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  1. #1
    cardoow's Avatar
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    Engine wallhack src

    In the hope my mailbox doesnt get flooded, a possibility for you guys to create your own engine wallhack

    The flags
    Code:
    enum whMasks
    {
    	mask_wh = 0x1,
    	mask_outline_white = 0x2,
    	mask_outline_red = 0x4,
    	mask_outline_green = 0x6,
    	mask_outline_blue = 0x8,
    	mask_outline_orange = 0xA,
    	mask_outline_yellow = 0xC,
    };
    Gets the wallhack mask for an object
    Code:
    DWORD ObjectWallhack(CEntity * pEnt, CClientInfo * pLocalClient)
    {
    	CClientInfo * pClient = GetClientByIndex(pEnt->clientNum);	
    	CEntity * pLocalEnt = GetEntityByIndex(cg->clientNum);
    	if(pClient != NULL && pLocalClient != NULL)
    	{
    		if(pClient->Team == pLocalClient->Team)
    			return outlineblue;
    		else
    		{
    			if(!CanSeePlayer(pEnt, 0x280F823))
    				return outlinered;
    			else
    				return outlinegreen;
    		}
    	}
    	return NULL;
    }
    Gets the mask for an object with an important parent
    Code:
    DWORD ParentWallhack(CEntity * pEnt, CClientInfo * pLocalClient)
    {
    	CClientInfo * pClient = GetClientByIndex(pEnt->ParentIndex);
    	if(pClient != NULL && pLocalClient != NULL)
    	{
    		if(pClient->Team == pLocalClient->Team)
    			return outlineblue;
    		else
    			return outlinered;
    	}
    	return NULL;
    }
    Entity loop trough all types you want to show on screen
    Code:
    DWORD GetWallhackMask(CEntity * pEnt)
    {		
    	CClientInfo * pLocalClient = GetClientByIndex(cg->clientNum);
    
    	if(pEnt != NULL && pEnt->isAlive & 1)
    	{
    		switch (pEnt->Type)
    		{
    			case ET_PLAYER:
    			{					
    				return ObjectWallhack(pEnt, pLocalClient);					
    			} break;
    
    			case ET_MISSILE:
    			{
    				return ParentWallhack(pEnt, pLocalClient);	
    			} break;
    
    			case ET_ITEM:
    			{
    				return outlinewhite;	
    			} break;
    
    			case ET_TURRET:
    			{
    				return ParentWallhack(pEnt, pLocalClient);	
    			} break;
    
    			case ET_HELICOPTER:
    			{							
    				return ParentWallhack(pEnt, pLocalClient);	
    			} break;
    
    			case ET_PLANE:
    			{	
    				return ParentWallhack(pEnt, pLocalClient);	
    			} break;
    
    			case ET_VEHICLE:
    			{
    				return ParentWallhack(pEnt, pLocalClient);	
    			} break;
    
    			case ET_AGENT:
    			{
    				return ObjectWallhack(pEnt, pLocalClient);	
    			} break;
    		}
    	}
    	return NULL;
    }
    Sample pseudo hook, you have to write this yourself
    Code:
    void SampleAddRefEntityToScene_Hook()
    {
    	CEntity * pEnt = (CEntity*)GrabEntityFromStack(); //hint: entity is the second param
    	DWORD dwMask = GetWallhackMask(pEnt);
    
    	//pseudo
    	rsi register = dwMask;
    	jumpback to original addrefentitytoscene	
        //
    }
    *edit, some extra info

    Code:
    typedef bool (*CanSeePlayer_)(int unknown, CEntity * pEnt, DWORD mask);
    CanSeePlayer_ CanSeePlayer = (CanSeePlayer_)0x1402A65B0;
    
    AddCEntity jumptable - 0x140264B30
    gl & hf
    Last edited by cardoow; 04-19-2014 at 03:09 PM.

  2. The Following 3 Users Say Thank You to cardoow For This Useful Post:

    hekc0211 (04-19-2014),Lovroman (04-19-2014),SammyDoge1 (04-20-2014)

  3. #2
    Horror's Avatar
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    Credits please.
     

    Minion+ : February 2014 - January 2015
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    Previously known as "Isaakske".

  4. #3
    cardoow's Avatar
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    Quote Originally Posted by Horror View Post
    Credits please.
    I wrote this myself, so no credits are needed

  5. The Following 2 Users Say Thank You to cardoow For This Useful Post:

    CatalystZero (04-20-2014),The Gunner (04-21-2014)

  6. #4
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    Hey sorry i am stuck could i have some help please sorry btw ): private message me if possible ty

    can i have ur skype i dont know how to make a wall hack so i really need help!

    help please
    Last edited by Lovroman; 04-20-2014 at 04:24 AM.

  7. #5
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    I need you to create a hack for me! PLEASE! I am shit at this game and enjoy the reactions. Please can you give me your skype and update the hack?

  8. #6
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    PLEASE CARDOOW GIVE ME YOURRRRR SKYPPEEEE

  9. #7
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    @ @cardoow
    Is there any chance that you could share the structs ?

  10. #8
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    can you make ah hack for me please ??? or we can i do make ah hack ??? please help im from German !!!
    Last edited by The Gunner; 04-21-2014 at 03:27 AM.

  11. #9
    The Gunner's Avatar
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    Quote Originally Posted by cardoow View Post
    I wrote this myself, so no credits are needed
    Can you make the hack for me and uploadet it ???

  12. #10
    SammyDoge1's Avatar
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    Don't people understand he's not doing it?? He doesn't release this just for lulz i assume... Get to work yourself... Lazy ass ppl.. ...Seriously,





  13. #11
    cardoow's Avatar
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    Quote Originally Posted by Lovroman View Post
    @ @cardoow
    Is there any chance that you could share the structs ?
    I will but i cant edit my post for some reason

  14. #12
    SammyDoge1's Avatar
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    Quote Originally Posted by cardoow View Post
    I will but i cant edit my post for some reason
    Cuz its older then 24hours, you can edit this one, and post it in that one ,and ask lovro or Horror to edit the original post.





  15. #13
    cardoow's Avatar
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    Code:
    enum eTypes
    {
    	ET_GENERAL,
     	ET_PLAYER,
     	ET_PLAYER_CORPSE,
    	ET_ITEM,
     	ET_MISSILE,
     	ET_INVISIBLE,
    	ET_SCRIPTMOVER,
    	ET_SOUND_BLEND,
     	ET_FX,
     	ET_LOOP_FX,
     	ET_PRIMARY_LIGHT,
    	ET_TURRET,
     	ET_HELICOPTER,
     	ET_PLANE,
     	ET_VEHICLE,
     	ET_VEHICLE_COLLMAP,
     	ET_VEHICLE_CORPSE,
     	ET_VEHICLE_SPAWNER,
    	ET_AGENT
    };
    
    class CEntity
    {
    public:	
    	char unknown0[24];
    	Vec3 vOrigin; //0018
    	char unknown4[212];
    	int clientNum; //00F8
    	BYTE Type; //00FC
    	char unknown5[191];
    	BYTE WeaponNum; //01BC	
    	char unknown10[67];
    	int isAlive; //0200
    	char unknown[0x138];
    };
    
    class CClientInfo
    {
    public:
    	char unknown0[12];
    	int Team; //000C
    	char unknown1[8];
    	int Perk; //0018
    	char unknown2[872];
    	BYTE WeaponNum; //0384
    };
    
    class cg_t 
    {
    public:
    	int clientNum; //0x0000 
    };

  16. The Following User Says Thank You to cardoow For This Useful Post:

    Lovroman (04-21-2014)

  17. #14
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    can you help me for the hack ?? Or can you make me the hack please !!!

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