Thread: T6ZMConsole

Page 2 of 4 FirstFirst 1234 LastLast
Results 16 to 30 of 47
  1. #16
    Xelius97s's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    4
    Reputation
    10
    Thanks
    0
    My Mood
    Amazed
    Can you please tell command for Main Lobyy I have ban Call of Duty Black Ops 2 Zombies on Steam and know, when I write the command for opening the Main Lobby (menu) so it will go Thanks (: sorry for my bad english

  2. #17
    whitehead20's Avatar
    Join Date
    May 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Cheerful
    does this have r_fog and r_fullbright??

  3. #18
    Lovroman's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    9,430
    Reputation
    611
    Thanks
    9,813
    My Mood
    Cheerful
    Quote Originally Posted by Xelius97s View Post
    Can you please tell command for Main Lobyy I have ban Call of Duty Black Ops 2 Zombies on Steam and know, when I write the command for opening the Main Lobby (menu) so it will go Thanks (: sorry for my bad english
    You can't play on Steam.
    Download OP2 patch & play on 4D1/OP2 version.

  4. #19
    Xelius97s's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    4
    Reputation
    10
    Thanks
    0
    My Mood
    Amazed
    can you please tell what the command to open the Main Lobby i got banned on black ops 2 (on steam) and I think that if I looked into the console command to open the Main Lobby (menu) so. it would work and you were the best tool-app thx (sorry for my bad english)

    ---------- Post added at 03:53 PM ---------- Previous post was at 03:48 PM ----------

    I know, i Am need play on steam version its better
    Last edited by Xelius97s; 08-21-2013 at 06:49 PM.

  5. #20
    OscarMREAL's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    you can't....

  6. #21
    TheMaskedOne's Avatar
    Join Date
    Jun 2011
    Gender
    male
    Location
    Home
    Posts
    790
    Reputation
    10
    Thanks
    711
    My Mood
    Yeehaw
    Quote Originally Posted by Xelius97s View Post
    can you please tell what the command to open the Main Lobby i got banned on black ops 2 (on steam) and I think that if I looked into the console command to open the Main Lobby (menu) so. it would work and you were the best tool-app thx (sorry for my bad english)

    ---------- Post added at 03:53 PM ---------- Previous post was at 03:48 PM ----------

    I know, i Am need play on steam version its better
    this isn't for steam it is for operation 2 download the patch as lovroman said from operation2

    ---------- Post added at 11:53 PM ---------- Previous post was at 11:51 PM ----------

    Quote Originally Posted by whitehead20 View Post
    does this have r_fog and r_fullbright??
    I don't know about fullbright but I released another dll for no fog on mpgh





    Achievements:

     
    Posts Count: ( Done Not done )

    - 666
    - 750
    - 900
    - 1000

     
    Thanks Recieved: ( Done Not done )

    - 400
    - 550
    - 700
    - 850
    - 1000

     
    Cgallagher21

  7. #22
    whitehead20's Avatar
    Join Date
    May 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Cheerful
    what commands can be typed in??

  8. #23
    TheMaskedOne's Avatar
    Join Date
    Jun 2011
    Gender
    male
    Location
    Home
    Posts
    790
    Reputation
    10
    Thanks
    711
    My Mood
    Yeehaw
    Idk all but just search black ops 1 dvar list and test from them most should be the same on bo 2





    Achievements:

     
    Posts Count: ( Done Not done )

    - 666
    - 750
    - 900
    - 1000

     
    Thanks Recieved: ( Done Not done )

    - 400
    - 550
    - 700
    - 850
    - 1000

     
    Cgallagher21

  9. #24
    whitehead20's Avatar
    Join Date
    May 2013
    Gender
    male
    Posts
    39
    Reputation
    10
    Thanks
    2
    My Mood
    Cheerful
    Hey Masked Me Again... A New Problem Has Occured... When I Inject It (automatic) my T6M crashes.. EDIT:nvm got it working
    Quote Originally Posted by TheMaskedOne View Post
    Idk all but just search black ops 1 dvar list and test from them most should be the same on bo 2
    Last edited by whitehead20; 08-24-2013 at 05:19 PM.

  10. #25
    IamRkaf's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    9
    Reputation
    10
    Thanks
    25
    Full Dvar List
    Code:
    bg_shock_screenType.....
    bg_shock_screenBlurBlendTime....
    bg_shock_screenBlurBlendFadeTime........
    bg_shock_screenFlashWhiteFadeTime.......
    bg_shock_screenFlashShotFadeTime........
    bg_shock_viewKickPeriod.
    bg_shock_viewKickRadius.
    bg_shock_viewKickFadeTime.......
    bg_shock_soundLoop......
    bg_shock_soundLoopSilent........
    bg_shock_soundEnd.......
    bg_shock_soundEndAbort..
    bg_shock_sound..
    bg_shock_soundFadeInTime........
    bg_shock_soundFadeOutTime.......
    bg_shock_soundLoopFadeTime......
    bg_shock_soundLoopEndDelay......
    bg_shock_soundRoomType..
    bg_shock_soundDryLevel..
    bg_shock_soundWetLevel..
    bg_shock_soundModEndDelay.......
    bg_shock_soundSnapshot..
    bg_shock_lookControl....
    bg_shock_lookControl_maxpitchspeed......
    bg_shock_lookControl_maxyawspeed........
    bg_shock_lookControl_mousesensitivityscale......
    bg_shock_lookControl_fadeTime...
    bg_shock_movement.......
    bg_shock_animation......
    bg_shock_visionset_name.
    bg_shock_visionset_inTime.......
    bg_shock_visionset_outTime......
    blurred.flashed.none
    bg_viewKickScale................
    bg_viewKickMax..
    bg_viewKickMin..
    bg_viewKickRandom.......
    bg_movingPlatformPitchScale.....
    bg_chargeShotAutoDischargeDelay.
    bg_chargeShotDischargeWhenQueueReachesMax.......
    bg_chargeShotDamageIncreasePerBullet....
    bg_chargeShotViewKickIncreasePerBullet..
    bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
    bg_chargeShotMaxBulletsInQueue..
    bg_chargeShotFireWhenQueueReachesMax....
    bg_chargeShotUseOneAmmoForMultipleBullets.......
    bg_chargeShotAutoFireDelay......
    bg_chargeShotMaxViewKick........
    bg_chargeShotCenterSpeedReductionPerBullet......
    bg_chargeShotMinCenterSpeed.....
    bg_chargeShotMaxBulletQueueOnEMP........
    player_view_pitch_up....
    player_view_pitch_down..
    player_lean_shift.......
    player_lean_shift_crouch........
    player_lean_rotate......
    bg_weaponForcedLowOffset........
    bg_weaponForcedLowPistolsOffset.
    bg_weaponForcedLowMaxAngles.....
    bg_weaponForcedLowMaxAnglesPistolsOffset........
    player_lean_rotate_crouch.......
    bg_ladder_yawcap........
    bg_prone_yawcap.
    bg_foliagesnd_minspeed..
    bg_foliagesnd_maxspeed..
    bg_foliagesnd_slowinterval......
    bg_foliagesnd_fastinterval......
    bg_foliagesnd_resetinterval.....
    scr_friendlyfire........
    bg_fallDamageMinHeight..
    bg_fallDamageMaxHeight..
    friction........
    stopspeed.......
    cg_ufo_scaler...
    bg_swingSpeed...
    bg_proneSwingSpeed......
    bg_legYawTolerance......
    bg_legYawCrouchTolerance........
    bg_legYawProneTolerance.
    bg_viewBobAmplitudeSprinting....
    bg_viewBobAmplitudeDtp..
    bg_viewBobAmplitudeSwimming.....
    bg_viewBobAmplitudeStanding.....
    bg_viewBobAmplitudeStandingAds..
    bg_viewBobAmplitudeDucked.......
    bg_viewBobAmplitudeDuckedAds....
    bg_viewBobAmplitudeProne........
    bg_viewBobAmplitudeRoll.bg_bobMax.......
    bg_forceDurationOverride........
    bg_blendTimeOverride....
    bg_weaponBobAmplitudeSprinting..
    bg_weaponBobAmplitudeDtp........
    bg_weaponBobAmplitudeSwimming...
    bg_weaponBobAmplitudeStanding...
    bg_weaponBobAmplitudeDucked.....
    bg_weaponBobAmplitudeProne
    bg_weaponBobAmplitudeRiding
    bg_weaponBobAmplitudeRollLaser..
    bg_weaponBobMax.bg_weaponBobLag.
    bg_weaponBobFrequencySwimming
    bg_forceExplosiveBullets........
    bg_weaponOffscreenReloadScale...
    bg_aimSpreadMoveSpeedThreshold..
    bg_maxGrenadeIndicatorSpeed.....
    bg_forceAnimOverrideTimerCheck.
    player_breath_hold_time.
    player_breath_gasp_time.
    player_breath_fire_delay........
    player_breath_gasp_scale........
    player_breath_hold_lerp.
    player_breath_gasp_lerp
    player_breath_snd_lerp..
    player_breath_snd_delay.
    player_scopeExitOnDamage........
    player_adsExitDelay.....
    player_move_factor_on_torso.....
    player_debugHealth......
    player_sustainAmmo......
    player_clipSizeMultiplier.......
    player_lastStandBleedoutTime....
    player_lastStandBleedoutTimeNoRevive....
    revive_time_taken.......
    player_lastStandHealthOverlayTime.......
    player_reviveTriggerRadius......
    player_revivePlayerListCycleTime........
    bg_vsmode_hud...
    player_enableShuffleAnims.......
    player_animRunThreshhold........
    player_animWalkThreshhold.......
    player_runbkThreshhold..
    player_moveThreshhold...
    player_footstepsThreshhold......
    player_runThreshhold....
    player_knockbackMoveThreshhold..
    player_sprintThreshhold.
    player_waterSpeedScale..
    player_sliding_friction.
    player_sliding_wishspeed........
    player_sliding_velocity_cap.....
    player_strafeSpeedScale.player_backSpeedScale...
    player_strafeAnimCosAngle.......
    player_slopeAnimAngle...
    player_spectateSpeedScale.......
    player_enduranceSpeedScale......
    player_zombieSpeedScale.
    player_sprintForwardMinimum.....
    player_sprintSpeedScale.
    player_sprintUnlimited..
    player_sprintTime.......
    player_sprintMinTime....
    player_sprintRechargePause......
    player_sprintStrafeSpeedScale...
    player_sprintCameraBob..
    player_turnAnims........
    player_bayonetLaunchProof.......
    player_bayonetLaunchDebugging...
    player_bayonetLaunchZCap........
    player_standingViewHeight.......
    player_disableWeaponsOnVehicle..
    player_lookAtEntityAllowChildren........
    player_dmgtimer_timePerPoint....
    player_dmgtimer_maxTime.
    player_dmgtimer_minScale........
    player_dmgtimer_stumbleTime.....
    player_dmgtimer_flinchTime......
    shellshock_loop.
    shellshock_loop_silent..
    shellshock_end..shellshock_end_abort....
    default.player_meleeRange.......
    player_meleeWidth.......
    player_meleeHeight......
    player_meleeInterruptFrac.......
    player_bayonetRange.....
    player_bayonetTargetDist........
    bg_gravity......
    bg_lowGravity...
    player_swimTime.player_swimDamage.......
    player_swimDamagerInterval......
    player_viewLockEnt......
    player_viewRateScale....
    player_forceRedCrosshair........
    bullet_penetrationMinFxDist.....
    bullet_ricochetBaseChance.......
    cg_cinematicFullscreen..
    dog_MeleeDamage.
    dog_turn90_angle........
    dog_turn180_angle.......
    dog_turn_min_goal_dist..
    vehLockTurretToPlayerView.......
    vehLocationalVehicleSeatEntry...
    vehicle_riding..vehicle_selfCollision...
    bg_shieldHitEncodeWidthWorld....
    bg_shieldHitEncodeHeightWorld...
    bg_shieldHitEncodeWidthVM.......
    bg_shieldHitEncodeHeightVM......
    bg_disableWeaponPlantingInWater.
    bg_plantInWaterDepth....
    bg_gunXOffset...
    bg_slopeFrames..
    vehicle_sounds_cutoff...
    footstep_sounds_cutoff..
    disable_drone_footsteps
    waterbrush_entity.......
    playerPushAmount........
    scr_player_sprinttime...
    scr_dynamic_source_loading......
    bg_aqs..
    bg_aqsStyle.....
    bg_ads
    ui_campaign.....
    american
    ui_savegame.....
    ui_singlemission........
    ui_singlemission_difficulty.....
    ui_isrtstutorial........
    ui_isSaving.....
    ui_luiLoadingScreen.....
    ui_campaignstate........
    ui_creditMovieNack......
    ui_creditSkipTo.
    ui_aarmapname...
    ui_strikeforceavailable.
    ui_busyBlockIngameMenu..
    ui_onLockOutMenu........
    ui_menuCamoUnlocks......0.......
    ui_menuAttachUnlocks....
    ui_shipping_cheats......
    ui_controllerPulled.....
    ui_pendingControllerPullEvent...
    ui_ethernetLinkActive...
    ui_pendin****temUIOpenEvent.
    updategamerprofile......
    savegame........
    savegame_lastcommit.....
    notify_save_complete....
    controller..
    close_all_ingame_menus..
    briefing_hide...
    open_menu.......
    menuName....
    LockOutMenu.....
    AfterActionReportMenu...
    open_ingame_menu........
    SaveGameErrorPopup......
    PlayerMatchPartyLobby...
    PublicGameLobby.
    PrivateOnlineGameLobby..
    Briefing........
    briefing_displaycontinue........
    SaveAndQuitGamePopup....
    ControllerRemovedPopup..
    ObjectiveInfoMenu.......
    open_ingame_modeless_menu.......
    SaveGameSavingPopup.....
    popup_savegame_error....
    main....
    main_text.......
    main_online.....
    systemlinkselect........
    systemlink_flyout.......
    blackout_3d_tv..
    menu_systemlink_lobby...
    menu_systemlink_lobbyended......
    scoreboard......
    menu_playercard.
    svs.clients.....
    svs.cachedSnapshotMatchStates...
    svs.cachedSnapshotEntities......
    svs.cachedSnapshotActors........
    svs.cachedSnapshotAnimCmds......
    svs.snapshotEntities....
    svs.snapshotClients.....
    svs.snapshotActors......
    svs.snapshotMatchStates.
    svs.cachedSnapshotClients.......
    svs.snapshotAnimCmds....
    sv_ikStatesArray....
    g_player_maxhealth......
    player_damageMultiplier.
    player_deathInvulnerableTime....
    g_gametype......
    cmp.....
    protocol........
    sv_maxPhysExplosionSpheres......
    mapname.
    sv_lastSaveCommitedToDevice.....
    sv_saveDeviceAvailable..
    sv_saveOnStartMap.......
    sv_saveGameAvailable....
    sv_saveGameNotReadable..
    mapcrc..
    sv_privateClients.......
    sv_privateClientsForClients.....
    sv_endGameIfISuck.......
    sv_hostname.....
    BlackOpsZombie..
    sv_clientSideBullets....
    sv_clientSideVehicles...
    sv_restrictedTempEnts...
    penetrationCount.......
    penetrationCount_axis...
    penetrationCount_allies.bulletrange.....
    sv_expensive_bullet_time........
    fxfrustumCutoff.
    sv_SnapshotManLaw.......
    sv_NoShapshotWarnings...
    sv_FakeRemoteClient.....
    sv_minPing......
    sv_maxPing......
    sv_floodProtect.
    sv_voiceQuality.
    sv_cheats.......
    sv_timeout......
    sv_connectTimeout.......
    sv_zombietime...
    sv_reconnectlimit.......
    sv_mapRotation..
    sv_mapRotationCurrent...
    nextmap.map_scenario....
    sv_smp..
    sv_network_fps..
    sv_assistWorkers........
    sv_networkRateSolution..
    hostquit
    g_loadScripts...........
    cg_usingClientScripts...
    cg_drawGun......
    cg_cursorHints..
    cg_weaponHintsCoD1Style.
    cg_fov..
    cg_fovScale.....
    cg_useWeaponBasedVariableZoom...
    cg_fovMin.......
    cg_fovExtraCam..
    cg_viewVehicleInfluenceGunner...
    cg_viewVehicleInfluenceGunnerFiring.....
    cg_draw2D.......
    cg_drawHUD......
    cg_drawHealth...
    cg_drawBreathHint.......
    cg_drawBigFPS...
    cg_drawlagometer........
    cg_drawFPS......
    cg_development..
    snd_drawInfo....
    snd_drawSort....
    cg_drawMaterial.
    cg_drawMaterialImageNum.
    cg_drawMaterialImageName........
    cg_drawModelAxis........
    cg_drawCrosshair........
    cg_drawCrosshairNames...
    cg_hideWeaponHeat.......
    cg_drawWeaponHeatVertical.......
    cg_drawCrosshairNamesPosX.......
    cg_drawCrosshairNamesPosY.......
    cg_drawOverheadNames....
    cg_drawShellshock.......
    cg_drawPerformanceWarnings......
    cg_centertime...
    cg_hudGrenadeIconMaxRangeFrag...
    cg_hudGrenadeIconMaxRangeFlash..
    cg_hudGrenadeIconOffset.
    cg_hudGrenadeIconHeight.
    cg_hudGrenadeIconWidth..
    cg_hudGrenadePointerHeight......
    cg_hudGrenadePointerWidth.......
    cg_hudGrenadePointerPivot.......
    turretScopeZoom.
    turretScopeZoomMin......
    turretScopeZoomMax......
    turretScopeZoomRate.....
    cg_crosshairAlpha.......
    cg_crosshairAlphaMin....
    cg_crosshairDynamic.....
    cg_crosshairEnemyColor..
    cg_drawFriendlyFireCrosshair....
    cg_debugposition........
    cg_debugevents..
    g_dumpAnimsNetwork......
    ai_monitorNeedsKeys.....
    ai_useServerAnimsEntity.
    scriptmover_useServerAnimsEntity........
    cg_footsteps....
    cg_footprints...
    cg_footprintsDistortWater.......
    cg_footprintsDebug......
    cg_waterTrailRipple.....
    cg_treadmarks...
    cg_firstPersonTracerChance......
    cg_airburstLaseTime.....
    cg_airburstStrafeRestriction....
    cg_airburstCameraRestriction....
    cg_airburstLaseFlashTime........
    cg_thirdPersonRange.....
    cg_thirdPersonAngle.....
    cg_thirdPersonFocusDist.
    cg_thirdPerson..
    cg_thirdPersonMode......
    cg_fakefireWizbyChance..
    cg_useWeaponSwitchReloadCancel..
    cl_paused.......
    cl_scoreDraw....
    cg_drawpaused...
    cg_debug_overlay_viewport.......
    g_synchronousClients....
    cg_dumpAnims....
    cg_animdumpEnt..
    cg_debugAnimData........
    cg_debugAnimSetup.......
    developer.......
    cg_defaultFadeScreenColor.......
    cg_subtitleWidthStandard........
    cg_subtitleWidthWidescreen......
    cg_constantSizeHeadIcons........
    cg_headIconMinScreenRadius......
    cg_overheadNamesMaxDist.
    cg_overheadNamesNearDist........
    cg_overheadNamesFarDist.
    cg_overheadNamesFarScale........
    cg_overheadNamesSize....
    cg_overheadIconSize.....
    cg_overheadRankSize.....
    cg_overheadNamesGlow....
    cg_drawFriendlyNames....
    cg_enemyNameFadeIn......
    cg_friendlyNameFadeIn...
    cg_enemyNameFadeOut.....
    cg_friendlyNameFadeOut..
    cg_drawThroughWalls.....
    cg_objectiveIndicatorColor......
    cg_objectiveIndicatorNearFadeDist.......
    cg_objectiveIndicatorFarFadeDist........
    cg_objectiveIndicatorNoDrawDistance.....
    cg_objectiveIndicatorPerkFarFadeDist....
    cg_objectiveIndicatorNearDist...
    cg_objectiveIndicatorFarDist....
    cg_objectiveIndicatorFarScale...
    cg_objectiveIndicatorSize.......
    cg_adsZScaleMax.
    cg_corpseHighlightFadeTime......
    cg_visionSetLerpMaxIncreasePerFrame.....
    cg_visionSetLerpMaxDecreasePerFrame.....
    cg_flareVisionSetFadeDuration...
    cg_viewZSmoothingMin....
    cg_viewZSmoothingMax....
    cg_viewZSmoothingTime...
    cg_GuidedMissileHighlightTargetSize.....
    overrideNVGModelWithKnife.......
    vehHelicopterFreeLookReleaseSpeed.......
    vehHelicopterHeadSwayOnYaw......
    vehHelicopterHeadSwayOnPitch....
    vehHelicopterHeadSwayOnRollHorz.
    vehHelicopterHeadSwayOnRollVert.
    hud_showTextNoAmmo......
    hud_showObjectives......
    hud_showStance..
    hud_missionFailed.......
    friendlyNameFontSize....
    g_ScoresColor_MyTeam....
    g_ScoresColor_EnemyTeam.
    g_ScoresColor_Spectator.
    g_ScoresColor_Free......
    g_ScoresColor_Allies....
    g_ScoresColor_Axis......
    g_TeamName_Allies.......
    g_TeamName_Axis.........
    g_TeamColor_Allies......
    g_TeamColor_Axis........
    g_TeamColor_MyTeam......
    g_TeamColor_EnemyTeam...
    g_TeamColor_MyTeamAlt...
    g_TeamColor_EnemyTeamAlt........
    g_TeamColor_Spectator...
    g_TeamColor_Free........
    cg_timedDamageDuration..
    cg_actorBurnTransitionTime......
    cg_allowActorLookAtEntity.......
    ai_water_trails.cg_watersheeting........
    cg_cameraWaterClip......
    cg_cameraUseTagCamera...
    cg_forceSniperBobHack...
    crossbow_impaleStuckTime........
    crossbow_impaleSlideTime........
    crossbow_impaleAdditionalRagdollTime....
    crossbow_impaleSlideSpeed.......
    crossbow_impaleGravityScale.....
    crossbow_impaleGravityRampTime..
    cg_playerFrustumHalfHeight......
    cg_aggressiveCullRadius.
    cg_dof_useDefaultForVehicle.....
    cg_cameraVehicleExitTweenTime
    hud_compass_claw........
    hud_sam_enemy_offscreen.
    hud_sam_enemy_offscreen_left....
    hud_sam_enemy_red.......
    hud_f35_small_bracket_fuzz......
    hud_f35_crosshair_fuzz..
    hud_f35_diamond_fuzz....
    objective_coop..
    hud_grenadeicon.
    hud_grenadepointer......
    hud_offscreenobjectivepointer_glow......
    hud_offscreenobjectivepointer...
    hud_rts_arrow_white.....
    hud_onscreenobjectivepointer
    aim_aimAssistRangeScale.........
    aim_autoAimRangeScale...
    aim_target_closest_first........
    aim_input_graph_enabled.
    aim_input_graph_debug...
    aim_input_graph_index...
    aim_turnrate_pitch......
    aim_turnrate_pitch_ads..
    aim_turnrate_yaw........
    aim_turnrate_yaw_ads....
    aim_linkto_autorecenter_rate....
    aim_linkto_autorecenter_delay...
    aim_accel_turnrate_enabled......
    aim_accel_turnrate_debug........
    aim_accel_turnrate_lerp.
    aim_slowdown_enabled....
    aim_slowdown_debug......
    aim_slowdown_region_width.......
    aim_slowdown_region_height......
    aim_slowdown_region_extended_width......
    aim_slowdown_region_extended_height.....
    aim_slowdown_pitch_scale........
    aim_slowdown_pitch_scale_ads....
    aim_slowdown_yaw_scale..
    aim_slowdown_yaw_scale_ads......
    aim_autoaim_lerp........
    aim_autoaim_enabled.....
    aim_autoaim_debug.......
    aim_autoaim_region_width........
    aim_autoaim_region_height.......
    aim_automelee_enabled...
    aim_automelee_debug.....
    aim_automelee_lerp......
    aim_automelee_region_width......
    aim_automelee_region_height.....
    aim_automelee_range.....
    aim_automelee_move_limit........
    aim_automelee_move_limit_range..
    aim_automelee_move_limit_angle..
    aim_autobayonet_range...
    aim_view_sensitivity_override...
    aim_lockon_enabled......
    aim_lockon_debug........
    aim_lockon_deflection...
    aim_alternate_lockon_deflection.
    aim_lockon_strength.....
    aim_alternate_lockon_strength...
    aim_lockon_pitch_strength.......
    aim_alternate_lockon_pitch_strength.....
    aim_lockon_region_width.aim_lockon_region_height.......
    aim_alternate_lockon_region_width.......
    aim_alternate_lockon_region_height......
    aim_scale_view_axis.....
    aim_assist_script_disable.......
    aim_assist_min_target_distance..
    aim_resist_pitch_enabled........
    aim_resist_yaw_enabled..
    aim_resist_view_threshold
    dtp_max_slide_duration..
    dtp_max_slide_addition..
    dtp_startup_delay.......
    dtp_post_move_pause.....
    dtp_fall_damage_min_height......
    dtp_fall_damage_max_height......
    dtp_exhaustion_window...
    dtp_min_speed...
    door_breach_weapondrop..
    dtp_new_trajectory......
    dtp_new_trajectory_multiplier...
    dtp_max_apex_duration...
    bg_viewKickScale................
    bg_viewKickMax..
    bg_viewKickMin..
    bg_viewKickRandom.......
    bg_movingPlatformPitchScale.....
    bg_chargeShotAutoDischargeDelay.
    bg_chargeShotDischargeWhenQueueReachesMax.......
    bg_chargeShotDamageIncreasePerBullet....
    bg_chargeShotViewKickIncreasePerBullet..
    bg_chargeShotQueueTime..
    bg_chargeShotPenetrationMultiplier......
    bg_chargeShotMaxBulletsInQueue..
    bg_chargeShotFireWhenQueueReachesMax....
    bg_chargeShotUseOneAmmoForMultipleBullets.......
    bg_chargeShotAutoFireDelay......
    bg_chargeShotMaxViewKick........
    bg_chargeShotCenterSpeedReductionPerBullet.....
    bg_chargeShotMinCenterSpeed.....
    bg_chargeShotMaxBulletQueueOnEMP........
    player_view_pitch_up....
    player_view_pitch_down..
    player_lean_shift.......
    player_lean_shift_crouch........
    player_lean_rotate......
    bg_weaponForcedLowOffset........
    bg_weaponForcedLowPistolsOffset.
    bg_weaponForcedLowMaxAngles.....
    bg_weaponForcedLowMaxAnglesPistolsOffset........
    player_lean_rotate_crouch.......
    bg_ladder_yawcap........
    bg_prone_yawcap.
    bg_foliagesnd_minspeed..
    bg_foliagesnd_maxspeed..
    bg_foliagesnd_slowinterval......
    bg_foliagesnd_fastinterval......
    bg_foliagesnd_resetinterval.....
    scr_friendlyfire........
    bg_fallDamageMinHeight..
    bg_fallDamageMaxHeight..
    friction........
    stopspeed.......
    cg_ufo_scaler...
    bg_swingSpeed...
    bg_proneSwingSpeed......
    bg_legYawTolerance......
    bg_legYawCrouchTolerance........
    bg_legYawProneTolerance.
    bg_viewBobAmplitudeSprinting....
    bg_viewBobAmplitudeDtp..
    bg_viewBobAmplitudeSwimming.....
    bg_viewBobAmplitudeStanding.....
    bg_viewBobAmplitudeStandingAds..
    bg_viewBobAmplitudeDucked.......
    bg_viewBobAmplitudeDuckedAds....
    bg_viewBobAmplitudeProne........
    bg_viewBobAmplitudeRoll.
    bg_bobMax.......
    bg_forceDurationOverride........
    bg_blendTimeOverride....
    bg_weaponBobAmplitudeSprinting..
    bg_weaponBobAmplitudeDtp........
    bg_weaponBobAmplitudeSwimming...
    bg_weaponBobAmplitudeStanding...
    bg_weaponBobAmplitudeDucked
    bg_weaponBobAmplitudeRoll.......
    bg_weaponBobAmplitudeRiding.....
    bg_weaponBobAmplitudeBaseLaser..
    bg_weaponBobAmplitudeRollLaser..
    bg_weaponBobMax.bg_weaponBobLag.
    bg_weaponBobFrequencySwimming
    bg_forceExplosiveBullets........
    bg_weaponOffscreenReloadScale...
    bg_aimSpreadMoveSpeedThreshold..
    bg_maxGrenadeIndicatorSpeed.....
    bg_forceAnimOverrideTimerCheck..
    disableLookAtEntityLogic........
    player_breath_hold_time.
    player_breath_gasp_time.
    player_breath_fire_delay........
    player_breath_gasp_scale.......
    player_breath_hold_lerp.
    player_breath_gasp_lerp.
    player_breath_snd_lerp..
    player_breath_snd_delay.
    player_scopeExitOnDamage........
    player_adsExitDelay.....
    player_move_factor_on_torso.....
    player_debugHealth......
    player_sustainAmmo......
    player_clipSizeMultiplier.......
    player_lastStandBleedoutTime....
    player_lastStandBleedoutTimeNoRevive....
    revive_time_taken.......
    player_lastStandHealthOverlayTime.......
    player_reviveTriggerRadius......
    player_revivePlayerListCycleTime........
    bg_vsmode_hud...
    player_enableShuffleAnims.......
    player_animRunThreshhold........
    player_animWalkThreshhold.......
    player_runbkThreshhold..
    player_moveThreshhold...
    player_footstepsThreshhold......
    player_runThreshhold....
    player_knockbackMoveThreshhold..
    player_sprintThreshhold.
    player_waterSpeedScale..
    player_sliding_friction.
    player_sliding_wishspeed........
    player_sliding_velocity_cap.....
    player_strafeSpeedScale.
    player_backSpeedScale...
    player_strafeAnimCosAngle.......
    player_slopeAnimAngle...
    player_spectateSpeedScale.......
    player_enduranceSpeedScale......
    player_zombieSpeedScale.
    player_sprintForwardMinimum.....
    player_sprintSpeedScale.
    player_sprintUnlimited..
    player_sprintTime.......
    player_sprintMinTime....
    player_sprintRechargePause......
    player_sprintStrafeSpeedScale...
    player_sprintCameraBob..
    player_turnAnims........
    player_bayonetLaunchProof.......
    player_bayonetLaunchDebugging...
    player_bayonetLaunchZCap........
    player_standingViewHeight.......
    player_disableWeaponsOnVehicle..
    player_lookAtEntityAllowChildren........
    player_dmgtimer_timePerPoint....
    player_dmgtimer_maxTime.
    player_dmgtimer_minScale........
    player_dmgtimer_stumbleTime.....
    player_dmgtimer_flinchTime......
    shellshock_loop.
    shellshock_loop_silent..
    shellshock_end..
    shellshock_end_abort....
    default.
    player_meleeRange.......
    player_meleeWidth.......
    player_meleeHeight......
    player_meleeInterruptFrac.......
    player_bayonetRange.....
    player_bayonetTargetDist........
    bg_gravity......
    bg_lowGravity...
    player_swimTime.
    player_swimDamage.......
    player_swimDamagerInterval......
    player_viewLockEnt......
    player_viewRateScale....
    player_forceRedCrosshair........
    bullet_penetrationMinFxDist.....
    bullet_ricochetBaseChance.......
    cg_cinematicFullscreen..
    dog_MeleeDamage.
    dog_turn90_angle........
    dog_turn180_angle.......
    dog_turn_min_goal_dist..
    vehLockTurretToPlayerView.......
    vehLocationalVehicleSeatEntry...
    vehicle_riding..
    vehicle_selfCollision...
    bg_shieldHitEncodeWidthWorld....
    bg_shieldHitEncodeHeightWorld...
    bg_shieldHitEncodeWidthVM
    bg_disableWeaponPlantingInWater.
    bg_plantInWaterDepth....
    bg_gunXOffset...
    bg_slopeFrames..
    disable_rope....
    vehicle_sounds_cutoff...
    footstep_sounds_cutoff..
    disable_drone_footsteps.
    waterbrush_entity.......
    playerPushAmount........
    scr_player_sprinttime...
    scr_dynamic_source_loading......
    turret_placement_trace_maxs.....
    turret_placement_trace_mins.....
    Last edited by IamRkaf; 08-24-2013 at 05:45 PM.

  11. #26
    FuryDharok's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    44
    Reputation
    10
    Thanks
    0
    It doesn't let me inject it, it says target is protected or something >_<
    Edit: I just tried Multis swagjector or something like that, it says DLL successfully injected, but a console doesn't appear?? what's wrong :S
    Last edited by FuryDharok; 08-24-2013 at 06:34 PM.

  12. #27
    TheMaskedOne's Avatar
    Join Date
    Jun 2011
    Gender
    male
    Location
    Home
    Posts
    790
    Reputation
    10
    Thanks
    711
    My Mood
    Yeehaw
    Quote Originally Posted by FuryDharok View Post
    It doesn't let me inject it, it says target is protected or something >_<
    Edit: I just tried Multis swagjector or something like that, it says DLL successfully injected, but a console doesn't appear?? what's wrong :S
    It only works in zombies. And you should start the console in main menu





    Achievements:

     
    Posts Count: ( Done Not done )

    - 666
    - 750
    - 900
    - 1000

     
    Thanks Recieved: ( Done Not done )

    - 400
    - 550
    - 700
    - 850
    - 1000

     
    Cgallagher21

  13. #28
    FuryDharok's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    44
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by TheMaskedOne View Post
    It only works in zombies. And you should start the console in main menu
    Yes dude i am doing it in zombies, im in the main menu, i even tried in-game after it not working...

  14. #29
    TheMaskedOne's Avatar
    Join Date
    Jun 2011
    Gender
    male
    Location
    Home
    Posts
    790
    Reputation
    10
    Thanks
    711
    My Mood
    Yeehaw
    Quote Originally Posted by FuryDharok View Post
    Yes dude i am doing it in zombies, im in the main menu, i even tried in-game after it not working...
    try to put it on full screen no border or something since i play on that if doesn't work i am out of solutions maybe upgrade framework to 4.5?





    Achievements:

     
    Posts Count: ( Done Not done )

    - 666
    - 750
    - 900
    - 1000

     
    Thanks Recieved: ( Done Not done )

    - 400
    - 550
    - 700
    - 850
    - 1000

     
    Cgallagher21

  15. #30
    FuryDharok's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    44
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by TheMaskedOne View Post
    try to put it on full screen no border or something since i play on that if doesn't work i am out of solutions maybe upgrade framework to 4.5?
    I am on fullscreen no border... ill try installing 4.5 since i dont have it
    Edit: NVM i do have it... this is weird
    Last edited by FuryDharok; 08-25-2013 at 03:16 PM.

Page 2 of 4 FirstFirst 1234 LastLast