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  1. #1
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    c# checkbox-var_click instead of button1_click

    Is it possible to do some looping that checks multiple checkboxes after eachother

    like:

    Code:
    for(int B = 1 , 18 , B--)
    {
    if(checkboxB = true)
    {
    writeInteger(0xadress + 0x((B-1)*OFFSET);
    }
    }
    ?
    Last edited by stevonator; 08-09-2012 at 01:54 PM.

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    Just create an array of CheckBoxes Then use the loop...

    Code:
    if(CheckBox[i].IsChecked)
         //Do yourz stuffz here :P


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    So instead of the B it's [i] , ok thx, i'll try it when i have time

    I just need this because if i didn't use it i should hardcode 152 checkboxes xD long live loops

  5. #4
    Jorndel's Avatar
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    Quote Originally Posted by stevonator View Post
    Is it possible to do some looping that checks multiple checkboxes after eachother

    like:

    Code:
    for(int B = 1 , 18 , B--)
    {
    if(checkboxB = true)
    {
    writeInteger(0xadress + 0x((B-1)*OFFSET);
    }
    }
    ?
    Like this:
    Code:
    void Loop_CheckBoxses()
            {
                foreach (Control C in this.Controls)//Loops over all the controls in the Form1 (this = The Form)
                {
                    if (C is CheckBox)//Checks if the C (Control) is an CheckBox
                    {
                        CheckBox CheckBoxC = C as CheckBox; //We "create" a checkbox of the Control C (We do this to have the funtions of the CheckBox)
                        if (CheckBoxC.Checked) //Checks if the Checbox is checked
                        {
                            //Do your actions here
                        }
                    }
                }
            }
    Here is my Tip:
    Code:
            void Loop_CheckBoxses()
            {
                int Loops = 0;
                foreach (Control C in this.Controls)
                {
                    if (C is CheckBox)
                    {
                        CheckBox CheckBoxC = C as CheckBox;
                        if (CheckBoxC.Checked)
                        {
                            Loop_SubHack(Loops);
                        }
                        Loops++;
                    }
                }
            }
    
            void Loop_SubHack(int Loop)
            {
                //Switch/Case Statement
                //This is recommended if you want an easy view over your codes.
                //NOTE: You need to write 1 line extra tho.. (break;) instead of the IFs
                switch (Loop)
                {
                    case 0:
                        MessageBox.Show("Write your Integer here", "0");
                        break;
                    case 1:
                        MessageBox.Show("Write your Integer here", "1");
                        break;
                }
    
                //OR use the IF statement...
                //Easy usage, but not that good over-view
                if(Loop == 0)
                    MessageBox.Show("Write your Integer here", "0");
                if(Loop  == 1)
                    MessageBox.Show("Write your Integer here", "1");
            }
    Last edited by Jorndel; 08-10-2012 at 06:36 AM.

     
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  6. #5
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    Quote Originally Posted by Jorndel View Post


    Like this:
    Code:
    void Loop_CheckBoxses()
            {
                foreach (Control C in this.Controls)//Loops over all the controls in the Form1 (this = The Form)
                {
                    if (C is CheckBox)//Checks if the C (Control) is an CheckBox
                    {
                        CheckBox CheckBoxC = C as CheckBox; //We "create" a checkbox of the Control C (We do this to have the funtions of the CheckBox)
                        if (CheckBoxC.Checked) //Checks if the Checbox is checked
                        {
                            //Do your actions here
                        }
                    }
                }
            }
    Here is my Tip:
    Code:
            void Loop_CheckBoxses()
            {
                int Loops = 0;
                foreach (Control C in this.Controls)
                {
                    if (C is CheckBox)
                    {
                        CheckBox CheckBoxC = C as CheckBox;
                        if (CheckBoxC.Checked)
                        {
                            Loop_SubHack(Loops);
                        }
                        Loops++;
                    }
                }
            }
    
            void Loop_SubHack(int Loop)
            {
                //Switch/Case Statement
                //This is recommended if you want an easy view over your codes.
                //NOTE: You need to write 1 line extra tho.. (break;) instead of the IFs
                switch (Loop)
                {
                    case 0:
                        MessageBox.Show("Write your Integer here", "0");
                        break;
                    case 1:
                        MessageBox.Show("Write your Integer here", "1");
                        break;
                }
    
                //OR use the IF statement...
                //Easy usage, but not that good over-view
                if(Loop == 0)
                    MessageBox.Show("Write your Integer here", "0");
                if(Loop  == 1)
                    MessageBox.Show("Write your Integer here", "1");
            }
    so in my case, does this code makes sense...? (Loops is the number of checkboxes it's currently at..?)

    Code:
     void Loop_CheckBoxses()
            {
                int Loops = 0;
                foreach (Control C in this.Controls)
                {
                    if (C is CheckBox)
                    {
                        CheckBox CheckBoxC = C as CheckBox;
                        if (CheckBoxC.Checked)
                        {
                            Loop_SubHack(Loops);
                        }
                        Loops++;
                    }
                }
            }
    
            void Loop_SubHack(int Loop)
            {
                if(Loop >= 0 & Loop <= 17)
                    writeInteger(0x address + (0x (int.parse(Loop)*OFFSET)), value)
                if(Loop >= 18 & Loop <= 35)
                    writeInteger(0x address + (0x (int.parse(Loop)*OFFSET)), value)
                ...etc etc etc
            }

  7. #6
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    Quote Originally Posted by stevonator View Post
    so in my case, does this code makes sense...? (Loops is the number of checkboxes it's currently at..?)

    Code:
     void Loop_CheckBoxses()
            {
                int Loops = 0;
                foreach (Control C in this.Controls)
                {
                    if (C is CheckBox)
                    {
                        CheckBox CheckBoxC = C as CheckBox;
                        if (CheckBoxC.Checked)
                        {
                            Loop_SubHack(Loops);
                        }
                        Loops++;
                    }
                }
            }
    
            void Loop_SubHack(int Loop)
            {
                if(Loop >= 0 & Loop <= 17)
                    writeInteger(0x address + (0x (int.parse(Loop)*OFFSET)), value)
                if(Loop >= 18 & Loop <= 35)
                    writeInteger(0x address + (0x (int.parse(Loop)*OFFSET)), value)
                ...etc etc etc
            }
    Indeed

    Or you can just short your code even more
    Code:
    void Loop_CheckBoxses()
            {
                int Loops = 0;
                foreach (Control C in this.Controls)
                {
                    if (C is CheckBox)
                    {
                        CheckBox CheckBoxC = C as CheckBox;
                        if (CheckBoxC.Checked)
                        {
    if(Loop >= 0 & Loop <= 17)
    {
    writeInteger(0x address + (0x (int.parse(Loop)*OFFSET)), value)
    }
    if(Loop >= 18 & Loop <= 35)
    {
    writeInteger(0x address + (0x (int.parse(Loop)*OFFSET)), value)
    }
                        }
                        Loops++;
                    }
                }
            }

     
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  8. #7
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    Quote Originally Posted by Jorndel View Post


    Indeed

    Or you can just short your code even more
    Code:
    void Loop_CheckBoxses()
            {
                int Loops = 0;
                foreach (Control C in this.Controls)
                {
                    if (C is CheckBox)
                    {
                        CheckBox CheckBoxC = C as CheckBox;
                        if (CheckBoxC.Checked)
                        {
    if(Loop >= 0 & Loop <= 17)
    {
    writeInteger(0x address + (0x (int.parse(Loop)*OFFSET)), value)
    }
    if(Loop >= 18 & Loop <= 35)
    {
    writeInteger(0x address + (0x (int.parse(Loop)*OFFSET)), value)
    }
                        }
                        Loops++;
                    }
                }
            }
    ok i see, thanks a lot, i'll try it tommorow (cause now i can't go on my laptop :/ ) but thanks, credits for code help go to several people, like you

    EDIT: so if all goes well, this should only write to the byte when the checkbox is checked and when the loopnumber is correct...

    and the checkboxes check in order... so it begins with checkbox1,2,3,4,...
    Last edited by stevonator; 08-10-2012 at 11:32 AM.

  9. #8
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    Quote Originally Posted by stevonator View Post
    ok i see, thanks a lot, i'll try it tommorow (cause now i can't go on my laptop :/ ) but thanks, credits for code help go to several people, like you

    EDIT: so if all goes well, this should only write to the byte when the checkbox is checked and when the loopnumber is correct...

    and the checkboxes check in order... so it begins with checkbox1,2,3,4,...
    Maybe :S

    You just have to try :P

    Else just check the name (Unless you changed the names...)
    And check if it contains like: Checkbox1 (1)
    And then see if it's within the Range

    If you need some help in that:
    (Code free hand)

    string NumCheck = CheckBoxC.Name.Replace("CheckBox", "");
    Code:
    void Loop_CheckBoxses()
            {
                foreach (Control C in this.Controls)
                {
                    if (C is CheckBox)
                    {
                        CheckBox CheckBoxC = C as CheckBox;
                        if (CheckBoxC.Checked)
                        {
    int NumCheck = int.Parse(CheckBoxC.Name.Replace("CheckBox", ""));
    if(NumCheck >= 0 & NumCheck <= 17)
    {
    writeInteger(0x address + (0x (int.parse(NumCheck)*OFFSET)), value)
    }
    if(NumCheck >= 18 & NumCheck <= 35)
    {
    writeInteger(0x address + (0x (int.parse(NumCheck)*OFFSET)), value)
    }
                        }
                    }
                }
            }


    Means I just removed the name of the checkbox (default name)
    and is left with only the number value.
    And then I compare that with the check you have

     
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  10. #9
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    ok thx

    i actually made a mistake, for the 2nd if statement i have to do the int.parse minus 18 (18 players, so the first checkbox would start again with player 1 instead of with player 19)

  11. #10
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    Quote Originally Posted by stevonator View Post
    ok thx

    i actually made a mistake, for the 2nd if statement i have to do the int.parse minus 18 (18 players, so the first checkbox would start again with player 1 instead of with player 19)
    Don't get what you mean but :P
    Solved or?

     
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  12. #11
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    Quote Originally Posted by Jorndel View Post


    Don't get what you mean but :P
    Solved or?
    I think he just pointed it out, that the raw code he posted wouldnt work cus it had to return to 1 after 18
     

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  14. #12
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    Quote Originally Posted by Isaakske View Post
    I think he just pointed it out, that the raw code he posted wouldnt work cus it had to return to 1 after 18
    yes
    cause if i do (example: ammo) with address+(18*OFFSET)
    and there's no ammo for player 19... so i do have to return to 0 every time

    ps: how long would a loop through 144 checkboxes/radiobuttons take?

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    Quote Originally Posted by stevonator View Post
    yes
    cause if i do (example: ammo) with address+(18*OFFSET)
    and there's no ammo for player 19... so i do have to return to 0 every time

    ps: how long would a loop through 144 checkboxes/radiobuttons take?
    a few milliseconds ? depends on the PC ur using ofcourse ... But seriously, in the blink of an eye ...
     

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  16. #14
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    Quote Originally Posted by Isaakske View Post
    a few milliseconds ? depends on the PC ur using ofcourse ... But seriously, in the blink of an eye ...
    ok, then it's ok, cause (like in your hack) it has to check them every second

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    sorry for double post

    this code doesn't do anything, i check 1 checkbox (1st one) and this code:

    Code:
      private void button2_Click(object sender, EventArgs e)
            {
               int Loops = 0;
                foreach (Control C in this.Controls)
                {
                    if (C is CheckBox)
                    {
                        CheckBox CheckBoxC = C as CheckBox;
                        if (CheckBoxC.Checked)
                        {
                            if(Loops >= 0 & Loops <= 17)
                                {
                                    MessageBox.Show("between 0 and 17");
                                }
                            if(Loops >= 18 & Loops <= 35)
                                {
                                    MessageBox.Show("between 18 and 35");
                                }
                        }
                        Loops++;
                    }
                }
    and it doesn't do anything when any of those checkboxes is checked and i click the button
    Last edited by stevonator; 08-11-2012 at 05:43 AM.

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