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  1. #16
    ryankinzz's Avatar
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    xp for multiplayer 21.158.7
    02E97CBC

    Zombies
    change round rounds dont stick though
    02281E90
    Points for first person
    00228E4D0
    points for second person
    02293CC8

  2. #17
    aIW|Convery's Avatar
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    Not sure what functions people are interested in.. Tell me so I can find it =P

  3. #18
    Jorndel's Avatar
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    Quote Originally Posted by aIW|Convery View Post
    Not sure what functions people are interested in.. Tell me so I can find it =P
    Change the "client-sided" team. (Visually only for me )

     
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  4. #19
    NightmareTX_RETIRED's Avatar
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    NoFlash & NoShellShock Effects For MP 21.158.7
    Code:
    Address + Offset: 0x1025BFC + 0x18
    Value (1byte) : 0
    Requires Host: Not Tested. Don't Think So.
    NoFX (Nuzzle Flash, Smoke Grenades, Fog, Etc.)
    Code:
    Address + Offset: 0x20AA0C8 + 0x18
    Value (1byte): 0
    Requires Host: Not Tested. Don't Think So.
    More to come!

  5. #20
    Xtranger's Avatar
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    Hello all ,


    All address equipement for 8 player , all address cheat engine for stats 8 player

    LINK-MPGH

  6. #21
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    very nice

    and maybe someone find this address for mp:
    this adresses is old:

    kills = Memory_ReadLong(&H1CD8E94)
    heads = Memory_ReadLong(&H1CD8EA8)
    wins = Memory_ReadLong(&H1CD8EC8)
    loses = Memory_ReadLong(&H1CD8ECC)
    lp = Memory_ReadLong(&H975740) ====>lostlead
    wp = Memory_ReadLong(&H97573C) ===>takenlead

  7. #22
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    Black Ops 2 Source Code / Address Thread

    I finished my Zombies update but I cant post it on here as it has a banner in it otherwise I would share

    however here are some addresses as they do not all have the same offset, unless I missing something

    Multiplayer offset - 0x47A00

    so player 1 name is now 0x228E43C - 0x47A00

    This works for ammo, clips, name, money, tactical, lethal, teleport, primary weapon, second weapon, force prone / kill player, health

    This works for all the player info however

    FOV is different at - 0x35DE0

    Speed = 293A858 - 0x30C30

    Dvar r_fog does not seem to be working for me at present

    Max health has changed you can no longer write 999999 it will show a red screen you need to reduce both health and max health down to avoid this a value of 555 works well for me.

  8. #23
    Jorndel's Avatar
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    Zombies- Don't forget to give credit if used!

    Knife Range
    02913BE8
    (Float)

    Gravity
    02913F48
    (Float)

    Speed
    242E324 +78
    (4 byte)

    Freeze AIs
    2188358 + 78
    (4 byte)

    Jump Height
    BC36D0
    (Float)

    Ammo and More (C#)
    Code:
    .
            //These are the values to find the next player
            const int BasicVal = 0x57F8;
            const int HealthVal = 0x31C;
    
            //These are the values for the Player 1.
            const int B_PrimaryAmmo = 0x0224193C;
            const int B_SecondaryAmmo = 0x02241934;
            const int B_NadesAmmo = 0x02241938;
            const int B_Score = 0x02246AD0;
            const int B_Name = 0x02246A3C;
            const int H_Health = 0x020C1468;
    
            //These are the Functions that do our math operation.
            int Basic(int BasicType, int Player)
            { return BasicType + (Player * BasicVal); }
    
            int Health(int Player)
            { return H_Health + (Player * HealthVal); }
    
    
    
            //Example Usage of the "class" provided.
            void Usage()
            {
                Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
            }

     
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  9. #24
    mandos's Avatar
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    bo2 mp 23.444.3

    depth of field off

    r_dof_enable
    CE address 029237A8 4bytes

    I do not know if it will be valid for all

    If no work u can try this:

    1- In settings set depth of field to medium
    2- now in CE find 4bytes value= 1
    3- In settings set depth of field to high
    4- in CE next scan value = 2

    obtain address then this address + 0x960

    example:
    address of dof intensity in bo2 settings: 9292E48 + 0x960 = r_dof_enable 29237A8

    sry my english

  10. #25
    chezter65's Avatar
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    Free For All Nuked Out Calling Card (Hidden challenge)

    02E6BE8A

    @ credits to ytoof

  11. #26
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    Combat Knife

    Combat Knife addresses

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"Combat Knife Kills 1"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3BB2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Combat Knife Kills 2"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3BB3</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Combat Knife Kills 3 "</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3BB4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Combat Knife gold1"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3BF5</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Combat Knife gold 2"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3BF6</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Combat Knife cf1"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3BFA</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"Combat Knife cf2"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3BFB</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"Combat Knife cf3"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3BFC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"Combat Knife cb1"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C00</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Combat Knife cb2"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C01</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Combat Knife cb3"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C02</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Combat Knife aow1"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C06</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"Combat Knife aow2"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C07</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"Combat Knife aow3"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C08</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Combat Knife ro1"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C0C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"Combat Knife ro2"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C0D</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Combat Knife ro3"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C0E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Combat Knife skull1"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C12</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Combat Knife skull2"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C13</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Combat Knife skull3"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>02EF3C14</Address>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
    </CheatTable>

  12. #27
    Jorndel's Avatar
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    Quote Originally Posted by Jorndel View Post
    Zombies- Don't forget to give credit if used!

    Knife Range
    02913BE8
    (Float)

    Gravity
    02913F48
    (Float)

    Speed
    242E324 +78
    (4 byte)

    Freeze AIs
    2188358 + 78
    (4 byte)

    Jump Height
    BC36D0
    (Float)

    Ammo and More (C#)
    Code:
    .
            //These are the values to find the next player
            const int BasicVal = 0x57F8;
            const int HealthVal = 0x31C;
    
            //These are the values for the Player 1.
            const int B_PrimaryAmmo = 0x0224193C;
            const int B_SecondaryAmmo = 0x02241934;
            const int B_NadesAmmo = 0x02241938;
            const int B_Score = 0x02246AD0;
            const int B_Name = 0x02246A3C;
            const int H_Health = 0x020C1468;
    
            //These are the Functions that do our math operation.
            int Basic(int BasicType, int Player)
            { return BasicType + (Player * BasicVal); }
    
            int Health(int Player)
            { return H_Health + (Player * HealthVal); }
    
    
    
            //Example Usage of the "class" provided.
            void Usage()
            {
                Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
            }
    You can update it with these addresses:


    Zombies:

    Ammo (Start Weapon)
    -022F45CC

    Health
    -021740E8

    Jump Height
    -C22B28

    IDA Dump:
    Code:
    dword_22EA070 = sub_45F3F0("g_speed", 190, -2147483648, 2147483647, 0, &byte_BE1F1B);
      dword_22CC83C = sub_4B1C30("g_knockback", v34, v32, v30, v28, v27);
      dword_22EA028 = sub_45F3F0("g_maxDroppedWeapons", 16, 2, 32, 0, &byte_BE1F1B);
      dword_22EA170 = sub_584BC0("g_debugDamage", 0, 128, &byte_BE1F1B);
      dword_22CC828 = sub_45F3F0("g_debugBullets", 0, -3, 6, 128, &byte_BE1F1B);
      dword_223AFCC = sub_577830("g_vehicleDrawPath", &byte_BE1F1B, 128, &byte_BE1F1B);
      dword_223AFD8 = sub_584BC0("g_vehicleDrawSplines", 0, 128, &byte_BE1F1B);
      dword_223AFB4 = sub_584BC0("g_ai", 1, 8320, &byte_BE1F1B);
      dword_22EA030 = sub_584BC0("g_spawnai", 1, 8352, &byte_BE1F1B);
    Last edited by Jorndel; 04-15-2013 at 11:28 AM.

     
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  13. #28
    MisterY's Avatar
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    Multiplayer addresses v24:
    Speed: 029BF8C0 (4 bytes)
    Number of enemy bots: 029F8800 (4 bytes)
    Number of friendly bots: 029F87A0 (4 bytes)
    Health: 0217F268 (4 bytes)
    Scorestreak #1: 022FFA4C (4 bytes)
    Scorestreak #2: 022FFA54 (4 bytes)
    Scorestreak #3: 022FFA50 (4 bytes)
    Ammo addresses (all 4 bytes):
    022FFA60
    022FFA5C
    022FFA58
    022FFA64 (grenades)
    022FFA68 (tactical)
    022FFA70
    022FFA6C
    Some ammo addresses can change if you have akimbo weapons.

  14. #29
    gteuk's Avatar
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    I not added anything useful for a while so here is some Zombie Addresses for update 35.1111.1

    All require host

    Gravity
    Float
    29B9BE0

    Player 1 Cash
    4 Bytes
    23059D8

    Player 1 Name
    String 16
    2305944

    Player 1 Second Ammo
    4 Bytes
    2300844

    Player 1 Nades
    4 Bytes
    2300844

    Player 1 tactical
    4 Bytes
    2300840

    Player 1 Primary Ammo
    4 Bytes
    230083C

    Player 1 Second Clip
    4 Bytes
    2300808

    Player 1 Primary Clip
    4 Bytes
    2300800

    Player 1 Primary Weapon
    4 Bytes
    23006AC

    Player 1 Lethal Slot
    4 Bytes
    23006AC


    Player 1 Tactical Slot
    4 Bytes
    2300690

    Player 1 Secondary Weapon
    4 Bytes
    2300674

    Is Host
    4 Bytes
    124BA0C

    Game Version
    String 10
    18ECE4

    Credits @gteuk if it helps

  15. #30
    hidden247's Avatar
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    Current Zombie BO2/T6MP

    Current Zombie BO2/T6MP
    Money Static Address!!
    Address / Offset:
    028C855C / D8


    PLEASE VERIFY

  16. The Following User Says Thank You to hidden247 For This Useful Post:

    [MPGH]Mayion (07-06-2013)

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