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  1. #1
    Coder.Dash˛'s Avatar
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    WeaponMGR only for BS_EU

    To understand this thread you will need time and patience

    All things you can edit using weaponmgr address
    Code:
    BlackShot.exe+15BD75 - 68 FC6F8F00           - push BlackShot.exe+4F6FFC { ["byLeftTime"] }
    BlackShot.exe+15BD7A - 6A 34                 - push 34 { 52 }
    BlackShot.exe+15BD7C - 68 F46F8F00           - push BlackShot.exe+4F6FF4 { ["fDelay"] }
    BlackShot.exe+15BD81 - 6A 30                 - push 30 { 48 }
    BlackShot.exe+15BD83 - 68 E46F8F00           - push BlackShot.exe+4F6FE4 { ["byShootRange"] }
    BlackShot.exe+15BD88 - 6A 51                 - push 51 { 81 }
    BlackShot.exe+15BD8A - B9 68658F00           - mov ecx,BlackShot.exe+4F6568 { ["bySpeed"] }
    BlackShot.exe+15BD8F - 51                    - push ecx
    BlackShot.exe+15BD90 - 6A 29                 - push 29 { 41 }
    BlackShot.exe+15BD92 - 68 D86F8F00           - push BlackShot.exe+4F6FD8 { ["byRecoil"] }
    BlackShot.exe+15BD97 - 6A 28                 - push 28 { 40 }
    BlackShot.exe+15BD99 - 68 CC6F8F00           - push BlackShot.exe+4F6FCC { ["byAccuracy"] }
    BlackShot.exe+15BD9E - 68 1C030000           - push 0000031C { 796 }
    BlackShot.exe+15BDA3 - 68 C06F8F00           - push BlackShot.exe+4F6FC0 { ["fZoomSpeed"] }
    BlackShot.exe+15BDA8 - 68 18030000           - push 00000318 { 792 }
    BlackShot.exe+15BDAD - 68 B06F8F00           - push BlackShot.exe+4F6FB0 { ["uiZoomLevelTwo"] }
    BlackShot.exe+15BDB2 - 68 14030000           - push 00000314 { 788 }
    BlackShot.exe+15BDB7 - 68 A06F8F00           - push BlackShot.exe+4F6FA0 { ["uiZoomLevelOne"] }
    BlackShot.exe+15BDBC - 68 E4020000           - push 000002E4 { 740 }
    BlackShot.exe+15BDC1 - 68 906F8F00           - push BlackShot.exe+4F6F90 { ["fCoreDamageRate"] }
    BlackShot.exe+15BDC6 - 68 10030000           - push 00000310 { 784 }
    BlackShot.exe+15BDCB - 68 7C6F8F00           - push BlackShot.exe+4F6F7C { ["fMeleeDecalDegree3"] }
    BlackShot.exe+15BDD0 - 68 0C030000           - push 0000030C { 780 }
    BlackShot.exe+15BDD5 - 68 686F8F00           - push BlackShot.exe+4F6F68 { ["fMeleeDecalDegree2"] }
    BlackShot.exe+15BDDA - 68 08030000           - push 00000308 { 776 }
    BlackShot.exe+15BDDF - 68 546F8F00           - push BlackShot.exe+4F6F54 { ["fMeleeDecalDegree1"] }
    BlackShot.exe+15BDE4 - 68 04030000           - push 00000304 { 772 }
    BlackShot.exe+15BDE9 - 68 406F8F00           - push BlackShot.exe+4F6F40 { ["fMeleeDecalHeight"] }
    BlackShot.exe+15BDEE - 68 00030000           - push 00000300 { 768 }
    BlackShot.exe+15BDF3 - 68 2C6F8F00           - push BlackShot.exe+4F6F2C { ["fMeleeDecalWidth"] }
    BlackShot.exe+15BDF8 - 68 FC020000           - push 000002FC { 764 }
    BlackShot.exe+15BDFD - 68 186F8F00           - push BlackShot.exe+4F6F18 { ["byMeleeDecalType"] }
    BlackShot.exe+15BE02 - 68 F8020000           - push 000002F8 { 760 }
    BlackShot.exe+15BE07 - 68 006F8F00           - push BlackShot.exe+4F6F00 { ["fMeleeSpeedResetTime"] }
    BlackShot.exe+15BE0C - 68 F4020000           - push 000002F4 { 756 }
    BlackShot.exe+15BE11 - 68 F06E8F00           - push BlackShot.exe+4F6EF0 { ["fMeleeHitSpeed"] }
    BlackShot.exe+15BE16 - 68 F0020000           - push 000002F0 { 752 }
    BlackShot.exe+15BE1B - 68 DC6E8F00           - push BlackShot.exe+4F6EDC { ["fMeleeHitEndTime"] }
    BlackShot.exe+15BE20 - 68 EC020000           - push 000002EC { 748 }
    BlackShot.exe+15BE25 - 68 C86E8F00           - push BlackShot.exe+4F6EC8 { ["fMeleeHitBeginTime"] }
    BlackShot.exe+15BE2A - 68 E8020000           - push 000002E8 { 744 }
    BlackShot.exe+15BE2F - 68 B46E8F00           - push BlackShot.exe+4F6EB4 { ["fMeleeDamageDegree"] }
    BlackShot.exe+15BE34 - 68 E0020000           - push 000002E0 { 736 }
    BlackShot.exe+15BE39 - 68 A46E8F00           - push BlackShot.exe+4F6EA4 { ["fDamageRange"] }
    BlackShot.exe+15BE3E - 68 DC020000           - push 000002DC { 732 }
    BlackShot.exe+15BE43 - 68 986E8F00           - push BlackShot.exe+4F6E98 { ["fShootRange"] }
    BlackShot.exe+15BE48 - 68 D8020000           - push 000002D8 { 728 }
    BlackShot.exe+15BE4D - 68 886E8F00           - push BlackShot.exe+4F6E88 { ["fPutDownTime"] }
    BlackShot.exe+15BE52 - 68 D4020000           - push 000002D4 { 724 }
    BlackShot.exe+15BE57 - 68 7C6E8F00           - push BlackShot.exe+4F6E7C { ["fChangeTime"] }
    BlackShot.exe+15BE5C - 68 D0020000           - push 000002D0 { 720 }
    BlackShot.exe+15BE61 - 68 706E8F00           - push BlackShot.exe+4F6E70 { ["fReloadTime"] }
    BlackShot.exe+15BE66 - 68 CC020000           - push 000002CC { 716 }
    BlackShot.exe+15BE6B - 68 5C6E8F00           - push BlackShot.exe+4F6E5C { ["fFireIntervalTime"] }
    BlackShot.exe+15BE70 - 68 C4020000           - push 000002C4 { 708 }
    BlackShot.exe+15BE75 - 68 486E8F00           - push BlackShot.exe+4F6E48 { ["fCrossHairMax_Sit"] }
    BlackShot.exe+15BE7A - 68 C0020000           - push 000002C0 { 704 }
    BlackShot.exe+15BE7F - 68 346E8F00           - push BlackShot.exe+4F6E34 { ["fCrossHairMax_Walk"] }
    BlackShot.exe+15BE84 - 68 BC020000           - push 000002BC { 700 }
    BlackShot.exe+15BE89 - 68 206E8F00           - push BlackShot.exe+4F6E20 { ["fCrossHairMax_Run"] }
    BlackShot.exe+15BE8E - 68 B4020000           - push 000002B4 { 692 }
    BlackShot.exe+15BE93 - 68 046E8F00           - push BlackShot.exe+4F6E04 { ["fCrossHairMax_CrouchWalk"] }
    BlackShot.exe+15BE98 - 68 B0020000           - push 000002B0 { 688 }
    BlackShot.exe+15BE9D - 68 EC6D8F00           - push BlackShot.exe+4F6DEC { ["fCrossHairMax_StandWalk"] }
    BlackShot.exe+15BEA2 - 68 B8020000           - push 000002B8 { 696 }
    BlackShot.exe+15BEA7 - 68 DC6D8F00           - push BlackShot.exe+4F6DDC { ["fCrossHairMax"] }
    BlackShot.exe+15BEAC - 68 AC020000           - push 000002AC { 684 }
    BlackShot.exe+15BEB1 - 68 C86D8F00           - push BlackShot.exe+4F6DC8 { ["fCrossHairDecrease"] }
    BlackShot.exe+15BEB6 - 68 A8020000           - push 000002A8 { 680 }
    BlackShot.exe+15BEBB - 68 AC6D8F00           - push BlackShot.exe+4F6DAC { ["fCrossHairDecrease_First"] }
    BlackShot.exe+15BEC0 - 68 A4020000           - push 000002A4 { 676 }
    BlackShot.exe+15BEC5 - 68 946D8F00           - push BlackShot.exe+4F6D94 { ["fCrossHairIncrease_Sit"] }
    BlackShot.exe+15BECA - 68 A0020000           - push 000002A0 { 672 }
    BlackShot.exe+15BECF - 68 806D8F00           - push BlackShot.exe+4F6D80 { ["fCrossHairIncrease"] }
    BlackShot.exe+15BED4 - 68 9C020000           - push 0000029C { 668 }
    BlackShot.exe+15BED9 - 68 606D8F00           - push BlackShot.exe+4F6D60 { ["fCorssHairDecrease_First_Sit"] }
    BlackShot.exe+15BEDE - 68 98020000           - push 00000298 { 664 }
    BlackShot.exe+15BEE3 - 68 446D8F00           - push BlackShot.exe+4F6D44 { ["fCrossHairIncrease_First"] }
    BlackShot.exe+15BEE8 - 68 94020000           - push 00000294 { 660 }
    BlackShot.exe+15BEED - 68 286D8F00           - push BlackShot.exe+4F6D28 { ["fCrossHairMoveMin_Crouch"] }
    BlackShot.exe+15BEF2 - 68 90020000           - push 00000290 { 656 }
    BlackShot.exe+15BEF7 - 68 106D8F00           - push BlackShot.exe+4F6D10 { ["fCrossHairMoveMin_Stand"] }
    BlackShot.exe+15BEFC - 68 8C020000           - push 0000028C { 652 }
    BlackShot.exe+15BF01 - 68 F86C8F00           - push BlackShot.exe+4F6CF8 { ["fCrossHairMin_Crouch"] }
    BlackShot.exe+15BF06 - 68 88020000           - push 00000288 { 648 }
    BlackShot.exe+15BF0B - 68 E46C8F00           - push BlackShot.exe+4F6CE4 { ["fCrossHairMin_Stand"] }
    BlackShot.exe+15BF10 - 68 84020000           - push 00000284 { 644 }
    BlackShot.exe+15BF15 - 68 D06C8F00           - push BlackShot.exe+4F6CD0 { ["fZoomReversionPitch"] }
    BlackShot.exe+15BF1A - 68 80020000           - push 00000280 { 640 }
    BlackShot.exe+15BF1F - 68 B46C8F00           - push BlackShot.exe+4F6CB4 { ["fZoomRecoilMaxBoundPitch"] }
    BlackShot.exe+15BF24 - 68 7C020000           - push 0000027C { 636 }
    BlackShot.exe+15BF29 - 68 A06C8F00           - push BlackShot.exe+4F6CA0 { ["fZoomRecoilMaxPitch"] }
    BlackShot.exe+15BF2E - 68 78020000           - push 00000278 { 632 }
    BlackShot.exe+15BF33 - 68 8C6C8F00           - push BlackShot.exe+4F6C8C { ["fZoomRecoilDePitch"] }
    BlackShot.exe+15BF38 - 68 74020000           - push 00000274 { 628 }
    BlackShot.exe+15BF3D - 68 7C6C8F00           - push BlackShot.exe+4F6C7C { ["fZoomRecoilYaw"] }
    BlackShot.exe+15BF42 - 68 70020000           - push 00000270 { 624 }
    BlackShot.exe+15BF47 - 68 686C8F00           - push BlackShot.exe+4F6C68 { ["fZoomRecoilPitch"] }
    BlackShot.exe+15BF4C - 68 6C020000           - push 0000026C { 620 }
    BlackShot.exe+15BF51 - 68 506C8F00           - push BlackShot.exe+4F6C50 { ["fZoomRecoilFirstDePitch"] }
    BlackShot.exe+15BF56 - 68 68020000           - push 00000268 { 616 }
    BlackShot.exe+15BF5B - 68 3C6C8F00           - push BlackShot.exe+4F6C3C { ["fZoomRecoilFirstYaw"] }
    BlackShot.exe+15BF60 - 68 64020000           - push 00000264 { 612 }
    BlackShot.exe+15BF65 - 68 246C8F00           - push BlackShot.exe+4F6C24 { ["fZoomRecoilFirstPitch"] }
    BlackShot.exe+15BF6A - 68 60020000           - push 00000260 { 608 }
    BlackShot.exe+15BF6F - 68 046C8F00           - push BlackShot.exe+4F6C04 { ["fZoomFirstTargetRangeIncrease"] }
    BlackShot.exe+15BF74 - 68 5C020000           - push 0000025C { 604 }
    BlackShot.exe+15BF79 - 68 EC6B8F00           - push BlackShot.exe+4F6BEC { ["byZoomFirstBulletNum"] }
    BlackShot.exe+15BF7E - 68 58020000           - push 00000258 { 600 }
    BlackShot.exe+15BF83 - 68 D06B8F00           - push BlackShot.exe+4F6BD0 { ["fZoomTargetRangeDecrease"] }
    BlackShot.exe+15BF88 - 68 54020000           - push 00000254 { 596 }
    BlackShot.exe+15BF8D - 68 B86B8F00           - push BlackShot.exe+4F6BB8 { ["fZoomMaxTargetRange_Run"] }
    BlackShot.exe+15BF92 - 68 50020000           - push 00000250 { 592 }
    BlackShot.exe+15BF97 - 68 9C6B8F00           - push BlackShot.exe+4F6B9C { ["fZoomMaxTargetRange_Walk"] }
    BlackShot.exe+15BF9C - 68 4C020000           - push 0000024C { 588 }
    BlackShot.exe+15BFA1 - 68 7C6B8F00           - push BlackShot.exe+4F6B7C { ["fZoomTargetRangeIncrease_Run"] }
    BlackShot.exe+15BFA6 - 68 48020000           - push 00000248 { 584 }
    BlackShot.exe+15BFAB - 68 5C6B8F00           - push BlackShot.exe+4F6B5C { ["fZoomTargetRangeIncrease_Walk"] }
    BlackShot.exe+15BFB0 - B8 A4010000           - mov eax,000001A4 { 420 }
    BlackShot.exe+15BFB5 - 50                    - push eax
    BlackShot.exe+15BFB6 - 68 446B8F00           - push BlackShot.exe+4F6B44 { ["fZoomTargetRange_Height"] }
    BlackShot.exe+15BFBB - 68 44020000           - push 00000244 { 580 }
    BlackShot.exe+15BFC0 - 68 286B8F00           - push BlackShot.exe+4F6B28 { ["fZoomMaxTargetRange_ShotRun"] }
    BlackShot.exe+15BFC5 - 68 40020000           - push 00000240 { 576 }
    BlackShot.exe+15BFCA - 68 086B8F00           - push BlackShot.exe+4F6B08 { ["fZoomMaxTargetRange_ShotWalk"] }
    BlackShot.exe+15BFCF - 68 3C020000           - push 0000023C { 572 }
    BlackShot.exe+15BFD4 - 68 E46A8F00           - push BlackShot.exe+4F6AE4 { ["fZoomTargetRangeIncrease_ShotRun"] }
    BlackShot.exe+15BFD9 - 68 38020000           - push 00000238 { 568 }
    BlackShot.exe+15BFDE - 68 C06A8F00           - push BlackShot.exe+4F6AC0 { ["fZoomTargetRangeIncrease_ShotWalk"] }
    BlackShot.exe+15BFE3 - 68 34020000           - push 00000234 { 564 }
    BlackShot.exe+15BFE8 - 68 A46A8F00           - push BlackShot.exe+4F6AA4 { ["fZoomMaxTargetRange_Crouch"] }
    BlackShot.exe+15BFED - 68 30020000           - push 00000230 { 560 }
    BlackShot.exe+15BFF2 - 68 886A8F00           - push BlackShot.exe+4F6A88 { ["fZoomMaxTargetRange_Stand"] }
    BlackShot.exe+15BFF7 - 68 2C020000           - push 0000022C { 556 }
    BlackShot.exe+15BFFC - 68 686A8F00           - push BlackShot.exe+4F6A68 { ["fZoomTargetRangeIncrease_Crouch"] }
    BlackShot.exe+15C001 - 68 28020000           - push 00000228 { 552 }
    BlackShot.exe+15C006 - 68 486A8F00           - push BlackShot.exe+4F6A48 { ["fZoomTargetRangeIncrease_Stand"] }
    BlackShot.exe+15C00B - 68 24020000           - push 00000224 { 548 }
    BlackShot.exe+15C010 - 68 306A8F00           - push BlackShot.exe+4F6A30 { ["fZoomTargetRange_Crouch"] }
    BlackShot.exe+15C015 - 68 20020000           - push 00000220 { 544 }
    BlackShot.exe+15C01A - 68 186A8F00           - push BlackShot.exe+4F6A18 { ["fZoomTargetRange_Stand"] }
    BlackShot.exe+15C01F - 68 1C020000           - push 0000021C { 540 }
    BlackShot.exe+15C024 - 68 006A8F00           - push BlackShot.exe+4F6A00 { ["fZoomFireIntervalTime"] }
    BlackShot.exe+15C029 - 68 10020000           - push 00000210 { 528 }
    BlackShot.exe+15C02E - 68 F0698F00           - push BlackShot.exe+4F69F0 { ["fReversionPitch"] }
    BlackShot.exe+15C033 - 68 0C020000           - push 0000020C { 524 }
    BlackShot.exe+15C038 - 68 D8698F00           - push BlackShot.exe+4F69D8 { ["fRecoilMaxBoundPitch"] }
    BlackShot.exe+15C03D - 68 08020000           - push 00000208 { 520 }
    BlackShot.exe+15C042 - 68 C8698F00           - push BlackShot.exe+4F69C8 { ["fRecoilMaxPitch"] }
    BlackShot.exe+15C047 - 68 04020000           - push 00000204 { 516 }
    BlackShot.exe+15C04C - 68 B8698F00           - push BlackShot.exe+4F69B8 { ["fRecoilDePitch"] }
    BlackShot.exe+15C051 - 68 00020000           - push 00000200 { 512 }
    BlackShot.exe+15C056 - 68 AC698F00           - push BlackShot.exe+4F69AC { ["fRecoilYaw"] }
    BlackShot.exe+15C05B - 68 FC010000           - push 000001FC { 508 }
    BlackShot.exe+15C060 - 68 9C698F00           - push BlackShot.exe+4F699C { ["fRecoilPitch"] }
    BlackShot.exe+15C065 - 68 F8010000           - push 000001F8 { 504 }
    BlackShot.exe+15C06A - 68 88698F00           - push BlackShot.exe+4F6988 { ["fRecoilFirstDePitch"] }
    BlackShot.exe+15C06F - 68 F4010000           - push 000001F4 { 500 }
    BlackShot.exe+15C074 - 68 78698F00           - push BlackShot.exe+4F6978 { ["fRecoilFirstYaw"] }
    BlackShot.exe+15C079 - 68 F0010000           - push 000001F0 { 496 }
    BlackShot.exe+15C07E - 68 64698F00           - push BlackShot.exe+4F6964 { ["fRecoilFirstPitch"] }
    BlackShot.exe+15C083 - 68 EC010000           - push 000001EC { 492 }
    BlackShot.exe+15C088 - 68 48698F00           - push BlackShot.exe+4F6948 { ["fFirstTargetRangeIncrease"] }
    BlackShot.exe+15C08D - 68 E8010000           - push 000001E8 { 488 }
    BlackShot.exe+15C092 - 68 3C698F00           - push BlackShot.exe+4F693C { ["fRecoilTime"] }
    BlackShot.exe+15C097 - 68 E4010000           - push 000001E4 { 484 }
    BlackShot.exe+15C09C - 68 28698F00           - push BlackShot.exe+4F6928 { ["byFirstBulletNum"] }
    BlackShot.exe+15C0A1 - 68 E0010000           - push 000001E0 { 480 }
    BlackShot.exe+15C0A6 - 68 10698F00           - push BlackShot.exe+4F6910 { ["fTargetRangeDecrease"] }
    BlackShot.exe+15C0AB - 68 DC010000           - push 000001DC { 476 }
    BlackShot.exe+15C0B0 - 68 FC688F00           - push BlackShot.exe+4F68FC { ["fMaxTargetRange_Run"] }
    BlackShot.exe+15C0B5 - 68 D8010000           - push 000001D8 { 472 }
    BlackShot.exe+15C0BA - 68 E4688F00           - push BlackShot.exe+4F68E4 { ["fMaxTargetRange_Walk"] }
    BlackShot.exe+15C0BF - 68 D4010000           - push 000001D4 { 468 }
    BlackShot.exe+15C0C4 - 68 C8688F00           - push BlackShot.exe+4F68C8 { ["fTargetRangeIncrease_Run"] }
    BlackShot.exe+15C0C9 - 68 D0010000           - push 000001D0 { 464 }
    BlackShot.exe+15C0CE - 68 AC688F00           - push BlackShot.exe+4F68AC { ["fTargetRangeIncrease_Walk"] }
    BlackShot.exe+15C0D3 - 68 CC010000           - push 000001CC { 460 }
    BlackShot.exe+15C0D8 - 68 94688F00           - push BlackShot.exe+4F6894 { ["fMaxTargetRange_ShotRun"] }
    BlackShot.exe+15C0DD - 68 C8010000           - push 000001C8 { 456 }
    BlackShot.exe+15C0E2 - 68 78688F00           - push BlackShot.exe+4F6878 { ["fMaxTargetRange_ShotWalk"] }
    BlackShot.exe+15C0E7 - 68 C4010000           - push 000001C4 { 452 }
    BlackShot.exe+15C0EC - 68 58688F00           - push BlackShot.exe+4F6858 { ["fTargetRangeIncrease_ShotRun"] }
    BlackShot.exe+15C0F1 - 68 C0010000           - push 000001C0 { 448 }
    BlackShot.exe+15C0F6 - 68 38688F00           - push BlackShot.exe+4F6838 { ["fTargetRangeIncrease_ShotWalk"] }
    BlackShot.exe+15C0FB - 68 BC010000           - push 000001BC { 444 }
    BlackShot.exe+15C100 - 68 20688F00           - push BlackShot.exe+4F6820 { ["fMaxTargetRange_Crouch"] }
    BlackShot.exe+15C105 - 68 B8010000           - push 000001B8 { 440 }
    BlackShot.exe+15C10A - 68 08688F00           - push BlackShot.exe+4F6808 { ["fMaxTargetRange_Stand"] }
    BlackShot.exe+15C10F - 68 B4010000           - push 000001B4 { 436 }
    BlackShot.exe+15C114 - 68 EC678F00           - push BlackShot.exe+4F67EC { ["fTargetRangeIncrease_Crouch"] }
    BlackShot.exe+15C119 - 68 B0010000           - push 000001B0 { 432 }
    BlackShot.exe+15C11E - 68 D0678F00           - push BlackShot.exe+4F67D0 { ["fTargetRangeIncrease_Stand"] }
    BlackShot.exe+15C123 - 68 AC010000           - push 000001AC { 428 }
    BlackShot.exe+15C128 - 68 BC678F00           - push BlackShot.exe+4F67BC { ["fTargetRange_Crouch"] }
    BlackShot.exe+15C12D - 68 A8010000           - push 000001A8 { 424 }
    BlackShot.exe+15C132 - 68 A8678F00           - push BlackShot.exe+4F67A8 { ["fTargetRange_Stand"] }
    BlackShot.exe+15C137 - 50                    - push eax
    BlackShot.exe+15C138 - 68 94678F00           - push BlackShot.exe+4F6794 { ["fTargetRange_Height"] }
    BlackShot.exe+15C13D - 68 A0010000           - push 000001A0 { 416 }
    BlackShot.exe+15C142 - 68 84678F00           - push BlackShot.exe+4F6784 { ["fPowerUpRate"] }
    BlackShot.exe+15C147 - 68 9C010000           - push 0000019C { 412 }
    BlackShot.exe+15C14C - 68 70678F00           - push BlackShot.exe+4F6770 { ["fPowerUpTime_Max"] }
    BlackShot.exe+15C151 - 68 98010000           - push 00000198 { 408 }
    BlackShot.exe+15C156 - 68 5C678F00           - push BlackShot.exe+4F675C { ["fPowerUpTime_Min"] }
    BlackShot.exe+15C15B - 68 94010000           - push 00000194 { 404 }
    BlackShot.exe+15C160 - 68 4C678F00           - push BlackShot.exe+4F674C { ["fAimVelocity"] }
    BlackShot.exe+15C165 - 68 90010000           - push 00000190 { 400 }
    BlackShot.exe+15C16A - 68 3C678F00           - push BlackShot.exe+4F673C { ["fAimSensitive"] }
    BlackShot.exe+15C16F - 68 5A010000           - push 0000015A { 346 }
    BlackShot.exe+15C174 - 68 30678F00           - push BlackShot.exe+4F6730 { ["byBombKind"] }
    BlackShot.exe+15C179 - 68 7C010000           - push 0000017C { 380 }
    BlackShot.exe+15C17E - 68 24678F00           - push BlackShot.exe+4F6724 { ["byShrapnel"] }
    BlackShot.exe+15C183 - 68 78010000           - push 00000178 { 376 }
    BlackShot.exe+15C188 - 68 1C678F00           - push BlackShot.exe+4F671C { ["fSpread"] }
    BlackShot.exe+15C18D - 6A 4C                 - push 4C { 76 }
    BlackShot.exe+15C18F - 68 0C678F00           - push BlackShot.exe+4F670C { ["uiTotalBullet"] }
    BlackShot.exe+15C194 - 6A 48                 - push 48 { 72 }
    BlackShot.exe+15C196 - 68 00678F00           - push BlackShot.exe+4F6700 { ["byBullet"] }
    BlackShot.exe+15C19B - 6A 44                 - push 44 { 68 }
    BlackShot.exe+15C19D - 68 EC668F00           - push BlackShot.exe+4F66EC { ["fireEmitterType_3ps"] }
    BlackShot.exe+15C1A2 - 6A 40                 - push 40 { 64 }
    BlackShot.exe+15C1A4 - 68 D8668F00           - push BlackShot.exe+4F66D8 { ["fireEmitterScale"] }
    BlackShot.exe+15C1A9 - 6A 3C                 - push 3C { 60 }
    BlackShot.exe+15C1AB - 68 C8668F00           - push BlackShot.exe+4F66C8 { ["fireEmitterType"] }
    BlackShot.exe+15C1B0 - 6A 38                 - push 38 { 56 }
    BlackShot.exe+15C1B2 - 68 BC668F00           - push BlackShot.exe+4F66BC { ["bulletType"] }
    BlackShot.exe+15C1B7 - 68 84010000           - push 00000184 { 388 }
    BlackShot.exe+15C1BC - 68 A8668F00           - push BlackShot.exe+4F66A8 { ["fZoomHitShockAngle"] }
    BlackShot.exe+15C1C1 - 68 80010000           - push 00000180 { 384 }
    BlackShot.exe+15C1C6 - 68 94668F00           - push BlackShot.exe+4F6694 { ["fHittingShockAngle"] }
    BlackShot.exe+15C1CB - 68 74010000           - push 00000174 { 372 }
    BlackShot.exe+15C1D0 - 68 84668F00           - push BlackShot.exe+4F6684 { ["fGrabPercent"] }
    BlackShot.exe+15C1D5 - 68 70010000           - push 00000170 { 368 }
    BlackShot.exe+15C1DA - 68 74668F00           - push BlackShot.exe+4F6674 { ["fThrowVelocity"] }
    BlackShot.exe+15C1DF - 68 6C010000           - push 0000016C { 364 }
    BlackShot.exe+15C1E4 - 68 68668F00           - push BlackShot.exe+4F6668 { ["fVelocity"] }
    BlackShot.exe+15C1E9 - 68 68010000           - push 00000168 { 360 }
    BlackShot.exe+15C1EE - 68 50668F00           - push BlackShot.exe+4F6650 { ["fInstanceHitMomentum"] }
    BlackShot.exe+15C1F3 - 51                    - push ecx
    BlackShot.exe+15C1F4 - 51                    - push ecx
    BlackShot.exe+15C1F5 - 68 62010000           - push 00000162 { 354 }
    BlackShot.exe+15C1FA - 68 38668F00           - push BlackShot.exe+4F6638 { ["byParts"] }
    BlackShot.exe+15C1FF - 68 61010000           - push 00000161 { 353 }
    BlackShot.exe+15C204 - 68 28668F00           - push BlackShot.exe+4F6628 { ["byZoomShotCount"] }
    BlackShot.exe+15C209 - 68 60010000           - push 00000160 { 352 }
    BlackShot.exe+15C20E - 68 1C668F00           - push BlackShot.exe+4F661C { ["byShotCount"] }
    BlackShot.exe+15C213 - 68 59010000           - push 00000159 { 345 }
    BlackShot.exe+15C218 - 68 0C668F00           - push BlackShot.exe+4F660C { ["byMachineGun"] }
    BlackShot.exe+15C21D - 68 58010000           - push 00000158 { 344 }
    BlackShot.exe+15C222 - 68 FC658F00           - push BlackShot.exe+4F65FC { ["byMagazineExist"] }
    BlackShot.exe+15C227 - 68 5F010000           - push 0000015F { 351 }
    BlackShot.exe+15C22C - 68 E8658F00           - push BlackShot.exe+4F65E8 { ["bySuccessionBullet"] }
    BlackShot.exe+15C231 - 68 5E010000           - push 0000015E { 350 }
    BlackShot.exe+15C236 - 68 D8658F00           - push BlackShot.exe+4F65D8 { ["byCrossHairType"] }
    BlackShot.exe+15C23B - 6A 22                 - push 22 { 34 }
    BlackShot.exe+15C23D - 68 C4658F00           - push BlackShot.exe+4F65C4 { ["byWeaponVisibleType"] }
    BlackShot.exe+15C242 - 68 5D010000           - push 0000015D { 349 }
    BlackShot.exe+15C247 - 68 B4658F00           - push BlackShot.exe+4F65B4 { ["byWeaponClass"] }
    BlackShot.exe+15C24C - 68 88010000           - push 00000188 { 392 }
    BlackShot.exe+15C251 - 68 A0658F00           - push BlackShot.exe+4F65A0 { ["fLandTargetRange"] }
    BlackShot.exe+15C256 - 68 8C010000           - push 0000018C { 396 }
    BlackShot.exe+15C25B - 68 94658F00           - push BlackShot.exe+4F6594 { ["fLandTime"] }
    BlackShot.exe+15C260 - 68 5C010000           - push 0000015C { 348 }
    BlackShot.exe+15C265 - 68 84658F00           - push BlackShot.exe+4F6584 { ["byZoomWeapon"] }
    BlackShot.exe+15C26A - 68 5B010000           - push 0000015B { 347 }
    BlackShot.exe+15C26F - 68 78658F00           - push BlackShot.exe+4F6578 { ["byAimWeapon"] }
    BlackShot.exe+15C274 - 6A 54                 - push 54 { 84 }
    BlackShot.exe+15C276 - 68 70658F00           - push BlackShot.exe+4F6570 { ["uiPrice"] }
    BlackShot.exe+15C27B - 6A 51                 - push 51 { 81 }
    BlackShot.exe+15C27D - 51                    - push ecx
    BlackShot.exe+15C27E - 6A 50                 - push 50 { 80 }
    BlackShot.exe+15C280 - 68 50658F00           - push BlackShot.exe+4F6550 { ["byFireIntervalAmount"] }
    BlackShot.exe+15C285 - 6A 27                 - push 27 { 39 }
    BlackShot.exe+15C287 - 68 44658F00           - push BlackShot.exe+4F6544 { ["byPower2"] }
    BlackShot.exe+15C28C - 6A 20                 - push 20 { 32 }
    BlackShot.exe+15C28E - 68 3C658F00           - push BlackShot.exe+4F653C { ["byPower"] }
    BlackShot.exe+15C293 - 6A 26                 - push 26 { 38 }
    BlackShot.exe+15C295 - 68 30658F00           - push BlackShot.exe+4F6530 { ["bySoundType"] }
    BlackShot.exe+15C29A - 6A 25                 - push 25 { 37 }
    BlackShot.exe+15C29C - 68 20658F00           - push BlackShot.exe+4F6520 { ["byCustomIndex"] }
    BlackShot.exe+15C2A1 - 6A 24                 - push 24 { 36 }
    BlackShot.exe+15C2A3 - 68 10658F00           - push BlackShot.exe+4F6510 { ["byBaseWeapon"] }
    BlackShot.exe+15C2A8 - 6A 23                 - push 23 { 35 }
    BlackShot.exe+15C2AA - 68 FC648F00           - push BlackShot.exe+4F64FC { ["byBaseSoundWeapon"] }
    How to Understand what unit use (but wtf is unit?)
    Code:
    Unit IS:
    BYTE - One Byte
    WORD - Two Bytes
    DWORD - Four Bytes
    Float - Float Values (logic)
    Code:
    byZoomShotCount - By is BYTE
    fLandTargetRange - f is Float
    uiTotalBullet - ui is Unsigned Int (Like DWORD)
    Now go to examples
    Code:
    *(float*)(*(DWORD*)(*(DWORD*)... < Start with f letter
    *(byte*)(*(DWORD*)(*(DWORD*)... < Start with By letter
    *(DWORD*)(*(DWORD*)(*(DWORD*)... < Start with ui or without 'function' letter
    Little Example
    Code:
    BlackShot.exe+15C17E - 68 24678F00           - push BlackShot.exe+4F6724 { ["byShrapnel"] }
    BlackShot.exe+15C183 - 68 78010000           - push 00000178 { 376 }
    The true name of damage x% function is byShrapnel (the game use this name to know the quantity of bullets)
    Code:
    this part is the offset "push 00000178"
    but you need apply one simple logic for all offsets you will take in this thread.
    0x178 + 0x10 = 0x188
    
    Source code example
    Wrong
    *(DWORD*)(*(DWORD*)(*(DWORD*)(WeaponMGR) + WEAPONOFFSET) + 0x178) = BulletCount;
    
    Correct
    *(DWORD*)(*(DWORD*)(*(DWORD*)(WeaponMGR) + WEAPONOFFSET) + 0x188) = BulletCount;
    Other Example
    Code:
    BlackShot.exe+15C174 - 68 30678F00           - push BlackShot.exe+4F6730 { ["byBombKind"] }
    BlackShot.exe+15C179 - 68 7C010000           - push 0000017C { 380 }
    byBombKind is the function of cam shake, if you set to 0 when you receive hits of anything your camera don't will shake.
    Code:
    Wrong
    *(BYTE*)(*(DWORD*)(*(DWORD*)(WeaponMGR) + WEAPONOFFSET) + 0x17C) = 0;
    
    Correct
    *(BYTE*)(*(DWORD*)(*(DWORD*)(WeaponMGR) + WEAPONOFFSET) + 0x18C) = 0;
    Credits: Coder.Dash˛
    Last edited by Coder.Dash˛; 03-27-2016 at 04:05 AM.

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    buxkaizhe (03-27-2016),failnoobgamer (03-27-2016),[MPGH]Minerva (03-27-2016),MrSkafighter (03-30-2016),nikazizi97 (03-27-2016),Obliteration (03-27-2016),Sabrina_Ferraz (04-24-2016)

  3. #2

  4. #3
    Coder.Dash˛'s Avatar
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    Quote Originally Posted by buxkaizhe View Post
    byMachineGun <- what does this mean?
    i think it don't will work, probably is one function only to information. not all will work. example of it is the Range. already patched, if you increase the range of knifes don't will give damage.

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    KKrysis˛'s Avatar
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    Nice info dude, this will help a lot of people here

  6. #5
    COD3RIN's Avatar
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    easy to find that in cheat engine all start in m_* dvar


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  7. #6
    buxkaizhe's Avatar
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    Quote Originally Posted by Coder.Dash˛ View Post
    i think it don't will work, probably is one function only to information. not all will work. example of it is the Range. already patched, if you increase the range of knifes don't will give damage.
    What about decreasing fire rates for melee? As an example, my melee wont deal any damage if I use automatic firetype and make the fire delay too less.

    Quote Originally Posted by Coder.Dash˛ View Post
    BlackShot.exe+15BDBC - 68 E4020000 - push 000002E4 { 740 }
    BlackShot.exe+15BDC1 - 68 906F8F00 - push BlackShot.exe+4F6F90 { ["fCoreDamageRate"] }
    BlackShot.exe+15BDC6 - 68 10030000 - push 00000310 { 784 }
    BlackShot.exe+15BDCB - 68 7C6F8F00 - push BlackShot.exe+4F6F7C { ["fMeleeDecalDegree3"] }
    BlackShot.exe+15BDD0 - 68 0C030000 - push 0000030C { 780 }
    BlackShot.exe+15BDD5 - 68 686F8F00 - push BlackShot.exe+4F6F68 { ["fMeleeDecalDegree2"] }
    BlackShot.exe+15BDDA - 68 08030000 - push 00000308 { 776 }
    BlackShot.exe+15BDDF - 68 546F8F00 - push BlackShot.exe+4F6F54 { ["fMeleeDecalDegree1"] }
    BlackShot.exe+15BDE4 - 68 04030000 - push 00000304 { 772 }
    BlackShot.exe+15BDE9 - 68 406F8F00 - push BlackShot.exe+4F6F40 { ["fMeleeDecalHeight"] }
    BlackShot.exe+15BDEE - 68 00030000 - push 00000300 { 768 }
    BlackShot.exe+15BDF3 - 68 2C6F8F00 - push BlackShot.exe+4F6F2C { ["fMeleeDecalWidth"] }
    BlackShot.exe+15BDF8 - 68 FC020000 - push 000002FC { 764 }
    BlackShot.exe+15BDFD - 68 186F8F00 - push BlackShot.exe+4F6F18 { ["byMeleeDecalType"] }
    BlackShot.exe+15BE02 - 68 F8020000 - push 000002F8 { 760 }
    BlackShot.exe+15BE07 - 68 006F8F00 - push BlackShot.exe+4F6F00 { ["fMeleeSpeedResetTime"] }
    BlackShot.exe+15BE0C - 68 F4020000 - push 000002F4 { 756 }
    BlackShot.exe+15BE11 - 68 F06E8F00 - push BlackShot.exe+4F6EF0 { ["fMeleeHitSpeed"] }
    BlackShot.exe+15BE16 - 68 F0020000 - push 000002F0 { 752 }
    BlackShot.exe+15BE1B - 68 DC6E8F00 - push BlackShot.exe+4F6EDC { ["fMeleeHitEndTime"] }
    BlackShot.exe+15BE20 - 68 EC020000 - push 000002EC { 748 }
    BlackShot.exe+15BE25 - 68 C86E8F00 - push BlackShot.exe+4F6EC8 { ["fMeleeHitBeginTime"] }
    BlackShot.exe+15BE2A - 68 E8020000 - push 000002E8 { 744 }
    BlackShot.exe+15BE2F - 68 B46E8F00 - push BlackShot.exe+4F6EB4 { ["fMeleeDamageDegree"] }
    Would some of these actually help me achieve to make my melee deal damage even after I've set my firetype to automatic and my Firedelay to a very small value?

  8. #7
    Coder.Dash˛'s Avatar
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    @buxkaizhe

    I think this will solve your problem.
    Code:
    BlackShot.exe+15BE11 - 68 F06E8F00 - push BlackShot.exe+4F6EF0 { ["fMeleeHitSpeed"] }
    BlackShot.exe+15BE16 - 68 F0020000 - push 000002F0 { 752 }
    BlackShot.exe+15BE1B - 68 DC6E8F00 - push BlackShot.exe+4F6EDC { ["fMeleeHitEndTime"] }
    BlackShot.exe+15BE20 - 68 EC020000 - push 000002EC { 748 }
    BlackShot.exe+15BE25 - 68 C86E8F00 - push BlackShot.exe+4F6EC8 { ["fMeleeHitBeginTime"] }
    BlackShot.exe+15BE2A - 68 E8020000 - push 000002E8 { 744 }
    BlackShot.exe+15BE6B - 68 5C6E8F00           - push BlackShot.exe+4F6E5C { ["fFireIntervalTime"] }
    BlackShot.exe+15BE70 - 68 C4020000           - push 000002C4 { 708 }
    i think you need decrease all "Times" and increase the Speed of Hits.
    Last edited by Coder.Dash˛; 03-27-2016 at 04:24 AM.

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    KKrysis˛'s Avatar
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    btw dude, add me on skype for a bit id: code.jeyenchen, want to ask you smth

  10. #9
    Coder.Dash˛'s Avatar
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    Quote Originally Posted by COD3RIN View Post
    easy to find that in cheat engine all start in m_* dvar
    yep, i see other things too, like Character Resistence

  11. #10

  12. #11
    ongjx's Avatar
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    Quote Originally Posted by Coder.Dash˛ View Post
    Little Example
    Code:
    BlackShot.exe+15C17E - 68 24678F00 - push BlackShot.exe+4F6724 { ["byShrapnel"] }
    BlackShot.exe+15C183 - 68 78010000 - push 00000178 { 376 }
    The true name of damage x% function is byShrapnel (the game use this name to know the quantity of bullets)
    Code:
    this part is the offset "push 00000178"
    but you need apply one simple logic for all offsets you will take in this thread.
    0x178 + 0x10 = 0x188

    Source code example
    Wrong
    *(DWORD*)(*(DWORD*)(*(DWORD*)(WeaponMGR) + WEAPONOFFSET) + 0x178) = BulletCount;

    Correct
    *(DWORD*)(*(DWORD*)(*(DWORD*)(WeaponMGR) + WEAPONOFFSET) + 0x188) = BulletCount;
    How did you know that the offself is 0x10?? or is the offset value just an example?

  13. #12
    Coder.Dash˛'s Avatar
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    Quote Originally Posted by buxkaizhe View Post
    Okay they are decimal values.
    fMeleeHitSpeed - 999.0f (this is speed of knife will send the hit to near object
    fMeleeHitEndTime - 0.0f (this will remove the time you need wait to give next damage)
    fMeleeHitBeginTime - 0.0f (this too)
    fFireIntervalTime - 1.2f (this is the animation speed you can use other value)

    Quote Originally Posted by ongjx View Post
    How did you know that the offself is 0x10?? or is the offset value just an example?
    because i already check all these functions to take the real results need + 0x10

    Quote Originally Posted by buxkaizhe View Post
    Okay they are decimal values.
    Nop the values with PUSH is Hexadecimal. like i show in tutorial using 0x
    Last edited by Coder.Dash˛; 03-27-2016 at 04:43 AM.

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    Quote Originally Posted by Coder.Dash˛ View Post
    fMeleeHitSpeed - 999.0f (this is speed of knife will send the hit to near object
    fMeleeHitEndTime - 0.0f (this will remove the time you need wait to give next damage)
    fMeleeHitBeginTime - 0.0f (this too)
    fFireIntervalTime - 1.2f (this is the animation speed you can use other value)



    because i already check all these functions to take the real results need + 0x10



    Nop the values with PUSH is Hexadecimal. like i show in tutorial using 0x
    you should list , what that hack mean ==
    { ["fMeleeHitBeginTime"] } this will be what hack?

    Want Thanks Me when I have Release Hack for You or I did Helped You ?

    Have Thanks Button Down There.



    - MrJunior -

     

    [Preview] Simple Hack v0.0.1 + Weapon Hack + Aimbot [BlackShot SEA]

    Preview :



    Video Preview :


    Just Simple Hack v0.0.1

    Features :
    8 xDamage
    44.8 xSpeed
    xRapidFire
    Weapon2Melee


    Code:
    ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

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    These are what I get from your code there. About WeaponType to make unlimited bullets/all2melee, my offset is 0x169. However, it is shown as byShotCount. Is this logic? Or I am the one who had interpreted your code wrongly?

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    nikazizi97 (03-27-2016)

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    @Coder.Dash˛ is THE Ch40zz-C0d3r BR!
    Last edited by Minerva; 03-28-2016 at 10:12 AM.

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