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  1. #1
    bryan112's Avatar
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    Lightbulb New Idea for a Cracker

    So, I saw someone bumped Oliboli's old thread about cracking accounts with disposable email addresses. Here's the link, but please don't bump it anymore.
    http://www.mpgh.net/forum/219-aq-wor...akthrough.html

    I'm requesting for coders out there to make a cracker that inputs random disposable emails through the forgot password command(or whatever you call the process of cracking).

    The process would be that there is a box where you input random email names like "aaaaa", "martin" (scored a beta acc with this one), "give", etc. The Second box with the prfix "@yopmail.com" or "@distpostable.com" and the third box will contain existing account with that email.

    And it would be preferably savable with a .txt extension so it would be easy. )

    Btw, I cracked 2 beta accounts with this method after seeing that thread.
    http://www.mpgh.net/forum/signaturepics/sigpic2154057_1.gif

  2. The Following User Says Thank You to bryan112 For This Useful Post:

    Oliboli8769 (08-18-2013)

  3. #2
    Oliboli8769's Avatar
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    I like the idea

    -EDIT-

    Ok. I am having a good go at this.
    As I said to you in PM, all I need is to find the right variables and I'm sorted
    I decided to decompile the actual AQW .swf because it might help in this case.
    I got this code from it:

    Code:
    public function onDataComplete(arg1:flash.events.Event):void //When e-mail submitted
            {
                trace("onDataComplete:" + arg1.target.data);    //trace whether or not it's successful
                var loc1:*=new flash.net.URLVariables(arg1.target.data);
                if (loc1.status != "success")                                 //Feed it back to the user?
                {
                    trace(loc1.strReason);
                }
                else 
                {
                    sFile = loc1.sFile;
                    sTitle = loc1.sTitle;
                    sBG = loc1.sBG;
                    loadTitle();
                    loadGame();
                }
                return;
            }
    This has improved the actual chances of it happening greatly, but I'm not the best person for it xD @JamesRo any advice on how I could make this work?
    Last edited by Oliboli8769; 08-18-2013 at 01:55 PM.

  4. #3
    JamesRo's Avatar
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    You can set up a timer calling this function every x seconds, and them check if it were successful through the status var.

  5. #4
    Oliboli8769's Avatar
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    Quote Originally Posted by JamesRo View Post
    You can set up a timer calling this function every x seconds, and them check if it were successful through the status var.
    Ok. Thanks!
    I'll do my best.

  6. #5
    Nightmare.'s Avatar
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    Great idea! I'm hoping for a new cracker to come up soon

  7. #6
    Black's Avatar
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    any updates?
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  8. #7
    Oliboli8769's Avatar
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    Quote Originally Posted by shaheet View Post
    any updates?
    I've had a go...
    Not much luck yet.
    I have so many other projects that I lose track
    I also just got a new laptop and the files are taking a bitch of a long time to transfer

  9. #8
    magicsavior's Avatar
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    Quote Originally Posted by Oliboli8769 View Post
    I've had a go...
    Not much luck yet.
    I have so many other projects that I lose track
    I also just got a new laptop and the files are taking a bitch of a long time to transfer
    well i hope we something soon

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