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  1. #1
    tomstichi's Avatar
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    MW3 External Radar

    Hello,
    I made an external radar for MW3 in visual basic.




    My question is: How can I rotate the radar when I turn around?
    Sorry for my bad english...
    Last edited by tomstichi; 03-07-2013 at 11:01 AM.

  2. #2
    Kenshin13's Avatar
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    Plot it according to RefDef->ViewAngles

  3. #3
    tomstichi's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    Plot it according to RefDef->ViewAngles
    Thanks
    Do you have an Example(in code) :-/?

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    Kenshin13's Avatar
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    I don't know how you even coded this, if you gave an example how you plotted it to the screen, maybe I can help. Also, I'm not a VB coder so all I can give you is pseudocode (Which is easy to convert if you know the language)

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    tomstichi's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    I don't know how you even coded this, if you gave an example how you plotted it to the screen, maybe I can help. Also, I'm not a VB coder so all I can give you is pseudocode (Which is easy to convert if you know the language)
    Ok, can you add me in skype?
    tomstichi

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    Kenshin13's Avatar
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    Quote Originally Posted by tomstichi View Post
    Ok, can you add me in skype?
    tomstichi
    Wait, you want my help and yet you want ME to do the work of adding you? haha You're funny kid.

  7. #7
    tomstichi's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    Wait, you want my help and yet you want ME to do the work of adding you? haha You're funny kid.
    ok tell me your name pls i will add you

  8. #8
    Kenshin13's Avatar
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    zachary.attong
    Im not even on atm though. I will be on later though. Don't see why you can't type here....

  9. #9
    rawr im a tiger's Avatar
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    This is C# from my old external ESP (which included rotated radar and was open source). It's easy as hell to convert to VB, and even if you can't, SharpDevelop has an inbuilt convert feature. Viewangles are form the Refdef struct, mentioned above, which can be easily found in the source code thread, along with its base address.

    Code:
    private static void WorldToRadar(Vector3 point, out Vector2 COUT)
            {
                 float dx, dy, vr, vc, vs, px, py, d;
                 
                 dx = point.x - mypos.x;
                 dy = point.y - mypos.y;
                 
                 // now rotate it to see from our position
                 vr = (float)Radians(viewangles.y); // system.math uses radians
                 
                 vc = (float)Math.Cos(vr);
                 vs = (float)Math.Sin(vr);
                 
                 px = (dy * (0 - vc)) + ( dx * vs );
                 py = (dx * (0 - vc)) - ( dy * vs );
                 
                 px /= 40; py /= 20; // scales nicely
                 
                 //yr9 maths, go for it
                 d = (float)Math.Sqrt(Math.Pow((double)dx, 2) + (Math.Pow((double)dy, 2)));
                 
                 if (d > radardistance) {
                    //return?
                 }
                 
                 COUT = new Vector2(px, py);
            }
    Credits: Sph4ck

  10. The Following User Says Thank You to rawr im a tiger For This Useful Post:

    tomstichi (03-07-2013)

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