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  1. #16
    user007xx's Avatar
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    Doesn't works for me

  2. #17
    Lovroman's Avatar
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    Quote Originally Posted by user007xx View Post
    Doesn't works for me
    Doesn't work for me means nothing.
    Does it show any error, if it does, what does it show ?

  3. #18
    Jorndel's Avatar
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    Multi-Pointers...

    Maybe the Name-Faker class can be of help:
    http://www.mpgh.net/forum/604-call-d...agon-tool.html

     
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    Lovroman (06-24-2013)

  5. #19
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    Quote Originally Posted by Jorndel View Post
    Multi-Pointers...

    Maybe the Name-Faker class can be of help:
    http://www.mpgh.net/forum/604-call-d...agon-tool.html
    Oh, thanks Jorn!
    I didn't know was he talking about Float part or Multi-Pointers part.
    Yep. I know, my bad, my multipointers code doesn't work because I never worked with them .
    So this is basically this:

    Real = ReadInteger(BasePointerAddress)+ Offset1;
    Real = ReadInteger(Real) + Offset2;
    etc.

    I think this can be done using your new class too. Right ?

  6. #20
    Jorndel's Avatar
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    Quote Originally Posted by Lovroman View Post
    Oh, thanks Jorn!
    I didn't know was he talking about Float part or Multi-Pointers part.
    Yep. I know, my bad, my multipointers code doesn't work because I never worked with them .
    So this is basically this:

    Real = ReadInteger(BasePointerAddress)+ Offset1;
    Real = ReadInteger(Real) + Offset2;
    etc.

    I think this can be done using your new class too. Right ?
    It can be done with most of my classes
    If I remember right, the one in Black Ops 2.

    Already have a pointer function

    Pointer("base.exe", new int[] {0x1,0x2,0x3});

    Which does what you said above

     
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    Lovroman (06-24-2013)

  8. #21
    Lovroman's Avatar
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    Quote Originally Posted by Jorndel View Post


    It can be done with most of my classes
    If I remember right, the one in Black Ops 2.

    Already have a pointer function

    Pointer("base.exe", new int[] {0x1,0x2,0x3});

    Which does what you said above

    Meeh..xD
    I use only MW3 class, its good enough for what I need + I made useless extension => I added support for every C# value type .
    Last edited by Lovroman; 06-24-2013 at 02:01 PM.

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  10. #22
    NB81's Avatar
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    You could make an array with your offsets(if you have multi-level) and then adding those offsets in a for loop(like for int i = 0; i < offsetarray.length;i++).

  11. #23
    Lovroman's Avatar
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    Quote Originally Posted by NB81 View Post
    You could make an array with your offsets(if you have multi-level) and then adding those offsets in a for loop(like for int i = 0; i < offsetarray.length;i++).
    BO2 Memory class
    Jorn already added that feature, as he mentioned it few posts above .

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