Thread: AQW.js

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  1. #1
    F L U X's Avatar
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    AQW.js




    AQW.js is a node module used as a way of interfacing with AdventureQuest Worlds.
    It is a useful module for creating bots for the new and old server.

    Example:
    Code:
    const Client = require("../lib/Client/Client");
    
    const client = new Client({ newServer: true, server: "TestingServer2" });
    
    client.on("loginResponse", (data) => {
        let motd = data.MOTD;
        console.log(`[Message Of The Day] ${ motd }`);
    });
    
    client.on("moveToArea", (data) => {
        let areaName = data.areaName;
        console.log(`[Joined] ${ areaName }`);
    });
    
    client.login("Username", "Password");
    Output:



    Things yet to be implemented:

    • Combat
    • Documentation
    • More useful methods


    If you have features that you would like to see, please let me know

    Last edited by F L U X; 09-01-2016 at 12:04 PM.

  2. The Following User Says Thank You to F L U X For This Useful Post:

    baka122 (09-09-2016)

  3. #2
    Goddyy's Avatar
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    Dayum, can't wait for this to be finished...
    Tbh this will create a new era of bot creating for both AQWorlds and Private Servers

  4. #3
    Chaos's Avatar
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    I have had an idea like this for the longest, glad someone finally got around to implementing it.

  5. #4
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    This is really useful for those who know how to use this,

    Are you planning on releasing this anytime soon?

  6. #5
    F L U X's Avatar
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    Quote Originally Posted by Merudo View Post
    This is really useful for those who know how to use this,

    Are you planning on releasing this anytime soon?
    Soon.
    Last edited by F L U X; 09-03-2016 at 08:04 PM.

  7. #6
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    Wow, keep up the good work indeed!

  8. #7
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    Any updates on the current development status of the said module, @F L U X?

  9. #8
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    Since the OP hasn't responded for over a month now, I'll be closing this thread of his as such.

    /Closed.

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