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  1. #46
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    Quote Originally Posted by Kuro Tenshi View Post
    Someone knows a good UV mapping tool for 3d models, i want to enhance the graphical looks of the models im trying to build. Also want to tempt to do animated chars without frame by frame, drawings.
    Probably @.REZ or @Dappy

  2. #47
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    Quote Originally Posted by Royce da 5'9" View Post


    Probably @.REZ or @Dappy
    I'm experienced with 3D modeling, the only problem is that it requires more time than I can normally spend on it.

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    Quote Originally Posted by .REZ View Post


    I'm experienced with 3D modeling, the only problem is that it requires more time than I can normally spend on it.
    I can believe that. I've been having the same issue... but yeah I'm kinda allowed to do it at school since its about multimedia which i wanted to have as a minor (tobad that the canceled that program).
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  4. #49
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    Quote Originally Posted by Kuro Tenshi View Post


    I can believe that. I've been having the same issue... but yeah I'm kinda allowed to do it at school since its about multimedia which i wanted to have as a minor (tobad that the canceled that program).
    What kind of things are you doing in modeling?

  5. #50
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    well now im really doing basic stuff, altough i did some point to point work it really didn't work out. I was trying to apply cel shading but it was so off, random lines between points began to show black outlines and such so i currently start from cubes/cilinders/etc. and remodel these.

    + my current modeling tool is C4D since i'm creating some mods for Amnesia.
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  6. #51
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    Quote Originally Posted by Kuro Tenshi View Post
    well now im really doing basic stuff, altough i did some point to point work it really didn't work out. I was trying to apply cel shading but it was so off, random lines between points began to show black outlines and such so i currently start from cubes/cilinders/etc. and remodel these.

    + my current modeling tool is C4D since i'm creating some mods for Amnesia.
    I use C4D and Blender, both are good.

  7. #52
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    Blender, those where some bad days :/ just couldn't get to work with it a couple of years ago ... idk about now though. Maya and 3DSMax seems to have simplified over de releases.
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  8. #53
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    Blender is really good for characters and weapons, I have 3DS Max but I never use it whatsoever.

  9. #54
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    hmm maybe this will help since this is the main prop i want to use a UV mapper for. I know that most engines do differ but if you create it from a universal map it should be possible to transfer it from engine to engine. i do warn you that the sizes of the images are over the 10mb each.

    http://www.mpgh.net/forum/344-3d-mod...k-warning.html
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  10. #55
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    I would use Maya for UV Mapping, it breaks it down the simplest unless you just want to use UV Mapper which is a decent freeware tool.

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    UVMAPPING TOOLS - Recommended = Ultim. Unwrap 3D --- Cinema 4D ---UVLayout --- Blender --- Maya --- UVMapper --- RoadKill
    @Kuro Tenshi
    Last edited by Dappy; 05-03-2012 at 10:45 AM.
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  14. #57
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  15. #58
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    Quote Originally Posted by Cosmic View Post
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  16. #59
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    Quote Originally Posted by Dappy View Post
    UVMAPPING TOOLS - Recommended = Ultim. Unwrap 3D --- Cinema 4D ---UVLayout --- Blender --- Maya --- UVMapper --- RoadKill
    @Kuro Tenshi
    Listen to this guy, he makes video games.

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