.

    After a whille I did, "Find out what writes to this address" on my killstreak and before it crashes I manage to get this:

    004DB445 - 89 16 - mov [esi],edx

    What I want to know is... is there a way to read the address of ESI, I noticed that it does give me the correct offset for the killstreak everytime.

    I did changed it for

    mov [esi],#25 using auto-assemble in cheat engine. The results was:

    1.Crashes game if activated during loadings.
    2.Pre-Game countdown frozen to 25
    3.Lags (Maybe)
    4.1 Kill 1 Moab (also pop "Multikill" in top right)

    If someone knows a code in VB.net on how to find the offset (address) of [esi] at 004DB445, it would be very much appreciate. That way I will be able to make a 1 Kill 1 Moab and 1 Kill 1 Perk Bonus tool.

    Thanks.

    Here's what I managed to catch:

    Last edited by NightmareTX_RETIRED; 07-05-2012 at 02:33 AM.

  2. #2
    Eidolon's Avatar
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    Yet, you are a pathetic human.

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  3. #3
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    Quote Originally Posted by Anonymouss View Post
    ?
    Yes I know that, but what I want to know how to find ESI at this address using VB.NET because ESI is different on each map changes.

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    Eidolon's Avatar
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    Quote Originally Posted by NightmareTX View Post
    Yes I know that, but what I want to know how to find ESI at this address using VB.NET because ESI is different on each map changes.
    In C++ you got something called asm... For VB.Net I think it's (nearly) impossible... Unless you gonna work with HEX but thats kinda really hard




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  5. The Following User Says Thank You to Eidolon For This Useful Post:

    [MPGH]Jorndel (07-05-2012)

  6. #5
    Jorndel's Avatar
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    Isn't the best just to add an pattern scan?

    I'm possetive that you can find the pattern for it.
    I had that once for a time back. But thats like, 3-4 months ago.

    Good luck, woulg suggest as above.

    Just make an C++ class to handle that part, sure that will solve your problems :-)


    ---------- Post added at 11:28 PM ---------- Previous post was at 11:27 PM ----------

    Or, maybe just try an pointer scan?
    With an high range search

     
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  7. #6
    NightmareTX_RETIRED's Avatar
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    Quote Originally Posted by Jorndel View Post
    Isn't the best just to add an pattern scan?

    I'm possetive that you can find the pattern for it.
    I had that once for a time back. But thats like, 3-4 months ago.

    Good luck, woulg suggest as above.

    Just make an C++ class to handle that part, sure that will solve your problems :-)


    ---------- Post added at 11:28 PM ---------- Previous post was at 11:27 PM ----------

    Or, maybe just try an pointer scan?
    With an high range search
    I tried a pointer but with no result.

  8. #7
    Eidolon's Avatar
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    Quote Originally Posted by NightmareTX View Post
    I tried a pointer but with no result.
    You could write a basic hook, compile it as a Dll and use it in VB...




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  9. #8
    Jorndel's Avatar
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    Quote Originally Posted by NightmareTX View Post
    I tried a pointer but with no result.
    And the scanner?
    And the C++ Class?

    Didn't try or ignored?

     
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  10. #9
    NightmareTX_RETIRED's Avatar
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    Quote Originally Posted by Jorndel View Post


    And the scanner?
    And the C++ Class?

    Didn't try or ignored?
    I did try to make a scanner but the AOB changes way to often to make a correct one :S

    as for the class well..... I dunno C++

  11. #10
    Eidolon's Avatar
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    Quote Originally Posted by NightmareTX View Post
    I did try to make a scanner but the AOB changes way to often to make a correct one :S

    as for the class well..... I dunno C++
    Maybe someone is willing to create one for you?




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  12. #11
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    Quote Originally Posted by Anonymouss View Post


    Maybe someone is willing to create one for you?
    If you are willing to do it. Go ahead, you will be credited.

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