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  1. #1
    Mokou-Sama's Avatar
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    Hong Meiling Signature

    My latest work.
    CnC.
    Formerly known as gamer4evere



     
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  2. #2
    Advice is what we ask for when we already know the answer but wish we didn't
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    CubeGen's Avatar
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    Smooth Not bad at al
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  3. #3
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    Quote Originally Posted by NicNac. View Post
    Smooth Not bad at al
    Thanks a lot, it needs improvement, but with my current skills its hard to go further. for now.
    Formerly known as gamer4evere



     
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  4. #4
    Advice is what we ask for when we already know the answer but wish we didn't
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    Quote Originally Posted by gamer4evere View Post

    Thanks a lot, it needs improvement, but with my current skills its hard to go further. for now.

    Doing some investigations with photoshop
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  5. #5
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    Quote Originally Posted by NicNac. View Post
    Doing some investigations with photoshop
    Will try when I fit time for this.
    Formerly known as gamer4evere



     
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  6. #6
    Tunieh's Avatar
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    Each and every one of your sigs are gold.

  7. #7
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    Quote Originally Posted by CaAccountBuyer View Post
    Each and every one of your sigs are gold.
    Thansk again for the nice apreciation.
    Formerly known as gamer4evere



     
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  8. #8
    Tunieh's Avatar
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    Quote Originally Posted by gamer4evere View Post

    Thansk again for the nice apreciation.
    NP but I PMED you the design :3

  9. #9
    MasterGamerInfinity's Avatar
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    This goes with he flow man keep u the awesome work

  10. #10
    ヽಠ_ಠᕤ Headrockin' ᕦಠ_ಠ╯
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    It has a few (yet important) issues:
    1) It has no depth: the render and the background seem to be flattened up
    2) There is no focal point: You don't know where to rest your eyes on,as everything is a sparkle/filter

    How to fix:
    1) Make the render bigger,with less filters on the focal point (especially the face,i'd like to see how her mouth is LOL) and "play with the render",meaning,make something to make the render "interact" with the backdround,a silly example would be a swirl,it'd already give some depth.
    2) Less C4Ds,if a C4D is just as big as the subject,then you're doing it wrong,also,avoid using those sparkles and using the light effect on top of everything: the first looks terrible in almost any occasion and the second flattens the image completely.
    3) Be more creative with the text,really :x

    *edit*
    For a such kind of render (which i found interesting to work with :3) i'd go for something like this:

    Link of original size image (as the top one is resized):
    http://oi43.tinypic.com/10893qt.jpg

    If you wish,i can "lend" you the .xcf for learning purposes btw
    Last edited by IV2B; 10-08-2013 at 08:35 AM.

  11. #11
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    Quote Originally Posted by IV2B View Post
    It has a few (yet important) issues:
    1) It has no depth: the render and the background seem to be flattened up
    2) There is no focal point: You don't know where to rest your eyes on,as everything is a sparkle/filter

    How to fix:
    1) Make the render bigger,with less filters on the focal point (especially the face,i'd like to see how her mouth is LOL) and "play with the render",meaning,make something to make the render "interact" with the backdround,a silly example would be a swirl,it'd already give some depth.
    2) Less C4Ds,if a C4D is just as big as the subject,then you're doing it wrong,also,avoid using those sparkles and using the light effect on top of everything: the first looks terrible in almost any occasion and the second flattens the image completely.
    3) Be more creative with the text,really :x

    *edit*
    For a such kind of render (which i found interesting to work with :3) i'd go for something like this:

    Link of original size image (as the top one is resized):
    http://oi43.tinypic.com/10893qt.jpg

    If you wish,i can "lend" you the .xcf for learning purposes btw
    This is a precious CnC. Thanks for feedback.
    Formerly known as gamer4evere



     
    Participated on:
    MPGH GAMING NIGHT 08/03/2015 - Town of Salem



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