Results 1 to 3 of 3
  1. #1
    madijonee's Avatar
    Join Date
    Feb 2011
    Gender
    male
    Posts
    191
    Reputation
    10
    Thanks
    829
    My Mood
    Amazed

    finally got it after 124 days

    just made this post to celebrate me getting pyromancer class and would like to ask what skills order to use for pvp and enchancments

    and it took 124 days cause first time on my old account i was 1 day away but i traded that account for a member account with really cool stuff so i had to do it all over again xD

  2. #2
    Kent Tailocad's Avatar
    Join Date
    Jul 2013
    Gender
    male
    Location
    District 9
    Posts
    366
    Reputation
    22
    Thanks
    232
    My Mood
    Dead
    Congrats.
    You must always use Scorch (1st Skill) before using any skills because when Scorch is activated, you will deal more damage. I use all luck on Pyro but some Wiz can help.

    You can try:

    Class: Wizard
    Helm: Wizard
    Cape: Wizard
    Weapon: Luck

    or

    Full Luck
    Last edited by Kent Tailocad; 11-06-2013 at 08:56 AM.

  3. #3
    BobbertZhubert's Avatar
    Join Date
    Jul 2013
    Gender
    male
    Location
    MOTHER RUSSIA
    Posts
    258
    Reputation
    10
    Thanks
    36
    My Mood
    Angelic
    Note: All this credit goes to Trog at the BattleOn Forums.
    I simply copied and pasted everything on this one.

    Strategy:

    Notes/How to use: Start off with Sear for the Scorch effect first. Next, follow up with Withering Blast so they start moving slower, and nuke ‘em with Flame Orb. Flame Orb basically crits around 5.7K when used with the Sear effect (the difference is only off by 1), and 2.8K without. If you’ve already lost around 300-500 HP, use Burning Ward as fast as you possibly can, then renew Withering Blast and Sear. Use Flame Orb whenever it’s available, it’s your main source of damage, and doesn’t use up as much mana is you would think. Withering Blast needs to be kept up as much as possible, as well as Sear. Keep a haste potion on you while using this class, it’s skills are a tad slower than usual, so the extra speed would help keep up some of the effects longer.

    Note: Only keep Sear on one monster at a time, it usually runs out around the time its cooldown has already finished.

    Class: Lucky
    Helm: Wizard
    Cape: Wizard
    Weapon: Wizard
    5th Upholder: Star Swords vs Navals

Similar Threads

  1. I got ban after only 2 days using VAC Chaos
    By Slayer418 in forum Call of Duty Modern Warfare 2 Discussions
    Replies: 3
    Last Post: 04-28-2010, 05:41 PM
  2. [question] what hacks got patched after the update
    By Insomniac in forum Combat Arms Help
    Replies: 13
    Last Post: 09-02-2009, 11:06 PM
  3. I finally got the BYPASS to work woooot except 1 problem....
    By beteasta3 in forum Combat Arms Hacks & Cheats
    Replies: 18
    Last Post: 07-13-2009, 03:09 AM
  4. New Hacks Are Not Working After Two Days
    By rookz1 in forum Combat Arms Hacks & Cheats
    Replies: 3
    Last Post: 01-10-2009, 07:36 AM
  5. Omg I finally got an avatar!!
    By Jeckels in forum Art & Graphic Design
    Replies: 26
    Last Post: 07-10-2007, 07:34 AM