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  1. #46
    seires's Avatar
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    haha i love the video the guy realy thing that he can ban you HAHAHAHA

  2. #47
    svrij22's Avatar
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    wow, works great

  3. #48
    haman1's Avatar
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    Anyone can explain me a PULSE in this LAG SWITCH?

  4. #49
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    I checked the source, its safe //Approved by me lol


    EDIT:
    Code:
            [DllImport("user32.dll")]
            private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
            private void timer1_Tick(object sender, EventArgs e)
            {
                UdpClient client = new UdpClient(0);
                string s = "DATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATA";
                byte[] bytes = Encoding.ASCII.GetBytes(s);
                for (int i = 0; i < (this.trackBar1.Value * 5); i++)
                {
                    try
                    {
                        client.Connect("27.27.27.27", 0);
                        client.Send(bytes, s.Length);
                    }
                    catch (Exception exception1)
                    {
                        Console.WriteLine(exception1.ToString());
                    }
                }
            }
    i saw that your program sends like:
    TUDUDUDUDUUDUDU as UDP msg i tink steam can make this easely detectable and might need to use it as followed:

    Code:
    int sht;
                    Random lol = new Random();
    string s = "";
                for (int i = 0; i < 35; i++)
                {
                     sht = lol.Next(1, 5);
                     if(lol == 1)
                     {
                     s = s + "a";
                     }
                     if(lol == 2)
                     {
                     s = s + "a";
                     }
                     if(lol == 3)
                     {
                     s = s + "a";
                     }
                     if(lol == 4)
                     {
                     s = s + "a";
                     }
                     if(lol == 5)
                     {
                     s = s + "a";
                     }
                }
    Last edited by ImNotSatan; 05-26-2016 at 05:06 PM.

  5. #50
    howl2000's Avatar
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    Quote Originally Posted by ImNotSatan View Post
    I checked the source, its safe //Approved by me lol


    EDIT:
    Code:
            [DllImport("user32.dll")]
            private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
            private void timer1_Tick(object sender, EventArgs e)
            {
                UdpClient client = new UdpClient(0);
                string s = "DATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATADATA";
                byte[] bytes = Encoding.ASCII.GetBytes(s);
                for (int i = 0; i < (this.trackBar1.Value * 5); i++)
                {
                    try
                    {
                        client.Connect("27.27.27.27", 0);
                        client.Send(bytes, s.Length);
                    }
                    catch (Exception exception1)
                    {
                        Console.WriteLine(exception1.ToString());
                    }
                }
            }
    i saw that your program sends like:
    TUDUDUDUDUUDUDU as UDP msg i tink steam can make this easely detectable and might need to use it as followed:

    Code:
    int sht;
                    Random lol = new Random();
    string s = "";
                for (int i = 0; i < 35; i++)
                {
                     sht = lol.Next(1, 5);
                     if(lol == 1)
                     {
                     s = s + "a";
                     }
                     if(lol == 2)
                     {
                     s = s + "a";
                     }
                     if(lol == 3)
                     {
                     s = s + "a";
                     }
                     if(lol == 4)
                     {
                     s = s + "a";
                     }
                     if(lol == 5)
                     {
                     s = s + "a";
                     }
                }
    I don't think steam would monitor all users outgoing packets. Seems like there would be some legal or ethical concerns.

  6. #51

  7. #52
    ImNotSatan's Avatar
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    Quote Originally Posted by howl2000 View Post
    I don't think steam would monitor all users outgoing packets. Seems like there would be some legal or ethical concerns.
    They might monitor it, but do not log it then it should be legal?

  8. #53
    sroids's Avatar
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    i downloaded this one! it works, but whenever i use it (just 1 second or so) i get disconnected always. Is it my internet?

  9. #54
    AMDUser1993's Avatar
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    Quote Originally Posted by sroids View Post
    i downloaded this one! it works, but whenever i use it (just 1 second or so) i get disconnected always. Is it my internet?
    you need to be host, try it in private match or spam till you're host

  10. #55
    K3control's Avatar
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    This works but only issue is when I am in game and I press my hotkey (Caps Lock) it does not turn from a green check mark to a X and the lag switch does not work. I've tried starting it after the game, and having the game in windowed.

  11. #56
    howl2000's Avatar
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    Quote Originally Posted by K3control View Post
    This works but only issue is when I am in game and I press my hotkey (Caps Lock) it does not turn from a green check mark to a X and the lag switch does not work. I've tried starting it after the game, and having the game in windowed.
    Order won't matter. It's registering the hotkey through windows. As long as you are an admin with at least windows vista, the hotkey part should work.

    Possible causes: Not admin, not running windows vista or newer, or another process is registering the hotkey as you enter the game.

    Solutions: Become an admin on the pc, upgrade windows, or use another hotkey not in use in game.

  12. #57
    ISuckAtVideoGaymes's Avatar
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    Doesnt Blops 2 not run off host on pc?

  13. #58
    Karrmaa's Avatar
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    this is only for noobs and I'm still rekting them with my VSAT

  14. #59
    nathanaelc's Avatar
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    Got it to work. Thanks!

  15. #60
    KillForXP's Avatar
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    Could you get banned for using this? e.g Arma 3 Global Ban, h1z1 etc?

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