I am in noway good with coding/scripting; however, what you request seems like it would be very hard to do![]()
Like a script that stops other scripters from affecting them.
IE;
I was playing in a server earlier, and we gave a bunch of items/gear to everybody, and another "scripter" came in.. and teleported all of us, and we died.
Would it be possible for there to be a feature in the scripts that prevents you from being "scripted" against? If, using the scripts?
I am in noway good with coding/scripting; however, what you request seems like it would be very hard to do![]()
Anti kill scripts will NEVER be shared the only way to get one is to make your own.
I wasn't really requesting it, I mean yeah, but more so of just generally discussing it.
And, if it was possible to be done.
Godmode works against this.

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I think it may be possible, maybe something like this for you being anti-teleported client side. Although unfortunately it is a script and is only client side. (Warning: Script has not been tested, but in theory it should work.)
Code:if(markPos) then {titleText ["Anti-Teleport Enabled!","PLAIN DOWN"]; titleFadeOut 4;}; while (damage vehicle player != 1) then { _apos = getPos vehicle player; wait 3; _bpos = getPos vehicle player; _compare = _apos - _bpos ; _antitp = if (_compare > 1000) then { vehicle player setPos _apos; }; };
That's more along the lines of what I was actually looking for,... but if it's only client side, won't the server still recognize me as being "teleported/killed upon falling to death", and just re-register back together once I leave the game?
Like I said, in theory this should be completely possible.

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Well, that will stop you from getting teleported somewhere else (in this case, 1000m) by detecting if you've moved 1000 metres in less 3 seconds. Still that can't be done with a chopper at 280km/h. What that won't stop is from someone teleporting you 100m in the air and killing you. If I were to make that, it would be more difficult, using the Z coordinates and you'd have to make an exclusion for helicopters. It would also have to be a much shorter timer on it (using more resources) because you could probably climb a steep mountain in a vehicle.

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Hey hey, quit going off topic, N1kko.
Engrish only![]()