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  1. #1
    BullDog12345's Avatar
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    Engine Wallhack !!!

    Hi Guys got a Engine wallhack Code Here

    ATM i have the code Only and if someone would reput into a dll format would be great

    Anyways Here Code

    Code:
    .text:0000000140261C80                 mov     [rsp+arg_0], rbx
    .text:0000000140261C85                 push    rdi
    .text:0000000140261C86                 sub     rsp, 20h
    .text:0000000140261C8A                 cmp     dword ptr [rdx+17Ch], 0
    .text:0000000140261C91                 mov     rbx, rdx
    .text:0000000140261C94                 mov     edi, ecx
    .text:0000000140261C96                 jz      short loc_140261C9D
    .text:0000000140261C98                 call    sub_14025E250
    .text:0000000140261C9D
    .text:0000000140261C9D loc_140261C9D:                          ; CODE XREF: sub_14025E5B0+36E6j
    .text:0000000140261C9D                 movsxd  rax, dword ptr [rbx+0FCh] //type check
    .text:0000000140261CA4                 cmp     eax, 13h        ; switch 20 cases
    .text:0000000140261CA7                 ja      loc_140261D9F   ; jumptable 0000000140261CBE default case
    .text:0000000140261CAD                 lea     rdx, cs:140000000h
    .text:0000000140261CB4                 mov     ecx, ds:(off_140261DAC - 140000000h)[rdx+rax*4]
    .text:0000000140261CBB                 add     rcx, rdx
    .text:0000000140261CBE                 jmp     rcx             ; switch jump
    .text:0000000140261CC0
    .text:0000000140261CC0 loc_140261CC0:                          ; DATA XREF: .text:off_140261DACo
    .text:0000000140261CC0                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 11
    .text:0000000140261CC3                 mov     ecx, edi
    .text:0000000140261CC5                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261CCA                 add     rsp, 20h
    .text:0000000140261CCE                 pop     rdi
    .text:0000000140261CCF                 jmp     loc_1402625C0
    .text:0000000140261CD4 ; ---------------------------------------------------------------------------
    .text:0000000140261CD4
    .text:0000000140261CD4 loc_140261CD4:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261CD4                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261CD4                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 0
    .text:0000000140261CD7                 mov     ecx, edi
    .text:0000000140261CD9                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261CDE                 add     rsp, 20h
    .text:0000000140261CE2                 pop     rdi
    .text:0000000140261CE3                 jmp     loc_14025FF90
    .text:0000000140261CE8 ; ---------------------------------------------------------------------------
    .text:0000000140261CE8
    .text:0000000140261CE8 loc_140261CE8:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261CE8                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261CE8                 mov     rdx, CEntity        ; jumptable 0000000140261CBE cases 1,18 //humans and dawgs
    .text:0000000140261CEB                 mov     ecx, edi
    .text:0000000140261CED                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261CF2                 add     rsp, 20h
    .text:0000000140261CF6                 pop     rdi
    .text:0000000140261CF7                 jmp     loc_14027A150 //cg_player
    .text:0000000140261CFC ; ---------------------------------------------------------------------------
    .text:0000000140261CFC
    .text:0000000140261CFC loc_140261CFC:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261CFC                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261CFC                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 2
    .text:0000000140261CFF                 mov     ecx, edi
    .text:0000000140261D01                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261D06                 add     rsp, 20h
    .text:0000000140261D0A                 pop     rdi
    .text:0000000140261D0B                 jmp     loc_1402791A0
    .text:0000000140261D10 ; ---------------------------------------------------------------------------
    .text:0000000140261D10
    .text:0000000140261D10 loc_140261D10:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261D10                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261D10                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 19
    .text:0000000140261D13                 mov     ecx, edi
    .text:0000000140261D15                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261D1A                 add     rsp, 20h
    .text:0000000140261D1E                 pop     rdi
    .text:0000000140261D1F                 jmp     loc_140278D40
    .text:0000000140261D24 ; ---------------------------------------------------------------------------
    .text:0000000140261D24
    .text:0000000140261D24 loc_140261D24:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261D24                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261D24                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 3
    .text:0000000140261D27                 mov     ecx, edi
    .text:0000000140261D29                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261D2E                 add     rsp, 20h
    .text:0000000140261D32                 pop     rdi
    .text:0000000140261D33                 jmp     loc_140260A30
    .text:0000000140261D38 ; ---------------------------------------------------------------------------
    .text:0000000140261D38
    .text:0000000140261D38 loc_140261D38:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261D38                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261D38                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 4
    .text:0000000140261D3B                 mov     ecx, edi
    .text:0000000140261D3D                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261D42                 add     rsp, 20h
    .text:0000000140261D46                 pop     rdi
    .text:0000000140261D47                 jmp     loc_140260E10
    .text:0000000140261D4C ; ---------------------------------------------------------------------------
    .text:0000000140261D4C
    .text:0000000140261D4C loc_140261D4C:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261D4C                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261D4C                 mov     edx, [rbx+0F8h] ; jumptable 0000000140261CBE case 13
    .text:0000000140261D52                 mov     ecx, edi
    .text:0000000140261D54                 call    loc_140253390
    .text:0000000140261D59
    .text:0000000140261D59 loc_140261D59:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261D59                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261D59                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 6
    .text:0000000140261D5C                 mov     ecx, edi
    .text:0000000140261D5E                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261D63                 add     rsp, 20h
    .text:0000000140261D67                 pop     rdi
    .text:0000000140261D68                 jmp     loc_140261FC0
    .text:0000000140261D6D ; ---------------------------------------------------------------------------
    .text:0000000140261D6D
    .text:0000000140261D6D loc_140261D6D:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261D6D                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261D6D                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 7
    .text:0000000140261D70                 mov     ecx, edi
    .text:0000000140261D72                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261D77                 add     rsp, 20h
    .text:0000000140261D7B                 pop     rdi
    .text:0000000140261D7C                 jmp     loc_140262420
    .text:0000000140261D81 ; ---------------------------------------------------------------------------
    .text:0000000140261D81
    .text:0000000140261D81 loc_140261D81:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261D81                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261D81                 mov     rdx, rbx        ; jumptable 0000000140261CBE case 10
    .text:0000000140261D84                 mov     ecx, edi
    .text:0000000140261D86                 mov     rbx, [rsp+28h+arg_0]
    .text:0000000140261D8B                 add     rsp, 20h
    .text:0000000140261D8F                 pop     rdi
    .text:0000000140261D90                 jmp     loc_140261A00
    .text:0000000140261D95 ; ---------------------------------------------------------------------------
    .text:0000000140261D95
    .text:0000000140261D95 loc_140261D95:                          ; CODE XREF: sub_14025E5B0+370Ej
    .text:0000000140261D95                                         ; DATA XREF: .text:off_140261DACo
    .text:0000000140261D95                 mov     rdx, rbx        ; jumptable 0000000140261CBE cases 12,14
    .text:0000000140261D98                 mov     ecx, edi
    .text:0000000140261D9A                 call    sub_14055F530
    .text:0000000140261D9F
    .text:0000000140261D9F loc_140261D9F:                          ; CODE XREF: sub_14025E5B0+36F7j
    .text:0000000140261D9F                                         ; sub_14025E5B0+370Ej
    .text:0000000140261D9F                                         ; DATA XREF: ...
    .text:0000000140261D9F                 mov     rbx, [rsp+28h+arg_0] ; jumptable 0000000140261CBE default case
    .text:0000000140261DA4                 add     rsp, 20h
    .text:0000000140261DA8                 pop     rdi
    .text:0000000140261DA9                 retn

    Inside CG_Player you can find AddRefEntity2Scene where you can patch the renderflags for wallhack and other stuff.

    if u want flags as well Here code 4 that as well

    Code:
    enum RenderFlags
    {	
    	flag_enemy_outline = 0x4,
    	flag_friendly_outline = 0x8,
    	flag_oracle_outline = 0xC,
            flag_wh = 0xF,
    };

    Screenie - http://i.imgur.com/cNzdG2F.jpg


    CREDITS- Crx & King Orgy
    **DONT BOTHER TRYING**

  2. #2
    Horror's Avatar
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    So did you just leech and repost this ?
     

    Minion+ : February 2014 - January 2015
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    Previously known as "Isaakske".

  3. #3
    BullDog12345's Avatar
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    I Leeched It as im not a good coder
    **DONT BOTHER TRYING**

  4. #4
    Lovroman's Avatar
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    Preview will just call in nubs..
    #inb4howtouse
    Anyways Here Code
    How would someone be able to know that it's the CG_AddCEntity function?
    And no, that's not a WH code.
    It seems to be doable, but I'd have to have the game's .exe to take a look in it..

  5. #5
    Izochor's Avatar
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    Quote Originally Posted by Lovroman View Post
    Preview will just call in nubs..
    #inb4howtouse

    How would someone be able to know that it's the CG_AddCEntity function?
    And no, that's not a WH code.
    It seems to be doable, but I'd have to have the game's .exe to take a look in it..
    Need ghosts.exe?

  6. #6
    Lovroman's Avatar
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    Quote Originally Posted by Izochor View Post
    Need ghosts.exe?
    I could give it a go, but debugging my hack without having the game...
    I've got a basic idea, but..dunno.

  7. #7
    Horror's Avatar
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    Quote Originally Posted by Lovroman View Post
    I could give it a go, but debugging my hack without having the game...
    Well we've always got family sharing right ?
    Talk to me tomorrow
     

    Minion+ : February 2014 - January 2015
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    Previously known as "Isaakske".

  8. The Following User Says Thank You to Horror For This Useful Post:

    Lovroman (03-13-2014)

  9. #8
    SammyDoge1's Avatar
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    Quote Originally Posted by Lovroman View Post


    I could give it a go, but debugging my hack without having the game...
    I've got a basic idea, but..dunno.
    Maybe i could help you in that?





  10. #9
    cardoow's Avatar
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    Thanks for rippin my code from another forum without giving me any credits.
    If you had looked over the internet very well you probably already found out i also released this source in hack format.
    Last edited by cardoow; 03-14-2014 at 05:22 PM.

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