For the past two months, Yorumi has been furiously rewriting the server from scratch. there is a good reason... and I am not sure if this is public knowledge, but since I cannot keep a secret to save my life-- we ran out of lines of code. WHAT!? Yeah. We have been stuck for the past year and a half because we hit the maximum number of lines that will compile in Java. For all of the most recent features we had to gut out semi-unusued parts of the game, or chop it up into smaller bits. As you can imagine, this has been the biggest point of struggle fighting the bots
. If you are a code savvy person, then you probably know all the tricks we already did before finally hitting the brick wall of "well, if we want to add anything, we need to remake this whole thing a lot more efficient." ...and efficient it is! Written in C#, the new server is crazy fast. Yorumi added in the ability to have elemental damage, improved monster AI, and a lot of other great features-- including a lot of new server defense mechanisms. We will begin testing the new server this Summer as it gets closer to completion. If you ask the AQWorlds team about it, they will probably focus on guilds, guildwars, and a lot of the features on the web/flash side. But I am most excited about getting the AQWorlds mobile app project started which also requires this server to be finished. Like the 3D project, you should be able to login and play your AQWorlds account from any device in the world.