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  1. #1
    strangerdanger's Avatar
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    [Help] How to write Float C#

    Hey guys, I'm trying to write to a Float address using Jorndel's Class, but I keep getting an error "Argument 1: cannot convert 'long' to 'int' "

    Here is the code:

    Code:
    if (Process_Handle("*process*"))
                {
                    Write(0x14570F990, 80);
                }

    Any help will be much appreciated, thanks.
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  2. #2
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    Code:
     private void Write(int Address, float Value)
            {
                byte[] Buffer = BitConverter.GetBytes(Value);
                IntPtr Zero = IntPtr.Zero;
                WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
            }
    Code:
        public void WriteFloat(int Address, float Value)
            {
                Write(Address, Value);
            }

    Also, long != float, problem is address related, you have to change optimize memory class to work with 64 bit process..
    Last edited by Lovroman; 11-08-2013 at 07:19 AM.

  3. #3
    strangerdanger's Avatar
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    Quote Originally Posted by Lovroman View Post
    Code:
     private void Write(int Address, float Value)
            {
                byte[] Buffer = BitConverter.GetBytes(Value);
                IntPtr Zero = IntPtr.Zero;
                WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
            }
    Code:
        public void WriteFloat(int Address, float Value)
            {
                Write(Address, Value);
            }

    Also, long != float, problem is address related, you have to change optimize memory class to work with 64 bit process..

    Thanks for replying. How would I be able to do that?
    My Rig: i7 3930K. Asus Rampage Formula x79. Corsair Vengeance 16GB 1600mhz. MSI GTX 480 and Asus GTX 480 .Asus VE278Q monitor(primary) BenQ G2220HD(secondary). Thermaltake toughpower XT 875W. Corsair Force GT 120GB (OS) Seagate barracuda 500GB (Programs) Western Digital Caviar Blue 1TB (Games) Western Digital Caviar Green 3TB (Storage) .

  4. #4
    Lovroman's Avatar
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    Quote Originally Posted by strangerdanger View Post
    Thanks for replying. How would I be able to do that?
    Change every int to long and change project settings to x64(change it where it says x86)..
    A.K.A. Every Int32/UInt32 to Int64/UInt64

  5. #5
    strangerdanger's Avatar
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    Quote Originally Posted by Lovroman View Post


    Change every int to long and change project settings to x64(change it where it says x86)..
    A.K.A. Every Int32/UInt32 to Int64/UInt64
    Thanks heaps man, that worked (sorta) I can compile the program fine but instead of writing 80 to the address it writes 1.121038771E-43
    Last edited by strangerdanger; 11-08-2013 at 10:44 AM.
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  6. #6
    strangerdanger's Avatar
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    bump

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  7. #7
    n4n033's Avatar
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    Quote Originally Posted by Lovroman View Post
    Code:
     private void Write(int Address, float Value)
            {
                byte[] Buffer = BitConverter.GetBytes(Value);
                IntPtr Zero = IntPtr.Zero;
                WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
            }
    Code:
        public void WriteFloat(int Address, float Value)
            {
                Write(Address, Value);
            }

    Also, long != float, problem is address related, you have to change optimize memory class to work with 64 bit process..
    if you tell him to change to x64 don't give him source with x32 value :P

    try change the UInt32 to UInt64


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  8. #8
    hkKenshin's Avatar
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    OR....
    You could've done this:
    Code:
    if (Process_Handle("*process*"))
                {
                    Write(0x14570F990, 80.f);
                }

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