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  1. #1
    Sabrina_Ferraz's Avatar
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    Thumbs up Source Code Multi Hack - BlackShot SEA 31.01.2016

    #include <Windows.h>


    #define OFS_DAMAGE 0x17C //coloca aqui os offsets //vc faz assim

    #define OFS_SPEED 0x16F ///coloca o offset dele // anotações aqui vai o Offset 16F da arma ou sejá válido para outras armas

    #define OFS_SCOPE_SILENCER 0x162 //coloca o offset dele

    #define OFS_ALL2MELEE 0x15D // 15D offset all2melee

    #define OFS_NORECOIL 0x213 // NoRecoil

    //================================================== ==================================================

    #define ADR_AK47_BASE *(DWORD*)(*(DWORD*)(0x00994EC4) + 0x460) + 0x38c //Esses Offset são da BASE Da arma - OK Feito

    #define ADR_M4SUPER90_BASE *(DWORD*)(*(DWORD*)(0x00994EC4) + 0x5b4) + 0xc //Esses Offset são da BASE Da arma - ok Feito

    #define ADR_TYPE64_BASE *(DWORD*)(*(DWORD*)(0x00994EC4) + 0x118) + 0x70c //Esses Offset são da BASE Da arma - ok Feito

    #define ADR_P90_BASE *(DWORD*)(*(DWORD*)(0x00994EC4) + 0x18) + 0x70c //Esses Offset são da BASE Da arma - ok Feito

    #define ADR_SWM500_BASE *(DWORD*)(*(DWORD*)(0x00994EC4) + 0x128) + 0x70c //Esses Offset são da BASE Da arma - ok Feito

    //==================================================

    DWORD WINAPI MultiH4ck3r(LPVOID)// Thread

    {

    while(1)

    {

    if(GetKeyState(VK_INSERT)&1) /// LIGAR SPEED

    {

    *(BYTE*)( ADR_AK47_BASE + OFS_SPEED ) = 68;

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_SPEED ) = 68; //ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_SPEED ) = 68; //ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_SPEED ) = 68; //ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_SPEED ) = 68; //ok 15

    }

    if(GetKeyState(VK_DELETE)&1) /// DESLIGAR SPEED 67

    {

    *(BYTE*)( ADR_AK47_BASE + OFS_SPEED ) = 67;

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_SPEED ) = 67; //ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_SPEED ) = 67; //ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_SPEED ) = 67; //ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_SPEED ) = 67; //ok 15

    }

    // ATIVA HACKS DE DAMAGE OFS_DAMAGE 1x // 67 mude para 03

    if(GetKeyState(VK_NUMPAD2)&1) //NUPAD 1 = 1x

    {

    *(BYTE*)( ADR_AK47_BASE + OFS_DAMAGE ) = 02; // okay 2

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_DAMAGE ) = 02; // ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_DAMAGE ) = 02; // ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_DAMAGE ) = 02; // ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_DAMAGE ) = 02; // ok 15

    }

    // ATIVA HACKS DE DAMAGE OFS_DAMAGE // 67 mude para 03

    if(GetKeyState(VK_NUMPAD3)&1) //NUPAD 2 = 2x

    {

    *(BYTE*)( ADR_AK47_BASE + OFS_DAMAGE ) = 03; // okay 2

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_DAMAGE ) = 03; // ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_DAMAGE ) = 03; // ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_DAMAGE ) = 03; // ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_DAMAGE ) = 03; // ok 15

    // ATIVA HACKS DE DAMAGE OFS_DAMAGE // 67 mude para 03
    }
    if(GetKeyState(VK_NUMPAD4)&1)
    {

    *(BYTE*)( ADR_AK47_BASE + OFS_DAMAGE ) = 04; // okay 2

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_DAMAGE ) = 04; // ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_DAMAGE ) = 04; // ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_DAMAGE ) = 04; // ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_DAMAGE ) = 04; // ok 15

    }

    // ATIVA HACKS DE DAMAGE OFS_DAMAGE // 67 mude para 04

    if(GetKeyState(VK_NUMPAD5)&1) // 67 mude para 04

    {

    *(BYTE*)( ADR_AK47_BASE + OFS_DAMAGE ) = 05; // okay 2

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_DAMAGE ) = 05; // ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_DAMAGE ) = 05; // ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_DAMAGE ) = 05; // ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_DAMAGE ) = 05; // ok 15

    }

    // ATIVA HACKS DE DAMAGE OFS_DAMAGE // 67 mude para 05

    if(GetKeyState(VK_NUMPAD6)&1) // NUMPAD 5 = 5x

    {

    *(BYTE*)( ADR_AK47_BASE + OFS_DAMAGE ) = 06; // okay 2

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_DAMAGE ) = 06; // ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_DAMAGE ) = 06; // ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_DAMAGE ) = 06; // ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_DAMAGE ) = 06; // ok 1

    }

    // ATIVA HACKS DE SCOPE SILENCER OFS_SCOPE_SILENCER ) = 101;

    if(GetKeyState(VK_HOME)&1)
    {
    *(BYTE*)( ADR_AK47_BASE + OFS_SCOPE_SILENCER ) = 101;// okay 2

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_SCOPE_SILENCER ) = 101; //ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_SCOPE_SILENCER ) = 101; //ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_SCOPE_SILENCER ) = 101; //ok 15

    ////////////////////////////////////////////////////////////////////

    *(BYTE*)( ADR_SWM500_BASE + OFS_SCOPE_SILENCER ) = 101; //ok 15
    }
    //////////////////////////////////
    // ATIVA HACKS DE OFS_ALL2MELEE ) = 101;

    if(GetKeyState(VK_F11)&1) // F11

    {

    *(BYTE*)( ADR_AK47_BASE + OFS_ALL2MELEE ) = 00; //ok 2

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_ALL2MELEE ) = 00; //ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_ALL2MELEE ) = 00; //ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_ALL2MELEE ) = 00; //ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_ALL2MELEE ) = 00; //ok 15

    }

    if(GetKeyState(VK_END)&1)// NORecoil + NoSpread OFS_NORECOIL ) = 101;

    {

    *(BYTE*)( ADR_AK47_BASE + OFS_NORECOIL ) = 101; // okay 2

    //

    *(BYTE*)( ADR_M4SUPER90_BASE + OFS_NORECOIL ) = 101; //ok 12

    *(BYTE*)( ADR_TYPE64_BASE + OFS_NORECOIL ) = 101; //ok 13

    *(BYTE*)( ADR_P90_BASE + OFS_NORECOIL ) = 101; //ok 15

    //

    *(BYTE*)( ADR_SWM500_BASE + OFS_NORECOIL ) = 101; //ok 15

    }
    }
    }





    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);

    {
    CreateThread(0, 0, MultiH4ck3r, 0, 0, 0);//cria-se um novo segmento (thread) no processo
    }
    return 1;
    }
    Não sou programador, não nasci para isto, eu admiro muito quem tem habilidade para consegui fazer belos hacks, sejam simples o importante que sejá funcional...

    Creditos: Estevao = GM Uchirra

    Agora é só compilar e ser feliz os Address e Offset são tudo atualizados
    //
    //
    //

    Now just compile and be happy the Address and Offset are all updated
    Last edited by Sabrina_Ferraz; 01-31-2016 at 12:21 PM.

  2. The Following 5 Users Say Thank You to Sabrina_Ferraz For This Useful Post:

    failnoobgamer (02-01-2016),Obliteration (01-31-2016),ryancraig401 (03-17-2016),Vehrdyn (02-01-2016),yShunk (02-01-2016)

  3. #2
    mukmin017's Avatar
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    /Msg2Short
    ~MUKMIN017~

    WEAPON HACK 2016 BlackShot Sea And Global Preview





    ZUKIEEEEE VINER FAN !!

     
    Knowledge Is Easy

  4. The Following User Says Thank You to mukmin017 For This Useful Post:

    Sabrina_Ferraz (02-01-2016)

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