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  1. #196
    naseelemak's Avatar
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    The Source Code works ahhhh! Thank you so much!

  2. #197
    COD3RIN's Avatar
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    Quote Originally Posted by naseelemak View Post
    The Source Code works ahhhh! Thank you so much!
    no problem that


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  3. #198
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    Thank you so much!

  4. #199
    _mr.big_'s Avatar
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    thanks sa code bro...............

  5. #200
    sephen raj's Avatar
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    after that we need to do what

  6. #201
    COD3RIN's Avatar
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    Quote Originally Posted by sephen raj View Post
    after that we need to do what
    Compile in c++


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  7. #202
    goldilocks's Avatar
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    is this safe without bypass? can you post the link again of the youtube tutorial about coding? just want to learn some basic if ever @COD3RIN

  8. #203
    CcLemonMaX's Avatar
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    Quote Originally Posted by Chopie View Post
    you guyyyyysss, stop begging try to do it ur self,just search laaa how to make dll using c++ then do everything what the vid tell u to do using the code that cod3rin gave...
    got fb?i wan ask you something

  9. #204
    pempi01's Avatar
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    LOL HACK SHIDE FUCK YOU HACK SHID

  10. #205
    loped's Avatar
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    Quote Originally Posted by COD3RIN View Post


    For TeknoGod Mw3



    I decided in my own self that i never release this dll hack because so many leecher in this forum but i releasing only source code in build that in your own stand own your feet and don't be a noob anymore




    Code:
    //==================================================  ===================================
    
    
    #include <windows.h>
    #include <conio.h>
    
    
    #include <d3d9.h>
    #pragma comment(lib, "d3d9.lib")
    
    
    #include <d3dx9.h>
    #pragma comment(lib, "d3dx9.lib")
    
    
    typedef HRESULT(WINAPI * DrawIPrim)
    (LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE,
    INT, UINT, UINT, UINT, UINT);
    
    
    void Jump(DWORD Address, DWORD Your_Detour);
    DWORD New = NULL;
    
    
    LPDIRECT3DDEVICE9 m_pD3Ddev;
    LPDIRECT3D9 pD3D;
    DrawIPrim pDrawIPrim = NULL;
    
    
    DWORD dwEndscene_hook = NULL;
    DWORD dwEndscene_ret = NULL;
    DWORD dwDIP_hook = NULL;
    DWORD dwDIP_ret = NULL;
    DWORD dwReset_hook = NULL;
    DWORD dwReset_ret = NULL;
    DWORD bJump = NULL;
    
    
    D3DVIEWPORT9 Viewport;
    D3DRECT RectA;
    D3DRECT RectB;
    DWORD CrossHairColor = D3DCOLOR_ARGB(255, 20, 255, 20);
    DWORD ScreenCenterX = NULL;
    DWORD ScreenCenterY = NULL;
    LPD3DXFONT pFont = NULL;
    HMODULE D3D9 = NULL;
    UINT fHeight = 16;
    RECT FontRect;
    
    
    D3DPRESENT_PARAMETERS D3D_PP = { 0 };
    IDirect3D9 * (WINAPI *oDirect3DCreate9)(UINT SDKVersion);
    //==================================================  ===================================
    
    
    VOID WINAPI MY_MAIN_ENDSCENE(LPDIRECT3DDEVICE9 pDev)
    {
        pDev->GetViewport(&Viewport);
    
    
        ScreenCenterX = (Viewport.Width / 2);
        ScreenCenterY = (Viewport.Height / 2);
    
    
        RectA.x1 = ScreenCenterX - 40;
        RectA.x2 = ScreenCenterX + 40;
        RectA.y1 = ScreenCenterY;
        RectA.y2 = ScreenCenterY + 1;
        RectB.x1 = ScreenCenterX;
        RectB.x2 = ScreenCenterX + 1;
        RectB.y1 = ScreenCenterY - 40;
        RectB.y2 = ScreenCenterY + 40;
    
    
        pDev->Clear(1, &RectA, D3DCLEAR_TARGET, CrossHairColor, 0, 0);
        pDev->Clear(1, &RectB, D3DCLEAR_TARGET, CrossHairColor, 0, 0);
    
    
        if (pFont == NULL)
            D3DXCreateFontA(pDev, fHeight, 0, FW_BOLD, 0, TRUE,
            DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY,
            DEFAULT_PITCH | FF_DONTCARE, "Calibri", &pFont);
    
    
        if (pFont != NULL)
        {
            int istrlen = strlen("") * 3;
            FontRect.left = ScreenCenterX - istrlen;
            FontRect.top = Viewport.Height - fHeight - fHeight;
            FontRect.right = Viewport.Width;
            FontRect.bottom = Viewport.Height;
    
    
            pFont->DrawTextA(0, "", -1, &FontRect,
                DT_NOCLIP, D3DCOLOR_ARGB(255, 20, 128, 255));
        }
    }
    
    
    __declspec(naked) void MyEndscene()
    {
        __asm
        {
            MOV DWORD PTR SS : [EBP - 0x10], ESP
                MOV ESI, DWORD PTR SS : [EBP + 0x8]
                XOR EBX, EBX                        //replace patched code
                PUSHFD
                PUSHAD
                PUSH[EBP + 0x8]
                CALL MY_MAIN_ENDSCENE;
            POPAD
                POPFD
                CMP ESI, EBX                        //replace patched code
                jmp dwEndscene_ret;                //jump back to normal endscene
        }
    }
    
    
    VOID WINAPI MY_MAIN_DIP(LPDIRECT3DDEVICE9 pDev,
        D3DPRIMITIVETYPE Type, INT BIndex, UINT MIndex,
        UINT NVertices, UINT SIndex, UINT PCount)
    {
        LPDIRECT3DVERTEXBUFFER9 Stream_Data;
        UINT Offset = 0;
        UINT Stride = 0;
    
    
        if (pDev->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == S_OK)
            Stream_Data->Release();
    
    
        if (Stride == 32)
        {
            bJump = TRUE;
            pDev->SetRenderState(D3DRS_ZENABLE, FALSE);
    
    
            pDrawIPrim(pDev, Type, BIndex, MIndex,
                NVertices, SIndex, PCount);
    
    
            pDev->SetRenderState(D3DRS_ZENABLE, TRUE);
            bJump = FALSE;
        }
    }
    
    
    __declspec(naked) void MyDIP()
    {
        __asm
        {
            MOV EDI, DWORD PTR SS : [EBP + 0x8]
                XOR EBX, EBX
                CMP EDI, EBX                        // replace patched code
                PUSHFD
                PUSHAD
                MOV EDX, [bJump]
                CMP EDX, 0x0
                JG DONE
                PUSH[EBP + 0x20]                    // Push arguments of DIP
                PUSH[EBP + 0x1C]
                PUSH[EBP + 0x18]
                PUSH[EBP + 0x14]
                PUSH[EBP + 0x10]
                PUSH[EBP + 0x0C]
                PUSH[EBP + 0x08]
                CALL MY_MAIN_DIP
            DONE : POPAD
                   POPFD
                   jmp dwDIP_ret;                    // jump back to normal DIP
        }
    }
    
    
    VOID WINAPI MY_MAIN_RESET()
    {
        if (pFont != NULL)
        if (pFont->Release() == S_OK)
            pFont = NULL;
    }
    
    
    __declspec(naked) void MyReset()
    {
        __asm
        {
            PUSHAD
                PUSHFD
                CALL MY_MAIN_RESET
                POPFD
                POPAD
                MOV ESI, DWORD PTR SS : [EBP - 0x08]
                MOV EDI, DWORD PTR SS : [EBP - 0x04]
                POP EBX
                JMP dwReset_ret
        }
    }
    
    
    //==================================================  ===================================
    
    
    VOID WINAPI GETD3D(VOID)
    {
        HWND ConsoleWindow = GetConsoleWindow();
        //ShowWindow( ConsoleWindow, SW_HIDE ); // Your Choice ...
    
    
        while (D3D9 == NULL)
        {
            D3D9 = GetModuleHandleA("d3d9.dll");
            Sleep(100);
        }
    
    
        *(PDWORD)&oDirect3DCreate9 = (DWORD)
            GetProcAddress(D3D9, "Direct3DCreate9");
    
    
        _cprintf("Direct3DCreate9\n");
        pD3D = oDirect3DCreate9(D3D_SDK_VERSION);
    
    
        D3D_PP.Windowed = TRUE;
        D3D_PP.SwapEffect = D3DSWAPEFFECT_DISCARD;
        D3D_PP.BackBufferFormat = D3DFMT_UNKNOWN;
    
    
        _cprintf("CreateDevice\n");
        pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
            ConsoleWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING,
            &D3D_PP, &m_pD3Ddev);
    
    
        PDWORD VTABLE = *(DWORD**)m_pD3Ddev;
    
    
        dwEndscene_hook = VTABLE[42] + 0x2A;
        dwEndscene_ret = dwEndscene_hook + 0x0A;
        dwDIP_hook = VTABLE[82] + 0x2D;
        dwDIP_ret = dwDIP_hook + 0x7;
        dwReset_hook = VTABLE[16] + 165;
        dwReset_ret = dwReset_hook + 0x7;
    
    
        *(PDWORD)&pDrawIPrim = (DWORD)VTABLE[82];
    
    
        _cprintf("");
        Jump((DWORD)dwEndscene_hook, (DWORD)MyEndscene);
        Jump((DWORD)dwDIP_hook, (DWORD)MyDIP);
        Jump((DWORD)dwReset_hook, (DWORD)MyReset);
    
    
        _cprintf("");
        Sleep(400);
        m_pD3Ddev->Release();
        pD3D->Release();
        FreeConsole();
    }
    
    
    //==================================================  ===================================
    
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
        if (dwReason == DLL_PROCESS_ATTACH)
        {
            DisableThreadLibraryCalls(hModule);
            AllocConsole();
            _cprintf("Ready\n");
            CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)
                GETD3D, NULL, NULL, NULL);
        }
        return TRUE;
    }
    
    
    //==================================================  ===================================
    
    
    void Jump(DWORD Address, DWORD Your_Detour)
    {
        VirtualProtect((LPVOID)Address, 5,
            PAGE_EXECUTE_READWRITE, &New);
    
    
        *(PBYTE)Address = (BYTE)0xE9;
    
    
        *(PDWORD)(Address + 1) =
            (Your_Detour - Address - 5);
    
    
        VirtualProtect((LPVOID)Address, 5,
            New, &New);
    }
    
    
    //==================================================  ===================================

    Credir by: Zoom
    how can i set hotkey for wallhack and how can i remove function crosshair?
    Please reply..
    " PEOPLE OFTEN GROW THROUGH UNEXPECTED TRIAL "
    " PEOPLE HAVE NAMES, AND NAMES ARE THE MOST EFFECTIVE WAY TO DISTINGUISH INDIVIDUALS. BUT SOMETIMES NAME AREN'T ENOUGH TO COMPLETELY DESCRIBE AN INDIVIDUAL, AND NICKNAMES WERE CREATED FOR THAT PURPOSE. NICKNAMES GAVE MANKIND ANOTHER CULTURAL EXCHANGE, AND THEY SOMETIMES SHOW THE TRUE ESSENCE OF AN INDIVIDUAL "
    " DO YOU KNOW WHAT THE MOST IMPORTANT THINGS ARE IN THE GAMES?
    THEY'RE ITEM AND LEVELS "

  11. #206
    norbron's Avatar
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    can anyone how to compile this source code or how to use this

  12. #207
    Mayion's Avatar
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    Quote Originally Posted by norbron View Post
    can anyone how to compile this source code or how to use this
    Learn C++ and you will be able to use it.


     


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  13. #208
    norbron's Avatar
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    is it needed to compile with microsoftSDK??

  14. #209
    COD3RIN's Avatar
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    Quote Originally Posted by norbron View Post
    is it needed to compile with microsoftSDK??
    use sdk summer 2004


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  15. #210
    loped's Avatar
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    Quote Originally Posted by COD3RIN View Post

    use sdk summer 2004
    can u remove function crosshair?
    " PEOPLE OFTEN GROW THROUGH UNEXPECTED TRIAL "
    " PEOPLE HAVE NAMES, AND NAMES ARE THE MOST EFFECTIVE WAY TO DISTINGUISH INDIVIDUALS. BUT SOMETIMES NAME AREN'T ENOUGH TO COMPLETELY DESCRIBE AN INDIVIDUAL, AND NICKNAMES WERE CREATED FOR THAT PURPOSE. NICKNAMES GAVE MANKIND ANOTHER CULTURAL EXCHANGE, AND THEY SOMETIMES SHOW THE TRUE ESSENCE OF AN INDIVIDUAL "
    " DO YOU KNOW WHAT THE MOST IMPORTANT THINGS ARE IN THE GAMES?
    THEY'RE ITEM AND LEVELS "

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