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  1. #1
    ISellSteamAccounts's Avatar
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    BF4 Removals [FPS BOOSTING]

    Request:
    Battlefield 4 requires a good computer. Which a lot of people dont have, so I would like to request a removals hack (to boost fps) for BF4 that includes the following:
    No fog
    No shadows
    No grass

    Dude719 made one for bf3, it worked great
    But now theres bf4 :/
    Heres the render code for bf3, mabye its possible to convert it to bf4?

    Code:
    fb::ClientGameContext* gameContext = fb::ClientGameContext::Singleton();
    fb::Level2 *level = gameContext->m_level; 
    fb::WorldRenderModule *Module = level->m_worldRenderModule; 
    fb::WorldRenderer *wRender = Module->m_worldRenderer; 
    fb::WorldRenderSettings *Setting = wRender->m_worldRenderSettings;
    fb::ClientVegetationManager *Vegatation = level->m_vegetationManager;
    if(IsValid(Vegatation ))
    {
    fb::VegetationSystemSetting *System = Vegatation->m_settings;
    if(IsValid(System))
    { 
    if(bCheckMenu[49]){Setting->m_skyEnable = 0;}
    else Setting->m_skyEnable = 1;
    if(bCheckMenu[50]){Setting->m_lightBrightMap = 0;}
    else Setting->m_lightBrightMap = 1;
    //if(bCheckMenu[928]){Setting->m_sunEnabled = 0;}
    //else Setting->m_sunEnabled = 1;
    if(bCheckMenu[51]){System->m_drawEnable = 0;}
    else System->m_drawEnable = 1;
    if(bCheckMenu[930]){Setting->m_drawShadows = 0;}
    else Setting->m_drawShadows = 1;
    if(bCheckMenu[931]){Setting->m_drawFirstPersonModel = 0;}
    else Setting->m_drawFirstPersonModel = 1;
    if(bCheckMenu[932]){Setting->m_debugChristmasAcidTrip = 1;}
    else Setting->m_debugChristmasAcidTrip = 0;//LSD MODE
    if(bCheckMenu[933] ){Setting->m_drawNothingButGround =0;}
    else Setting->m_drawNothingButGround = 1;//Dell all objects
    }
    }
    }
    Last edited by Mayion; 01-14-2014 at 08:06 AM. Reason: Code Tags..

  2. #2
    Yellow 13's Avatar
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    Wouldn't that require modifying the actual game code?

    And don't the servers now check for client data integrity and kicks them if anything have failed to load?
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  3. #3
    ISellSteamAccounts's Avatar
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    I dont accually know :/ Im not a coder.

  4. #4
    toshei's Avatar
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    toturials? printscreen? or anything?

  5. #5
    s1lentturtle's Avatar
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    This is a request not a release

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  7. #6
    iZyMaaq's Avatar
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    I am pretty sure you can remove sky, and other none essential effects.

    You could run the game in dx10 using user.cfg commands (If you are using 11)

    Bf4 folder, user.cfg (create it)

    Code:
    Code:
    RenderDevice.Dx11Enable 0
    RenderDevice.Dx11Dot1Enable 0
    RenderDevice.Dx11Dot1RuntimeEnable 0
    Thanks
    Last edited by Mayion; 01-14-2014 at 08:06 AM. Reason: Code tags

  8. #7
    iZyMaaq's Avatar
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    Quote Originally Posted by iZyMaaq View Post
    I am pretty sure you can remove sky, and other none essential effects.

    You could run the game in dx10 using user.cfg commands (If you are using 11)

    Bf4 folder, user.cfg (create it)

    Code:
    RenderDevice.Dx11Enable 0
    RenderDevice.Dx11Dot1Enable 0
    RenderDevice.Dx11Dot1RuntimeEnable 0

    Thanks
    How to eliminate motion blur.

    Best settings:

    Code:
    WorldRender.TransparencyShadowmapsEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.MotionBlurForceOn 0
    WorldRender.MotionBlurFixedShutterTime 0
    WorldRender.MotionBlurMax 0
    WorldRender.MotionBlurQuality 0
    WorldRender.MotionBlurMaxSampleCount 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.LightTileCsPathEnable 0
    RenderDevice.ForceRenderAheadLimit 0
    PostProcess.DynamicAOEnable 0
    PerfOverlay.DrawFps 1
    GameTime.MaxVariableFps 59.94
    Last edited by Mayion; 01-14-2014 at 08:06 AM.

  9. #8
    iZyMaaq's Avatar
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    Done it awhile ago..
    lemme create the words tut here for noobe that don't want to stream youtube

    1. go to the directory where your battlefield .exe placed
    2. create new text document
    3. copy pasta this text
    Code:
    GameTime.MaxVariableFps 120
    PerfOverlay.DrawFps 1
    PerfOverlay.DrawGraph 0
    PerfOverlay.Enable 1
    PostProcess.DynamicAOEnable 0
    Render.DrawScreenInfo 0
    RenderDevice.Dx11Dot1Enable 1
    RenderDevice.Dx11Dot1RuntimeEnable 1
    RenderDevice.Dx11Enable 1
    RenderDevice.ForceRenderAheadLimit 0
    RenderDevice.TripleBufferingEnable 0
    Screenshot.Format jpg
    UI.DrawEnable 1
    WorldRender.DxDeferredCsPathEnable 1
    WorldRender.LightTileCsPathEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.MotionBlurFixedShutterTime 0
    WorldRender.MotionBlurForceOn 0
    WorldRender.MotionBlurMax 0
    WorldRender.MotionBlurMaxSampleCount 0
    WorldRender.MotionBlurQuality 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.SpotLightShadowmapResolution 256
    WorldRender.TransparencyShadowmapsEnable 0

    4. Save it as "user.cfg"
    5. done, try to be suppressed now

    This will remove that flares and flashes when people shoot and flares from the sun or sky
    Last edited by Mayion; 01-14-2014 at 04:03 PM. Reason: Merging posts

  10. #9
    Yellow 13's Avatar
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    Quote Originally Posted by iZyMaaq View Post
    I am pretty sure you can remove sky, and other none essential effects.

    You could run the game in dx10 using user.cfg commands (If you are using 11)

    Bf4 folder, user.cfg (create it)

    Code:
    RenderDevice.Dx11Enable 0
    RenderDevice.Dx11Dot1Enable 0
    RenderDevice.Dx11Dot1RuntimeEnable 0

    Thanks
    Doesn't make any difference tbh
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  11. #10
    iZyMaaq's Avatar
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    Quote Originally Posted by Yellow 13 View Post
    Doesn't make any difference tbh
    Use the newest one

  12. #11
    Paralyze's Avatar
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    Quote Originally Posted by iZyMaaq View Post
    Done it awhile ago..
    lemme create the words tut here for noobe that don't want to stream youtube

    1. go to the directory where your battlefield .exe placed
    2. create new text document
    3. copy pasta this text
    Code:
    GameTime.MaxVariableFps 120
    PerfOverlay.DrawFps 1
    PerfOverlay.DrawGraph 0
    PerfOverlay.Enable 1
    PostProcess.DynamicAOEnable 0
    Render.DrawScreenInfo 0
    RenderDevice.Dx11Dot1Enable 1
    RenderDevice.Dx11Dot1RuntimeEnable 1
    RenderDevice.Dx11Enable 1
    RenderDevice.ForceRenderAheadLimit 0
    RenderDevice.TripleBufferingEnable 0
    Screenshot.Format jpg
    UI.DrawEnable 1
    WorldRender.DxDeferredCsPathEnable 1
    WorldRender.LightTileCsPathEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.MotionBlurFixedShutterTime 0
    WorldRender.MotionBlurForceOn 0
    WorldRender.MotionBlurMax 0
    WorldRender.MotionBlurMaxSampleCount 0
    WorldRender.MotionBlurQuality 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.SpotLightShadowmapResolution 256
    WorldRender.TransparencyShadowmapsEnable 0

    4. Save it as "user.cfg"
    5. done, try to be suppressed now

    This will remove that flares and flashes when people shoot and flares from the sun or sky
    And is this allowed? Or can you get banned for doing this?
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  13. #12
    Mayion's Avatar
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    Quote Originally Posted by Paralyze View Post


    And is this allowed? Or can you get banned for doing this?
    No, you're just changing the settings.


     


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  14. #13
    Paralyze's Avatar
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    Quote Originally Posted by Mayion View Post


    No, you're just changing the settings.
    Aight, defenitely going to do this.
    Member: December 24th, 2012
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  15. #14
    SynTaX118's Avatar
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    This works quite well for me, I had UI.DrawEnable 1 in there as well but had to remove it because it was causing the game to crash when opening. This will remove most of the suppression effect as well.

    Code:
    GameTime.MaxVariableFps 120
    PerfOverlay.DrawFps 1
    PerfOverlay.DrawGraph 0
    PerfOverlay.Enable 1
    PostProcess.DynamicAOEnable 0
    Render.DrawScreenInfo 0
    RenderDevice.Dx11Dot1Enable 1
    RenderDevice.Dx11Dot1RuntimeEnable 1
    RenderDevice.Dx11Enable 1
    RenderDevice.ForceRenderAheadLimit 3
    RenderDevice.TripleBufferingEnable 0
    Screenshot.Format jpg
    WorldRender.DxDeferredCsPathEnable 1
    WorldRender.LightTileCsPathEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.MotionBlurFixedShutterTime 0
    WorldRender.MotionBlurForceOn 0
    WorldRender.MotionBlurMax 0
    WorldRender.MotionBlurMaxSampleCount 0
    WorldRender.MotionBlurQuality 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.SpotLightShadowmapResolution 256
    WorldRender.TransparencyShadowmapsEnable 0
    WorldRender.PlanarReflectionEnable 0
    Last edited by Mayion; 03-04-2014 at 11:33 PM. Reason: NO ONE REMOVES THIS POST

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  17. #15
    HaynesZ's Avatar
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    Tried it no ban

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