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  1. #46
    blackmailbyblack123's Avatar
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    Quote Originally Posted by COD3RIN View Post


    No need for header.h main.cpp is enough to build it
    what u mean? can u show it to me?

  2. #47
    HaruShots's Avatar
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    @blackmailbyblack123 If you have no knowledge on this I suggest you stop . I'm still in elementary school LOL
    Beginning of a journey is easy, but when your on the middle of the journey challenges appears.

  3. #48
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    How To Use a Source Code

  4. #49
    hackernoob1314's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Thanks for FuckYouWenda for releasing the hack lol.
    Took me 2 mins to reverse in IDA, enjoy the code even though its not perfect

    Code:
    void __stdcall StartAddress(void *pArgs)
    {
      int fSpeed;	//Should be float but the creator made some mistake in setting speed vars...
      bool bTeamESP = false, bSuperBullets = false, bSpeedHack = false;
    
      while (true)
      {
        if (*(DWORD*)0x8d8780)
    
        {
          if (*(DWORD *)(0x8d8780 + 0x454))	//Local Player address - Can be used as ingame check
          {
            if (*(DWORD*)0x938470)
              *(BYTE*)(0x938470 + 0x59) = bTeamESP;	//Local Team Offset, theres alot more stuff in playerclass
            if (GetAsyncKeyState(VK_INSERT)&1)
              bTeamESP = !bTeamESP;
          }
        }
    
        if (GetAsyncKeyState(VK_DELETE)&1)
          bSuperBullets = !bSuperBullets;
    
        if (GetAsyncKeyState(VK_END))
        {
          if (GetAsyncKeyState('2'))
            iBulletCnt = 2;
          if (GetAsyncKeyState('3'))
            iBulletCnt = 3;
          if (GetAsyncKeyState('4'))
            iBulletCnt = 4;
          if ( GetAsyncKeyState('5'))
            iBulletCnt = 5;
          if (GetAsyncKeyState('6'))
            iBulletCnt = 6;
          if (GetAsyncKeyState('7'))
            iBulletCnt = 7;
          if (GetAsyncKeyState('8'))
            iBulletCnt = 8;
          if (GetAsyncKeyState('9'))
            iBulletCnt = 9;
          if (GetAsyncKeyState('0'))
            iBulletCnt = 12;
        }
        
        if (bSuperBullets)
        {
          *(int*)0x8fd6ec = iBulletCnt;
          *(int*)0x8e692c = iBulletCnt;
          *(int*)0x8e89d4 = iBulletCnt;
          *(int*)0x900b2c = iBulletCnt;
          *(int*)0x8ffe1c = iBulletCnt;
          *(int*)0x8dd638 = iBulletCnt;
          *(int*)0x8e27dc = iBulletCnt;
          *(int*)0x8df39c = iBulletCnt;
          *(int*)0x8e1788 = iBulletCnt;
          *(int*)0x8e1100 = iBulletCnt;
          *(int*)0x8e0734 = iBulletCnt;
          *(int*)0x8ecb24 = iBulletCnt;
          *(int*)0x8fc354 = iBulletCnt;
          *(int*)0x8e34ec = iBulletCnt;
          *(int*)0x8e1444 = iBulletCnt;
          *(int*)0x910d28 = iBulletCnt;
        }
        else
        {
          *(int*)0x8fd6ec = 1;
          *(int*)0x8e692c = 1;
          *(int*)0x8e89d4 = 1;
          *(int*)0x900b2c = 1;
          *(int*)0x8ffe1c = 1;
          *(int*)0x8dd638 = 1;
          *(int*)0x8e27dc = 1;
          *(int*)0x8df39c = 1;
          *(int*)0x8e1788 = 1;
          *(int*)0x8e1100 = 1;
          *(int*)0x8e0734 = 1;
          *(int*)0x8ecb24 = 1;
          *(int*)0x8fc354 = 1;
          *(int*)0x8e34ec = 1;
          *(int*)0x8e1444 = 1;
          *(int*)0x910d28 = 1;
        }
    
        if (GetAsyncKeyState(VK_HOME)&1)
          bSpeedHack = !bSpeedHack;
    
        fSpeed = 17700;
        if (!bSpeedHack)
          fSpeed = 17420;
    
        *(int*)0x8e177a = fSpeed;
        *(int*)0x8e1436 = fSpeed;
        *(int*)0x8e10f2 = fSpeed;
        *(int*)0x8df38e = fSpeed;
        *(int*)0x8dd62a = fSpeed;
        *(int*)0x8e34de = fSpeed;
        *(int*)0x90fcc6 = fSpeed;
        *(int*)0x8ddcb2 = fSpeed;
        *(int*)0x8e0726 = fSpeed;
        *(int*)0x101e15b0 = 999;
        *(int*)0x101e15b4 = 100;
        *(int*)0x101e13b4 = 255;
        *(int*)0x101e1544 = 0xFDE8FDE8;	//Could have been done better but it works..
        *(int*)0x101e1542 = 0xFDE8FDE8;
        *(int*)0x101e153c = 0xFDE8FDE8;
        *(int*)0x101e1540 = 0xFDE8FDE8;
        *(int*)0x101e1548 = 0xFDE8FDE8;
    
        Sleep(10);
      }
    }
    
    BOOL __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
    {
      int szInetAddress;
      char szAddressPtr;
    
      if (fdwReason == 1)	//REASON_ATTACHED
      {
        //szInetAddress = XOR_Decrypt(0x530516ABu, (char*)&szAddressPtr);	//Decrypt the string [remove for your own hack lol]
        //ShellExecuteA(0, "open", (LPCSTR)szInetAddress, 0, 0, 1);		//Open a nice nervy window [remove for your own hack lol]
        CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0);	//Create the hack-thread
      }
    
      return true;	//Lets tell the injector everything went fine
    }
    Will post more later, enjoy
    Is'it only copy and paste all to VS C++?

  5. The Following User Says Thank You to hackernoob1314 For This Useful Post:

    marcelorougue (01-24-2015)

  6. #50
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by hackernoob1314 View Post
    Is'it only copy and paste all to VS C++?
    You still need the standard includes...
    Those people in this section ..

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  7. #51
    hackernoob1314's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    You still need the standard includes...
    Those people in this section ..
    Please give me windows.h and some more code plz...... I try to make for you all

  8. #52
    Monster1999's Avatar
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    how to use source code ? can anyone teach me ? hmm i want party hack , play hack for fun .. MPGH The Best

  9. #53
    iraj1403's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Thanks for FuckYouWenda for releasing the hack lol.
    Took me 2 mins to reverse in IDA, enjoy the code even though its not perfect

    Code:
    void __stdcall StartAddress(void *pArgs)
    {
      int fSpeed;	//Should be float but the creator made some mistake in setting speed vars...
      bool bTeamESP = false, bSuperBullets = false, bSpeedHack = false;
    
      while (true)
      {
        if (*(DWORD*)0x8d8780)
        {
          if (*(DWORD *)(0x8d8780 + 0x454))	//Local Player address - Can be used as ingame check
          {
            if (*(DWORD*)0x938470)
              *(BYTE*)(0x938470 + 0x59) = bTeamESP;	//Local Team Offset, theres alot more stuff in playerclass
            if (GetAsyncKeyState(VK_INSERT)&1)
              bTeamESP = !bTeamESP;
          }
        }
    
        if (GetAsyncKeyState(VK_DELETE)&1)
          bSuperBullets = !bSuperBullets;
    
        if (GetAsyncKeyState(VK_END))
        {
          if (GetAsyncKeyState('2'))
            iBulletCnt = 2;
          if (GetAsyncKeyState('3'))
            iBulletCnt = 3;
          if (GetAsyncKeyState('4'))
            iBulletCnt = 4;
          if ( GetAsyncKeyState('5'))
            iBulletCnt = 5;
          if (GetAsyncKeyState('6'))
            iBulletCnt = 6;
          if (GetAsyncKeyState('7'))
            iBulletCnt = 7;
          if (GetAsyncKeyState('8'))
            iBulletCnt = 8;
          if (GetAsyncKeyState('9'))
            iBulletCnt = 9;
          if (GetAsyncKeyState('0'))
            iBulletCnt = 12;
        }
        
        if (bSuperBullets)
        {
          *(int*)0x8fd6ec = iBulletCnt;
          *(int*)0x8e692c = iBulletCnt;
          *(int*)0x8e89d4 = iBulletCnt;
          *(int*)0x900b2c = iBulletCnt;
          *(int*)0x8ffe1c = iBulletCnt;
          *(int*)0x8dd638 = iBulletCnt;
          *(int*)0x8e27dc = iBulletCnt;
          *(int*)0x8df39c = iBulletCnt;
          *(int*)0x8e1788 = iBulletCnt;
          *(int*)0x8e1100 = iBulletCnt;
          *(int*)0x8e0734 = iBulletCnt;
          *(int*)0x8ecb24 = iBulletCnt;
          *(int*)0x8fc354 = iBulletCnt;
          *(int*)0x8e34ec = iBulletCnt;
          *(int*)0x8e1444 = iBulletCnt;
          *(int*)0x910d28 = iBulletCnt;
        }
        else
        {
          *(int*)0x8fd6ec = 1;
          *(int*)0x8e692c = 1;
          *(int*)0x8e89d4 = 1;
          *(int*)0x900b2c = 1;
          *(int*)0x8ffe1c = 1;
          *(int*)0x8dd638 = 1;
          *(int*)0x8e27dc = 1;
          *(int*)0x8df39c = 1;
          *(int*)0x8e1788 = 1;
          *(int*)0x8e1100 = 1;
          *(int*)0x8e0734 = 1;
          *(int*)0x8ecb24 = 1;
          *(int*)0x8fc354 = 1;
          *(int*)0x8e34ec = 1;
          *(int*)0x8e1444 = 1;
          *(int*)0x910d28 = 1;
        }
    
        if (GetAsyncKeyState(VK_HOME)&1)
          bSpeedHack = !bSpeedHack;
    
        fSpeed = 17700;
        if (!bSpeedHack)
          fSpeed = 17420;
    
        *(int*)0x8e177a = fSpeed;
        *(int*)0x8e1436 = fSpeed;
        *(int*)0x8e10f2 = fSpeed;
        *(int*)0x8df38e = fSpeed;
        *(int*)0x8dd62a = fSpeed;
        *(int*)0x8e34de = fSpeed;
        *(int*)0x90fcc6 = fSpeed;
        *(int*)0x8ddcb2 = fSpeed;
        *(int*)0x8e0726 = fSpeed;
        *(int*)0x101e15b0 = 999;
        *(int*)0x101e15b4 = 100;
        *(int*)0x101e13b4 = 255;
        *(int*)0x101e1544 = 0xFDE8FDE8;	//Could have been done better but it works..
        *(int*)0x101e1542 = 0xFDE8FDE8;
        *(int*)0x101e153c = 0xFDE8FDE8;
        *(int*)0x101e1540 = 0xFDE8FDE8;
        *(int*)0x101e1548 = 0xFDE8FDE8;
    
        Sleep(10);
      }
    }
    
    BOOL __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
    {
      int szInetAddress;
      char szAddressPtr;
    
      if (fdwReason == 1)	//REASON_ATTACHED
      {
        //szInetAddress = XOR_Decrypt(0x530516ABu, (char*)&szAddressPtr);	//Decrypt the string [remove for your own hack lol]
        //ShellExecuteA(0, "open", (LPCSTR)szInetAddress, 0, 0, 1);		//Open a nice nervy window [remove for your own hack lol]
        CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0);	//Create the hack-thread
      }
    
      return true;	//Lets tell the injector everything went fine
    }
    Will post more later, enjoy
    is it patch or smthing?

  10. #54
    COD3RIN's Avatar
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    Quote Originally Posted by iraj1403 View Post
    is it patch or smthing?
    Address outdated


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  11. #55
    nikazizi97's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Thanks for FuckYouWenda for releasing the hack lol.
    Took me 2 mins to reverse in IDA, enjoy the code even though its not perfect

    Code:
    void __stdcall StartAddress(void *pArgs)
    {
      int fSpeed;	//Should be float but the creator made some mistake in setting speed vars...
      bool bTeamESP = false, bSuperBullets = false, bSpeedHack = false;
    
      while (true)
      {
        if (*(DWORD*)0x8d8780)
        {
          if (*(DWORD *)(0x8d8780 + 0x454))	//Local Player address - Can be used as ingame check
          {
            if (*(DWORD*)0x938470)
              *(BYTE*)(0x938470 + 0x59) = bTeamESP;	//Local Team Offset, theres alot more stuff in playerclass
            if (GetAsyncKeyState(VK_INSERT)&1)
              bTeamESP = !bTeamESP;
          }
        }
    
        if (GetAsyncKeyState(VK_DELETE)&1)
          bSuperBullets = !bSuperBullets;
    
        if (GetAsyncKeyState(VK_END))
        {
          if (GetAsyncKeyState('2'))
            iBulletCnt = 2;
          if (GetAsyncKeyState('3'))
            iBulletCnt = 3;
          if (GetAsyncKeyState('4'))
            iBulletCnt = 4;
          if ( GetAsyncKeyState('5'))
            iBulletCnt = 5;
          if (GetAsyncKeyState('6'))
            iBulletCnt = 6;
          if (GetAsyncKeyState('7'))
            iBulletCnt = 7;
          if (GetAsyncKeyState('8'))
            iBulletCnt = 8;
          if (GetAsyncKeyState('9'))
            iBulletCnt = 9;
          if (GetAsyncKeyState('0'))
            iBulletCnt = 12;
        }
        
        if (bSuperBullets)
        {
          *(int*)0x8fd6ec = iBulletCnt;
          *(int*)0x8e692c = iBulletCnt;
          *(int*)0x8e89d4 = iBulletCnt;
          *(int*)0x900b2c = iBulletCnt;
          *(int*)0x8ffe1c = iBulletCnt;
          *(int*)0x8dd638 = iBulletCnt;
          *(int*)0x8e27dc = iBulletCnt;
          *(int*)0x8df39c = iBulletCnt;
          *(int*)0x8e1788 = iBulletCnt;
          *(int*)0x8e1100 = iBulletCnt;
          *(int*)0x8e0734 = iBulletCnt;
          *(int*)0x8ecb24 = iBulletCnt;
          *(int*)0x8fc354 = iBulletCnt;
          *(int*)0x8e34ec = iBulletCnt;
          *(int*)0x8e1444 = iBulletCnt;
          *(int*)0x910d28 = iBulletCnt;
        }
        else
        {
          *(int*)0x8fd6ec = 1;
          *(int*)0x8e692c = 1;
          *(int*)0x8e89d4 = 1;
          *(int*)0x900b2c = 1;
          *(int*)0x8ffe1c = 1;
          *(int*)0x8dd638 = 1;
          *(int*)0x8e27dc = 1;
          *(int*)0x8df39c = 1;
          *(int*)0x8e1788 = 1;
          *(int*)0x8e1100 = 1;
          *(int*)0x8e0734 = 1;
          *(int*)0x8ecb24 = 1;
          *(int*)0x8fc354 = 1;
          *(int*)0x8e34ec = 1;
          *(int*)0x8e1444 = 1;
          *(int*)0x910d28 = 1;
        }
    
        if (GetAsyncKeyState(VK_HOME)&1)
          bSpeedHack = !bSpeedHack;
    
        fSpeed = 17700;
        if (!bSpeedHack)
          fSpeed = 17420;
    
        *(int*)0x8e177a = fSpeed;
        *(int*)0x8e1436 = fSpeed;
        *(int*)0x8e10f2 = fSpeed;
        *(int*)0x8df38e = fSpeed;
        *(int*)0x8dd62a = fSpeed;
        *(int*)0x8e34de = fSpeed;
        *(int*)0x90fcc6 = fSpeed;
        *(int*)0x8ddcb2 = fSpeed;
        *(int*)0x8e0726 = fSpeed;
        *(int*)0x101e15b0 = 999;
        *(int*)0x101e15b4 = 100;
        *(int*)0x101e13b4 = 255;
        *(int*)0x101e1544 = 0xFDE8FDE8;	//Could have been done better but it works..
        *(int*)0x101e1542 = 0xFDE8FDE8;
        *(int*)0x101e153c = 0xFDE8FDE8;
        *(int*)0x101e1540 = 0xFDE8FDE8;
        *(int*)0x101e1548 = 0xFDE8FDE8;
    
        Sleep(10);
      }
    }
    
    BOOL __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
    {
      int szInetAddress;
      char szAddressPtr;
    
      if (fdwReason == 1)	//REASON_ATTACHED
      {
        //szInetAddress = XOR_Decrypt(0x530516ABu, (char*)&szAddressPtr);	//Decrypt the string [remove for your own hack lol]
        //ShellExecuteA(0, "open", (LPCSTR)szInetAddress, 0, 0, 1);		//Open a nice nervy window [remove for your own hack lol]
        CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0);	//Create the hack-thread
      }
    
      return true;	//Lets tell the injector everything went fine
    }
    Will post more later, enjoy
    are this is full source code?

  12. #56
    sole12's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Thanks for FuckYouWenda for releasing the hack lol.
    Took me 2 mins to reverse in IDA, enjoy the code even though its not perfect

    Code:
    void __stdcall StartAddress(void *pArgs)
    {
      int fSpeed;	//Should be float but the creator made some mistake in setting speed vars...
      bool bTeamESP = false, bSuperBullets = false, bSpeedHack = false;
    
      while (true)
      {
        if (*(DWORD*)0x8d8780)
        {
          if (*(DWORD *)(0x8d8780 + 0x454))	//Local Player address - Can be used as ingame check
          {
            if (*(DWORD*)0x938470)
              *(BYTE*)(0x938470 + 0x59) = bTeamESP;	//Local Team Offset, theres alot more stuff in playerclass
            if (GetAsyncKeyState(VK_INSERT)&1)
              bTeamESP = !bTeamESP;
          }
        }
    
        if (GetAsyncKeyState(VK_DELETE)&1)
          bSuperBullets = !bSuperBullets;
    
        if (GetAsyncKeyState(VK_END))
        {
          if (GetAsyncKeyState('2'))
            iBulletCnt = 2;
          if (GetAsyncKeyState('3'))
            iBulletCnt = 3;
          if (GetAsyncKeyState('4'))
            iBulletCnt = 4;
          if ( GetAsyncKeyState('5'))
            iBulletCnt = 5;
          if (GetAsyncKeyState('6'))
            iBulletCnt = 6;
          if (GetAsyncKeyState('7'))
            iBulletCnt = 7;
          if (GetAsyncKeyState('8'))
            iBulletCnt = 8;
          if (GetAsyncKeyState('9'))
            iBulletCnt = 9;
          if (GetAsyncKeyState('0'))
            iBulletCnt = 12;
        }
        
        if (bSuperBullets)
        {
          *(int*)0x8fd6ec = iBulletCnt;
          *(int*)0x8e692c = iBulletCnt;
          *(int*)0x8e89d4 = iBulletCnt;
          *(int*)0x900b2c = iBulletCnt;
          *(int*)0x8ffe1c = iBulletCnt;
          *(int*)0x8dd638 = iBulletCnt;
          *(int*)0x8e27dc = iBulletCnt;
          *(int*)0x8df39c = iBulletCnt;
          *(int*)0x8e1788 = iBulletCnt;
          *(int*)0x8e1100 = iBulletCnt;
          *(int*)0x8e0734 = iBulletCnt;
          *(int*)0x8ecb24 = iBulletCnt;
          *(int*)0x8fc354 = iBulletCnt;
          *(int*)0x8e34ec = iBulletCnt;
          *(int*)0x8e1444 = iBulletCnt;
          *(int*)0x910d28 = iBulletCnt;
        }
        else
        {
          *(int*)0x8fd6ec = 1;
          *(int*)0x8e692c = 1;
          *(int*)0x8e89d4 = 1;
          *(int*)0x900b2c = 1;
          *(int*)0x8ffe1c = 1;
          *(int*)0x8dd638 = 1;
          *(int*)0x8e27dc = 1;
          *(int*)0x8df39c = 1;
          *(int*)0x8e1788 = 1;
          *(int*)0x8e1100 = 1;
          *(int*)0x8e0734 = 1;
          *(int*)0x8ecb24 = 1;
          *(int*)0x8fc354 = 1;
          *(int*)0x8e34ec = 1;
          *(int*)0x8e1444 = 1;
          *(int*)0x910d28 = 1;
        }
    
        if (GetAsyncKeyState(VK_HOME)&1)
          bSpeedHack = !bSpeedHack;
    
        fSpeed = 17700;
        if (!bSpeedHack)
          fSpeed = 17420;
    
        *(int*)0x8e177a = fSpeed;
        *(int*)0x8e1436 = fSpeed;
        *(int*)0x8e10f2 = fSpeed;
        *(int*)0x8df38e = fSpeed;
        *(int*)0x8dd62a = fSpeed;
        *(int*)0x8e34de = fSpeed;
        *(int*)0x90fcc6 = fSpeed;
        *(int*)0x8ddcb2 = fSpeed;
        *(int*)0x8e0726 = fSpeed;
        *(int*)0x101e15b0 = 999;
        *(int*)0x101e15b4 = 100;
        *(int*)0x101e13b4 = 255;
        *(int*)0x101e1544 = 0xFDE8FDE8;	//Could have been done better but it works..
        *(int*)0x101e1542 = 0xFDE8FDE8;
        *(int*)0x101e153c = 0xFDE8FDE8;
        *(int*)0x101e1540 = 0xFDE8FDE8;
        *(int*)0x101e1548 = 0xFDE8FDE8;
    
        Sleep(10);
      }
    }
    
    BOOL __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
    {
      int szInetAddress;
      char szAddressPtr;
    
      if (fdwReason == 1)	//REASON_ATTACHED
      {
        //szInetAddress = XOR_Decrypt(0x530516ABu, (char*)&szAddressPtr);	//Decrypt the string [remove for your own hack lol]
        //ShellExecuteA(0, "open", (LPCSTR)szInetAddress, 0, 0, 1);		//Open a nice nervy window [remove for your own hack lol]
        CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0);	//Create the hack-thread
      }
    
      return true;	//Lets tell the injector everything went fine
    }
    Will post more later, enjoy
    why do i got so many error, how to copy it to visual basic 2010 ? help me please newbie :3

  13. #57
    iraj1403's Avatar
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    ouh thnks @COD3RIN

  14. #58
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    Quote Originally Posted by FuckYouWenda View Post
    I don't see the point of protecting my hack, all hack addresses were available in public. I reversed other people work and put it in my hack with credits then someone did the same & post it as source code It's easy to disassemble dll file like Ch40zz-C0d3r did, you just need IDA Hex-Rays + good plugins, open the dll and F5 to view it in Pseudocode.

    Btw, i'm working on D3D now:
    when i put the code then what?
    how to creat dll?

    - - - Updated - - -

    Quote Originally Posted by FuckYouWenda View Post
    I don't see the point of protecting my hack, all hack addresses were available in public. I reversed other people work and put it in my hack with credits then someone did the same & post it as source code It's easy to disassemble dll file like Ch40zz-C0d3r did, you just need IDA Hex-Rays + good plugins, open the dll and F5 to view it in Pseudocode.

    Btw, i'm working on D3D now:
    when i put the code then what?
    how to creat dll?

  15. #59
    laecie09's Avatar
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    how to use a code anyone can teach me?

    how to use this code? anyone can teach me thnks

  16. #60
    nikazizi97's Avatar
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    update plez

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