Thread: Ipak extractor

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  1. #1
    bballchamp99's Avatar
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    Cool Ipak extractor

    IPAK extractor (+ library and source)
    So after making a deep analysis of .ipak files (texture container files), I got all the needed info to make an IPAK extractor. Sadly only some texture files (iwi files) can be converted to dds format, but well, I guess it will be possible in some amount of time. I have also decided to make the extracting process in a managed c++ dll, so you can use it too if you want. Next thing im going to code is a way to inject modded iwi's into ipaks. By the way, you need to have a minimum of 256MB of RAM in your computer, and I also think that iwi files dont have name now




    This library has 3 functions:
    Code:
    static int ExtractFiles(System::IntPtr ipakDirectoryPtr, System::IntPtr extractDirectoryPtr, bool realExtract, bool skipFilePadding, bool sleepAtFinish);

    static int ExtractFileID(System::IntPtr ipakDirectoryPtr, DWORD fileID, System::IntPtr extractDirectoryPtr, bool realExtract, bool skipFilePadding, bool showConsole, bool sleepAtFinish);

    static int GetFileCount(System::IntPtr ipakDirectoryPtr);


    - ExtractFiles extracts all files from the specified ipak
    - ExtractFileID extracts the file with the specified ID from the specified ipak
    - GetFileCount tells you how many files are there in an ipak

    - If realExtract is true, then padding and pre-headers in an iwi file are skipped (recommended to get original iwi file)

    - If skipFilePadding is true, then padding INSIDE the file is deleted, I dont know if this is good, so it is disabled by default, you could modify extractor source and enable this feature yourself

    - If showConsole is true, then when the extraction process starts a console pops up with progress information

    - If sleepAtFinish is true, then the console sleeps 1 second when it finished extracting

    The library can also return error codes, which are the following:
    Code:
    #define SUCCESS 0x00000001 // success
    #define ERROR_LOW_FILESIZE 0xFFFFFFF0 // if size of ipak is lower than 16 bytes
    #define ERROR_WRONG_IDENTIFIER 0xFFFFFFF1 // ipak has wrong identifier
    #define ERROR_WRONG_FILESIZE 0xFFFFFFF2 // ipak has wrong filesize
    #define ERROR_NULLINFO_INFO_SECTION 0xFFFFFFF3 // ipak has null info about info section
    #define ERROR_START_FILEMAP_FAILED 0xFFFFFFF4 // MapViewOfFile() failed
    #define ERROR_NULLINFO_DATA_SECTION 0xFFFFFFF5 // ipak has null info about data section
    #define ERROR_INFO_SECTION_TOO_BIG 0xFFFFFFF6 // if info section > 256mb
    #define ERROR_IPAK_FILESIZE_TOO_BIG 0xFFFFFFF7 // if a file from ipak > 256mb
    #define ERROR_IPAKFILE_NOTFOUND 0xFFFFFFF8 // ipak file not found
    #define ERROR_FILEID_NOTFOUND 0xFFFFFFF9 // only when using ExtractFileID(), it cant find specified file

    Credits: kokole, none other stated

    virus scans: ipak_manager_v23.rar - Jotti's malware scan
    https://www.virustotal.com/file/f741...is/1354679026/
    Attached Thumbnails Attached Thumbnails
    0rRye.png  

    <b>Downloadable Files</b> Downloadable Files
    Last edited by bballchamp99; 12-05-2012 at 08:24 AM.

  2. The Following 15 Users Say Thank You to bballchamp99 For This Useful Post:

    CAPiiX (12-05-2012),dialga151 (06-09-2013),Elby (12-05-2012),evannoob (12-04-2012),glay (12-06-2012),Honnys113 (12-06-2012),HugoRS00 (12-08-2012),info2shail2010 (07-02-2013),lil555 (12-05-2012),lileco (12-04-2012),mirel89 (12-18-2012),namquang93 (12-06-2012),SeregaXD (12-06-2012),skeletonmage (12-08-2012),tobiaz1e35 (12-07-2012)

  3. #2
    bballchamp99's Avatar
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    why wont the screen shot work?

  4. #3
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    Wow, finally making progress towards texture replacement hacks! Keep it up!

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    sounds promising

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    Name is kokole bitch please...

    Thanks Barata...

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    Nice, Maybe someone can it conjure up a Texture Hack

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    Am I the only one here who stills doesn't get what it does?

  11. #10
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    Quote Originally Posted by lev123 View Post
    Am I the only one here who stills doesn't get what it does?
    Read maybe?
    Quote Originally Posted by bballchamp99 View Post
    So after making a deep analysis of .ipak files (texture container files), I got all the needed info to make an IPAK extractor.
    It extracts the texture files


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  12. #11
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    Quote Originally Posted by -InSaNe- View Post

    Read maybe?
    I did but I still can't understand.

  13. #12
    bballchamp99's Avatar
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    this allows you to extract files with the textures or aka gun camo and other crap like that and edit it to male a custom camo or to change a enemys clothes to red so you will know there red and kill them making it easier over long range or even close
    Last edited by bballchamp99; 12-05-2012 at 08:13 PM.

  14. #13
    rileyjstrickland's Avatar
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    Quote Originally Posted by bballchamp99 View Post
    this allows you to extract files with the textures or aka gun camo and other crap like that and edit it to male a custom camo or to change a enemys cloths to red so you will know there red and kill them making it easier over long range or even close
    lol cloths.
    It's clothes.

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    ^i see some more spelling errors but w/e no1 cares, aslong as its understandable

    im not a modeler myself but i can tell this would be usefull to people that are, and i dont think it would more then a month till we see the first texture packs .. will make things ingame alot easier for some people ..easier to spot an blue guy on a grayish blackground for example :P

    nice tool
    fuck this 90 day password expires shit

  16. #15
    bballchamp99's Avatar
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    Quote Originally Posted by rileyjstrickland View Post
    lol cloths.
    It's clothes.
    i suck balls at grammar totally of topic
    Last edited by bballchamp99; 12-05-2012 at 08:12 PM.

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