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  1. #1
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    GameGuard Beta Bypass C++ [Source]

    GameGuard Beta Bypass C++ [Source]

    Some of them, use a CE to change/edit the value of the address and it's pretty tired to use it so I decide to release this source to keep your time from wasting from a lot of work etc... etc...

    First inlcude the following code.
    Code:
    #include <Windows.h>
    #include <process.h>
    #include <Tlhelp32.h>
    #include <winbase.h>
    #include <string.h>
    Must be have a updated address.
    Code:
    #define LAUNCHER_ERROR       0x
    #define ABNORMAL_ACTIVITY    0x
    #define GAMEGUARDEROR1       0x
    #define GAMEGUARDEROR2       0x
    Do the edit/beta bypass.
    Code:
    VOID BetaBypass()
    {while(1){
    memcpy((PVOID) (LAUNCHER_ERROR),     (PVOID) "\xEB\x38", 2);
    memcpy((PVOID) (ABNORMAL_ACTIVITY), (PVOID) "\x0F\x84", 2);
    memcpy((PVOID) (GAMEGUARDEROR1),    (PVOID) "\x55\x07", 2);
    memcpy((PVOID) (GAMEGUARDEROR2),    (PVOID) "\x75\x0A", 2);
    }}
    After the beta bypass, we can kill now the GameGuard without the LAUNCHER ERROR!
    Killproc,
    Code:
    void KillGG(const char *processName) {
     HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPALL, NULL);
     PROCESSENTRY32 pEntry;
     pEntry.dwSize = sizeof(pEntry);
     BOOL hRes = Process32First(hSnapShot, &pEntry);
     while (hRes)
     { if (strcmp(pEntry.szExeFile, processName) == 0) { HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, 0,
        (DWORD)pEntry.th32ProcessID);
       if (hProcess != NULL)
       {
        TerminateProcess(hProcess, 9);
        CloseHandle(hProcess);
       }} hRes = Process32Next(hSnapShot, &pEntry);} CloseHandle(hSnapShot);}
    Do the kill.
    Code:
    void KillGGNow() {
     while (1) {
      KillGG("GameGuard.des");
      KillGG("GameMon.des");
      KillGG("GameMon64.des");
      Sleep(200);}}
    and now, add this to your DLL main.
    Code:
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)BetaBypass, NULL, NULL, NULL);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)KillGGNow, NULL, NULL, NULL);
     

    Killprocess Source
    Brandon
    @Arcton




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  3. #2
    COD3RIN's Avatar
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    Quote Originally Posted by Jhem View Post
    GameGuard Beta Bypass C++ [Source]

    Some of them, use a CE to change/edit the value of the address and it's pretty tired to use it so I decide to release this source to keep your time from wasting from a lot of work etc... etc...

    First inlcude the following code.
    Code:
    #include <Windows.h>
    #include <process.h>
    #include <Tlhelp32.h>
    #include <winbase.h>
    #include <string.h>
    Must be have a updated address.
    Code:
    #define LAUNCHER_ERROR       0x
    #define ABNORMAL_ACTIVITY    0x
    #define GAMEGUARDEROR1       0x
    #define GAMEGUARDEROR2       0x
    Do the edit/beta bypass.
    Code:
    VOID BetaBypass()
    {while(1){
    memcpy((PVOID) (LAUNCHER_ERROR),     (PVOID) "\xEB\x38", 2);
    memcpy((PVOID) (ABNORMAL_ACTIVITY), (PVOID) "\x0F\x84", 2);
    memcpy((PVOID) (GAMEGUARDEROR1),    (PVOID) "\x55\x07", 2);
    memcpy((PVOID) (GAMEGUARDEROR2),    (PVOID) "\x75\x0A", 2);
    }}
    After the beta bypass, we can kill now the GameGuard without the LAUNCHER ERROR!
    Killproc,
    Code:
    void KillGG(const char *processName) {
     HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPALL, NULL);
     PROCESSENTRY32 pEntry;
     pEntry.dwSize = sizeof(pEntry);
     BOOL hRes = Process32First(hSnapShot, &pEntry);
     while (hRes)
     { if (strcmp(pEntry.szExeFile, processName) == 0) { HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, 0,
        (DWORD)pEntry.th32ProcessID);
       if (hProcess != NULL)
       {
        TerminateProcess(hProcess, 9);
        CloseHandle(hProcess);
       }} hRes = Process32Next(hSnapShot, &pEntry);} CloseHandle(hSnapShot);}
    Do the kill.
    Code:
    void KillGGNow() {
     while (1) {
      KillGG("GameGuard.des");
      KillGG("GameMon.des");
      KillGG("GameMon64.des");
      Sleep(200);}}
    and now, add this to your DLL main.
    Code:
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)BetaBypass, NULL, NULL, NULL);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)KillGGNow, NULL, NULL, NULL);
     

    Killprocess Source
    Brandon
    @Arcton
    Look a little same in my own code but great release


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  4. #3
    justinrain's Avatar
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    SO is any bypass working?

  5. #4
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    Does this work on C sharp?

  6. #5
    COD3RIN's Avatar
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    Quote Originally Posted by XiaoTeax View Post
    Does this work on C sharp?
    Maybe if you reverse the code


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  7. #6
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    Quote Originally Posted by justinrain View Post
    SO is any bypass working?
    There is no bypass working right now


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  8. The Following User Says Thank You to COD3RIN For This Useful Post:

    Fragwired1 (12-23-2014)

  9. #7
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    @COD3RIN @Jhem

    there is a pEntry error in my C++ project by using this code X_X can you help me with this error?
    Last edited by astron51; 09-26-2014 at 09:31 PM.


    Quote Originally Posted by Void View Post
    When I first assembled it and ran it, I almost cried.
    Quote Originally Posted by Aula View Post
    FaQ2: Will my Main account will get ban?
    -Hell yeah . Who ask u to use this 3rd party program on ur main account ? Fcking Idiot .
    I never look back.It distracts from the now.
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  10. #8
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    Quote Originally Posted by astron51 View Post
    @COD3RIN @Jhem

    there is a pEntry error in my C++ project by using this code X_X can you help me with this error?
    you need to bool WANAPI Dllnain


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  11. The Following User Says Thank You to COD3RIN For This Useful Post:

    astron51 (09-26-2014)

  12. #9
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    Quote Originally Posted by COD3RIN View Post

    you need to bool WANAPI Dllnain
    ok thanks :P


    Quote Originally Posted by Void View Post
    When I first assembled it and ran it, I almost cried.
    Quote Originally Posted by Aula View Post
    FaQ2: Will my Main account will get ban?
    -Hell yeah . Who ask u to use this 3rd party program on ur main account ? Fcking Idiot .
    I never look back.It distracts from the now.
    - Edna Mode
    I got five Finger,but the middle one is for You.
    - BuxKaiZhe

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  13. #10
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    Quote Originally Posted by Jhem View Post
    GameGuard Beta Bypass C++ [Source]

    Some of them, use a CE to change/edit the value of the address and it's pretty tired to use it so I decide to release this source to keep your time from wasting from a lot of work etc... etc...

    First inlcude the following code.
    Code:
    #include <Windows.h>
    #include <process.h>
    #include <Tlhelp32.h>
    #include <winbase.h>
    #include <string.h>
    Must be have a updated address.
    Code:
    #define LAUNCHER_ERROR       0x
    #define ABNORMAL_ACTIVITY    0x
    #define GAMEGUARDEROR1       0x
    #define GAMEGUARDEROR2       0x
    Do the edit/beta bypass.
    Code:
    VOID BetaBypass()
    {while(1){
    memcpy((PVOID) (LAUNCHER_ERROR),     (PVOID) "\xEB\x38", 2);
    memcpy((PVOID) (ABNORMAL_ACTIVITY), (PVOID) "\x0F\x84", 2);
    memcpy((PVOID) (GAMEGUARDEROR1),    (PVOID) "\x55\x07", 2);
    memcpy((PVOID) (GAMEGUARDEROR2),    (PVOID) "\x75\x0A", 2);
    }}
    After the beta bypass, we can kill now the GameGuard without the LAUNCHER ERROR!
    Killproc,
    Code:
    void KillGG(const char *processName) {
     HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPALL, NULL);
     PROCESSENTRY32 pEntry;
     pEntry.dwSize = sizeof(pEntry);
     BOOL hRes = Process32First(hSnapShot, &pEntry);
     while (hRes)
     { if (strcmp(pEntry.szExeFile, processName) == 0) { HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, 0,
        (DWORD)pEntry.th32ProcessID);
       if (hProcess != NULL)
       {
        TerminateProcess(hProcess, 9);
        CloseHandle(hProcess);
       }} hRes = Process32Next(hSnapShot, &pEntry);} CloseHandle(hSnapShot);}
    Do the kill.
    Code:
    void KillGGNow() {
     while (1) {
      KillGG("GameGuard.des");
      KillGG("GameMon.des");
      KillGG("GameMon64.des");
      Sleep(200);}}
    and now, add this to your DLL main.
    Code:
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)BetaBypass, NULL, NULL, NULL);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)KillGGNow, NULL, NULL, NULL);
     

    Killprocess Source
    Brandon
    @Arcton
    I am Brandon...


    Mess with the best, die like the rest.


  14. The Following 3 Users Say Thank You to Caezer99 For This Useful Post:

    Ray (09-29-2014),iraj1403 (12-09-2014),rocknot66 (10-09-2014)

  15. #11
    Threadstarter
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    Quote Originally Posted by Caezer99 View Post
    I am Brandon...
    Well, credits to you.




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  16. #12
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    Hi, i'm new here. how to used this code?

  17. #13
    Threadstarter
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    Quote Originally Posted by rrj3023 View Post
    Hi, i'm new here. how to used this code?
    Create a c++ project else learn c++.




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  18. #14
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    Wow, great release ... thank

  19. #15
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    Use What Program To Do This?

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