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  1. #1
    Caezer99's Avatar
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    BlackShot Addresses *IMPORTANT*

    Okay, so today I tried dumping BlackShot.exe and tried searching around for DrawIndexedPrimitive Engine call for DIP mid function hook.
    I ended up finding a few interesting addresses in BlackShot.exe

    Here are some:
    Code:
    0x8CEED4 - nProtect GameGuard
    0x8CEEE8 - nProtect GameGuard - Not Running Error
    0x8CEF08 - GameMon Check Error
    0x8CE424 - BlackShot/Data/ check address
    0x8CE340 - BlackShot/Data/ check address
    This might be useful.
    I haven't tested them yet. I will try it soon.


    Mess with the best, die like the rest.


  2. The Following 7 Users Say Thank You to Caezer99 For This Useful Post:

    123Extreme123 (11-16-2013),complete12 (11-19-2013),Escort_Assassin (11-16-2013),hanif.firdaus (11-16-2013),Hughzombie (11-16-2013),mustapha00 (03-01-2014),shahir1 (11-17-2013)

  3. #2
    COD3RIN's Avatar
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    you need to void that


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  4. #3
    Caezer99's Avatar
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    Quote Originally Posted by COD3RIN View Post
    you need to void that
    Yes. You are right. But how do you do that ? You might want to post it here to help the noobs


    Mess with the best, die like the rest.


  5. #4
    COD3RIN's Avatar
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    here you need this function this is not mind

    Code:
    void function_list_dump( )
    {
        dwGameGuardClassBase = GetGameGuard( );
    
        do
        {
            GGMethodTable = *(PDWORD*)dwGameGuardClassBase;
            Sleep(10);
        }
        while( !GGMethodTable );
    
        while( *(PDWORD)((DWORD)dwGameGuardClassBase + 4) == NULL )
            Sleep(10);
    
        do
        {
            GGMethodTable2 = **(PDWORD**)((DWORD)dwGameGuardClassBase + 4);
        }
        while( !GGMethodTable2 );
    
    #ifdef LOG_GG
        pLog->log("\n-------------\nGG Method Table 1\nsize = %d", dwGetMethodCount(GGMethodTable));
        PrintMethodLocations( GGMethodTable );
        pLog->log("\n-------------\nGG Method Table 2\nsize = %d", dwGetMethodCount(GGMethodTable2));
        PrintMethodLocations( GGMethodTable2 );
        ExitProcess(0);
    #endif 
    
    }
    GetGameGuard? Another GG function that's wrapped


    Code:
    typedef PVOID (__cdecl* tGetGameGuard)( );
    tGetGameGuard GetGameGuard = (tGetGameGuard)GGPTR;



    GGPTR? Location of this function


    Code:
    mov     eax, offset off_D25874
    retn




    I just print the functions like this:




    Code:
    void PrintMethodLocations( PDWORD pdwVMT )
    {
    	DWORD dwIndex = 0;
    
    	for ( dwIndex = 0; pdwVMT[ dwIndex ]; dwIndex++ )
    	{
    		if ( IsBadCodePtr( ( FARPROC ) pdwVMT[ dwIndex ] ) )
    		{
    			break;
    		}
    
    		pLog->log("%i [ 0x%x ]", dwIndex, pdwVMT[dwIndex]);
    	}
     }




    This is not mind code you need to change a addresses all credit by shadow
    Last edited by COD3RIN; 11-16-2013 at 03:00 AM.


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  6. The Following User Says Thank You to COD3RIN For This Useful Post:

    shahir1 (11-17-2013)

  7. #5
    ghostcomel's Avatar
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    THis one nice...asda

  8. #6
    xredkillerx's Avatar
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    yes im noob....but can u guys post about d3d hacks..

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