Thread: Round Ender

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  1. #1
    skeletonmage's Avatar
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    Round Ender

    A while ago there were one or two little tools around that ended the round on the click of a button.

    I'm looking for any sort of help finding out how to for example create a small CheatTable to use - what address needs to be set to what etc.

    I've found the magic number in the source code thread but couldn't really determine what to do with it, I have two older ones that used to work with older MW3 versions.

    Any help would be nice

  2. #2
    Kenshin13's Avatar
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    Quote Originally Posted by skeletonmage View Post
    A while ago there were one or two little tools around that ended the round on the click of a button.

    I'm looking for any sort of help finding out how to for example create a small CheatTable to use - what address needs to be set to what etc.

    I've found the magic number in the source code thread but couldn't really determine what to do with it, I have two older ones that used to work with older MW3 versions.

    Any help would be nice
    It isn't as simple as "Setting an address to a value". AFAIK You can't use CE to end the round. If you saw how I posed how to use it....Well you can't really do that with CE.

    You need to add the magic number to a string:

    sprintf(someCharBuffer, "mr %d -1 endround;", *(int*)0xFF5058);

    And send it to a command processor:

    processCode(0, someCharBuffer);

    This can't be done on CE or using some address table..
    Last edited by Kenshin13; 11-12-2012 at 01:19 AM.

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    skeletonmage's Avatar
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    May I ask where you posted how to use it/do it?

    I see, well, it was worth a shot :/

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    Quote Originally Posted by Kenshin13 View Post
    Code:
    Name: Magic Number | Server ID | Match ID
    Offset: 0xFF5058
    Length: 4-Bytes || DWORD
    Value: Changes with each game
    Use: Can be used to exploit a command to end games on unpatched versions of MW3 (TeknoMW3 Only)
    HOW TO USE:
    
    typedef (__cdecl* ProcessCommand)(int zero, char* Cmd); //Define ProcessCommand
    ProcessCommand endRoundProcess = 0x429920; //Instantiate(Proper Context for C++?) The "endRoundProcess". Similar to CBuf_AddText, you can use either.
    
    char buf[30]; //Create the buffer
    
    sprintf_s(buf, "mr %d -1 endround;", *(int*)0xFF5058); //Put the magic number in the endround command
    endRoundProcess(0, buf); //Send it to be processed.
    
    There, that's how you use it. (IW5M/Tekno, patched on dedicated servers on IW5M but on private match it works. Works on all games in Tekno)

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    skeletonmage's Avatar
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    Ah, so it's not even possible in MW3 Steam Public anymore?

    Thanks for your extremly fast answers!

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    Kenshin13's Avatar
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    Nope, steam patch it on 1.5.387 if Im not mistaken.

  9. #7
    skeletonmage's Avatar
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    Pity. That's exactly what I wanted to use it for. Thanks anway!

  10. #8
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    Quote Originally Posted by skeletonmage View Post
    Ah, so it's not even possible in MW3 Steam Public anymore?

    Thanks for your extremly fast answers!
    It is possible.. but not this way. And no, I don't know the other way :P


    CoD Minion from 09/19/2012 to 01/10/2013

  11. #9
    skeletonmage's Avatar
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    But somebody here does? :D

  12. #10
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    Quote Originally Posted by skeletonmage View Post
    But somebody here does?
    You may ask around. If you find the method, lemme know!

  13. #11
    skeletonmage's Avatar
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    I don't really have any connections here, so I might not get very far xD

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