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  1. #1
    Sabrina_Ferraz's Avatar
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    Lightbulb BlackShot Global New Local - Damage - UPDATE 21.04.2016

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    This site work well for Damager , I wonder whether you need to Pointer + Offset to be green location Address ?
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    I'm having trouble , I find place for Damage in Global BlackShot , this green Address works for all computers using only green address
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    Credits: Uchirra

  2. #2
    Minerva's Avatar
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    Yes, will work for all, but you also can try the pointer & offset for be more precise.

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    Sabrina_Ferraz (04-21-2016)

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    Trysk's Avatar
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    This is bullet count, not damage. M3 Super 90 fires out 3 bullets everytime you fire. For rifles it is 1. Common sense?
    Static is green address.

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    Sabrina_Ferraz (04-22-2016)

  6. #4
    KKrysis˛'s Avatar
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    Green address=static a.k.a. protected region, there is no need for p & o cuz it is the same logic for totalitem and wie bypass, you dont need p& o for it

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    Sabrina_Ferraz (04-22-2016)

  8. #5
    Trysk's Avatar
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    Quote Originally Posted by KKrysis˛ View Post
    Green address=static a.k.a. protected region, there is no need for p & o cuz it is the same logic for totalitem and wie bypass, you dont need p& o for it
    Please explain how is it protected?

  9. #6
    KKrysis˛'s Avatar
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    Quote Originally Posted by Trysk View Post
    Please explain how is it protected?
    Sorry leh, Ceazer99, I'm a really noob coder, I'm just talking what I understand this far

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    Sabrina_Ferraz (04-22-2016)

  11. #7
    Obliteration's Avatar
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    Quote Originally Posted by KKrysis˛ View Post
    Sorry leh, Ceazer99, I'm a really noob coder, I'm just talking what I understand this far
    Just static, not protected

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    Sabrina_Ferraz (04-22-2016)

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    Quote Originally Posted by Obliteration View Post
    Just static, not protected
    when i try change it will revert back to original hex

  14. #9
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    Quote Originally Posted by bobpope View Post
    when i try change it will revert back to original hex
    That's not exactly what you call a "protected" memory region.
    You have to infinite loop it in a dll to change it.

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    Quote Originally Posted by Obliteration View Post
    That's not exactly what you call a "protected" memory region.
    You have to infinite loop it in a dll to change it.
    ya that what I thought original just not confirm

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    Sabrina_Ferraz's Avatar
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    Can you help me , to realize the Pointer can not leave fixed

  17. #12
    KKrysis˛'s Avatar
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    Quote Originally Posted by Sabrina_Ferraz View Post
    Can you help me , to realize the Pointer can not leave fixed
    No need pointer

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    Sabrina_Ferraz (04-23-2016)

  19. #13
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    as it does to let Infinite Loop in C ++

    in a dll to change it

  20. #14
    Trysk's Avatar
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    You do not need a pointer, it is already static. Address works for all.

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