Does it increase with every kill?
Does the chance increase with every kill?Or is it like a random number that is generated after every kill matches the number there, only then we get the item?
if it's the second one, does 1% means only one number must be matched with, and 50 % drop means that there are 50 numbers that can be matched with?
I'm no expert on the system in place, but I believe that it is something along those lines.
Or mayhaps even a parameter of:
1% - If the RNG brings up any of the numbers >=10 then you'll get it, anything 10< is a fail.
50% - >=50 is yes; 50< is no.
etc
@Yuudoku
You seem pretty knowledgeable. What do you think? lol
if its 50% then its 1 in 2 right? How does 50% mean 1/50..
For example, Drakaths sword is a 1% drop. if i were to kill drakath 100 times, that doesnt necessarily mean i will get the drop. The chance of me getting it is 1% and the chance of me not getting it is 99%. so out of 100% i'm 99% likely not to get it. So for each kill against drakath, our chances increase slightly higher.
To find our chance of getting a drop is quite simple. I found this on a reddit thread but since i can't post links, i'm just gonna quote it.
The equation is just 0.99 (99% as a decimal) times by itself 100 times (100 attempts) which gives us 0.366..... So our percentage to not get something on the 100th turn is 36% whereas out percentage to get something is 64%.
When doing the caladbolg quests I got Both the sword and the daggers back to back on my first attempt and they are both 1% drops i believe so nothing is certain, percentages just help us estimate the predicted outcome, not the final result.
Welp, I messed up the idea. Writing ideas while not sleeping is a bad idea. 50% would be more like (out of 10 000 numbers, >=5 000 will get it, 5 000< won't). The idea, I hope, came across though.
As for your luck with the Caladbolg, 1% per turn in, you got lucky. Like rolling doubles on dice (which can actually be skill but let's call it luck).
Point is it isn't truly viable, regardless of what can be bought back.
Shouldn't the drop rate basically be like a game of "spin of a wheel" like the one in wheel of fortune?
If you got a 1% drop from a monster shouldn't each kill be a spin of a wheel where 1% of the circumference is shaded? You just keep on spinning and spinning until the lottery hits. No previous spin affects the next and the current spin shouldn't affect the one after. You just have to wait for circumstance to be on your side.
And a 50% drop means half the wheel is shaded and the other half isn't and you spin that wheel per kill, shouldn't it?
That is conventional chance so shouldn't that basically be a drop rate's chance, or is the aqw system different?
I like how this was already answered, but more theories come out.
Pretty sure it's all RNG with no set outcome, except for a "wheel of chance" like @Edgy_Name stated.
Want an AQW bot made? PM me or put @ImThrowingMyLifeAway in your Bot Request!
so, does this mean that i could go without getting my non mem voucher my entire life?
Last edited by pingu sohan; 1 Week Ago at 02:08 AM.
That is how probability works. Technically you could flip a coin all your life and there will NOT be a guarantee that at least 1 of those flips will be heads. Of course that 50/50 outcome affects your EXPECTATIONS but don't be surprised if it doesn't come at all. There is no gurantee.
Just remember that aqw is more complex than a coin toss, though. So there are other factors that would affect never getting the non-mem voucher.
Just to let all of y'all know, it's been confirmed that this class will be released around Nulgath's bday which is 1/16/17.
Proof
http://prntscr.com/dc63db
Welp, i was gonna farm (and by farm i mean bot) for the Nulgath Nation House, but i guess i'll save the reagants for the class once i get the ArchFiend DoomLord (i need every Essence but the Undead ones, i'm just finishing with the Blood Gems) then i go for the house afterwards.
"I assume that you caught full sight of that atrocity swarming around the castle. That...is the Calamity Ganon."