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  1. #16
    xXbaburXx's Avatar
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    Question No download

    is it my browser or did you remove the download link?

  2. #17
    Flengo's Avatar
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    Quote Originally Posted by xXbaburXx View Post
    is it my browser or did you remove the download link?
    It's still there.

    http://www.mpgh.net/forum/attachment...7&d=1420093219


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  3. #18
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    Is there a 100% confirmation i will not be ban for this?

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    THANKS THATS THE BEST THANKS MAN ROCKON

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  5. #20
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    it works for me but latetr it starts to crash bf4.exe!!

  6. #21
    Flengo's Avatar
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    Quote Originally Posted by alexcarioti View Post
    Is there a 100% confirmation i will not be ban for this?
    No.

    Quote Originally Posted by VirtualName View Post
    it works for me but latetr it starts to crash bf4.exe!!
    Can you tell me some more? Is there an error message that comes up? Does BF4 just close or does it stop working and a crash message comes up?


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  7. #22
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    Quote Originally Posted by Flengo View Post


    No.



    Can you tell me some more? Is there an error message that comes up? Does BF4 just close or does it stop working and a crash message comes up?
    It crashes bf4 without any error messages other than it stopped working. I can't use it anymore.
    Last edited by Oneby1; 01-05-2015 at 03:04 AM.

  8. The Following User Says Thank You to Oneby1 For This Useful Post:

    [MPGH]Flengo (01-05-2015)

  9. #23
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    great job mate!

  10. #24
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    Gr8 m8 i r8 8/8
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  11. #25
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    i got this problem.
    used the game in 32-bit mode,also disabled the origin ingame.
    anyting wrong i did?

  12. #26
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    Quote Originally Posted by Mayion View Post
    Great Job !
    Still waiting for the aimbot.
    Code:
    bool calculateAngles( D3DXVECTOR3* angles , D3DXVECTOR3 vOrigin , D3DXVECTOR3 aimPoint , D3DXVECTOR2 m_sway )
    {
    	D3DXVECTOR3 vDirTarget = aimPoint - vOrigin;
    
    	D3DXVec3Normalize( &vDirTarget , &vDirTarget );
    
    	angles->x = -atan2( vDirTarget.x , vDirTarget.z ) - m_sway.x;					//Yaw
    	angles->y = atan2( vDirTarget.y , VectorLength2D( vDirTarget ) ) - m_sway.y;	//Pitch
    
    	/*if ( _isnan( angles->x ) && _isnan( angles->y ) )
    		return false;*/
    
    	return true;
    }
    
    void aimCorrection(D3DXVECTOR3 currentPosition, D3DXVECTOR3* aimPoint, D3DXVECTOR3 targetVelocity, float bulletSpeed, float gravity)
    {	
    	if ( bulletSpeed == 0.0f )
    		return;
    	
    	float distance = Distance3D( currentPosition.x , currentPosition.y , currentPosition.z , aimPoint->x , aimPoint->y , aimPoint->z );
    	float flBulletTime = distance / fabs(bulletSpeed);	
    		
    	*aimPoint += flBulletTime * targetVelocity;
    	aimPoint->y += ( float ) 0.5f * fabs( gravity ) * flBulletTime * flBulletTime;
    }
    but use smooth, and limited fov (Fairfight)

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    [MPGH]Flengo (01-06-2015),[MPGH]Mayion (01-06-2015)

  14. #27
    xXbaburXx's Avatar
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    how do i run the code?

    Quote Originally Posted by smallC View Post
    Code:
    bool calculateAngles( D3DXVECTOR3* angles , D3DXVECTOR3 vOrigin , D3DXVECTOR3 aimPoint , D3DXVECTOR2 m_sway )
    {
    	D3DXVECTOR3 vDirTarget = aimPoint - vOrigin;
    
    	D3DXVec3Normalize( &vDirTarget , &vDirTarget );
    
    	angles->x = -atan2( vDirTarget.x , vDirTarget.z ) - m_sway.x;					//Yaw
    	angles->y = atan2( vDirTarget.y , VectorLength2D( vDirTarget ) ) - m_sway.y;	//Pitch
    
    	/*if ( _isnan( angles->x ) && _isnan( angles->y ) )
    		return false;*/
    
    	return true;
    }
    
    void aimCorrection(D3DXVECTOR3 currentPosition, D3DXVECTOR3* aimPoint, D3DXVECTOR3 targetVelocity, float bulletSpeed, float gravity)
    {	
    	if ( bulletSpeed == 0.0f )
    		return;
    	
    	float distance = Distance3D( currentPosition.x , currentPosition.y , currentPosition.z , aimPoint->x , aimPoint->y , aimPoint->z );
    	float flBulletTime = distance / fabs(bulletSpeed);	
    		
    	*aimPoint += flBulletTime * targetVelocity;
    	aimPoint->y += ( float ) 0.5f * fabs( gravity ) * flBulletTime * flBulletTime;
    }
    but use smooth, and limited fov (Fairfight)
    Can someone please tell me how to run the code becayse I dont know how.i just have a extremly basuc knowledge if java and c++

  15. #28
    skolzacker's Avatar
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    @Flengo It's crashing, i'm using Windows 8.1 64 bits in full screen mode. Freezes and gives the error that bf4 stopped working and some pink lines wtf
    Last edited by skolzacker; 01-07-2015 at 04:45 PM.
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  16. #29
    sairamarao's Avatar
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    same OS,and same problem here hope a fix

  17. #30
    Better MPGH Event Organizer Than Arun Since '12
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    Nice job.

    Quote Originally Posted by sairamarao View Post
    same OS,and same problem here hope a fix
    You're having this problem?

    Quote Originally Posted by sairamarao View Post

    i got this problem.
    used the game in 32-bit mode,also disabled the origin ingame.
    anyting wrong i did?
    The fix for it is here: http://www.mpgh.net/forum/showthread.php?t=831873
    But instead of msvcr you will need to download msvcp which can be found here: http://www.mpgh.net/forum/showthread.php?t=871450
    @Flengo when you gonna come to CSGO section bby?

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