Thread: Playtime hack?

Page 2 of 2 FirstFirst 12
Results 16 to 21 of 21
  1. #16
    KKrysis˛'s Avatar
    Join Date
    Jul 2014
    Gender
    male
    Location
    Dildo™
    Posts
    1,178
    Reputation
    10
    Thanks
    2,665
    My Mood
    Inspired
    Quote Originally Posted by Coder.Dash˛ View Post
    Yep i find much things in multiplay_sg;
    Fast Respawn
    Fast Plant
    Fast Defuse
    Intantaneos C4 Explosion (remove the 40 secs for the c4 explode)
    Gama Mode (can set URF Mode in "C4" Missions)
    Increase Healing of Medic Kit spot(only in BD Mission)
    Time Hack (i use this in my Exp/BP Farm)
    Player Score (Kills, Score, Death, Fired bullets, accuracy and mastery, i use this on Exp/BP and my project of auto mastery farm)
    Intantaneos C4 Explosion=Instant Plant, Instant Blow Up?

    - - - Updated - - -

    Player Score means you can edit like our player data? Mastery also can adjust A.K.A. edit?

  2. #17
    Coder.Dash˛'s Avatar
    Join Date
    Jan 2016
    Gender
    male
    Location
    In Home
    Posts
    74
    Reputation
    17
    Thanks
    653
    Quote Originally Posted by jeyenchen View Post
    Intantaneos C4 Explosion=Instant Plant, Instant Blow Up?

    - - - Updated - - -

    Player Score means you can edit like our player data? Mastery also can adjust A.K.A. edit?
    Yep like player data, the Instantaneos C4 Explosion is different, after you plant have a time to wait to c4 explode.
    Last edited by Coder.Dash˛; 03-31-2016 at 08:00 PM.

  3. #18
    KKrysis˛'s Avatar
    Join Date
    Jul 2014
    Gender
    male
    Location
    Dildo™
    Posts
    1,178
    Reputation
    10
    Thanks
    2,665
    My Mood
    Inspired
    Quote Originally Posted by Coder.Dash˛ View Post
    Yep like player data, the Instantaneos C4 Explosion is different, after you plant have a time to wait to c4 explode.
    So how do we decode multiplay_sg?

  4. #19
    Coder.Dash˛'s Avatar
    Join Date
    Jan 2016
    Gender
    male
    Location
    In Home
    Posts
    74
    Reputation
    17
    Thanks
    653
    Quote Originally Posted by jeyenchen View Post
    So how do we decode multiplay_sg?
    Opening with olly or ida pro, all '101' address come from the multiplay_sg, have a simple base to all functions existing in this dll.

    Similar asm code
    Code:
    al,BaseAddr
    ...
    MOV ECX, [EAX + KILLS]
    EAX is BaseAddr
    KILLS is the OFFSET, if you use BaseAddr + Offset = Value
    this will edit your kills if you are host

  5. #20
    KKrysis˛'s Avatar
    Join Date
    Jul 2014
    Gender
    male
    Location
    Dildo™
    Posts
    1,178
    Reputation
    10
    Thanks
    2,665
    My Mood
    Inspired
    Quote Originally Posted by Coder.Dash˛ View Post
    Opening with olly or ida pro, all '101' address come from the multiplay_sg, have a simple base to all functions existing in this dll.

    Similar asm code
    Code:
    al,BaseAddr
    ...
    MOV ECX, [EAX + KILLS]
    EAX is BaseAddr
    KILLS is the OFFSET, if you use BaseAddr + Offset = Value
    this will edit your kills if you are host
    O, thanks

  6. #21
    nikazizi97's Avatar
    Join Date
    Oct 2014
    Gender
    male
    Posts
    497
    Reputation
    10
    Thanks
    508
    My Mood
    Bored
    how to find The TIME Hack addr?
    Last edited by nikazizi97; 04-10-2016 at 06:33 PM.

Page 2 of 2 FirstFirst 12

Similar Threads

  1. Playtime Hack - Anyone has it?
    By BBruninho98 in forum Counter Strike: Global Offensive Marketplace
    Replies: 12
    Last Post: 02-04-2015, 07:57 AM
  2. Playtime hack?
    By HomeDipo in forum Payday 2 Hacks & Cheats
    Replies: 2
    Last Post: 11-30-2014, 05:12 PM
  3. [Theory] Hack Playtime With WPE
    By Rehax in forum MicroVolts Surge Hacks
    Replies: 3
    Last Post: 04-24-2013, 02:21 PM
  4. [Help] Is there a way to hack playtime?
    By Rehax in forum MicroVolts Surge Hacks
    Replies: 6
    Last Post: 03-27-2013, 04:34 PM
  5. [Request] Hack playtime
    By x3deathz in forum MicroVolts Surge Hacks
    Replies: 8
    Last Post: 03-19-2013, 05:55 PM