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  1. #1
    mwxplayer's Avatar
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    Aimbot Configuration for ShortGuns

    I tried to check Entity's WeaponID but I can't remember the Name of the Weapon so Simply got an idea.
    Code:
    	static int AimType = 0; //we need to use static Integer (Important!)
    		if ( GetAsyncKeyState ( VK_F9 ) & 1 && AimType < 3 )
    			AimType++;
    		if ( GetAsyncKeyState ( VK_F10 ) & 1 && AimType > 0 )
    			AimType--;
    
    ...
    	     char DrawAimType[30];
    		sprintf ( DrawAimType  , "Aim^1Type^7 : ^2%d:" , AimType );
    		if ( Menu.IsOptionActive( 2 , "AimType" ) )  // if AimType is Enabled in Menu
    		Engine.DrawTextW ( 1 , 120 , Draw.MenuFont , BLUE , DrawAimType ); //then DrawText to show When Aimtype is Used
    simply add this in your Aimbot
    Code:
    void Initialize(bool Zoom, bool Wall, bool Shoot, bool namestealer, bool SilentShoot , int AimBone , bool isAimBone , int AimType)
    entity_t* pCurEnt	= NULL;
        entity_t* pBestEnt = NULL;
    	client_t* pCurClient = NULL;
        float CurrentDistance = 0.0f;
        int TargetClientNum = -1;
        bool isAiming = false;
    	float ClosestDistance = 0.0f;
    	
    	if (AimType == 0 ) float ClosestDistance = 9999.9f; //DEFAULT!
    	else if (AimType == 1) float ClosestDistance = 35.9f; //SHORTGUNS
    	else if (AimType == 2) float ClosestDistance = 100.9f;
          
    ......
    Haven't Tested....
    Last edited by mwxplayer; 02-11-2013 at 10:51 AM.

  2. #2
    Kenshin13's Avatar
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    Not everyone uses a "ClosestDistance" in their aimbot.
    But this is common sense right? ._.
    Still nice to see u finally figured it out.

    Also, it'd be better to just compare the weapons. Use strcmp with GetWeaponName ( <3 Dat Cardoow )
    Last edited by Kenshin13; 02-11-2013 at 08:22 PM.

  3. The Following User Says Thank You to Kenshin13 For This Useful Post:

    mwxplayer (02-12-2013)

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