All credits go sd33221, this has been uploaded with his permission, and also correctly with no advertisements!
I uploaded this because some people have no clue how to upload correctly.
Undetected
[Features]
- Fully opensource
- Based on the great dayzdb map
- Javascript-based, runs in browser
- Easily adaptable to new Arma versions
- Zoom function
- Displays Players
- Displays Vehicles
- Displays Tents
- Displays Corpses
- Auto-center function
[License]
- You find the license in the "License.txt" file. By running DayzNavigator you agree to the license. I will not replace any CD-Keys in case you get banned.
[Instructions]
- Update to at least Arma 97239 (by hand!)
- Extract somewhere
- Launch firefox (or a different 32bit-process named 'foo.exe')
- Launch 'plugin-container.exe' (or launch 'plugin-container.exe' with the command line argument 'foo.exe')
- In your system browser a log window should open
- Launch DayZ (Doesn't matter how, SixLauncher, Dayzcommander, Custom shortcut etc...)
Never open the plugin-container.exe while Battle-Eye is active! (Open the plugin-container.exe before going to lobby)
[Note]
- The Injector is not open-source. It contains a basic manual-mapper with some extra anti-detection. As it doesn't run while battle-eye is active, recompilation is not necessary.
[Known bugs]
[Shoutouts (alphabetical order)]
- Darky.hax
- fatboy88 - Thanks for the DirectX stuff
- James - Without him the v3.6 would have not been possible
- m101jay - Method of getting player names & entity table locations. Also general item idea and code.
- tSpartak - Player directions
[Changelog]
- v1.0 - Initial release
- v2.0 - Undetected again!
- Autorefresh is enabled by default to make the hack more intuitive.
- This now operates as a manually mapped dll, all script-files get dynamically generated with random names.
- No more console window - Log gets displayed as a html-page too.
- Added direction indicator for local player.
- Local player will now also be displayed when inside a vehicle.
- v2.1 - Using a method by m101jay to get all entities - now crashes are properly shown again
- v2.2 - Updated offsets for Arma v. 96584, reduced default refresh delay to 1 second, loader now asks for admin permissions via manifest.
- v2.3 - Added Lingor Island. To enable the LI version delete the "ssl3.dll" and rename the "ssl3.dll.backup" to "ssl3.dll"
- - Updated to Arma beta 96751
- v2.4 - Updated offsets for Arma v. 96836
- - Reworked the loader because of the compability issues. If you get an error run "safemode.bat" to inject into dxdiag.exe (will be opened). If it still doesn't work you probably haven't the newest visual studio crt.
- - Added a lot of cars
- - Some minor fixes suggested by the community (unfortunately i lost the specific credit list)
- v2.5 - Offsets will now be calculated automatically at program start via pattern scan
- v2.6 - Fixed an issue that stopped most vehicles from being displayed. Toggling buttons should work again. Autocenter should work again. Fixed a small logic error reported by Jman420
- v2.7 - Added a great patch by tSpartak to show player directions. Escaping quotes in player names as they otherwise break the javascript code. Added Skoda vehicle. Added buttons to dynamically change the refresh delay of the map from 1-20 seconds
- v2.8 - Fixed that enemys were misplaced because of the rotation code.
- Fixed a bug that could occur when enemys looked north (reported by tSpartak)
- v3.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator
- v3.1 - Fixed for arma 97239 and newer
- v3.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
- v3.3 - Fixed the problem with an 'invalid API-key'. Added a button to draw markers outside of the map (following a suggestion by tSpartak). This greatly slows the drawing down, therefore it is recommended to use in combination with 'Manual Refresh' only
- v3.4 - Fixed a couple of major leaks detected by unkn
- v3.5 - Shows the currently selected gun/item of enemy players
- v3.6 - Undetected again. Added Register-Masks to cover the state of the program while sleeping. While executing the player-scan the game will paused to avoid register-scans - this can still have performance issues so report back how it performs for you.
- v3.7 - Changed the method to freeze the game (in tests this fixed the Gamehack kicks and improved the performance). Fixed the protection against new threads being applied in the wrong order sometimes.
Virus Scan #1
Virus Scan #1








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Just a bear chillin' and shit

