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  1. #1
    Anonymush's Avatar
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    News on Oversoul - Upcoming Monster Loader

    JamesR and Xyo are working on trillux to make a oversoul monster loader,so far the beta version works fine.


    just telling the hottest news to ya cool gais' waiting for a oversoul hax

  2. #2
    deusxzero's Avatar
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    Do you know when you could release the monster loader?

  3. #3
    Anonymush's Avatar
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    here? i dont know

  4. #4
    deusxzero's Avatar
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    I want to find Ice Normad :/ they're so rare to encounter and yet to posses. Bummer

    Edit: So when can you release that loader ANYWHERE to the earliest? You know cause gamma will soon come so it would be pointless to release quite late.
    Last edited by deusxzero; 11-06-2012 at 11:51 AM.

  5. #5
    Demonsprace's Avatar
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    Is this thing coming out or not?

  6. #6
    MLGB's Avatar
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    Probably like never.

    Xyo still working on the stuff that need to update itself.

    So.......

  7. #7
    Demonsprace's Avatar
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    Well that is stupid. xD

  8. #8
    Rance-Sama's Avatar
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    I'm very lazy or I would go and try to make a trainer for OverSoul but here is the SWF movie.

    OverSoul Movie - http://oversoulcdn.arti*****m/game/OSWrapper0_2_35.swf
    Download the SWF File for OverSoul - http://www.********e.com/?tsnwcbyb1rniz13

  9. #9
    Baron Lauk's Avatar
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    UIBattle: Earth

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Aste lin","roomID":1}
    **

    Users.getUserByName() > astelin
    found
    Users.getUserByName() > astelin
    found
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Elus taani","roomID":1}
    **

    Users.getUserByName() > elustaani
    found
    Users.getUserByName() > elustaani
    found
    BATTLE MESSAGE RECEIVE FROM 1
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    UIBattle: QUEUEING CARD: playerSkill_3 true
    CardSlideAnimation: 0 PLAYING Slide anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Elus taani","roomID":1}
    **

    Users.getUserByName() > elustaani
    found
    Users.getUserByName() > elustaani
    found
    BATTLE MESSAGE RECEIVE FROM 1
    TAG
    CardSlideAnimation: 0 calling reveal
    Battle : Queue Skill reached - playQueue1 Value = -1 xxxxx
    UIBattle: QUEUEING CARD: playerSkill_0 true
    CardSlideAnimation: 0 PLAYING Slide anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Aste lin","roomID":1}
    **

    Users.getUserByName() > astelin
    found
    Users.getUserByName() > astelin
    found
    BATTLE MESSAGE RECEIVE FROM 1
    TAG
    CardSlideAnimation: 0 calling reveal
    QUEUE INIT

    CLIENT sending:
    > {"owner":2,"type":"battle","cmd":"play","body":"28 ,30","discard":""}
    **

    QUEUE INIT

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=155 bytesTotal=0]
    < {"type":"battle","cmd":"play","body":"28,30","owne r":2,"intAttack":2,"intUnblockable":1,"intDefense" :0,"intStun":0,"intReflect":0,"intAHP":12,"intBHP" :10}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    Discard value set to : 1
    CustomAnimationController: 0 PLAYING Attack2 anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=265 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"play","body":"13","owner": 1,"intAttack":1,"intUnblockable":0,"intDefense":0, "intStun":0,"intReflect":0,"intAHP":12,"intBHP ":9}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    Discard value set to : 1
    < {"type":"battle","cmd":"effects","owner":1,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    CustomAnimationController: 0 calling battle_hit
    ScreenBattle: 0 Called battle_hit against 0
    Barbarian HEALED 13
    CustomAnimationController: 1 PLAYING Hit anim_endwhisper
    CustomAnimationController: 0 calling battle_hit
    ScreenBattle: 0 Called battle_hit against 0
    Barbarian HEALED 12
    CustomAnimationController: 1 PLAYING Hit anim_endwhisper
    CustomAnimationController: 1 PLAYING Attack1 anim_oneshot
    CustomAnimationController: 1 calling battle_hit
    ScreenBattle: 1 Called battle_hit against 1
    xxxxx HEALED 9
    CustomAnimationController: 0 PLAYING Hit anim_endwhisper

    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **

    CustomAnimationController: 0END WHISPERED
    UIBattle: Energy
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    Insufficient points to play card

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=63 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Zor" ,"roomID":1}
    **

    Users.getUserByName() > zor
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1
    UIBattle: Ice

    CLIENT sending:
    > {"owner":2,"type":"battle","discard":"","body":"2" ,"cmd":"charge"}
    **


    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"battle","cmd":"charge","owner":2,"body":" 2","discard":""}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    ScreenBattle: 1 is Playing PowerUp
    CustomAnimationController: 0 PLAYING PowerUp anim_oneshot
    intIce

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=265 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"play","body":"14","owner": 1,"intAttack":2,"intUnblockable":0,"intDefense":0, "intStun":0,"intReflect":0,"intAHP":12,"intBHP ":7}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    Discard value set to : 1
    < {"type":"battle","cmd":"effects","owner":1,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    UIBattle: Fire

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=64 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"aKid ","roomID":1}
    **

    Users.getUserByName() > akid
    found
    Users.getUserByName() > akid
    found
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Mord efort","roomID":1}
    **

    Users.getUserByName() > mordefort
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Alde baran","roomID":1}
    **

    Users.getUserByName() > aldebaran
    found
    Users.getUserByName() > aldebaran
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 PLAYING Attack1 anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Star ite","roomID":1}
    **

    Users.getUserByName() > starite
    found
    Users.getUserByName() > starite
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 calling battle_hit
    ScreenBattle: 1 Called battle_hit against 1
    xxxxx HEALED 7
    CustomAnimationController: 0 PLAYING Hit anim_endwhisper

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Alde baran","roomID":1}
    **

    Users.getUserByName() > aldebaran
    found
    Users.getUserByName() > aldebaran
    found
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **

    CustomAnimationController: 0END WHISPERED
    UIBattle: Ice
    UIBattle: Earth
    UIBattle: Light
    UIBattle: Water
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    Insufficient points to play card
    UIBattle: Ice
    UIBattle: Fire
    UIBattle: Ice
    UIBattle: Energy
    UIBattle: Chaos
    UIBattle: Earth
    UIBattle: Light
    UIBattle: Shadow
    UIBattle: Light

    CLIENT sending:
    > {"owner":2,"type":"battle","discard":"","body":"6" ,"cmd":"charge"}
    **


    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"battle","cmd":"charge","owner":2,"body":" 6","discard":""}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    ScreenBattle: 1 is Playing PowerUp
    CustomAnimationController: 0 PLAYING PowerUp anim_oneshot
    intLight

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=57 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=64 bytesTotal=0]
    < {"type":"battle","cmd":"draw","owner":1,"body":"", "discard":""}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    QUEUE INIT
    ScreenBattle: 0 is Playing PowerUp

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=57 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":1,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    UIBattle: Light

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"neon 0912","roomID":1}
    **

    Users.getUserByName() > neon0912
    found
    Users.getUserByName() > neon0912
    found
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"neon 0912","roomID":1}
    **

    Users.getUserByName() > neon0912
    found
    Users.getUserByName() > neon0912
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 PLAYING PowerUp anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Star ite","roomID":1}
    **

    Users.getUserByName() > starite
    found
    Users.getUserByName() > starite
    found
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **

    UIBattle: Water
    UIBattle: Light

    CLIENT sending:
    > {"owner":2,"type":"battle","discard":"","body":"6" ,"cmd":"charge"}
    **


    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"battle","cmd":"charge","owner":2,"body":" 6","discard":""}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    ScreenBattle: 1 is Playing PowerUp
    CustomAnimationController: 0 PLAYING PowerUp anim_oneshot
    intLight

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=265 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"play","body":"16","owner": 1,"intAttack":0,"intUnblockable":1,"intDefense":0, "intStun":0,"intReflect":0,"intAHP":12,"intBHP ":6}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    Discard value set to : 1
    < {"type":"battle","cmd":"effects","owner":1,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    UIBattle: Light

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Elus taani","roomID":1}
    **

    Users.getUserByName() > elustaani
    found
    Users.getUserByName() > elustaani
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 PLAYING Attack1 anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Elus taani","roomID":1}
    **

    Users.getUserByName() > elustaani
    found
    Users.getUserByName() > elustaani
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 calling battle_hit
    ScreenBattle: 1 Called battle_hit against 1
    xxxxx HEALED 6
    CustomAnimationController: 0 PLAYING Hit anim_endwhisper

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Niko 8787","roomID":1}
    **

    Users.getUserByName() > niko8787
    found
    Users.getUserByName() > niko8787
    found
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=65 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"9_Ga G","roomID":1}
    **

    Users.getUserByName() > 9_gag
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1
    UIBattle: Light

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=65 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Prim e","roomID":1}
    **

    Users.getUserByName() > prime
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **

    CustomAnimationController: 0END WHISPERED
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    UIBattle: QUEUEING CARD: playerSkill_4 true
    CardSlideAnimation: 0 PLAYING Slide anim_oneshot
    TAG
    CardSlideAnimation: 0 calling reveal
    QUEUE INIT

    CLIENT sending:
    > {"owner":2,"type":"battle","cmd":"play","body":"29 ","discard":""}
    **

    QUEUE INIT

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=150 bytesTotal=0]
    < {"type":"battle","cmd":"play","body":"29","owner": 2,"intAttack":5,"intUnblockable":0,"intDefense":0, "intStun":0,"intReflect":0,"intAHP":7,"intBHP" :6}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    Discard value set to : 1
    CustomAnimationController: 0 PLAYING Attack1 anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=181 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"charge","owner":1,"body":" 2","discard":""}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    ScreenBattle: 0 is Playing PowerUp
    intIce
    < {"type":"battle","cmd":"effects","owner":1,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    CustomAnimationController: 0 calling battle_hit
    ScreenBattle: 0 Called battle_hit against 0
    Barbarian HEALED 7
    CustomAnimationController: 1 PLAYING Hit anim_endwhisper

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=64 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"aKid ","roomID":1}
    **

    Users.getUserByName() > akid
    found
    Users.getUserByName() > akid
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 PLAYING PowerUp anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Niko 8787","roomID":1}
    **

    Users.getUserByName() > niko8787
    found
    Users.getUserByName() > niko8787
    found
    BATTLE MESSAGE RECEIVE FROM 1

    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **


    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Arma 1122","roomID":1}
    **

    Users.getUserByName() > arma1122
    found
    Users.getUserByName() > arma1122
    found
    BATTLE MESSAGE RECEIVE FROM 1
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    UIBattle: QUEUEING CARD: playerSkill_2 true
    CardSlideAnimation: 0 PLAYING Slide anim_oneshot

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=65 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"edja y","roomID":1}
    **

    Users.getUserByName() > edjay
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1
    TAG
    CardSlideAnimation: 0 calling reveal
    QUEUE INIT

    CLIENT sending:
    > {"owner":2,"type":"battle","cmd":"play","body":"31 ","discard":""}
    **

    QUEUE INIT

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=150 bytesTotal=0]
    < {"type":"battle","cmd":"play","body":"31","owner": 2,"intAttack":0,"intUnblockable":0,"intDefense":5, "intStun":0,"intReflect":0,"intAHP":7,"intBHP" :6}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    Discard value set to : 1
    CustomAnimationController: 0 PLAYING ShieldMagic anim_endfreeze

    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=264 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"play","body":"17","owner": 1,"intAttack":0,"intUnblockable":0,"intDefense":5, "intStun":0,"intReflect":0,"intAHP":7,"intBHP" :6}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    Discard value set to : 1
    < {"type":"battle","cmd":"effects","owner":1,"effect s":[]}
    **

    BATTLE MESSAGE RECEIVE FROM 0
    CustomAnimationController: 0END FREEZE
    CustomAnimationController: 1 PLAYING ShieldMagic anim_endfreeze

    ---------- Post added at 01:18 AM ---------- Previous post was at 01:18 AM ----------

    Hehe Enjoy

    ---------- Post added at 01:19 AM ---------- Previous post was at 01:18 AM ----------

    ^Ofc jamesR already has that

    ---------- Post added at 01:21 AM ---------- Previous post was at 01:19 AM ----------

    >.> mainly for the lazy one

  10. #10
    MLGB's Avatar
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    You could at least use the code function or the spoiler function.

  11. #11
    Hatred [BOT]'s Avatar
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    My Mood
    In Love
    I Sense that this guy is Shadow.....

  12. #12
    Plutonsvea's Avatar
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    Quote Originally Posted by Baron Lauk View Post
    UIBattle: Earth
    Code:
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Astelin","roomID":1}
    **
    
    Users.getUserByName() > astelin
    found
    Users.getUserByName() > astelin
    found
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Elustaani","roomID":1}
    **
    
    Users.getUserByName() > elustaani
    found
    Users.getUserByName() > elustaani
    found
    BATTLE MESSAGE RECEIVE FROM 1
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    UIBattle: QUEUEING CARD: playerSkill_3 true
    CardSlideAnimation: 0 PLAYING Slide anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Elustaani","roomID":1}
    **
    
    Users.getUserByName() > elustaani
    found
    Users.getUserByName() > elustaani
    found
    BATTLE MESSAGE RECEIVE FROM 1
    TAG
    CardSlideAnimation: 0 calling reveal
    Battle : Queue Skill reached - playQueue1 Value = -1 xxxxx
    UIBattle: QUEUEING CARD: playerSkill_0 true
    CardSlideAnimation: 0 PLAYING Slide anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Astelin","roomID":1}
    **
    
    Users.getUserByName() > astelin
    found
    Users.getUserByName() > astelin
    found
    BATTLE MESSAGE RECEIVE FROM 1
    TAG
    CardSlideAnimation: 0 calling reveal
    QUEUE INIT
    
    CLIENT sending:
    > {"owner":2,"type":"battle","cmd":"play","body":"28,30","discard":""}
    **
    
    QUEUE INIT
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=155 bytesTotal=0]
    < {"type":"battle","cmd":"play","body":"28,30","owner":2,"intAttack":2,"intUnblockable":1,"intDefense":0,"intStun":0,"intReflect":0,"intAHP":12,"intBHP":10}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    Discard value set to : 1
    CustomAnimationController: 0 PLAYING Attack2 anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=265 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"play","body":"13","owner":1,"intAttack":1,"intUnblockable":0,"intDefense":0,"intStun":0,"intReflect":0,"intAHP":12,"intBHP":9}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    Discard value set to : 1
    < {"type":"battle","cmd":"effects","owner":1,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    CustomAnimationController: 0 calling battle_hit
    ScreenBattle: 0 Called battle_hit against 0
    Barbarian HEALED 13
    CustomAnimationController: 1 PLAYING Hit anim_endwhisper
    CustomAnimationController: 0 calling battle_hit
    ScreenBattle: 0 Called battle_hit against 0
    Barbarian HEALED 12
    CustomAnimationController: 1 PLAYING Hit anim_endwhisper
    CustomAnimationController: 1 PLAYING Attack1 anim_oneshot
    CustomAnimationController: 1 calling battle_hit
    ScreenBattle: 1 Called battle_hit against 1
    xxxxx HEALED 9
    CustomAnimationController: 0 PLAYING Hit anim_endwhisper
    
    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **
    
    CustomAnimationController: 0END WHISPERED
    UIBattle: Energy
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    Insufficient points to play card
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=63 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Zor","roomID":1}
    **
    
    Users.getUserByName() > zor
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1
    UIBattle: Ice
    
    CLIENT sending:
    > {"owner":2,"type":"battle","discard":"","body":"2","cmd":"charge"}
    **
    
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"battle","cmd":"charge","owner":2,"body":"2","discard":""}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    ScreenBattle: 1 is Playing PowerUp
    CustomAnimationController: 0 PLAYING PowerUp anim_oneshot
    intIce
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=265 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"play","body":"14","owner":1,"intAttack":2,"intUnblockable":0,"intDefense":0,"intStun":0,"intReflect":0,"intAHP":12,"intBHP":7}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    Discard value set to : 1
    < {"type":"battle","cmd":"effects","owner":1,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    UIBattle: Fire
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=64 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"aKid","roomID":1}
    **
    
    Users.getUserByName() > akid
    found
    Users.getUserByName() > akid
    found
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Mordefort","roomID":1}
    **
    
    Users.getUserByName() > mordefort
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Aldebaran","roomID":1}
    **
    
    Users.getUserByName() > aldebaran
    found
    Users.getUserByName() > aldebaran
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 PLAYING Attack1 anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Starite","roomID":1}
    **
    
    Users.getUserByName() > starite
    found
    Users.getUserByName() > starite
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 calling battle_hit
    ScreenBattle: 1 Called battle_hit against 1
    xxxxx HEALED 7
    CustomAnimationController: 0 PLAYING Hit anim_endwhisper
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Aldebaran","roomID":1}
    **
    
    Users.getUserByName() > aldebaran
    found
    Users.getUserByName() > aldebaran
    found
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **
    
    CustomAnimationController: 0END WHISPERED
    UIBattle: Ice
    UIBattle: Earth
    UIBattle: Light
    UIBattle: Water
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    Insufficient points to play card
    UIBattle: Ice
    UIBattle: Fire
    UIBattle: Ice
    UIBattle: Energy
    UIBattle: Chaos
    UIBattle: Earth
    UIBattle: Light
    UIBattle: Shadow
    UIBattle: Light
    
    CLIENT sending:
    > {"owner":2,"type":"battle","discard":"","body":"6","cmd":"charge"}
    **
    
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"battle","cmd":"charge","owner":2,"body":"6","discard":""}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    ScreenBattle: 1 is Playing PowerUp
    CustomAnimationController: 0 PLAYING PowerUp anim_oneshot
    intLight
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=57 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=64 bytesTotal=0]
    < {"type":"battle","cmd":"draw","owner":1,"body":"","discard":""}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    QUEUE INIT
    ScreenBattle: 0 is Playing PowerUp
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=57 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":1,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    UIBattle: Light
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"neon0912","roomID":1}
    **
    
    Users.getUserByName() > neon0912
    found
    Users.getUserByName() > neon0912
    found
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"neon0912","roomID":1}
    **
    
    Users.getUserByName() > neon0912
    found
    Users.getUserByName() > neon0912
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 PLAYING PowerUp anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Starite","roomID":1}
    **
    
    Users.getUserByName() > starite
    found
    Users.getUserByName() > starite
    found
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **
    
    UIBattle: Water
    UIBattle: Light
    
    CLIENT sending:
    > {"owner":2,"type":"battle","discard":"","body":"6","cmd":"charge"}
    **
    
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=67 bytesTotal=0]
    < {"type":"battle","cmd":"charge","owner":2,"body":"6","discard":""}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    ScreenBattle: 1 is Playing PowerUp
    CustomAnimationController: 0 PLAYING PowerUp anim_oneshot
    intLight
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=265 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"play","body":"16","owner":1,"intAttack":0,"intUnblockable":1,"intDefense":0,"intStun":0,"intReflect":0,"intAHP":12,"intBHP":6}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    Discard value set to : 1
    < {"type":"battle","cmd":"effects","owner":1,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    UIBattle: Light
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Elustaani","roomID":1}
    **
    
    Users.getUserByName() > elustaani
    found
    Users.getUserByName() > elustaani
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 PLAYING Attack1 anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=69 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Elustaani","roomID":1}
    **
    
    Users.getUserByName() > elustaani
    found
    Users.getUserByName() > elustaani
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 calling battle_hit
    ScreenBattle: 1 Called battle_hit against 1
    xxxxx HEALED 6
    CustomAnimationController: 0 PLAYING Hit anim_endwhisper
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"showUser","senderName":"Niko8787","roomID":1}
    **
    
    Users.getUserByName() > niko8787
    found
    Users.getUserByName() > niko8787
    found
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=65 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"9_GaG","roomID":1}
    **
    
    Users.getUserByName() > 9_gag
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1
    UIBattle: Light
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=65 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Prime","roomID":1}
    **
    
    Users.getUserByName() > prime
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **
    
    CustomAnimationController: 0END WHISPERED
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    UIBattle: QUEUEING CARD: playerSkill_4 true
    CardSlideAnimation: 0 PLAYING Slide anim_oneshot
    TAG
    CardSlideAnimation: 0 calling reveal
    QUEUE INIT
    
    CLIENT sending:
    > {"owner":2,"type":"battle","cmd":"play","body":"29","discard":""}
    **
    
    QUEUE INIT
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=150 bytesTotal=0]
    < {"type":"battle","cmd":"play","body":"29","owner":2,"intAttack":5,"intUnblockable":0,"intDefense":0,"intStun":0,"intReflect":0,"intAHP":7,"intBHP":6}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    Discard value set to : 1
    CustomAnimationController: 0 PLAYING Attack1 anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=181 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"charge","owner":1,"body":"2","discard":""}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    ScreenBattle: 0 is Playing PowerUp
    intIce
    < {"type":"battle","cmd":"effects","owner":1,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    CustomAnimationController: 0 calling battle_hit
    ScreenBattle: 0 Called battle_hit against 0
    Barbarian HEALED 7
    CustomAnimationController: 1 PLAYING Hit anim_endwhisper
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=64 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"aKid","roomID":1}
    **
    
    Users.getUserByName() > akid
    found
    Users.getUserByName() > akid
    found
    BATTLE MESSAGE RECEIVE FROM 1
    CustomAnimationController: 1 PLAYING PowerUp anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Niko8787","roomID":1}
    **
    
    Users.getUserByName() > niko8787
    found
    Users.getUserByName() > niko8787
    found
    BATTLE MESSAGE RECEIVE FROM 1
    
    CLIENT sending:
    > {"type":"battle","cmd":"timer_start"}
    **
    
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=68 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"Arma1122","roomID":1}
    **
    
    Users.getUserByName() > arma1122
    found
    Users.getUserByName() > arma1122
    found
    BATTLE MESSAGE RECEIVE FROM 1
    Battle : Queue Skill reached - playQueue0 Value = -1 xxxxx
    UIBattle: QUEUEING CARD: playerSkill_2 true
    CardSlideAnimation: 0 PLAYING Slide anim_oneshot
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=65 bytesTotal=0]
    < {"type":"chat","cmd":"hideUser","senderName":"edjay","roomID":1}
    **
    
    Users.getUserByName() > edjay
    NOT FOUND
    BATTLE MESSAGE RECEIVE FROM 1
    TAG
    CardSlideAnimation: 0 calling reveal
    QUEUE INIT
    
    CLIENT sending:
    > {"owner":2,"type":"battle","cmd":"play","body":"31","discard":""}
    **
    
    QUEUE INIT
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=150 bytesTotal=0]
    < {"type":"battle","cmd":"play","body":"31","owner":2,"intAttack":0,"intUnblockable":0,"intDefense":5,"intStun":0,"intReflect":0,"intAHP":7,"intBHP":6}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    Discard value set to : 1
    CustomAnimationController: 0 PLAYING ShieldMagic anim_endfreeze
    
    CLIENT receiving:
    < [ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2 bytesLoaded=264 bytesTotal=0]
    < {"type":"battle","cmd":"effects","owner":2,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 1
    < {"type":"battle","cmd":"play","body":"17","owner":1,"intAttack":0,"intUnblockable":0,"intDefense":5,"intStun":0,"intReflect":0,"intAHP":7,"intBHP":6}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    Discard value set to : 1
    < {"type":"battle","cmd":"effects","owner":1,"effects":[]}
    **
    
    BATTLE MESSAGE RECEIVE FROM 0
    CustomAnimationController: 0END FREEZE
    CustomAnimationController: 1 PLAYING ShieldMagic anim_endfreeze
    

    ---------- Post added at 01:18 AM ---------- Previous post was at 01:18 AM ----------

    Hehe Enjoy

    ---------- Post added at 01:19 AM ---------- Previous post was at 01:18 AM ----------

    ^Ofc jamesR already has that

    ---------- Post added at 01:21 AM ---------- Previous post was at 01:19 AM ----------

    >.> mainly for the lazy one
    Fuck writing all of that
    Did I help you? You know what to do.

     





  13. #13
    Paradox_x's Avatar
    Join Date
    Aug 2012
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    male
    Location
    凸(¬‿¬)凸 (◣◢)┌∩┐
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    1,422
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    100
    My Mood
    Happy
    this thread was made in 2012 since then what happened to it getting publicly released?

  14. #14
    SuperGorgon's Avatar
    Join Date
    Dec 2012
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    male
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    Usa
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    130
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    10
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    My Mood
    Dead
    What Exsactly do i do with that code?

  15. #15
    Ravime's Avatar
    Join Date
    Nov 2012
    Gender
    male
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    147
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    10
    Thanks
    2
    My Mood
    Mellow
    Seriously i'm like dieing for a monster loader or something something to farm gold or anything but nothing :/
    I GFX but Haven't in a long time don't like doing it on a laptop

    Need to make new Signatures all my old ones have different tags :/

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