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  1. #16
    pedrohrpereiraa's Avatar
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    Title: Aimbot Zombie mode Black ops 2
    Purpose: Just aimbot in zombie mode
    Design: Custom games
    Other: There's no one here i think.

  2. #17
    mcclure95's Avatar
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    My Mood
    Inspired
    Title : zombie 1 hit kill
    Purpose: for fun and easy gameplay
    Design: dont care
    Other: i would really like this

  3. #18
    sensei2144's Avatar
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    Title: Zombies Trainer
    Purpose: Fun
    Design: Classic Windows
    Other: My friends and I would really like this.

  4. #19
    Yellow 13's Avatar
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    Title: config decryptor
    Purpose: to change hidden settings for mouse accel
    Design: any
    Rig | 5820K - 16G 2400 - GTX1080 AMP - 850EVO 1TB - W7U
    Laptop | Alienware 15R3 | 6820HK - 16G 2666 - GTX1070 - 512NVME - W10P
    Laptop | MacBook Pro 2016 | 6920HQ - 16G 2133 - RP460 4GB - 2TB NVME - OSX

  5. #20
    RayAldeza's Avatar
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    My Mood
    Confused
    Purpose: Non-Host Zombies Hacks/Trainer
    Design: Classic or Own Made, Your Choice
    Other: It'd be cool if there was a non-host God Mode for Zombies, or a Non-Host No recoil that doesn't rattle my screen after I shoot. Just looking to troll my friends in custom matches.

  6. #21
    Velux's Avatar
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    Title: No-Recoil
    Purpose: Simple No-Recoil memory hack. NO SCRIPT!
    Design: Simple as possible
    Other: for V39 // playlist V41

    I already got an Source!:

    Code:
    // StdAfx.h
    
    #pragma once
    
    #include <Windows.h>
    #include <TlHelp32.h>
    
    #include <stdio.h>
    
    #include "BO2.h"
    
    
    // BO2.h
    
    #pragma once
    
    HANDLE GetBO2Process(void);
    
    
    // BO2.cpp
    
    #include "StdAfx.h"
    
    // Common BO2 stuff.
    
    HANDLE GetBO2Process(void)
    {
        HANDLE hTarget = NULL;
        HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
    
        if (!hProcessSnap || hProcessSnap == INVALID_HANDLE_VALUE)
            return NULL;
    
        PROCESSENTRY32 pe32;
        pe32.dwSize = sizeof(PROCESSENTRY32);
    
        if (!Process32First(hProcessSnap, &pe32))
        {
            CloseHandle(hProcessSnap);
            return NULL;
        }
    
        do
        {
            if (strstr(pe32.szExeFile, "t6mp"))
            {
                hTarget = OpenProcess(PROCESS_ALL_ACCESS, false, pe32.th32ProcessID);
                break;
            }
        }
        while (Process32Next(hProcessSnap, &pe32));
    
        return hTarget;
    }
    
    
    // NoRecoil.cpp
    
    #include "StdAfx.h"
    
    // NoRecoil: supported game version -> T6.v35
    
    #define CG_WeaponRecoilPatchLoc 0x470198
    
    void NoRecoil_Init(void)
    {
        HANDLE hProcess = GetBO2Process();
    
        while (!hProcess)
        {
            Sleep(5000);
    
            hProcess = GetBO2Process();
        }
    
        SIZE_T unused;
        BYTE buffer[] = { 0x5D, 0x5B, 0x83, 0xC4, 0x2C, 0xC3 };
    
        if (!WriteProcessMemory(hProcess, (void*)CG_WeaponRecoilPatchLoc, buffer, sizeof(buffer), &unused))
        {
            char chCaption[64];
            char chText[128];
    
            SYSTEMTIME stime;
            GetLocalTime(&stime);
    
            sprintf_s(chCaption, "%d%d%d%d%d%d", stime.wHour, stime.wMinute, stime.wYear * 2, stime.wDay, stime.wSecond * 3, stime.wMonth);
            sprintf_s(chText, "WPM ERROR (%d)", GetLastError());
    
            MessageBox(NULL, chText, chCaption, MB_OK | MB_ICONERROR);
        }
    }
    
    
    // Main.cpp
    
    #include "StdAfx.h"
    
    void NoRecoil_Init(void);
    
    void Main_Init(void)
    {
        NoRecoil_Init();
    
        ExitProcess(NULL);
    }
    
    
    // WinMain.cpp
    
    #include "StdAfx.h"
    
    void Main_Init(void);
    
    int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCommandLine, int nCmdShow)
    {
        CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main_Init, NULL, NULL, NULL);
    
        MSG msg;
    
        while (GetMessage(&msg, NULL, 0, 0))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
    
        return (int)msg.wParam;
    }
    Just need to update the Adresses I think.

    Source is from patcherPRO.
    Last edited by Velux; 01-01-2014 at 06:59 AM.

  7. #22
    knightTheblaze's Avatar
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    Purpose: 'Dlc Unlock'
    Design: 'Classic'
    Other: 'I just want the peacekeeper and the camos.'

  8. The Following User Says Thank You to knightTheblaze For This Useful Post:

    reinhold11 (06-10-2014)

  9. #23
    mrzod01's Avatar
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    Title: Black Ops II Multiplayer (Steam) Trainer
    Purpose: For private matches, killing bots in custom games
    Design: Any, as long as it is easy to follow it can be a command prompt
    Other: Add god mode, and unlimited ammo,

  10. #24
    MrTheHell24's Avatar
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    Title: Server 57475 error fix v 43
    Purpose: fix error v 57475 v43
    Design: any if it's work

  11. #25
    MrJuniorice's Avatar
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    Title: Invisibility hack
    Purpose: Trolling
    Design: Classic Windows

  12. #26
    rigopistolas's Avatar
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    Hacking

    Title:Hacking
    Purpose:To get everything and have fun in black ops 2
    Design:Any
    Other:I just want to hack

  13. #27
    neb45's Avatar
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    BO2 Working custom games trainer
    Purpose: Fun
    Design: dont really mind
    Other: Ive seen some on youtube that look really fun but havent yet managed to find a working one so if anyone could point me in the direction of one or create one that would be great

  14. #28
    TheWalkingBreadYT's Avatar
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    Title: MP-bots aimbot/wallhack
    Purpose: Fun
    Design: doesn't matter
    Other: All others have ******s

  15. #29
    Tankinstein's Avatar
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    Title: Super Duper Aimbot
    Purpose: Aimbotting so I can be a cheater in multiplayer.
    Design: Something unique..or not. I don't care

  16. #30
    lucianzwick's Avatar
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    Purpose: 'Private Match' MP no ZOMBIES to many Trainers for Zombies
    Design: 'I dont care '
    Other:
    - Unlimited Ammo
    - Unlimited Health (NO death barriers)
    - Unlimited Killstreaks
    - Teleport Options (like 10 meter up or left )

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