Thread: Complete Dvar List (All Modes)

1. Iv been told most address are protected now, any chance you could give me a tut on how to work around that?

all i can get to work is .WriteInt((int)(HackingGame.ReadInt(0x247F220) + 0x88), 500);
g_speed
:'(

2. Can this be done with MW3?

3. To write to protected addresses you would need to create a DLL and inject it into the game.

4. Originally Posted by Geometrical
Can this be done with MW3?
Yes. The dvar struct and offset are obviously different tho.

PS: http://www.mpgh.net/forum/594-call-d...ml#post7084564

5. The Following User Says Thank You to MarkHC For This Useful Post:

Geometrical (12-09-2012)

6. Originally Posted by -InSaNe-
Yes. The dvar struct and offset are obviously different tho.

PS: http://www.mpgh.net/forum/594-call-d...ml#post7084564
Thanks. Posted 5 hours ago, faster said then done

Will try to figure out C++, thats some hardcore shit.

7. Originally Posted by Geometrical
C++, thats some hardcore shit.
...
Code:
```for(int i = 0; i < *(DWORD*)0x59B3CA0; i++)
{
dvar_t_mw3 *Dvar = (dvar_t_mw3*)(0x59B8CC8 + i * 0x4C);
if(Dvar != NULL)
Log("%s 0x%.8X\n", Dvar->Name, &Dvar->iValue);
}```
Come on, you can do that on .NET ...
Just make a pattern, cross the sig from 1.4.382 and 1.5.387.

8. Originally Posted by Kenshin13
...
Code:
```for(int i = 0; i < *(DWORD*)0x59B3CA0; i++)
{
dvar_t_mw3 *Dvar = (dvar_t_mw3*)(0x59B8CC8 + i * 0x4C);
if(Dvar != NULL)
Log("%s 0x%.8X\n", Dvar->Name, &Dvar->iValue);
}```
Come on, you can do that on .NET ...
Just make a pattern, cross the sig from 1.4.382 and 1.5.387.
I've never coded C++, ever. And you expect me think it's easy...I have to start from the very basics if I wanna learn anything :P

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