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  1. #1
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    Black Ops 2 Source Code / Address Thread

    This thread will be where you can post all the addresses/offsets.


    READ:
    Before you post in this thread be aware of:
    Any posts that don't contain addresses/offsets will be DELETED
    Be sure that the addresses/offsets are working
    Try to post them as clean as possible (Don't post the address/offset in the middle of a text, make it easy found and the function.)
    Last edited by MarkHC; 11-23-2012 at 10:06 AM.


    CoD Minion from 09/19/2012 to 01/10/2013

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    Bboorr123 (08-19-2013),germmin (06-09-2015),IDEY-02 (11-29-2014),KeyTools (11-19-2012)

  3. #2
    hoschi111's Avatar
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    Code:
    Prestige: 2E97Ca4
    P1 Teleport X: 0x2287F30
    P1 Teleport Y: X + 0x4
    P1 Teleport Z: X + 0x8
    P1 Ammo: 0x2288344
    Last edited by hoschi111; 11-13-2012 at 02:29 PM.
    If you like my posts, i'm thankful for every Rep or Thanks.

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  5. #3
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    Zombies: (This offset may change upon restart or not work at all for you)
    Code:
    Health: 0x2108DE8
    Money: 0x228E450
    Ammo1: 0x22892B0 
    Ammo2: 0x22892B4
    Ammo3: 0x22892B8
    Ammo4: 0x22892BC
    When I have some time I'll try to reverse the whole player struct.. don't feel like doing that now tho.


    CoD Minion from 09/19/2012 to 01/10/2013

  6. #4
    Jorndel's Avatar
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    SP Addys
    For all of you who hacked in MW3.
    The dvar values is no longer just to: (read + 0xC)
    It has changed

    Primary Ammo - Integer
    t6sp.exe+1BC62DC
    Secondary Ammo - Integer
    01FC62E4
    Tactical Ammo - Integer
    01FC62F0
    Lethal Ammo - Integer
    01FC62EC
    Health - Integer
    t6sp.exe+1A1E318
    Disable AIs - Integer
    2A7A498
    Draw Crosshair - Integer
    2A592C8
    Speed - Integer
    2A7A1F8
    Jump Height - Float
    B035B4
    Fog - Integer
    2A4CD08
    Last edited by Jorndel; 11-15-2012 at 05:00 AM.

     
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  8. #5
    Jorndel's Avatar
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    PS. here is the true god mode.
    (It's built in the game so, it's better to use that :P)

    God Mode (Real)
    281E308
    Byte (1)

     
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  10. #6
    rawr im a tiger's Avatar
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    I have xP, so I can't play the game :c but have some stuff from my IDB

    int __cdecl Cbuf_AddText(int int1, int text) : 00475E50
    .text:0055FD20 CG_FireWeapon
    .text:005FF1D0 CG_EjectWeaponBrass
    .text:0055FF99 call CalcRecoil
    .text:00562890 GetWeapon
    .text:00598960 GetRandomFloat

    null this for lolcakes and/or bancakes
    vec3_t Recoil = *(vec3_t*)0x2CACD032;

  11. #7
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    Zombie Version: 20.28.3
    Ammo1:2289334
    Ammo2:22892F8
    Ammo3:228933C
    Ammo4:2289300
    Nades: 2289338
    Money:228E4D0
    Health:2108E68

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  13. #8
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    Lightbulb

    T6MP 19.127.4 - ADDRESSES MIGHT BE WRONG.

    Name: g_speed
    Address: 247E1A0
    Type: Float
    Value: -

    Name: bg_gravity
    Address: BD32EC
    Type: Float
    Value: -

    Name: jump_height
    Address: BE98A0
    Type: Float
    Value: -

    Name: cg_fov
    Address: B94A00
    Type: Float
    Value: -

    Name: r_specularMap
    Address: 3324B14
    Type: 4-Bytes
    Value: 0-1

    Name: falldamage_min_height
    Address: B94A00
    Type: Float
    Value: -

    Name: falldamage_max_height
    Address: C0AA0C
    Type: Float
    Value: -
    Last edited by Geometrical; 11-18-2012 at 02:43 AM.

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  15. #9
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    Quote Originally Posted by gteuk View Post
    Is it possible there are different addresses for different regions? I built my version using different addresses than Jorndel as his did not work for me other than tactical and fog
    I do not see the point in me releasing another SP cheat on this site as there is already 3 out at the moment
    Most likely that everyone is posting non-static addresses because the values exist within a dvar pointer which can be located at different places on different computers.
    Donate:
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  16. #10
    Kenshin13's Avatar
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    Uhh...not so sure if these are entirely correct but... here's two Dvars what I reversed:
    (I got them from Geomatrical's executables for MP, whatever version that is.)

    Code:
    cg_drawThroughWalls ...... 0x5AAD40
    cg_disableplayernames ..... 0x77B290

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  18. #11
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    Quote Originally Posted by Kenshin13 View Post
    Uhh...not so sure if these are entirely correct but... here's two Dvars what I reversed:
    (I got them from Geomatrical's executables for MP, whatever version that is.)

    Code:
    cg_drawThroughWalls ...... 0x5AAD40
    cg_disableplayernames ..... 0x77B290
    It's outdated now, that's for sure.
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  20. #12
    ryankinzz's Avatar
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    Multiplayer Addresses
    Primary ammo 022882C4
    Secondary ammo 022882C0
    Lethal nades 022882C8
    Tactical nade 022882CC

  21. #13
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    Good to have you back no spread



    Making some tests when I finish I may post the tutorial...

    Skidrow Version:

    EEF61C + 0x18 = 0.0f - write to the perk pointer + offset

    then just change this jump to his opposite:

    0x0068013A - perk check

    Thanks Barata...
    Last edited by barata55; 11-21-2012 at 02:38 AM.

  22. #14
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    Steam addresses are easy saying that all are saying that if you know where to look

    here is an offset 0x57f8 I know it is of value for those hunting the first MP zombies

    can someone offer a reliable health address in return as I am sick of looking, just need player 1

  23. #15
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    rescent update for zombies


    Jump Height
    t6zm.exe+7EE09C

    and the offset between players is 57F8



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