Thread: No Clip

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  1. #1
    ViPeR124's Avatar
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    No Clip

    Hi guys i´m working on a No Clip hack.
    I tried this in VB.NET

    Try
    If MW3.Process_Handle("iw5mp") Then
    MW3.WriteInteger(&H 1d08e0c + &H38EC, 2)
    End If
    Catch ex As Exception

    End Try

    But it´s not working.
    Can someone help me?

  2. #2
    NightmareTX_RETIRED's Avatar
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    1. You need host for this.

    2. If you are host on a public you probably not Player #1. Your probably either between #2 to #18. It changes each round. You will need to know which player # you are and each player have their own address.

  3. #3
    Geometrical's Avatar
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    Your so retarded, if your attempting to write to player one then why are you adding the offset (38EC).

  4. #4
    ViPeR124's Avatar
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    Someone know how to find which player i am?
    and how the addresses for all players are?

  5. #5
    Kenshin13's Avatar
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    Quote Originally Posted by ViPeR124 View Post
    Someone know how to find which player i am?
    and how the addresses for all players are?
    @Jorndel, you're so helpful.

    Get your Player ID by looking into CG_T structure. The local ID is stored there.
    So:
    Code:
    Address = UpdateOffset * (CG_T->PlayerID);
    Last edited by Kenshin13; 12-26-2012 at 08:00 PM.

  6. #6
    ViPeR124's Avatar
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    ah okay thanks

  7. #7
    TheTrust3343's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    @Jorndel, you're so helpful.

    Get your Player ID by looking into CG_T structure. The local ID is stored there.
    So:
    Code:
    Address = UpdateOffset * (CG_T->PlayerID);
    Silly Question but what is CG_T ?

  8. #8
    Jorndel's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    @Jorndel , you're so helpful.
    Why?


    Quote Originally Posted by TheTrust3343 View Post
    Silly Question but what is CG_T ?
    It's a struct in-game. That holds information. (I don't remember what but stuff about the player (all players))

     
    Contributor 01.27.2012 - N/A
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  9. #9
    Kenshin13's Avatar
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    Lemme C&P it: (I commented on Each)

    Code:
    typedef struct {
    	int ServerTime; //0x0000 - Time in milliseconds the server has been running for.
    	int playerstate; //0x0004 - The current state of your player, something like PredictPlayerState
    	int staminatimer; //0x0008 - Never used this but guessing the current amout of time you have for running?
    	unsigned short playerstance; //0x000C - This here determines what stance you are in: crouched, prone or normal.
    	char _pad[10]; - Useless padding
    	int velocity; //0x0018 - The current speed of your player
    	float Origin[3]; //0x001C - The 3D Vector of your position in the game world.
    	float Velocity[3]; //0x0028 - The 3D Vector of .... no fucking idea xD
    	char _pad1[44]; - Some more padding for alignment...
    	float refdefViewAngleY; //0x0060 - Your view angle on the Y-Axis (RefDef wise)
    	float refdefViewAngleX; //0x0064 - Your view angle on the X-Axis (RefDef wise)
    	char _pad2[232]; - More padding...
    	int ClientNumber; //0x0150 - Lookie: Your Client Number, this is what you'll need.
    	char _pad3[4]; - Pad...fucking pad.
    	float viewAngleY; //0x0158 - Same view angle on Y-Axis
    	float viewAngleX; //0x015C - Same view angle on X-Axis
    	char _pad4[4]; - Fucking pads...looks like a period here.
    	int   playerStanceInt; //0x0164 - Your player stance as an integer
    	float playerStanceFlt; //0x0168 - Same as above but as a floating point.
    	char _pad5[80]; - More fucking blood.
    	int MaxEntities; //0x01BC - The max number of entities in the server.
    	char _0x01C0[68]; - Blood, like a Rated M game...
    	int AdvancedUAV; //0x204 - This turns on advanced UAV if set to on. (cg_compassShowEnemies must be on)
    	char _0x0208[0x38]; //0x208 - Why the fuck am I typing this for you?
    	int NextAttack; //0x240 - Just like Cg_PredictPlayerState? Yea, I need alcohol quickly...
    	char _0x0244[0x12C]; //0x244 - Wonder who's having their period today...
    	int WeaponID; //0x370 - The current weapon you're holding as an integer to which the game refers to it. Different from the weapon ID in a class.
    	unsigned short EquipmentState; //0x0374 - Current state of your equipment, 2 means it's in your hand
    	unsigned short WeaponSwapState; //0x0376  - Guessing it looks for when you're swamping weapons?
    	float WeaponZoomFlt; //0x0378  - A float holding the amount of zoom for a weapon
    	float MovementSpreadMultiplier; //0x037C - Yay, a freaking bullet spread multiplier that applies as you move.
    	char _pad7[4]; - Blood, Intense Violence, Strong Language. My gf atm...
    	float DefaultSpreadMultiplier; //0x0384 - As it's name implies, fuck me.
    	int  WeaponState; //0x0388 - Current state of your weapon
    	char _pad8[352]; - Lots of pads today. Is it bleed till we die day?
    	BYTE perkslot3; //0x04EC  - The ID of the 3rd perk in slot 3.
    	char _pad9[19]; - Pads....
    } CG_T; //Size=0x0500
    Bite me. Hope you appreciate my typing. @Jorndel, let's go get drunk.

  10. The Following User Says Thank You to Kenshin13 For This Useful Post:

    [MPGH]Jorndel (12-27-2012)

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