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  1. #1
    $moe$'s Avatar
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    Post Battlefield 1 Reversing: Struct & Offsets Thread

     
    Main: 14305C340
    DebugRenderer: 143089EF0
    DrawText: 143EC5DD0
    DrawLine: 144AFDEA0
    Draw2DRect: 145CAA830
    LocalPlayer = GAMECONTEXT ] + 0x60 ] + 0x578
    PlayerList = GAMECONTEXT ] + 0x60 ] + 0x560
    PlayerSoldier = Player + 0x1D48
    HealthComponent = PlayerSoldier + 0x1C0
    Transform = PlayerSoldier + 0x578
    PlayerPosition = Transform + 0x30
    BoneDictionary = PlayerSoldier + 0x640 (Inside of this in 0xB0 there is an array that seems to be the bones offsetted but they don't change in any moment, I didn't find anything better...)

    #define OFFSET_GAMERENDERER 0x143523700 // \x4C\x8B\x15\x00\x00\x00\x00\x4D\x8B\x1A\x48\x8B\x 4C\x24\x00\x4C\x8B\x44\x24\x00\x4C\x29\xC1\x48\x89 \xF8
    ViewMatrix = OFFSET_GAMERENDERER ] + 0x58 ] + 0x460



    What I have so far, untested btw.
    Not your average fuckboy


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