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  1. #1
    kenjifurry's Avatar
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    I GOT THIS problem he keep cash for no reson i think somethink is wrong

    #include <windows.h>


    struct Player
    {
    DWORD MG16;
    DWORD NoRecoil;
    DWORD ScopeAndSilenciador;
    DWORD Speed;
    DWORD All2Melle;
    DWORD Modified;
    }MyPlayer;


    int Variavel[4];


    void Hacks()
    {
    MyPlayer.MG16 = 0x009CA777; // Adress que armazena a letra 'H' da HK416
    MyPlayer.NoRecoil = 0x21B; // offset que somado a 'H' gera o hack NoRecoil
    MyPlayer.ScopeAndSilenciador = 0x167; // offset que somado a 'H' gera o hack Scope e Silenciador
    MyPlayer.Speed = 0x177; // offset que somado a 'H' gera o hack Speed
    MyPlayer.All2Melle = 0x162; // offset que somado a 'H' gera o hack All2Melle
    MyPlayer.Modified = 0x0042E69F; // Adress que armazena o memory modified
    while (1)
    {
    bool MIM = false


    if (MIM == true);
    {
    if (GetAsyncKeyState(' B'))
    {
    *(BYTE*)(MyPlayer.Modified) = 0xEB; // Memory Modified
    }
    else
    *(BYTE*)(MyPlayer.Modified) = 0x74; // Memory Modified
    }
    MIM = !MIM;
    if (MyPlayer.MG16 != NULL && MyPlayer.Modified >= 0xEB) // verifica se o 'H' é diferente de 0 e se memory modified foi burlado
    {
    if (GetAsyncKeyState(VK_F5) & 1)
    {
    Variavel[1] = 1;
    }


    if (GetAsyncKeyState(VK_F6) & 1)
    {
    Variavel[2] = 1;
    }


    if (GetAsyncKeyState(VK_F7) & 1)
    {
    Variavel[3] = 1;
    }


    if (GetAsyncKeyState(VK_F8) & 1)
    {
    Variavel[4] = 1;
    }


    for (int i = 0; i < 372; i++)
    {


    if (Variavel[1] == 1)
    {
    *(DWORD*)(MyPlayer.MG16 + MyPlayer.NoRecoil + 0x344 * i) = 0x65;
    }


    if (Variavel[2] == 1)
    {
    *(DWORD*)(MyPlayer.M16 + MyPlayer.ScopeAndSilenciador + 0x344 * i) = 0x65;
    }


    if (Variavel[3] == 1)


    {
    *(DWORD*)(MyPlayer.MG16 + MyPlayer.Speed + 0x344 * i) = 0x69;
    }


    if (Variavel[4] == 1)
    {
    *(DWORD*)(MyPlayer.MG16 + MyPlayer.All2Melle + 0x344 * i) = 0;
    }
    }
    }
    else
    {
    MessageBoxA(NULL, "Hack Injected!", "info", MB_OK);
    ExitProcess(1);
    }
    Sleep(50);
    }
    }






    BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if (dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Hacks, NULL, 0, 0);
    }
    return 1;
    }









  2. #2
    rushil69's Avatar
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    Try This, See If It Works. Also Double Check If All The Addresses Are Not Outdated Before you use it . Outdated Addresses Can Cause Blackshot To Crash

    Code:
    #include <windows.h>
    
    
    struct Player
    {
    	DWORD MG16;
    	DWORD NoRecoil;
    	DWORD ScopeAndSilenciador;
    	DWORD Speed;
    	DWORD All2Melle;
    	DWORD Modified;
    }MyPlayer;
    
    
    int Variavel[4];
    
    
    void Hacks()
    {
    	MyPlayer.MG16 = 0x009CA777; // Adress que armazena a letra 'H' da HK416
    	MyPlayer.NoRecoil = 0x21B; // offset que somado a 'H' gera o hack NoRecoil
    	MyPlayer.ScopeAndSilenciador = 0x167; // offset que somado a 'H' gera o hack Scope e Silenciador
    	MyPlayer.Speed = 0x177; // offset que somado a 'H' gera o hack Speed
    	MyPlayer.All2Melle = 0x162; // offset que somado a 'H' gera o hack All2Melle
    	MyPlayer.Modified = 0x0042E69F; // Adress que armazena o memory modified
    	while (1)
    	{
    		bool MIM = false;
    
    
    		if (MIM == true)
    		{
    			if (GetAsyncKeyState(' B'))
    			{
    				*(BYTE*)(MyPlayer.Modified) = 0xEB; // Memory Modified
    			}
    			else
    				*(BYTE*)(MyPlayer.Modified) = 0x74; // Memory Modified
    		}
    		MIM = !MIM;
    		if (MyPlayer.MG16 != NULL && MyPlayer.Modified >= 0xEB) // verifica se o 'H' é diferente de 0 e se memory modified foi burlado
    		{
    			if (GetAsyncKeyState(VK_F5) & 1)
    			{
    				Variavel[1] = 1;
    			}
    
    
    			if (GetAsyncKeyState(VK_F6) & 1)
    			{
    				Variavel[2] = 1;
    			}
    
    
    			if (GetAsyncKeyState(VK_F7) & 1)
    			{
    				Variavel[3] = 1;
    			}
    
    
    			if (GetAsyncKeyState(VK_F8) & 1)
    			{
    				Variavel[4] = 1;
    			}
    
    
    			for (int i = 0; i < 372; i++)
    			{
    
    
    				if (Variavel[1] == 1)
    				{
    					*(DWORD*)(MyPlayer.MG16 + MyPlayer.NoRecoil + 0x344 * i) = 0x65;
    				}
    
    
    				if (Variavel[2] == 1)
    				{
    					*(DWORD*)(MyPlayer.MG16 + MyPlayer.ScopeAndSilenciador + 0x344 * i) = 0x65;
    				}
    
    
    				if (Variavel[3] == 1)
    
    
    				{
    					*(DWORD*)(MyPlayer.MG16 + MyPlayer.Speed + 0x344 * i) = 0x69;
    				}
    
    
    				if (Variavel[4] == 1)
    				{
    					*(DWORD*)(MyPlayer.MG16 + MyPlayer.All2Melle + 0x344 * i) = 0;
    				}
    			}
    		}
    		else
    		{
    			MessageBoxA(NULL, "Hack Injected!", "info", MB_OK);
    			ExitProcess(1);
    		}
    		Sleep(50);
    	}
    }
    
    
    
    
    
    
    BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    	if (dwReason == DLL_PROCESS_ATTACH)
    	{
    		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Hacks, NULL, 0, 0);
    	}
    	return 1;
    }
    Last edited by rushil69; 3 Weeks Ago at 06:39 AM.


     

     

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  3. The Following User Says Thank You to rushil69 For This Useful Post:

    kenjifurry (3 Weeks Ago)

  4. #3
    kenjifurry's Avatar
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    Quote Originally Posted by rushil69 View Post
    Try This, See If It Works. Also Double Check If All The Addresses Are Not Outdated Before you use it . Outdated Addresses Can Cause Blackshot To Crash

    Code:
    #include <windows.h>
    
    
    struct Player
    {
    	DWORD MG16;
    	DWORD NoRecoil;
    	DWORD ScopeAndSilenciador;
    	DWORD Speed;
    	DWORD All2Melle;
    	DWORD Modified;
    }MyPlayer;
    
    
    int Variavel[4];
    
    
    void Hacks()
    {
    	MyPlayer.MG16 = 0x009CA777; // Adress que armazena a letra 'H' da HK416
    	MyPlayer.NoRecoil = 0x21B; // offset que somado a 'H' gera o hack NoRecoil
    	MyPlayer.ScopeAndSilenciador = 0x167; // offset que somado a 'H' gera o hack Scope e Silenciador
    	MyPlayer.Speed = 0x177; // offset que somado a 'H' gera o hack Speed
    	MyPlayer.All2Melle = 0x162; // offset que somado a 'H' gera o hack All2Melle
    	MyPlayer.Modified = 0x0042E69F; // Adress que armazena o memory modified
    	while (1)
    	{
    		bool MIM = false;
    
    
    		if (MIM == true)
    		{
    			if (GetAsyncKeyState(' B'))
    			{
    				*(BYTE*)(MyPlayer.Modified) = 0xEB; // Memory Modified
    			}
    			else
    				*(BYTE*)(MyPlayer.Modified) = 0x74; // Memory Modified
    		}
    		MIM = !MIM;
    		if (MyPlayer.MG16 != NULL && MyPlayer.Modified >= 0xEB) // verifica se o 'H' é diferente de 0 e se memory modified foi burlado
    		{
    			if (GetAsyncKeyState(VK_F5) & 1)
    			{
    				Variavel[1] = 1;
    			}
    
    
    			if (GetAsyncKeyState(VK_F6) & 1)
    			{
    				Variavel[2] = 1;
    			}
    
    
    			if (GetAsyncKeyState(VK_F7) & 1)
    			{
    				Variavel[3] = 1;
    			}
    
    
    			if (GetAsyncKeyState(VK_F8) & 1)
    			{
    				Variavel[4] = 1;
    			}
    
    
    			for (int i = 0; i < 372; i++)
    			{
    
    
    				if (Variavel[1] == 1)
    				{
    					*(DWORD*)(MyPlayer.MG16 + MyPlayer.NoRecoil + 0x344 * i) = 0x65;
    				}
    
    
    				if (Variavel[2] == 1)
    				{
    					*(DWORD*)(MyPlayer.MG16 + MyPlayer.ScopeAndSilenciador + 0x344 * i) = 0x65;
    				}
    
    
    				if (Variavel[3] == 1)
    
    
    				{
    					*(DWORD*)(MyPlayer.MG16 + MyPlayer.Speed + 0x344 * i) = 0x69;
    				}
    
    
    				if (Variavel[4] == 1)
    				{
    					*(DWORD*)(MyPlayer.MG16 + MyPlayer.All2Melle + 0x344 * i) = 0;
    				}
    			}
    		}
    		else
    		{
    			MessageBoxA(NULL, "Hack Injected!", "info", MB_OK);
    			ExitProcess(1);
    		}
    		Sleep(50);
    	}
    }
    
    
    
    
    
    
    BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    	if (dwReason == DLL_PROCESS_ATTACH)
    	{
    		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Hacks, NULL, 0, 0);
    	}
    	return 1;
    }
    oo ok thank you for you helping me :d

    - - - Updated - - -
    @Minerva The problem has been solved









  5. #4
    Luffy's Avatar
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    The problem has been solved.

    /Closed.


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    Member since 02/1/2016
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