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  1. #16
    spartan26's Avatar
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    If this can help someone

    Code:
    startthecamoshitlol()
    {
    	self thread startcamounlock(i);
    	self thread unlockcamo();
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapons Camo Unlocked!! \n ^2Takes A While.", 5);
    }
    
    startcamounlock(i)
    {
    	self addweaponstat(i, "headshots", 5000 );
    	self addweaponstat(i, "kills", 5000 );
    	self addweaponstat(i, "direct_hit_kills", 100 );
    	self addweaponstat(i, "revenge_kill", 2500 );
    	self addweaponstat(i, "noAttKills", 2500 );
    	self addweaponstat(i, "noPerkKills", 2500 );
    	self addweaponstat(i, "multikill_2", 2500 );
    	self addweaponstat(i, "killstreak_5", 2500 );
    	self addweaponstat(i, "challenges", 5000 );
    	self addweaponstat(i, "multikill_2", 2500 );
    	self addweaponstat(i, "killstreak_5", 2500 );
    	self addweaponstat(i, "challenges", 5000 );
    	self addweaponstat(i, "longshot_kill", 750 );
    	self addweaponstat(i, "direct_hit_kills", 120);
    	self addweaponstat(i, "destroyed_aircraft_under20s", 120);
    	self addweaponstat(i, "destroyed_5_aircraft", 120);
    	self addweaponstat(i, "destroyed_aircraft", 120);
    	self addweaponstat(i, "kills_from_cars", 120);
    	self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
    	self addweaponstat(i, "destroyed_controlled_killstreak", 120);
    	self addweaponstat(i, "destroyed_qrdrone", 120);
    	self addweaponstat(i, "destroyed_aitank", 120);
    	self addweaponstat(i, "multikill_3", 120);
    	self addweaponstat(i, "score_from_blocked_damage", 140);
    	self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
    	self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
    	self addweaponstat(i, "noLethalKills", 140);
    	self addweaponstat(i, "ballistic_knife_kill",5000);
    	self addweaponstat(i, "kill_retrieved_blade", 160);
    	self addweaponstat(i, "ballistic_knife_melee", 160);
    	self addweaponstat(i, "kills_from_cars", 170);
    	self addweaponstat(i, "crossbow_kill_clip", 170);
    	self addweaponstat(i, "backstabber_kill", 190);
    	self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
    	self addweaponstat(i, "kill_enemy_when_injured", 190);
    	self addweaponstat(i, "primary_mastery",10000);
    	self addweaponstat(i, "secondary_mastery",10000);
    	self addweaponstat(i, "weapons_mastery",10000);
    	self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
    	self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
    }
    
    unlockcamo()
    {
    	self thread startcamounlock("870mcs_mp");
    	wait 2;
    	self thread startcamounlock("an94_mp");
    	wait 2;
    	self thread startcamounlock("as50_mp");
    	wait 2;
    	self thread startcamounlock("ballista_mp");
    	wait 2;
    	self thread startcamounlock("beretta93r_dw_mp");
    	wait 2;
    	self thread startcamounlock("beretta93r_lh_mp");
    	wait 2;
    	self thread startcamounlock("beretta93r_mp");
    	wait 2;
    	self thread startcamounlock("crossbow_mp");
    	wait 2;
    	self thread startcamounlock("dsr50_mp");
    	wait 2;
    	self thread startcamounlock("evoskorpion_mp");
    	wait 2;
    	self thread startcamounlock("fiveseven_dw_mp");
    	wait 2;
    	self thread startcamounlock("fiveseven_lh_mp");
    	wait 2;
    	self thread startcamounlock("fiveseven_mp");
    	wait 2;
    	self thread startcamounlock("fhj18_mp");
    	wait 2;
    	self thread startcamounlock("fnp45_dw_mp");
    	wait 2;
    	self thread startcamounlock("fnp45_lh_mp");
    	wait 2;
    	self thread startcamounlock("fnp45_mp");
    	wait 2;
    	self thread startcamounlock("hamr_mp");
    	wait 2;
    	self thread startcamounlock("hk416_mp");
    	wait 2;
    	self thread startcamounlock("insas_mp");
    	wait 2;
    	self thread startcamounlock("judge_dw_mp");
    	wait 2;
    	self thread startcamounlock("judge_lh_mp");
    	wait 2;
    	self thread startcamounlock("judge_mp");
    	wait 2;
    	self thread startcamounlock("kard_dw_mp");
    	wait 2;
    	self thread startcamounlock("kard_lh_mp");
    	wait 2;
    	self thread startcamounlock("kard_mp");
    	wait 2;
    	self thread startcamounlock("kard_wager_mp");
    	wait 2;
    	self thread startcamounlock("knife_ballistic_mp");
    	wait 2;
    	self thread startcamounlock("knife_held_mp");
    	wait 2;
    	self thread startcamounlock("knife_mp");
    	wait 2;
    	self thread startcamounlock("ksg_mp");
    	wait 2;
    	self thread startcamounlock("lsat_mp");
    	wait 2;
    	self thread startcamounlock("mk48_mp");
    	wait 2;
    	self thread startcamounlock("mp7_mp");
    	wait 2;
    	self thread startcamounlock("pdw57_mp");
    	wait 2;
    	self thread startcamounlock("peacekeeper_mp");
    	wait 2;
    	self thread startcamounlock("qbb95_mp");
    	wait 2;
    	self thread startcamounlock("qcw05_mp");
    	wait 2;
    	self thread startcamounlock("riotshield_mp");
    	wait 2;
    	self thread startcamounlock("sa58_mp");
    	wait 2;
    	self thread startcamounlock("saiga12_mp");
    	wait 2;
    	self thread startcamounlock("saritch_mp");
    	wait 2;
    	self thread startcamounlock("scar_mp");
    	wait 2;
    	self thread startcamounlock("sig556_mp");
    	wait 2;
    	self thread startcamounlock("smaw_mp");
    	wait 2;
    	self thread startcamounlock("srm1216_mp");
    	wait 2;
    	self thread startcamounlock("svu_mp");
    	wait 2;
    	self thread startcamounlock("tar21_mp");
    	wait 2;
    	self thread startcamounlock("type95_mp");
    	wait 2;
    	self thread startcamounlock("usrpg_mp");
    	wait 2;
    	self thread startcamounlock("vector_mp");
    	wait 2;
    	self thread startcamounlock("xm8_mp");
    }

  2. #17
    loly2321's Avatar
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    Quote Originally Posted by spartan26 View Post
    If this can help someone

    Code:
    startthecamoshitlol()
    {
    	self thread startcamounlock(i);
    	self thread unlockcamo();
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapons Camo Unlocked!! \n ^2Takes A While.", 5);
    }
    
    startcamounlock(i)
    {
    	self addweaponstat(i, "headshots", 5000 );
    	self addweaponstat(i, "kills", 5000 );
    	self addweaponstat(i, "direct_hit_kills", 100 );
    	self addweaponstat(i, "revenge_kill", 2500 );
    	self addweaponstat(i, "noAttKills", 2500 );
    	self addweaponstat(i, "noPerkKills", 2500 );
    	self addweaponstat(i, "multikill_2", 2500 );
    	self addweaponstat(i, "killstreak_5", 2500 );
    	self addweaponstat(i, "challenges", 5000 );
    	self addweaponstat(i, "multikill_2", 2500 );
    	self addweaponstat(i, "killstreak_5", 2500 );
    	self addweaponstat(i, "challenges", 5000 );
    	self addweaponstat(i, "longshot_kill", 750 );
    	self addweaponstat(i, "direct_hit_kills", 120);
    	self addweaponstat(i, "destroyed_aircraft_under20s", 120);
    	self addweaponstat(i, "destroyed_5_aircraft", 120);
    	self addweaponstat(i, "destroyed_aircraft", 120);
    	self addweaponstat(i, "kills_from_cars", 120);
    	self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
    	self addweaponstat(i, "destroyed_controlled_killstreak", 120);
    	self addweaponstat(i, "destroyed_qrdrone", 120);
    	self addweaponstat(i, "destroyed_aitank", 120);
    	self addweaponstat(i, "multikill_3", 120);
    	self addweaponstat(i, "score_from_blocked_damage", 140);
    	self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
    	self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
    	self addweaponstat(i, "noLethalKills", 140);
    	self addweaponstat(i, "ballistic_knife_kill",5000);
    	self addweaponstat(i, "kill_retrieved_blade", 160);
    	self addweaponstat(i, "ballistic_knife_melee", 160);
    	self addweaponstat(i, "kills_from_cars", 170);
    	self addweaponstat(i, "crossbow_kill_clip", 170);
    	self addweaponstat(i, "backstabber_kill", 190);
    	self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
    	self addweaponstat(i, "kill_enemy_when_injured", 190);
    	self addweaponstat(i, "primary_mastery",10000);
    	self addweaponstat(i, "secondary_mastery",10000);
    	self addweaponstat(i, "weapons_mastery",10000);
    	self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
    	self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
    }
    
    unlockcamo()
    {
    	self thread startcamounlock("870mcs_mp");
    	wait 2;
    	self thread startcamounlock("an94_mp");
    	wait 2;
    	self thread startcamounlock("as50_mp");
    	wait 2;
    	self thread startcamounlock("ballista_mp");
    	wait 2;
    	self thread startcamounlock("beretta93r_dw_mp");
    	wait 2;
    	self thread startcamounlock("beretta93r_lh_mp");
    	wait 2;
    	self thread startcamounlock("beretta93r_mp");
    	wait 2;
    	self thread startcamounlock("crossbow_mp");
    	wait 2;
    	self thread startcamounlock("dsr50_mp");
    	wait 2;
    	self thread startcamounlock("evoskorpion_mp");
    	wait 2;
    	self thread startcamounlock("fiveseven_dw_mp");
    	wait 2;
    	self thread startcamounlock("fiveseven_lh_mp");
    	wait 2;
    	self thread startcamounlock("fiveseven_mp");
    	wait 2;
    	self thread startcamounlock("fhj18_mp");
    	wait 2;
    	self thread startcamounlock("fnp45_dw_mp");
    	wait 2;
    	self thread startcamounlock("fnp45_lh_mp");
    	wait 2;
    	self thread startcamounlock("fnp45_mp");
    	wait 2;
    	self thread startcamounlock("hamr_mp");
    	wait 2;
    	self thread startcamounlock("hk416_mp");
    	wait 2;
    	self thread startcamounlock("insas_mp");
    	wait 2;
    	self thread startcamounlock("judge_dw_mp");
    	wait 2;
    	self thread startcamounlock("judge_lh_mp");
    	wait 2;
    	self thread startcamounlock("judge_mp");
    	wait 2;
    	self thread startcamounlock("kard_dw_mp");
    	wait 2;
    	self thread startcamounlock("kard_lh_mp");
    	wait 2;
    	self thread startcamounlock("kard_mp");
    	wait 2;
    	self thread startcamounlock("kard_wager_mp");
    	wait 2;
    	self thread startcamounlock("knife_ballistic_mp");
    	wait 2;
    	self thread startcamounlock("knife_held_mp");
    	wait 2;
    	self thread startcamounlock("knife_mp");
    	wait 2;
    	self thread startcamounlock("ksg_mp");
    	wait 2;
    	self thread startcamounlock("lsat_mp");
    	wait 2;
    	self thread startcamounlock("mk48_mp");
    	wait 2;
    	self thread startcamounlock("mp7_mp");
    	wait 2;
    	self thread startcamounlock("pdw57_mp");
    	wait 2;
    	self thread startcamounlock("peacekeeper_mp");
    	wait 2;
    	self thread startcamounlock("qbb95_mp");
    	wait 2;
    	self thread startcamounlock("qcw05_mp");
    	wait 2;
    	self thread startcamounlock("riotshield_mp");
    	wait 2;
    	self thread startcamounlock("sa58_mp");
    	wait 2;
    	self thread startcamounlock("saiga12_mp");
    	wait 2;
    	self thread startcamounlock("saritch_mp");
    	wait 2;
    	self thread startcamounlock("scar_mp");
    	wait 2;
    	self thread startcamounlock("sig556_mp");
    	wait 2;
    	self thread startcamounlock("smaw_mp");
    	wait 2;
    	self thread startcamounlock("srm1216_mp");
    	wait 2;
    	self thread startcamounlock("svu_mp");
    	wait 2;
    	self thread startcamounlock("tar21_mp");
    	wait 2;
    	self thread startcamounlock("type95_mp");
    	wait 2;
    	self thread startcamounlock("usrpg_mp");
    	wait 2;
    	self thread startcamounlock("vector_mp");
    	wait 2;
    	self thread startcamounlock("xm8_mp");
    }

    its a Nice code.... i like it, but test it out o the MOD LOADER and tell it on the forum, make a post for it dude! great job

    Road to MINION

  3. #18
    MinorPro's Avatar
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    Code:
    {
    attributestable = tablelookupfindcoreasset("mp/attributestable.csv");
    for(i = 0; i < 450; i++)
    } <-- Maybe because of this? Wasn't there before I added that, I have no clue about coding but it seems it's closing the thread.
    {
    curWeaponType = tablelookupcolumnforrow(attributestable, i, 0);
    curWeaponName = undefined;
    switch(curWeaponType) {
    case "weapon_pistol":
    case "weapon_smg":
    case "weapon_assault":
    case "weapon_projectile":
    case "weapon_sniper":
    case "weapon_shotgun":
    case "weapon_lmg":
    case "weapon_cqb":
    curWeaponName = tablelookupcolumnforrow(attributestable, i, 1) + "_mp";
    break;
    }
    or {
    self addweaponstat(i, "headshots", 5000 );
    self addweaponstat(i, "kills", 5000 );
    self addweaponstat(i, "direct_hit_kills", 100 );
    self addweaponstat(i, "revenge_kill", 2500 );
    self addweaponstat(i, "noAttKills", 2500 );
    self addweaponstat(i, "noPerkKills", 2500 );
    self addweaponstat(i, "multikill_2", 2500 );
    self addweaponstat(i, "killstreak_5", 2500 );
    self addweaponstat(i, "challenges", 5000 );
    self addweaponstat(i, "multikill_2", 2500 );
    self addweaponstat(i, "killstreak_5", 2500 );
    self addweaponstat(i, "challenges", 5000 );
    self addweaponstat(i, "longshot_kill", 750 );
    self addweaponstat(i, "direct_hit_kills", 120);
    self addweaponstat(i, "destroyed_aircraft_under20s", 120);
    self addweaponstat(i, "destroyed_5_aircraft", 120);
    self addweaponstat(i, "destroyed_aircraft", 120);
    self addweaponstat(i, "kills_from_cars", 120);
    self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
    self addweaponstat(i, "destroyed_controlled_killstreak", 120);
    self addweaponstat(i, "destroyed_qrdrone", 120);
    self addweaponstat(i, "destroyed_aitank", 120);
    self addweaponstat(i, "multikill_3", 120);
    self addweaponstat(i, "score_from_blocked_damage", 140);
    self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
    self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
    self addweaponstat(i, "noLethalKills", 140);
    self addweaponstat(i, "ballistic_knife_kill",5000);
    self addweaponstat(i, "kill_retrieved_blade", 160);
    self addweaponstat(i, "ballistic_knife_melee", 160);
    self addweaponstat(i, "kills_from_cars", 170);
    self addweaponstat(i, "crossbow_kill_clip", 170);
    self addweaponstat(i, "backstabber_kill", 190);
    self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
    self addweaponstat(i, "kill_enemy_when_injured", 190);
    self addweaponstat(i, "primary_mastery",10000);
    self addweaponstat(i, "secondary_mastery",10000);
    self addweaponstat(i, "weapons_mastery",10000);
    self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
    self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
    }
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  4. #19
    loly2321's Avatar
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    Quote Originally Posted by loly2321 View Post
    its a Nice code.... i like it, but test it out o the MOD LOADER and tell it on the forum, make a post for it dude! great job
    ye i might Close the tread becouse the loader cant load the script

    Road to MINION

  5. #20
    loly2321's Avatar
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    Quote Originally Posted by Ex3cuti0ner View Post
    Says "Bad Syntax at line 0" Suggestions?
    http://www.mpgh.net/forum/showthread.php?t=981926 here is a exe for it

    - - - Updated - - -

    Quote Originally Posted by loly2321 View Post




    Hey guys!
    ive seen some guys asking about the mod loader thread, how to use,

    and i thought why not help, a little

    When code dont work i update or delete



     
    {
    attributestable = tablelookupfindcoreasset("mp/attributestable.csv");
    for(i = 0; i < 450; i++)
    {
    curWeaponType = tablelookupcolumnforrow(attributestable, i, 0);
    curWeaponName = undefined;
    switch(curWeaponType) {
    case "weapon_pistol":
    case "weapon_smg":
    case "weapon_assault":
    case "weapon_projectile":
    case "weapon_sniper":
    case "weapon_shotgun":
    case "weapon_lmg":
    case "weapon_cqb":
    curWeaponName = tablelookupcolumnforrow(attributestable, i, 1) + "_mp";
    break;
    }
    or {
    self addweaponstat(i, "headshots", 5000 );
    self addweaponstat(i, "kills", 5000 );
    self addweaponstat(i, "direct_hit_kills", 100 );
    self addweaponstat(i, "revenge_kill", 2500 );
    self addweaponstat(i, "noAttKills", 2500 );
    self addweaponstat(i, "noPerkKills", 2500 );
    self addweaponstat(i, "multikill_2", 2500 );
    self addweaponstat(i, "killstreak_5", 2500 );
    self addweaponstat(i, "challenges", 5000 );
    self addweaponstat(i, "multikill_2", 2500 );
    self addweaponstat(i, "killstreak_5", 2500 );
    self addweaponstat(i, "challenges", 5000 );
    self addweaponstat(i, "longshot_kill", 750 );
    self addweaponstat(i, "direct_hit_kills", 120);
    self addweaponstat(i, "destroyed_aircraft_under20s", 120);
    self addweaponstat(i, "destroyed_5_aircraft", 120);
    self addweaponstat(i, "destroyed_aircraft", 120);
    self addweaponstat(i, "kills_from_cars", 120);
    self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
    self addweaponstat(i, "destroyed_controlled_killstreak", 120);
    self addweaponstat(i, "destroyed_qrdrone", 120);
    self addweaponstat(i, "destroyed_aitank", 120);
    self addweaponstat(i, "multikill_3", 120);
    self addweaponstat(i, "score_from_blocked_damage", 140);
    self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
    self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
    self addweaponstat(i, "noLethalKills", 140);
    self addweaponstat(i, "ballistic_knife_kill",5000);
    self addweaponstat(i, "kill_retrieved_blade", 160);
    self addweaponstat(i, "ballistic_knife_melee", 160);
    self addweaponstat(i, "kills_from_cars", 170);
    self addweaponstat(i, "crossbow_kill_clip", 170);
    self addweaponstat(i, "backstabber_kill", 190);
    self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
    self addweaponstat(i, "kill_enemy_when_injured", 190);
    self addweaponstat(i, "primary_mastery",10000);
    self addweaponstat(i, "secondary_mastery",10000);
    self addweaponstat(i, "weapons_mastery",10000);
    self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
    self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
    }


     
    How to Use!

    First download MODLOADER BO2

    then make a Txt file of the Script

    and then open the Mod Loader

    and just inject it into the game,


    Please Thank me!

    if you have any questions just ask!
    YOU CAN ALSO USE THIS : http://www.mpgh.net/forum/showthread.php?t=981926

    Road to MINION

  6. #21
    lolxDHDX's Avatar
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    Cant open this link:::C

  7. #22
    Ex3cutioner's Avatar
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    Quote Originally Posted by lolxDHDX View Post
    Cant open this link:::C
    Yea this doesn't work anymore.
    If I helped please leave a thanks

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