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  1. #16
    gmack101's Avatar
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    i did that dosent work

  2. #17
    dtx12's Avatar
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    Quote Originally Posted by gmack101 View Post
    i did that dosent work
    Did what lol? I just show an example of decompiled void, no easy ways to edit gsc files, this thread just a fake.

  3. #18
    gmack101's Avatar
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    no not you him

  4. #19
    kokole's Avatar
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    Quote Originally Posted by dtx12 View Post
    He just don't know, that he can't to use not precompiled scripts, because BO2 doesn't have "ScriptCompile" function,
    For example:
    Code:
    Compiled void looks like this(it's just an example of void from _zm_devgui.gsc from patch_zm.ff, without string table):
    26 7B 15 00 0D 20 F1 03 5F 3B 0D 00 2D 0D 20 7A F1 03 2E 00 E1 1B 00 36 00 59 58
    
    Decompiled version of this void:
    zombie_devgui_dog_round_skip()
    {
     if (IsDefined (level.next_dog_round) )
    {
      zombie_devgui_goto_round( level.next_dog_round );
    }
    }
    Who made the decompiler you're using? I made one but it sucks a little, too lazy to finish it, here's _rank.gsc:
    [C++] // maps/mp/gametypes/_rank.gsc #include maps\mp\gametypes\_globallogic; #inc - Pastebin.com

  5. #20
    xVIRUZx's Avatar
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    Quote Originally Posted by kokole View Post
    Who made the decompiler you're using? I made one but it sucks a little, too lazy to finish it, here's _rank.gsc:
    [C++] // maps/mp/gametypes/_rank.gsc #include maps\mp\gametypes\_globallogic; #inc - Pastebin.com
    Seems legit.
    blah blah blah

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