Thread: Entity

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  1. #1
    failnoobgamer's Avatar
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    Entity

    Could be useful?
    Code:
    DWORD EntityList = 0x101FA9BE;
    
    class cPlayer
    {
    public:
    	int GetHealth(DWORD Entity);
    	int GetAP(DWORD Entity);
    	int GetPrimaryAmmo(DWORD Entity);
    	int GetSecondaryAmmo(DWORD Entity);
    	int GetTotalShotsFired(DWORD Entity);
    	bool IsShooting(DWORD Entity);
    };
    
    int cPlayer::GetHealth(DWORD Entity)
    {
    	return (int)*(DWORD*)(Entity - 0x212);
    }
    
    int cPlayer::GetAP(DWORD Entity)
    {
    	return (int)*(DWORD*)(Entity - 0x216);
    }
    
    int cPlayer::GetPrimaryAmmo(DWORD Entity)
    {
    	return (int)*(DWORD*)(Entity - 0x13E);
    }
    
    int cPlayer::GetSecondaryAmmo(DWORD Entity)
    {
    	return (int)*(DWORD*)(Entity - 0x13A);
    }
    
    int cPlayer::GetTotalShotsFired(DWORD Entity)
    {
    	return (int)*(DWORD*)(Entity + 0x17);
    }
    
    bool cPlayer::IsShooting(DWORD Entity)
    {
    	return (bool)((*(DWORD*)(Entity + 0xDA)) == 1 ? true : false);
    }

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    [MPGH]Luffy (06-28-2016),Obliteration (06-28-2016),weelen11 (07-01-2016)

  3. #2
    Obliteration's Avatar
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    The TotalShotsFired and IsShooting is nice, thanks.

  4. #3
    Luffy's Avatar
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    Quote Originally Posted by failnoobgamer View Post
    Could be useful?
    Code:
    DWORD EntityList = 0x101FA9BE;
    
    class pLocalEntity
    {
    public:
    	int GetHealth(DWORD Entity);
    	int GetAP(DWORD Entity);
    	int GetPrimaryAmmo(DWORD Entity);
    	int GetSecondaryAmmo(DWORD Entity);
    	int GetTotalShotsFired(DWORD Entity);
    	bool IsShooting(DWORD Entity);
    };
    
    int pLocalEntity::GetHealth(DWORD Entity)
    {
    	return *(DWORD*)(Entity - 0x212);
    }
    
    int pLocalEntity::GetAP(DWORD Entity)
    {
    	return *(DWORD*)(Entity - 0x216);
    }
    
    int pLocalEntity::GetPrimaryAmmo(DWORD Entity)
    {
    	return *(DWORD*)(Entity - 0x13E);
    }
    
    int pLocalEntity::GetSecondaryAmmo(DWORD Entity)
    {
    	return *(DWORD*)(Entity - 0x13A);
    }
    
    int pLocalEntity::GetTotalShotsFired(DWORD Entity)
    {
    	return *(DWORD*)(Entity + 0x17);
    }
    
    bool pLocalEntity::IsShooting(DWORD Entity)
    {
    	return (bool)((*(DWORD*)(Entity + 0xDA)) == 1 ? true : false);
    }
    This for SEA right ? hmm nice .
    Last edited by Luffy; 06-28-2016 at 06:08 AM.


    MPGH History:
    Member: 02/1/2016
    Contributor: 29/6/2016
    Minion: 25/8/2016
    Former Staff: 07/02/2017


  5. #4

  6. #5
    Caezer99's Avatar
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    Function return type is int but you return DWORD...
    Last edited by Caezer99; 06-28-2016 at 06:14 AM.


    Mess with the best, die like the rest.


  7. #6

  8. #7
    Caezer99's Avatar
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    class pEntity?

    not

    class cPlayer?

    Are you sure other entities have those things.


    Mess with the best, die like the rest.


  9. The Following User Says Thank You to Caezer99 For This Useful Post:

    failnoobgamer (06-28-2016)

  10. #8
    nikazizi97's Avatar
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    WOW !! Nice Code

    until
    I cannot understand them !!

    @Caezer99 @failnoobgamer Can Teach or Tell me How to Use it ?

    Want Thanks Me when I have Release Hack for You or I did Helped You ?

    Have Thanks Button Down There.



    - MrJunior -

     

    [Preview] Simple Hack v0.0.1 + Weapon Hack + Aimbot [BlackShot SEA]

    Preview :



    Video Preview :


    Just Simple Hack v0.0.1

    Features :
    8 xDamage
    44.8 xSpeed
    xRapidFire
    Weapon2Melee


    Code:
    ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

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