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    Talking *WIP* Borderlands 2 Save Editor Revision 77 + ID List

    Borderlands 2 Save Editor Revision 77 + ID List


    THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbs. ALSO, THE COMPILER WAS Kryptos1018.

    THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.

    I HAVE NOW INCLUDED THE GUN/ITEM ID LIST SO YOU CAN MAKE YOUR OWN GUN/SHIELD/CLASS MOD/GRENADE MOD/ AND EVEN TACOS (JUST KIDDING)!!!

    WARNING, THIS PROGRAM IS STILL IN DEVELOPING STAGES, SO THERE WILL STILL BE BUGS/ISSUES AND ABILITIES MISSING/UNUSABLE! DON'T TELL ME THE OBVIOUS PLEASE!

    UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET. *THIS ONLY APPLIES IF THE DLC HASN'T CAME OUT YET*

    Now, here is Rick's BL2 Save Editor. All you have to do is simply unpack the WHOLE save editor to your desired place and open the save editor and click open on save folder and select which one you want to edit and click open at the bottom right. WAHLA!! You just know accessed your save and are free to do whatever you want at your OWN RISK!

    WORKING AS OF 10/16/2012 10:00 PM (Why in the world am I up this early u.u)

    ************************************************** ***************************

    Borderlands 2 Save Editor Revision 77 Virus Scans:
    http://virusscan.jotti.org/en/scanre...f87c8622b868fc
    https://www.virustotal.com/file/2f52...0d62/analysis/

    ************************************************** ***************************

    Borderlands 2 Gun/Item ID List Virus Scans:
    Error]Error
    https://www.virustotal.com/file/6100...is/1350348900/

    ************************************************** ***************************


    Borderlands 2 Save Editor Revision 77 & Borderlands 2 Gun/Item ID List:

    <b>Downloadable Files</b> Downloadable Files
    Last edited by Corogast; 10-16-2012 at 07:44 PM. Reason: Updates & Grammar
    [MPGH]-[Halo 4]

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  3. #2
    Member tonybear's Avatar
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    Wow another save editor in just one day. Very good find indeed. Can't wait for approval.

  4. #3
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    Well, its just an updated version and plus my older thread no longer allowed me to edit it, so I made a new one and requested to get older one deleted.
    [MPGH]-[Halo 4]

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    There better be tacos in this build! Also whats different in this one? Mostly stability and code cleanup?

  6. #5
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    I recommend only updating every 5 revisions or every major revisions with as many as Rick has been releasing.

    Changelog as of rev73

     

    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.



     

    • rev70
      1. /trunk/Gibbed.Borderlands2.FileFormats/LZO.cs
      2. /trunk/Gibbed.Borderlands2.FileFormats/SaveFile.cs
      3. /trunk/Gibbed.Borderlands2.SparkTmsUnpack/Program.cs
      4. /trunk/VerifySaves/Program.cs
    • rev71
      1. /trunk/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/UIPreferencesData.cs
      2. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseItemView.xaml
      3. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseWeaponView.xaml
      4. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BackpackView.xaml
      5. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BankView.xaml
      6. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/CurrencyOnHandView.xaml
      7. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerView.xaml
      8. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerViewModel.cs
    • rev72
      1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs
    • rev73
      1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs

    Quote Originally Posted by VindictusMods
    I'll just change my IP, and I have all your IP's guys. So watch it. I may hack or put a virus in ur computer.
    Quote Originally Posted by sd333221
    Injecting in the lobby gets you directly banned. Thats my secret deal with Battleye, I let them have the people who can't read the instructions and they don't ban the others in return.

  7. #6
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    O.O Yea....theres tacos...... and yes and bank editing(r71), and more simple error readings for computer illiterate people. Trust me there were tons of changes but no new features.

    ---------- Post added at 09:49 PM ---------- Previous post was at 09:48 PM ----------

    Quote Originally Posted by lockdown6435 View Post
    I recommend only updating every 5 revisions or every major revisions with as many as Rick has been releasing.

    Changelog as of rev73

     

    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.



     

    • rev70
      1. /trunk/Gibbed.Borderlands2.FileFormats/LZO.cs
      2. /trunk/Gibbed.Borderlands2.FileFormats/SaveFile.cs
      3. /trunk/Gibbed.Borderlands2.SparkTmsUnpack/Program.cs
      4. /trunk/VerifySaves/Program.cs
    • rev71
      1. /trunk/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/UIPreferencesData.cs
      2. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseItemView.xaml
      3. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseWeaponView.xaml
      4. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BackpackView.xaml
      5. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BankView.xaml
      6. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/CurrencyOnHandView.xaml
      7. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerView.xaml
      8. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerViewModel.cs
    • rev72
      1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs
    • rev73
      1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs

    Thx Lockdown :3 Your gonna be my Company Co-Founder
    [MPGH]-[Halo 4]

  8. #7
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    xD You know what would be awesome? A Bane with no accurancy loss,annoy everyone with it!

  9. #8
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    Quote Originally Posted by MrDigi View Post
    xD You know what would be awesome? A Bane with no accurancy loss,annoy everyone with it!
    Make it x.x

  10. The Following User Says Thank You to Bowl. For This Useful Post:

    Tiessen95 (02-14-2013)

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    xD It would have to be coded like the 100% vault relic,and I dunno how to code :<

  12. #10
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    All parts belonging to guns/items are precoded into the game, so unless your hacking bad*ss then you can't modify the values.
    [MPGH]-[Halo 4]

  13. #11
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    Update after update, I can't seem to see any big changes with it.

  14. #12
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    Quote Originally Posted by Assassinanic View Post
    Update after update, I can't seem to see any big changes with it.
    I will now only update every 5 revisions to keep from me spam **cking the thread with new updates
    [MPGH]-[Halo 4]

  15. #13
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    Quote Originally Posted by Corogast View Post
    I will now only update every 5 revisions to keep from me spam **cking the thread with new updates
    Oh, no wonder. Mind if I get a link to the source itself?

    I've been googling for a week already and I can't seem to find it.

  16. #14
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    /approved both files.

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    Corogast (10-15-2012)

  18. #15
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    Quote Originally Posted by Versa View Post
    /approved both files.
    BTW Can I get it restickied? :3 Pretty Plox
    [MPGH]-[Halo 4]

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