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  1. #1
    nicoismyname1996's Avatar
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    GGBYPASS!!! UPDATED!

    First let Libraries / includes:
    Code:
    #include <Windows.h>
    #include <process.h>
    #include <Tlhelp32.h>
    #include <WINBASE.H>
    #include <string.h>
    Now the updated addresses:
    Code:
    #define ProblemSolved1 0x40B5F1
    #define ProblemSolved2 0x4EFE24
    #define ProblemSolved3 0x63F696
    #define ProblemSolved4 0x63F65C
    now to edit the values ​​in the game to start without problems:
    Update the Bytes, eg "\ XEB \ x38".
    Code:
    VOID BlackShotBypass ()
    {
    while (1)
    {
    MemoryWrite ((void) (ProblemSolved1) (void) "\ XEB \ x38", 2); / Sample used.
    MemoryWrite ((void) (ProblemSolved2) (void) "\ Xaa \ Xaa" 2); // Update!
    MemoryWrite ((void) (ProblemSolved3) (void) "\ Xaa \ Xaa" 2); // update!
    MemoryWrite ((void) (ProblemSolved4) (void) "\ Xaa \ Xaa" 2); // update!
    }
    }
    Note: How to handle the Bytes Cyrax? Simple, play the desired address in CheatEngine, or OllyDbg, and go Get Bytes, if not fail me memory.

    Writing in the memory ...
    Code:
    MemoryWrite void (void * adr, void * ptr, int size)
    {
    DWORD OldProtection;
    VirtualProtect (adr, size, PAGE_EXECUTE_READWRITE, & OldProtection);
    memcpy (adr, ptr, size);
    VirtualProtect (adr, size, OldProtection, & OldProtection);
    }
    all right so far, to continue the process you have to eliminate some processes that start together with gameguard:
    Code:
    Killini void (const char * processName)
    {
    HANDLE hSnapShot = CreateToolhelp32Snapshot (TH32CS_SNAPALL, NULL);
    PROCESSENTRY32 pEntry;
    pEntry.dwSize = sizeof (pEntry);
    BOOL hRes = Process32First (hSnapShot, & pEntry);
    while (hRes)
    {
    if (strcmp (pEntry.szExeFile, processName) == 0)
    {
    HANDLE hProcess = OpenProcess (PROCESS_TERMINATE, 0, (DWORD) pEntry.th32ProcessID);

    if (hProcess! = NULL)
    {
    TerminateProcess (hProcess, 9);
    CloseHandle (hProcess);
    }
    }
    hRes = Process32Next (hSnapShot, & pEntry);} CloseHandle (hSnapShot);
    }
    WHAT will be eliminated:
    Code:
    ToKill void ()
    {
    while (1)
    {
    KillGG ("GameMon.des");
    ****************KillGG ("GameGuard.des");
    KillGG ("GameMon64.des");

    Sleep (100);
    }
    }
    Create a DLL Main:
    Code:
    BOOL WINAPI DllMain (HMODULE hModule, dwReason DWORD, LPVOID lpReserved)
    {
    UNREFERENCED_PARAMETER (hModule);

    if (dwReason == DLL_PROCESS_ATTACH)
    {
    DisableThreadLibraryCalls (hModule);
    CreateThread (NULL, NULL, (LPTHREAD_START_ROUTINE) BlackShotBypass, NULL, NULL, NULL);
    ****************CreateThread (NULL, NULL, (LPTHREAD_START_ROUTINE) ToKill, NULL, NULL, NULL);
    }

    return TRUE;
    }

  2. The Following User Says Thank You to nicoismyname1996 For This Useful Post:

    nikazizi97 (10-28-2015)

  3. #2
    jtmanklo's Avatar
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    What program did you use? Microsoft Basic ?

  4. #3
    Velkon's Avatar
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    Please expalin, I dont have more than 2 brain cells

  5. The Following User Says Thank You to Velkon For This Useful Post:

    nikazizi97 (10-28-2015)

  6. #4
    nicoismyname1996's Avatar
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    Quote Originally Posted by jtmanklo View Post
    What program did you use? Microsoft Basic ?
    I think so. I just leeched it. To share it with you guys. :3

    - - - Updated - - -

    Quote Originally Posted by Velkon View Post
    Please expalin, I dont have more than 2 brain cells
    Learn to do some C++ I think

  7. #5
    kedekut12's Avatar
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    can you post thats dll to this forum ?plss ..

  8. #6
    Rafael5050's Avatar
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    Thanks for sharing !!!

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