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  1. #61
    COD3RIN's Avatar
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    Quote Originally Posted by SammyDoge1 View Post

    I use jorndel his c# module for assasinscreed, ghosts , mw1. so yes. Just change the process it writes to.
    thanks for info......c# i dont know how to use that only C++


    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !

  2. #62
    SammyDoge1's Avatar
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    Quote Originally Posted by COD3RIN View Post

    thanks for info......c# i dont know how to use that only C++
    Should be the same for C++ , C# and VB.net.





  3. #63
    Lovroman's Avatar
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    Quote Originally Posted by SammyDoge1 View Post

    Should be the same for C++ , C# and VB.net.
    How can it be same in all three languages ?
    Same in C# & VB.Net, maybe, but same in C++ and C#, nope.
    In C++, for eg., you don't have to use P/Invoke, you can use WriteProccessMemory directly.(or use pointers, which is even easier, if you're making a .DLL).

  4. #64
    SammyDoge1's Avatar
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    Quote Originally Posted by Lovroman View Post


    How can it be same in all three languages ?
    Same in C# & VB.Net, maybe, but same in C++ and C#, nope.
    In C++, for eg., you don't have to use P/Invoke, you can use WriteProccessMemory directly.(or use pointers, which is even easier, if you're making a .DLL).
    I was assuming it would work the same in C++ Since i mostly don't have to change anything aside from the addresses to make a hack work for lets say Assassins Creed.





  5. #65
    lordxchris's Avatar
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    Hey guys how do i read from a value and add 10 to it every time i hit a button say i have my X, Y, Z for player and my current X is 100 and is a float and every time i hit the button i want it to add 10 to the current number i made something that adds 10 when i click but it sets it all to 0 first instead of pulling games X Y Z and adding to it

  6. #66
    SammyDoge1's Avatar
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    Quote Originally Posted by lordxchris View Post
    Hey guys how do i read from a value and add 10 to it every time i hit a button say i have my X, Y, Z for player and my current X is 100 and is a float and every time i hit the button i want it to add 10 to the current number i made something that adds 10 when i click but it sets it all to 0 first instead of pulling games X Y Z and adding to it
    Addy +10? Boh1

    Give us some to look at.





  7. #67
    Lovroman's Avatar
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    Quote Originally Posted by lordxchris View Post
    Hey guys how do i read from a value and add 10 to it every time i hit a button say i have my X, Y, Z for player and my current X is 100 and is a float and every time i hit the button i want it to add 10 to the current number i made something that adds 10 when i click but it sets it all to 0 first instead of pulling games X Y Z and adding to it
    Code:
    WriteMemory(Of Single)(&H12345678, ReadMemory(Of Single)(&H12345678) + 10))

  8. #68
    Izochor's Avatar
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    Quote Originally Posted by Lovroman View Post


    Code:
    WriteMemory(Of Single)(&H12345678, ReadMemory(Of Single)(&H12345678) + 10))
    That might be crazy enough to work.

  9. #69
    AlbiZik's Avatar
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    I'm trying to make a trainer. I want it modify my prestige, but when I compile I have this error : "System.OverflowException"
    Code:
    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
            If CheckBox1.Checked Then
                WriteMemory(Of Single)(&H144582ED8, ComboBox1.SelectedItem)
            Else
                Return
            End If
        End Sub
    I've also tryed with "WriteMemory(Of Integer)(&H144582ED8, ComboBox1.SelectedItem)";
    I begin to make code and I need help for this,
    Someone can help me to fix this error ?

    PS : I've verified and I compiles in x86
    Last edited by AlbiZik; 04-28-2014 at 11:23 AM.

  10. #70
    Lovroman's Avatar
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    Quote Originally Posted by AlbiZik View Post
    I'm trying to make a trainer. I want it modify my prestige, but when I compile I have this error : "System.OverflowException"
    Code:
    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
            If CheckBox1.Checked Then
                WriteMemory(Of Single)(&H144582ED8, ComboBox1.SelectedItem)
            Else
                Return
            End If
        End Sub
    I've also tryed with "WriteMemory(Of Integer)(&H144582ED8, ComboBox1.SelectedItem)";
    I begin to make code and I need help for this,
    Someone can help me to fix this error ?

    PS : I've verified and I compiles in x86
    Compile it in x64.

  11. #71
    AlbiZik's Avatar
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    Ok, but I just have (x86) active.
    How I can modify ?
    Sorry for picture but I'm french, so it's french.
    Attached Thumbnails Attached Thumbnails
    capt.PNG  


  12. #72
    Lovroman's Avatar
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    Quote Originally Posted by AlbiZik View Post
    Ok, but I just have (x86) active.
    How I can modify ?
    Sorry for picture but I'm french, so it's french.
    Go to x86->Configuration Manager->x86->New->Select x64->Select <Empty>->Press OK.
    It might not be same in the French version of Visual Studio...

  13. #73
    AlbiZik's Avatar
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    Where is x86 ? Because I don't find Configuaration Manager

  14. #74
    Lovroman's Avatar
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    Quote Originally Posted by AlbiZik View Post
    Where is x86 ? Because I don't find Configuaration Manager
    When you open your project, at the top of your screen, near "Debug"(or "Release")

  15. #75
    AlbiZik's Avatar
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    I think I don't use the same Visual Program, because I don't find it (when I translate to english)
    Attached Thumbnails Attached Thumbnails
    capt2.PNG  


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